| Index: ui/base/material_design/material_design_controller.h
|
| diff --git a/ui/base/material_design/material_design_controller.h b/ui/base/material_design/material_design_controller.h
|
| index 877333b0194975b7fe529bc9ca583a610ad98f89..b3df2273ccac499b32b0fa1d672c4bfe21164144 100644
|
| --- a/ui/base/material_design/material_design_controller.h
|
| +++ b/ui/base/material_design/material_design_controller.h
|
| @@ -20,8 +20,6 @@ class UI_BASE_EXPORT MaterialDesignController {
|
| // The different material design modes. The order cannot be changed without
|
| // updating references as these are used as array indices.
|
| enum Mode {
|
| - // Classic, non-material design.
|
| - NON_MATERIAL = 0,
|
| // Basic material design.
|
| MATERIAL_NORMAL = 1,
|
| // Material design targeted at mouse/touch hybrid devices.
|
| @@ -34,7 +32,7 @@ class UI_BASE_EXPORT MaterialDesignController {
|
| // Get the current Mode that should be used by the system.
|
| static Mode GetMode();
|
|
|
| - // Returns true if the current mode is a material design variant.
|
| + // Returns true. TODO(estade): remove.
|
| static bool IsModeMaterial();
|
|
|
| // Returns true if the current mode is a material design variant and this mode
|
|
|