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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ash/launcher/overflow_bubble.h" | |
6 | |
7 #include <algorithm> | |
8 | |
9 #include "ash/launcher/launcher_types.h" | |
10 #include "ash/launcher/launcher_view.h" | |
11 #include "ash/root_window_controller.h" | |
12 #include "ash/shelf/shelf_layout_manager.h" | |
13 #include "ash/shelf/shelf_widget.h" | |
14 #include "ash/shell.h" | |
15 #include "ash/system/tray/system_tray.h" | |
16 #include "ui/aura/root_window.h" | |
17 #include "ui/gfx/insets.h" | |
18 #include "ui/gfx/screen.h" | |
19 #include "ui/views/bubble/bubble_delegate.h" | |
20 #include "ui/views/bubble/bubble_frame_view.h" | |
21 #include "ui/views/widget/widget.h" | |
22 | |
23 namespace ash { | |
24 namespace internal { | |
25 | |
26 namespace { | |
27 | |
28 // Max bubble size to screen size ratio. | |
29 const float kMaxBubbleSizeToScreenRatio = 0.5f; | |
30 | |
31 // Inner padding in pixels for launcher view inside bubble. | |
32 const int kPadding = 2; | |
33 | |
34 // Padding space in pixels between LauncherView's left/top edge to its contents. | |
35 const int kLauncherViewLeadingInset = 8; | |
36 | |
37 //////////////////////////////////////////////////////////////////////////////// | |
38 // OverflowBubbleView | |
39 // OverflowBubbleView hosts a LauncherView to display overflown items. | |
40 | |
41 class OverflowBubbleView : public views::BubbleDelegateView { | |
42 public: | |
43 OverflowBubbleView(); | |
44 virtual ~OverflowBubbleView(); | |
45 | |
46 void InitOverflowBubble(views::View* anchor, LauncherView* launcher_view); | |
47 | |
48 private: | |
49 bool IsHorizontalAlignment() const { | |
50 return GetShelfLayoutManagerForLauncher()->IsHorizontalAlignment(); | |
51 } | |
52 | |
53 const gfx::Size GetContentsSize() const { | |
54 return static_cast<views::View*>(launcher_view_)->GetPreferredSize(); | |
55 } | |
56 | |
57 // Gets arrow location based on shelf alignment. | |
58 views::BubbleBorder::Arrow GetBubbleArrow() const { | |
59 return GetShelfLayoutManagerForLauncher()->SelectValueForShelfAlignment( | |
60 views::BubbleBorder::BOTTOM_LEFT, | |
61 views::BubbleBorder::LEFT_TOP, | |
62 views::BubbleBorder::RIGHT_TOP, | |
63 views::BubbleBorder::TOP_LEFT); | |
64 } | |
65 | |
66 void ScrollByXOffset(int x_offset); | |
67 void ScrollByYOffset(int y_offset); | |
68 | |
69 // views::View overrides: | |
70 virtual gfx::Size GetPreferredSize() OVERRIDE; | |
71 virtual void Layout() OVERRIDE; | |
72 virtual void ChildPreferredSizeChanged(views::View* child) OVERRIDE; | |
73 virtual bool OnMouseWheel(const ui::MouseWheelEvent& event) OVERRIDE; | |
74 | |
75 // ui::EventHandler overrides: | |
76 virtual void OnScrollEvent(ui::ScrollEvent* event) OVERRIDE; | |
77 | |
78 // views::BubbleDelegate overrides: | |
79 virtual gfx::Rect GetBubbleBounds() OVERRIDE; | |
80 | |
81 ShelfLayoutManager* GetShelfLayoutManagerForLauncher() const { | |
82 return ShelfLayoutManager::ForLauncher( | |
83 anchor_view()->GetWidget()->GetNativeView()); | |
84 } | |
85 | |
86 LauncherView* launcher_view_; // Owned by views hierarchy. | |
87 gfx::Vector2d scroll_offset_; | |
88 | |
89 DISALLOW_COPY_AND_ASSIGN(OverflowBubbleView); | |
90 }; | |
91 | |
92 OverflowBubbleView::OverflowBubbleView() | |
93 : launcher_view_(NULL) { | |
94 } | |
95 | |
96 OverflowBubbleView::~OverflowBubbleView() { | |
97 } | |
98 | |
