Index: gpu/command_buffer/service/gles2_cmd_decoder.cc |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
index c8d9f9f8cf3367db4f872a3b8b8cde9f2ff6682b..38b7979b2ce059babac70f2b04d42c4fca53e47d 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
@@ -2512,9 +2512,8 @@ bool GLES2DecoderImpl::InitializeShaderTranslator() { |
int driver_bug_workarounds = 0; |
if (workarounds().needs_glsl_built_in_function_emulation) |
driver_bug_workarounds |= SH_EMULATE_BUILT_IN_FUNCTIONS; |
- // TODO(zmo): Uncomment the below two lines when ANGLE CL is rolled in. |
- // if (workarounds().init_gl_position_in_vertex_shader) |
- // driver_bug_workarounds |= SH_INIT_GL_POSITION; |
+ if (workarounds().init_gl_position_in_vertex_shader) |
+ driver_bug_workarounds |= SH_INIT_GL_POSITION; |
ShaderTranslatorCache* cache = ShaderTranslatorCache::GetInstance(); |
vertex_translator_ = cache->GetTranslator( |