| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #include "gl/GrGLExtensions.h" | 10 #include "gl/GrGLExtensions.h" |
| (...skipping 79 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 90 | 90 |
| 91 SET_PROC(Clear) | 91 SET_PROC(Clear) |
| 92 SET_PROC(ClearColor) | 92 SET_PROC(ClearColor) |
| 93 SET_PROC(ClearStencil) | 93 SET_PROC(ClearStencil) |
| 94 SET_PROC(ColorMask) | 94 SET_PROC(ColorMask) |
| 95 SET_PROC(CopyTexSubImage2D) | 95 SET_PROC(CopyTexSubImage2D) |
| 96 SET_PROC(CullFace) | 96 SET_PROC(CullFace) |
| 97 SET_PROC(DeleteTextures) | 97 SET_PROC(DeleteTextures) |
| 98 SET_PROC(DepthMask) | 98 SET_PROC(DepthMask) |
| 99 SET_PROC(Disable) | 99 SET_PROC(Disable) |
| 100 SET_PROC(DisableClientState) |
| 100 SET_PROC(DrawArrays) | 101 SET_PROC(DrawArrays) |
| 101 SET_PROC(DrawElements) | 102 SET_PROC(DrawElements) |
| 102 SET_PROC(DrawBuffer) | 103 SET_PROC(DrawBuffer) |
| 103 SET_PROC(Enable) | 104 SET_PROC(Enable) |
| 105 SET_PROC(EnableClientState) |
| 104 SET_PROC(FrontFace) | 106 SET_PROC(FrontFace) |
| 105 SET_PROC(Finish) | 107 SET_PROC(Finish) |
| 106 SET_PROC(Flush) | 108 SET_PROC(Flush) |
| 107 SET_PROC(GenTextures) | 109 SET_PROC(GenTextures) |
| 108 SET_PROC(GetError) | 110 SET_PROC(GetError) |
| 109 SET_PROC(GetIntegerv) | 111 SET_PROC(GetIntegerv) |
| 110 SET_PROC(GetString) | 112 SET_PROC(GetString) |
| 111 SET_PROC(GetTexLevelParameteriv) | 113 SET_PROC(GetTexLevelParameteriv) |
| 112 SET_PROC(LineWidth) | 114 SET_PROC(LineWidth) |
| 113 SET_PROC(LoadIdentity) | 115 SET_PROC(LoadIdentity) |
| 114 SET_PROC(LoadMatrixf) | 116 SET_PROC(LoadMatrixf) |
| 115 SET_PROC(MatrixMode) | 117 SET_PROC(MatrixMode) |
| 116 SET_PROC(PixelStorei) | 118 SET_PROC(PixelStorei) |
| 117 SET_PROC(ReadBuffer) | 119 SET_PROC(ReadBuffer) |
| 118 SET_PROC(ReadPixels) | 120 SET_PROC(ReadPixels) |
| 119 SET_PROC(Scissor) | 121 SET_PROC(Scissor) |
| 120 SET_PROC(StencilFunc) | 122 SET_PROC(StencilFunc) |
| 121 SET_PROC(StencilMask) | 123 SET_PROC(StencilMask) |
| 122 SET_PROC(StencilOp) | 124 SET_PROC(StencilOp) |
| 125 SET_PROC(TexGenf) |
| 126 SET_PROC(TexGenfv) |
| 127 SET_PROC(TexGeni) |
| 123 SET_PROC(TexImage2D) | 128 SET_PROC(TexImage2D) |
| 124 SET_PROC(TexParameteri) | 129 SET_PROC(TexParameteri) |
| 125 SET_PROC(TexParameteriv) | 130 SET_PROC(TexParameteriv) |
| 126 if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage"))
{ | 131 if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage"))
{ |
| 127 WGL_SET_PROC(TexStorage2D); | 132 WGL_SET_PROC(TexStorage2D); |
| 128 } else if (extensions.has("GL_EXT_texture_storage")) { | 133 } else if (extensions.has("GL_EXT_texture_storage")) { |
| 129 WGL_SET_PROC_SUFFIX(TexStorage2D, EXT); | 134 WGL_SET_PROC_SUFFIX(TexStorage2D, EXT); |
| 130 } | 135 } |
| 131 SET_PROC(TexSubImage2D) | 136 SET_PROC(TexSubImage2D) |
| 132 SET_PROC(Viewport) | 137 SET_PROC(Viewport) |
| 138 SET_PROC(VertexPointer) |
| 133 | 139 |
| 134 WGL_SET_PROC(ActiveTexture); | 140 WGL_SET_PROC(ActiveTexture); |
| 135 WGL_SET_PROC(AttachShader); | 141 WGL_SET_PROC(AttachShader); |
| 136 WGL_SET_PROC(BeginQuery); | 142 WGL_SET_PROC(BeginQuery); |
| 137 WGL_SET_PROC(BindAttribLocation); | 143 WGL_SET_PROC(BindAttribLocation); |
| 138 WGL_SET_PROC(BindBuffer); | 144 WGL_SET_PROC(BindBuffer); |
| 139 WGL_SET_PROC(BindFragDataLocation); | 145 WGL_SET_PROC(BindFragDataLocation); |
| 140 WGL_SET_PROC(BufferData); | 146 WGL_SET_PROC(BufferData); |
| 141 WGL_SET_PROC(BufferSubData); | 147 WGL_SET_PROC(BufferSubData); |
| 148 WGL_SET_PROC(ClientActiveTexture); |
| 142 WGL_SET_PROC(CompileShader); | 149 WGL_SET_PROC(CompileShader); |
| 143 WGL_SET_PROC(CompressedTexImage2D); | 150 WGL_SET_PROC(CompressedTexImage2D); |
| 144 WGL_SET_PROC(CreateProgram); | 151 WGL_SET_PROC(CreateProgram); |
| 145 WGL_SET_PROC(CreateShader); | 152 WGL_SET_PROC(CreateShader); |
| 146 WGL_SET_PROC(DeleteBuffers); | 153 WGL_SET_PROC(DeleteBuffers); |
| 147 WGL_SET_PROC(DeleteQueries); | 154 WGL_SET_PROC(DeleteQueries); |
| 148 WGL_SET_PROC(DeleteProgram); | 155 WGL_SET_PROC(DeleteProgram); |
| 149 WGL_SET_PROC(DeleteShader); | 156 WGL_SET_PROC(DeleteShader); |
| 150 WGL_SET_PROC(DisableVertexAttribArray); | 157 WGL_SET_PROC(DisableVertexAttribArray); |
| 151 WGL_SET_PROC(DrawBuffers); | 158 WGL_SET_PROC(DrawBuffers); |
| (...skipping 155 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 307 WGL_SET_PROC_SUFFIX(PointAlongPath, NV); | 314 WGL_SET_PROC_SUFFIX(PointAlongPath, NV); |
| 308 } | 315 } |
| 309 | 316 |
| 310 interface->fBindingsExported = kDesktop_GrGLBinding; | 317 interface->fBindingsExported = kDesktop_GrGLBinding; |
| 311 | 318 |
| 312 return interface; | 319 return interface; |
| 313 } else { | 320 } else { |
| 314 return NULL; | 321 return NULL; |
| 315 } | 322 } |
| 316 } | 323 } |
| OLD | NEW |