99 void OverflowBubbleView::InitOverflowBubble(views::View* anchor, | |
100 LauncherView* launcher_view) { | |
101 // set_anchor_view needs to be called before GetShelfLayoutManagerForLauncher | |
102 // can be called. | |
103 set_anchor_view(anchor); | |
104 set_arrow(GetBubbleArrow()); | |
105 set_background(NULL); | |
106 set_color(SkColorSetARGB(kLauncherBackgroundAlpha, 0, 0, 0)); | |
107 set_margins(gfx::Insets(kPadding, kPadding, kPadding, kPadding)); | |
108 set_move_with_anchor(true); | |
109 | |
110 // Makes bubble view has a layer and clip its children layers. | |
111 SetPaintToLayer(true); | |
112 SetFillsBoundsOpaquely(false); | |
113 layer()->SetMasksToBounds(true); | |
114 | |
115 launcher_view_ = launcher_view; | |
116 AddChildView(launcher_view_); | |
117 | |
118 views::BubbleDelegateView::CreateBubble(this); | |
119 } | |
120 | |
121 void OverflowBubbleView::ScrollByXOffset(int x_offset) { | |
122 const gfx::Rect visible_bounds(GetContentsBounds()); | |
123 const gfx::Size contents_size(GetContentsSize()); | |
124 | |
125 int x = std::min(contents_size.width() - visible_bounds.width(), | |
126 std::max(0, scroll_offset_.x() + x_offset)); | |
127 scroll_offset_.set_x(x); | |
128 } | |
129 | |
130 void OverflowBubbleView::ScrollByYOffset(int y_offset) { | |
131 const gfx::Rect visible_bounds(GetContentsBounds()); | |
132 const gfx::Size contents_size(GetContentsSize()); | |
133 | |
134 int y = std::min(contents_size.height() - visible_bounds.height(), | |
135 std::max(0, scroll_offset_.y() + y_offset)); | |
136 scroll_offset_.set_y(y); | |
137 } | |
138 | |
139 gfx::Size OverflowBubbleView::GetPreferredSize() { | |
140 gfx::Size preferred_size = GetContentsSize(); | |
141 | |
142 const gfx::Rect monitor_rect = Shell::GetScreen()->GetDisplayNearestPoint( | |
143 GetAnchorRect().CenterPoint()).work_area(); | |
144 if (!monitor_rect.IsEmpty()) { | |
145 if (IsHorizontalAlignment()) { | |
146 preferred_size.set_width(std::min( | |
147 preferred_size.width(), | |
148 static_cast<int>(monitor_rect.width() * | |
149 kMaxBubbleSizeToScreenRatio))); | |
150 } else { | |
151 preferred_size.set_height(std::min( | |
152 preferred_size.height(), | |
153 static_cast<int>(monitor_rect.height() * | |
154 kMaxBubbleSizeToScreenRatio))); | |
155 } | |
156 } | |
157 | |
158 return preferred_size; | |
159 } | |
160 | |
161 void OverflowBubbleView::Layout() { | |
162 launcher_view_->SetBoundsRect(gfx::Rect( | |
163 gfx::PointAtOffsetFromOrigin(-scroll_offset_), GetContentsSize())); | |
164 } | |
165 | |
166 void OverflowBubbleView::ChildPreferredSizeChanged(views::View* child) { | |
167 // Ensures |launch_view_| is still visible. | |
168 ScrollByXOffset(0); | |
169 ScrollByYOffset(0); | |
170 Layout(); | |
171 | |
172 SizeToContents(); | |
173 } | |
174 | |
175 bool OverflowBubbleView::OnMouseWheel(const ui::MouseWheelEvent& event) { | |
176 // The MouseWheelEvent was changed to support both X and Y offsets | |
177 // recently, but the behavior of this function was retained to continue | |
178 // using Y offsets only. Might be good to simply scroll in both | |
179 // directions as in OverflowBubbleView::OnScrollEvent. | |
180 if (IsHorizontalAlignment()) | |
181 ScrollByXOffset(-event.y_offset()); | |
182 else | |
183 ScrollByYOffset(-event.y_offset()); | |
184 Layout(); | |
185 | |
186 return true; | |
187 } | |
188 | |
189 void OverflowBubbleView::OnScrollEvent(ui::ScrollEvent* event) { | |
190 ScrollByXOffset(-event->x_offset()); | |
