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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/trees/layer_tree_host_impl.h" | 5 #include "cc/trees/layer_tree_host_impl.h" |
6 | 6 |
7 #include <cmath> | 7 #include <cmath> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
11 #include "base/containers/hash_tables.h" | 11 #include "base/containers/hash_tables.h" |
| 12 #include "base/containers/scoped_ptr_hash_map.h" |
12 #include "cc/base/math_util.h" | 13 #include "cc/base/math_util.h" |
13 #include "cc/debug/test_web_graphics_context_3d.h" | 14 #include "cc/debug/test_web_graphics_context_3d.h" |
14 #include "cc/input/top_controls_manager.h" | 15 #include "cc/input/top_controls_manager.h" |
15 #include "cc/layers/delegated_renderer_layer_impl.h" | 16 #include "cc/layers/delegated_renderer_layer_impl.h" |
16 #include "cc/layers/heads_up_display_layer_impl.h" | 17 #include "cc/layers/heads_up_display_layer_impl.h" |
17 #include "cc/layers/io_surface_layer_impl.h" | 18 #include "cc/layers/io_surface_layer_impl.h" |
18 #include "cc/layers/layer_impl.h" | 19 #include "cc/layers/layer_impl.h" |
19 #include "cc/layers/painted_scrollbar_layer_impl.h" | 20 #include "cc/layers/painted_scrollbar_layer_impl.h" |
20 #include "cc/layers/quad_sink.h" | 21 #include "cc/layers/quad_sink.h" |
21 #include "cc/layers/render_surface_impl.h" | 22 #include "cc/layers/render_surface_impl.h" |
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4909 | 4910 |
4910 // But if we set it to the same value that it was before, we shouldn't | 4911 // But if we set it to the same value that it was before, we shouldn't |
4911 // re-commit. | 4912 // re-commit. |
4912 host_impl_->SetMemoryPolicy(ManagedMemoryPolicy( | 4913 host_impl_->SetMemoryPolicy(ManagedMemoryPolicy( |
4913 host_impl_->memory_allocation_limit_bytes())); | 4914 host_impl_->memory_allocation_limit_bytes())); |
4914 host_impl_->SetDiscardBackBufferWhenNotVisible(true); | 4915 host_impl_->SetDiscardBackBufferWhenNotVisible(true); |
4915 EXPECT_FALSE(did_request_commit_); | 4916 EXPECT_FALSE(did_request_commit_); |
4916 } | 4917 } |
4917 | 4918 |
4918 struct RenderPassRemovalTestData : public LayerTreeHostImpl::FrameData { | 4919 struct RenderPassRemovalTestData : public LayerTreeHostImpl::FrameData { |
4919 ScopedPtrHashMap<RenderPass::Id, TestRenderPass> render_pass_cache; | 4920 base::ScopedPtrHashMap<RenderPass::Id, TestRenderPass> render_pass_cache; |
4920 scoped_ptr<SharedQuadState> shared_quad_state; | 4921 scoped_ptr<SharedQuadState> shared_quad_state; |
4921 }; | 4922 }; |
4922 | 4923 |
4923 class TestRenderer : public GLRenderer, public RendererClient { | 4924 class TestRenderer : public GLRenderer, public RendererClient { |
4924 public: | 4925 public: |
4925 static scoped_ptr<TestRenderer> Create(ResourceProvider* resource_provider, | 4926 static scoped_ptr<TestRenderer> Create(ResourceProvider* resource_provider, |
4926 OutputSurface* output_surface, | 4927 OutputSurface* output_surface, |
4927 Proxy* proxy) { | 4928 Proxy* proxy) { |
4928 scoped_ptr<TestRenderer> renderer(new TestRenderer(resource_provider, | 4929 scoped_ptr<TestRenderer> renderer(new TestRenderer(resource_provider, |
4929 output_surface, | 4930 output_surface, |
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6310 EXPECT_EQ(0u, host_impl_->ResourceIdForUIResource(ui_resource_id)); | 6311 EXPECT_EQ(0u, host_impl_->ResourceIdForUIResource(ui_resource_id)); |
6311 EXPECT_EQ(0u, context3d->NumTextures()); | 6312 EXPECT_EQ(0u, context3d->NumTextures()); |
6312 | 6313 |
6313 // Should not change state for multiple deletion on one UIResourceId | 6314 // Should not change state for multiple deletion on one UIResourceId |
6314 host_impl_->DeleteUIResource(ui_resource_id); | 6315 host_impl_->DeleteUIResource(ui_resource_id); |
6315 EXPECT_EQ(0u, context3d->NumTextures()); | 6316 EXPECT_EQ(0u, context3d->NumTextures()); |
6316 } | 6317 } |
6317 | 6318 |
6318 } // namespace | 6319 } // namespace |
6319 } // namespace cc | 6320 } // namespace cc |
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