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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #include "gl/GrGLExtensions.h" | 10 #include "gl/GrGLExtensions.h" |
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90 | 90 |
91 SET_PROC(Clear) | 91 SET_PROC(Clear) |
92 SET_PROC(ClearColor) | 92 SET_PROC(ClearColor) |
93 SET_PROC(ClearStencil) | 93 SET_PROC(ClearStencil) |
94 SET_PROC(ColorMask) | 94 SET_PROC(ColorMask) |
95 SET_PROC(CopyTexSubImage2D) | 95 SET_PROC(CopyTexSubImage2D) |
96 SET_PROC(CullFace) | 96 SET_PROC(CullFace) |
97 SET_PROC(DeleteTextures) | 97 SET_PROC(DeleteTextures) |
98 SET_PROC(DepthMask) | 98 SET_PROC(DepthMask) |
99 SET_PROC(Disable) | 99 SET_PROC(Disable) |
| 100 SET_PROC(DisableClientState) |
100 SET_PROC(DrawArrays) | 101 SET_PROC(DrawArrays) |
101 SET_PROC(DrawElements) | 102 SET_PROC(DrawElements) |
102 SET_PROC(DrawBuffer) | 103 SET_PROC(DrawBuffer) |
103 SET_PROC(Enable) | 104 SET_PROC(Enable) |
| 105 SET_PROC(EnableClientState) |
104 SET_PROC(FrontFace) | 106 SET_PROC(FrontFace) |
105 SET_PROC(Finish) | 107 SET_PROC(Finish) |
106 SET_PROC(Flush) | 108 SET_PROC(Flush) |
107 SET_PROC(GenTextures) | 109 SET_PROC(GenTextures) |
108 SET_PROC(GetError) | 110 SET_PROC(GetError) |
109 SET_PROC(GetIntegerv) | 111 SET_PROC(GetIntegerv) |
110 SET_PROC(GetString) | 112 SET_PROC(GetString) |
111 SET_PROC(GetTexLevelParameteriv) | 113 SET_PROC(GetTexLevelParameteriv) |
112 SET_PROC(LineWidth) | 114 SET_PROC(LineWidth) |
113 SET_PROC(LoadIdentity) | 115 SET_PROC(LoadIdentity) |
114 SET_PROC(LoadMatrixf) | 116 SET_PROC(LoadMatrixf) |
115 SET_PROC(MatrixMode) | 117 SET_PROC(MatrixMode) |
116 SET_PROC(PixelStorei) | 118 SET_PROC(PixelStorei) |
117 SET_PROC(ReadBuffer) | 119 SET_PROC(ReadBuffer) |
118 SET_PROC(ReadPixels) | 120 SET_PROC(ReadPixels) |
119 SET_PROC(Scissor) | 121 SET_PROC(Scissor) |
120 SET_PROC(StencilFunc) | 122 SET_PROC(StencilFunc) |
121 SET_PROC(StencilMask) | 123 SET_PROC(StencilMask) |
122 SET_PROC(StencilOp) | 124 SET_PROC(StencilOp) |
| 125 SET_PROC(TexGenf) |
| 126 SET_PROC(TexGenfv) |
| 127 SET_PROC(TexGeni) |
123 SET_PROC(TexImage2D) | 128 SET_PROC(TexImage2D) |
124 SET_PROC(TexParameteri) | 129 SET_PROC(TexParameteri) |
125 SET_PROC(TexParameteriv) | 130 SET_PROC(TexParameteriv) |
126 if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage"))
{ | 131 if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage"))
{ |
127 WGL_SET_PROC(TexStorage2D); | 132 WGL_SET_PROC(TexStorage2D); |
128 } else if (extensions.has("GL_EXT_texture_storage")) { | 133 } else if (extensions.has("GL_EXT_texture_storage")) { |
129 WGL_SET_PROC_SUFFIX(TexStorage2D, EXT); | 134 WGL_SET_PROC_SUFFIX(TexStorage2D, EXT); |
130 } | 135 } |
131 SET_PROC(TexSubImage2D) | 136 SET_PROC(TexSubImage2D) |
132 SET_PROC(Viewport) | 137 SET_PROC(Viewport) |
| 138 SET_PROC(VertexPointer) |
133 | 139 |
134 WGL_SET_PROC(ActiveTexture); | 140 WGL_SET_PROC(ActiveTexture); |
135 WGL_SET_PROC(AttachShader); | 141 WGL_SET_PROC(AttachShader); |
136 WGL_SET_PROC(BeginQuery); | 142 WGL_SET_PROC(BeginQuery); |
137 WGL_SET_PROC(BindAttribLocation); | 143 WGL_SET_PROC(BindAttribLocation); |
138 WGL_SET_PROC(BindBuffer); | 144 WGL_SET_PROC(BindBuffer); |
139 WGL_SET_PROC(BindFragDataLocation); | 145 WGL_SET_PROC(BindFragDataLocation); |
140 WGL_SET_PROC(BufferData); | 146 WGL_SET_PROC(BufferData); |
141 WGL_SET_PROC(BufferSubData); | 147 WGL_SET_PROC(BufferSubData); |
| 148 WGL_SET_PROC(ClientActiveTexture); |
142 WGL_SET_PROC(CompileShader); | 149 WGL_SET_PROC(CompileShader); |
143 WGL_SET_PROC(CompressedTexImage2D); | 150 WGL_SET_PROC(CompressedTexImage2D); |
144 WGL_SET_PROC(CreateProgram); | 151 WGL_SET_PROC(CreateProgram); |
145 WGL_SET_PROC(CreateShader); | 152 WGL_SET_PROC(CreateShader); |
146 WGL_SET_PROC(DeleteBuffers); | 153 WGL_SET_PROC(DeleteBuffers); |
147 WGL_SET_PROC(DeleteQueries); | 154 WGL_SET_PROC(DeleteQueries); |
148 WGL_SET_PROC(DeleteProgram); | 155 WGL_SET_PROC(DeleteProgram); |
149 WGL_SET_PROC(DeleteShader); | 156 WGL_SET_PROC(DeleteShader); |
150 WGL_SET_PROC(DisableVertexAttribArray); | 157 WGL_SET_PROC(DisableVertexAttribArray); |
151 WGL_SET_PROC(DrawBuffers); | 158 WGL_SET_PROC(DrawBuffers); |
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307 WGL_SET_PROC_SUFFIX(PointAlongPath, NV); | 314 WGL_SET_PROC_SUFFIX(PointAlongPath, NV); |
308 } | 315 } |
309 | 316 |
310 interface->fBindingsExported = kDesktop_GrGLBinding; | 317 interface->fBindingsExported = kDesktop_GrGLBinding; |
311 | 318 |
312 return interface; | 319 return interface; |
313 } else { | 320 } else { |
314 return NULL; | 321 return NULL; |
315 } | 322 } |
316 } | 323 } |
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