Index: ash/wm/overview/window_selector_window.h |
diff --git a/ash/wm/overview/window_selector_window.h b/ash/wm/overview/window_selector_window.h |
index 050ac9374246eee1038a7518d16515d056f4dfd3..7c28209c9d9dc919f280ff6b55f2e38656c7de87 100644 |
--- a/ash/wm/overview/window_selector_window.h |
+++ b/ash/wm/overview/window_selector_window.h |
@@ -5,76 +5,38 @@ |
#ifndef ASH_WM_OVERVIEW_WINDOW_SELECTOR_WINDOW_H_ |
#define ASH_WM_OVERVIEW_WINDOW_SELECTOR_WINDOW_H_ |
+#include "ash/wm/overview/scoped_transform_overview_window.h" |
+#include "ash/wm/overview/window_selector_item.h" |
#include "base/compiler_specific.h" |
#include "ui/gfx/rect.h" |
-#include "ui/gfx/transform.h" |
namespace aura { |
class RootWindow; |
class Window; |
} |
-namespace ui { |
-class Layer; |
-} |
- |
-namespace views { |
-class Widget; |
-} |
- |
namespace ash { |
-// Manages a window in the overview mode. This class transitions the window |
-// to the best fit within the available overview rectangle, copying it if the |
-// window is sent to another display and restores the window state on |
-// deletion. |
-class WindowSelectorWindow { |
+// This implements a window overview item with a single window which can be |
+// selected. |
+class WindowSelectorWindow : public WindowSelectorItem { |
public: |
- explicit WindowSelectorWindow(aura::Window* window); |
+ WindowSelectorWindow(aura::Window* window); |
virtual ~WindowSelectorWindow(); |
- aura::Window* window() { return window_; } |
- const aura::Window* window() const { return window_; } |
- |
- // Returns true if this window selector window contains the |target|. This is |
- // used to determine if an event targetted this window. |
- bool Contains(const aura::Window* target) const; |
- |
- // Restores this window on exit rather than returning it to a minimized state |
- // if it was minimized on entering overview mode. |
- void RestoreWindowOnExit(); |
- |
- // Informs the WindowSelectorWindow that the window being watched was |
- // destroyed. This resets the internal window pointer to avoid calling |
- // anything on the window at destruction time. |
- void OnWindowDestroyed(); |
- |
- // Applies a transform to the window to fit within |target_bounds| while |
- // maintaining its aspect ratio. |
- void TransformToFitBounds(aura::RootWindow* root_window, |
- const gfx::Rect& target_bounds); |
- |
- const gfx::Rect& bounds() { return fit_bounds_; } |
+ // WindowSelectorItem: |
+ virtual const aura::RootWindow* GetRootWindow() const OVERRIDE; |
+ virtual aura::Window* TargetedWindow( |
+ const aura::Window* target) const OVERRIDE; |
+ virtual void RestoreWindowOnExit(aura::Window* window) OVERRIDE; |
+ virtual aura::Window* SelectionWindow() const OVERRIDE; |
+ virtual void RemoveWindow(const aura::Window* window) OVERRIDE; |
+ virtual bool empty() const OVERRIDE; |
+ virtual void SetItemBounds(aura::RootWindow* root_window, |
+ const gfx::Rect& target_bounds) OVERRIDE; |
private: |
- // A weak pointer to the real window in the overview. |
- aura::Window* window_; |
- |
- // A copy of the window used to transition the window to another root. |
- views::Widget* window_copy_; |
- |
- // A weak pointer to a deep copy of the window's layers. |
- ui::Layer* layer_; |
- |
- // If true, the window was minimized and should be restored if the window |
- // was not selected. |
- bool minimized_; |
- |
- // The original transform of the window before entering overview mode. |
- gfx::Transform original_transform_; |
- |
- // The bounds this window is fit to. |
- gfx::Rect fit_bounds_; |
+ ScopedTransformOverviewWindow transform_window_; |
DISALLOW_COPY_AND_ASSIGN(WindowSelectorWindow); |
}; |