| Index: content/public/test/browser_test_utils.h
|
| diff --git a/content/public/test/browser_test_utils.h b/content/public/test/browser_test_utils.h
|
| index 4dce33e2df01ceebc72aab4bc34a01265c7fc7fb..50ff77fc2a38dac1d5e3833bdd14b42628831263 100644
|
| --- a/content/public/test/browser_test_utils.h
|
| +++ b/content/public/test/browser_test_utils.h
|
| @@ -79,13 +79,38 @@ void SimulateMouseEvent(WebContents* web_contents,
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| const gfx::Point& point);
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|
|
| // Sends a key press asynchronously.
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| +// The native code of the key event will be set to InvalidNativeKeycode().
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| +// |key_code| alone is good enough for scenarios that only need the char
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| +// value represented by a key event and not the physical key on the keyboard
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| +// or the keyboard layout.
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| +// For scenarios such as chromoting that need the native code,
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| +// SimulateKeyPressWithCode should be used.
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| void SimulateKeyPress(WebContents* web_contents,
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| - ui::KeyboardCode key,
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| + ui::KeyboardCode key_code,
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| bool control,
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| bool shift,
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| bool alt,
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| bool command);
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|
|
| +// Sends a key press asynchronously.
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| +// |code| specifies the UIEvents (aka: DOM4Events) value of the key:
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| +// https://dvcs.w3.org/hg/d4e/raw-file/tip/source_respec.htm
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| +// The native code of the key event will be set based on |code|.
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| +// See ui/base/keycodes/vi usb_keycode_map.h for mappings between |code|
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| +// and the native code.
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| +// Examples of the various codes:
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| +// key_code: VKEY_A
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| +// code: "KeyA"
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| +// native key code: 0x001e (for Windows).
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| +// native key code: 0x0026 (for Linux).
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| +void SimulateKeyPressWithCode(WebContents* web_contents,
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| + ui::KeyboardCode key_code,
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| + const char* code,
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| + bool control,
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| + bool shift,
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| + bool alt,
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| + bool command);
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| +
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| // Allow ExecuteScript* methods to target either a WebContents or a
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| // RenderViewHost. Targetting a WebContents means executing script in the
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| // RenderViewHost returned by WebContents::GetRenderViewHost(), which is the
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|
|