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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBitmapAlphaThresholdShader.h" | 8 #include "SkBitmapAlphaThresholdShader.h" |
| 9 | 9 |
| 10 class BATShader : public SkShader { | 10 class BATShader : public SkShader { |
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| 228 GrTextureAccess fMaskAccess; | 228 GrTextureAccess fMaskAccess; |
| 229 | 229 |
| 230 SkMatrix fBmpMatrix; | 230 SkMatrix fBmpMatrix; |
| 231 SkMatrix fMaskMatrix; | 231 SkMatrix fMaskMatrix; |
| 232 | 232 |
| 233 SkScalar fThreshold; | 233 SkScalar fThreshold; |
| 234 }; | 234 }; |
| 235 | 235 |
| 236 GR_DEFINE_EFFECT_TEST(ThresholdEffect); | 236 GR_DEFINE_EFFECT_TEST(ThresholdEffect); |
| 237 | 237 |
| 238 GrEffectRef* ThresholdEffect::TestCreate(SkMWCRandom* rand, | 238 GrEffectRef* ThresholdEffect::TestCreate(SkRandom* rand, |
| 239 GrContext*, | 239 GrContext*, |
| 240 const GrDrawTargetCaps&, | 240 const GrDrawTargetCaps&, |
| 241 GrTexture* textures[]) { | 241 GrTexture* textures[]) { |
| 242 GrTexture* bmpTex = textures[GrEffectUnitTest::kSkiaPMTextureIdx]; | 242 GrTexture* bmpTex = textures[GrEffectUnitTest::kSkiaPMTextureIdx]; |
| 243 GrTexture* maskTex = textures[GrEffectUnitTest::kAlphaTextureIdx]; | 243 GrTexture* maskTex = textures[GrEffectUnitTest::kAlphaTextureIdx]; |
| 244 U8CPU thresh = rand->nextU() % 0xff; | 244 U8CPU thresh = rand->nextU() % 0xff; |
| 245 return ThresholdEffect::Create(bmpTex, SkMatrix::I(), maskTex, SkMatrix::I()
, thresh); | 245 return ThresholdEffect::Create(bmpTex, SkMatrix::I(), maskTex, SkMatrix::I()
, thresh); |
| 246 } | 246 } |
| 247 | 247 |
| 248 GrEffectRef* BATShader::asNewEffect(GrContext* context, const SkPaint& paint) co
nst { | 248 GrEffectRef* BATShader::asNewEffect(GrContext* context, const SkPaint& paint) co
nst { |
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| 302 GrEffectRef* effect = ThresholdEffect::Create(bmpTexture, bmpMatrix, | 302 GrEffectRef* effect = ThresholdEffect::Create(bmpTexture, bmpMatrix, |
| 303 maskTexture, maskMatrix, | 303 maskTexture, maskMatrix, |
| 304 fThreshold); | 304 fThreshold); |
| 305 | 305 |
| 306 GrUnlockAndUnrefCachedBitmapTexture(bmpTexture); | 306 GrUnlockAndUnrefCachedBitmapTexture(bmpTexture); |
| 307 | 307 |
| 308 return effect; | 308 return effect; |
| 309 } | 309 } |
| 310 | 310 |
| 311 #endif | 311 #endif |
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