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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #include "GrGpuGL.h" | 9 #include "GrGpuGL.h" |
| 10 #include "GrGLStencilBuffer.h" | 10 #include "GrGLStencilBuffer.h" |
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| 364 fHWBoundRenderTarget = NULL; | 364 fHWBoundRenderTarget = NULL; |
| 365 } | 365 } |
| 366 | 366 |
| 367 if (resetBits & kFixedFunction_GrGLBackendState && this->glCaps().fixedFunct
ionSupport()) { | 367 if (resetBits & kFixedFunction_GrGLBackendState && this->glCaps().fixedFunct
ionSupport()) { |
| 368 | 368 |
| 369 fHWProjectionMatrixState.invalidate(); | 369 fHWProjectionMatrixState.invalidate(); |
| 370 // we don't use the model view matrix. | 370 // we don't use the model view matrix. |
| 371 GL_CALL(MatrixMode(GR_GL_MODELVIEW)); | 371 GL_CALL(MatrixMode(GR_GL_MODELVIEW)); |
| 372 GL_CALL(LoadIdentity()); | 372 GL_CALL(LoadIdentity()); |
| 373 | 373 |
| 374 // When we use fixed function vertex processing we always use the vertex
array | |
| 375 // and none of the other arrays. | |
| 376 GL_CALL(EnableClientState(GR_GL_VERTEX_ARRAY)); | |
| 377 GL_CALL(DisableClientState(GR_GL_NORMAL_ARRAY)); | |
| 378 GL_CALL(DisableClientState(GR_GL_COLOR_ARRAY)); | |
| 379 GL_CALL(DisableClientState(GR_GL_INDEX_ARRAY)); | |
| 380 GL_CALL(DisableClientState(GR_GL_EDGE_FLAG_ARRAY)); | |
| 381 for (int i = 0; i < this->glCaps().maxFixedFunctionTextureCoords(); ++i)
{ | 374 for (int i = 0; i < this->glCaps().maxFixedFunctionTextureCoords(); ++i)
{ |
| 382 GL_CALL(ClientActiveTexture(GR_GL_TEXTURE0 + i)); | |
| 383 GL_CALL(DisableClientState(GR_GL_TEXTURE_COORD_ARRAY)); | |
| 384 | |
| 385 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + i)); | 375 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + i)); |
| 386 GL_CALL(Disable(GR_GL_TEXTURE_GEN_S)); | 376 GL_CALL(Disable(GR_GL_TEXTURE_GEN_S)); |
| 387 GL_CALL(Disable(GR_GL_TEXTURE_GEN_T)); | 377 GL_CALL(Disable(GR_GL_TEXTURE_GEN_T)); |
| 388 GL_CALL(Disable(GR_GL_TEXTURE_GEN_Q)); | 378 GL_CALL(Disable(GR_GL_TEXTURE_GEN_Q)); |
| 389 GL_CALL(Disable(GR_GL_TEXTURE_GEN_R)); | 379 GL_CALL(Disable(GR_GL_TEXTURE_GEN_R)); |
| 390 } | 380 } |
| 391 } | 381 } |
| 392 | 382 |
| 393 // we assume these values | 383 // we assume these values |
| 394 if (resetBits & kPixelStore_GrGLBackendState) { | 384 if (resetBits & kPixelStore_GrGLBackendState) { |
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| 2598 this->setVertexArrayID(gpu, 0); | 2588 this->setVertexArrayID(gpu, 0); |
| 2599 } | 2589 } |
| 2600 int attrCount = gpu->glCaps().maxVertexAttributes(); | 2590 int attrCount = gpu->glCaps().maxVertexAttributes(); |
| 2601 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 2591 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
| 2602 fDefaultVertexArrayAttribState.resize(attrCount); | 2592 fDefaultVertexArrayAttribState.resize(attrCount); |
| 2603 } | 2593 } |
| 2604 attribState = &fDefaultVertexArrayAttribState; | 2594 attribState = &fDefaultVertexArrayAttribState; |
| 2605 } | 2595 } |
| 2606 return attribState; | 2596 return attribState; |
| 2607 } | 2597 } |
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