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Side by Side Diff: src/gpu/gl/GrGLUniformManager.h

Issue 23537028: Enable vertexless shading when path rendering is supported (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLUniformManager_DEFINED 8 #ifndef GrGLUniformManager_DEFINED
9 #define GrGLUniformManager_DEFINED 9 #define GrGLUniformManager_DEFINED
10 10
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62 void set3fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const; 62 void set3fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const;
63 void set4f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat, GrGLfloat) const; 63 void set4f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat, GrGLfloat) const;
64 void set4fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const; 64 void set4fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const;
65 // matrices are column-major, the first three upload a single matrix, the la tter three upload 65 // matrices are column-major, the first three upload a single matrix, the la tter three upload
66 // arrayCount matrices into a uniform array. 66 // arrayCount matrices into a uniform array.
67 void setMatrix3f(UniformHandle, const GrGLfloat matrix[]) const; 67 void setMatrix3f(UniformHandle, const GrGLfloat matrix[]) const;
68 void setMatrix4f(UniformHandle, const GrGLfloat matrix[]) const; 68 void setMatrix4f(UniformHandle, const GrGLfloat matrix[]) const;
69 void setMatrix3fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const; 69 void setMatrix3fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const;
70 void setMatrix4fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const; 70 void setMatrix4fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const;
71 71
72 /** Functions for setting global GL uniforms. Since anybody can change these , they need to
73 * be set every time, even if it's the same value as last time. The impleme ntation will
74 * shadow the state and skip updates where possible.
75 */
76 void enableGlobalTexGen(int unitIndex, int numComponents, const GrGLfloat* c oefficients) const;
77 void enableGlobalTexGen(int unitIndex, int numComponents, const SkMatrix& ma trix) const;
78
72 // convenience method for uploading a SkMatrix to a 3x3 matrix uniform 79 // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
73 void setSkMatrix(UniformHandle, const SkMatrix&) const; 80 void setSkMatrix(UniformHandle, const SkMatrix&) const;
74 81
75 struct BuilderUniform { 82 struct BuilderUniform {
76 GrGLShaderVar fVariable; 83 GrGLShaderVar fVariable;
77 uint32_t fVisibility; 84 uint32_t fVisibility;
78 }; 85 };
79 // This uses an allocator rather than array so that the GrGLShaderVars don't move in memory 86 // This uses an allocator rather than array so that the GrGLShaderVars don't move in memory
80 // after they are inserted. Users of GrGLShaderBuilder get refs to the vars and ptrs to their 87 // after they are inserted. Users of GrGLShaderBuilder get refs to the vars and ptrs to their
81 // name strings. Otherwise, we'd have to hand out copies. 88 // name strings. Otherwise, we'd have to hand out copies.
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101 GrGLint fFSLocation; 108 GrGLint fFSLocation;
102 GrSLType fType; 109 GrSLType fType;
103 int fArrayCount; 110 int fArrayCount;
104 }; 111 };
105 112
106 SkTArray<Uniform, true> fUniforms; 113 SkTArray<Uniform, true> fUniforms;
107 GrGpuGL* fGpu; 114 GrGpuGL* fGpu;
108 }; 115 };
109 116
110 #endif 117 #endif
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