191 ScrollByYOffset(-event->y_offset()); | |
192 Layout(); | |
193 event->SetHandled(); | |
194 } | |
195 | |
196 gfx::Rect OverflowBubbleView::GetBubbleBounds() { | |
197 views::BubbleBorder* border = GetBubbleFrameView()->bubble_border(); | |
198 gfx::Insets bubble_insets = border->GetInsets(); | |
199 | |
200 const int border_size = | |
201 views::BubbleBorder::is_arrow_on_horizontal(arrow()) ? | |
202 bubble_insets.left() : bubble_insets.top(); | |
203 const int arrow_offset = border_size + kPadding + kLauncherViewLeadingInset + | |
204 ShelfLayoutManager::GetPreferredShelfSize() / 2; | |
205 | |
206 const gfx::Size content_size = GetPreferredSize(); | |
207 border->set_arrow_offset(arrow_offset); | |
208 | |
209 const gfx::Rect anchor_rect = GetAnchorRect(); | |
210 gfx::Rect bubble_rect = GetBubbleFrameView()->GetUpdatedWindowBounds( | |
211 anchor_rect, | |
212 content_size, | |
213 false); | |
214 | |
215 gfx::Rect monitor_rect = Shell::GetScreen()->GetDisplayNearestPoint( | |
216 anchor_rect.CenterPoint()).work_area(); | |
217 | |
218 int offset = 0; | |
219 if (views::BubbleBorder::is_arrow_on_horizontal(arrow())) { | |
220 if (bubble_rect.x() < monitor_rect.x()) | |
221 offset = monitor_rect.x() - bubble_rect.x(); | |
222 else if (bubble_rect.right() > monitor_rect.right()) | |
223 offset = monitor_rect.right() - bubble_rect.right(); | |
224 | |
225 bubble_rect.Offset(offset, 0); | |
226 border->set_arrow_offset(anchor_rect.CenterPoint().x() - bubble_rect.x()); | |
227 } else { | |
228 if (bubble_rect.y() < monitor_rect.y()) | |
229 offset = monitor_rect.y() - bubble_rect.y(); | |
230 else if (bubble_rect.bottom() > monitor_rect.bottom()) | |
231 offset = monitor_rect.bottom() - bubble_rect.bottom(); | |
232 | |
233 bubble_rect.Offset(0, offset); | |
234 border->set_arrow_offset(anchor_rect.CenterPoint().y() - bubble_rect.y()); | |
235 } | |
236 | |
237 GetBubbleFrameView()->SchedulePaint(); | |
238 return bubble_rect; | |
239 } | |
240 | |
241 } // namespace | |
242 | |
243 OverflowBubble::OverflowBubble() | |
244 : bubble_(NULL), | |
245 launcher_view_(NULL) { | |
246 } | |
247 | |
248 OverflowBubble::~OverflowBubble() { | |
249 Hide(); | |
250 } | |
251 | |
252 void OverflowBubble::Show(views::View* anchor, LauncherView* launcher_view) { | |
253 Hide(); | |
254 | |
255 OverflowBubbleView* bubble_view = new OverflowBubbleView(); | |
256 bubble_view->InitOverflowBubble(anchor, launcher_view); | |
257 launcher_view_ = launcher_view; | |
258 | |
259 bubble_ = bubble_view; | |
260 RootWindowController::ForWindow(anchor->GetWidget()->GetNativeView())-> | |
261 GetSystemTray()->InitializeBubbleAnimations(bubble_->GetWidget()); | |
262 bubble_->GetWidget()->AddObserver(this); | |
263 bubble_->GetWidget()->Show(); | |
264 } | |
265 | |
266 void OverflowBubble::Hide() { | |
267 if (!IsShowing()) | |
268 return; | |
269 | |
270 bubble_->GetWidget()->RemoveObserver(this); | |
271 bubble_->GetWidget()->Close(); | |
272 bubble_ = NULL; | |
273 launcher_view_ = NULL; | |
274 } | |
275 | |
276 void OverflowBubble::OnWidgetDestroying(views::Widget* widget) { | |
277 DCHECK(widget == bubble_->GetWidget()); | |
278 bubble_ = NULL; | |
279 launcher_view_ = NULL; | |
280 ShelfLayoutManager::ForLauncher( | |
281 widget->GetNativeView())->shelf_widget()->launcher()->SchedulePaint(); | |
282 } | |
283 | |
284 } // namespace internal | |
285 } // namespace ash | |
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