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Side by Side Diff: src/gpu/gl/GrGpuGL.cpp

Issue 23513006: Add glTexGen funcs to interface (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: mesa Created 7 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGpuGL.h" 9 #include "GrGpuGL.h"
10 #include "GrGLStencilBuffer.h" 10 #include "GrGLStencilBuffer.h"
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322 } 322 }
323 fHWWriteToColor = kUnknown_TriState; 323 fHWWriteToColor = kUnknown_TriState;
324 // we only ever use lines in hairline mode 324 // we only ever use lines in hairline mode
325 GL_CALL(LineWidth(1)); 325 GL_CALL(LineWidth(1));
326 } 326 }
327 327
328 if (resetBits & kAA_GrGLBackendState) { 328 if (resetBits & kAA_GrGLBackendState) {
329 fHWAAState.invalidate(); 329 fHWAAState.invalidate();
330 } 330 }
331 331
332 // invalid 332 fHWActiveTextureUnitIdx = -1; // invalid
333
333 if (resetBits & kTextureBinding_GrGLBackendState) { 334 if (resetBits & kTextureBinding_GrGLBackendState) {
334 fHWActiveTextureUnitIdx = -1;
335 for (int s = 0; s < fHWBoundTextures.count(); ++s) { 335 for (int s = 0; s < fHWBoundTextures.count(); ++s) {
336 fHWBoundTextures[s] = NULL; 336 fHWBoundTextures[s] = NULL;
337 } 337 }
338 } 338 }
339 339
340 if (resetBits & kBlend_GrGLBackendState) { 340 if (resetBits & kBlend_GrGLBackendState) {
341 fHWBlendState.invalidate(); 341 fHWBlendState.invalidate();
342 } 342 }
343 343
344 if (resetBits & kView_GrGLBackendState) { 344 if (resetBits & kView_GrGLBackendState) {
345 fHWScissorSettings.invalidate(); 345 fHWScissorSettings.invalidate();
346 fHWViewport.invalidate(); 346 fHWViewport.invalidate();
347 } 347 }
348 348
349 if (resetBits & kStencil_GrGLBackendState) { 349 if (resetBits & kStencil_GrGLBackendState) {
350 fHWStencilSettings.invalidate(); 350 fHWStencilSettings.invalidate();
351 fHWStencilTestEnabled = kUnknown_TriState; 351 fHWStencilTestEnabled = kUnknown_TriState;
352 } 352 }
353 353
354 // Vertex 354 // Vertex
355 if (resetBits & kVertex_GrGLBackendState) { 355 if (resetBits & kVertex_GrGLBackendState) {
356 fHWGeometryState.invalidate(); 356 fHWGeometryState.invalidate();
357 } 357 }
358 358
359 if (resetBits & kRenderTarget_GrGLBackendState) { 359 if (resetBits & kRenderTarget_GrGLBackendState) {
360 fHWBoundRenderTarget = NULL; 360 fHWBoundRenderTarget = NULL;
361 } 361 }
362 362
363 if (resetBits & kPathStencil_GrGLBackendState) { 363 if (resetBits & kFixedFunction_GrGLBackendState &&
364 fHWPathStencilMatrixState.invalidate(); 364 kDesktop_GrGLBinding == this->glBinding() &&
365 if (this->caps()->pathStencilingSupport()) { 365 !this->glCaps().isCoreProfile()) {
366 // we don't use the model view matrix. 366
367 GL_CALL(MatrixMode(GR_GL_MODELVIEW)); 367 fHWProjectionMatrixState.invalidate();
368 GL_CALL(LoadIdentity()); 368 // we don't use the model view matrix.
369 GL_CALL(MatrixMode(GR_GL_MODELVIEW));
370 GL_CALL(LoadIdentity());
371
372 // When we use fixed function vertex processing we always use the vertex array
373 // and none of the other arrays.
374 GL_CALL(EnableClientState(GR_GL_VERTEX_ARRAY));
375 GL_CALL(DisableClientState(GR_GL_NORMAL_ARRAY));
376 GL_CALL(DisableClientState(GR_GL_COLOR_ARRAY));
377 GL_CALL(DisableClientState(GR_GL_INDEX_ARRAY));
378 GL_CALL(DisableClientState(GR_GL_EDGE_FLAG_ARRAY));
379 for (int i = 0; i < this->glCaps().maxFixedFunctionTextureCoords(); ++i) {
380 GL_CALL(ClientActiveTexture(GR_GL_TEXTURE0 + i));
381 GL_CALL(DisableClientState(GR_GL_TEXTURE_COORD_ARRAY));
382
383 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + i));
384 GL_CALL(Disable(GR_GL_TEXTURE_GEN_S));
385 GL_CALL(Disable(GR_GL_TEXTURE_GEN_T));
386 GL_CALL(Disable(GR_GL_TEXTURE_GEN_Q));
387 GL_CALL(Disable(GR_GL_TEXTURE_GEN_R));
369 } 388 }
370 } 389 }
371 390
372 // we assume these values 391 // we assume these values
373 if (resetBits & kPixelStore_GrGLBackendState) { 392 if (resetBits & kPixelStore_GrGLBackendState) {
374 if (this->glCaps().unpackRowLengthSupport()) { 393 if (this->glCaps().unpackRowLengthSupport()) {
375 GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); 394 GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
376 } 395 }
377 if (this->glCaps().packRowLengthSupport()) { 396 if (this->glCaps().packRowLengthSupport()) {
378 GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0)); 397 GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0));
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2552 this->setVertexArrayID(gpu, 0); 2571 this->setVertexArrayID(gpu, 0);
2553 } 2572 }
2554 int attrCount = gpu->glCaps().maxVertexAttributes(); 2573 int attrCount = gpu->glCaps().maxVertexAttributes();
2555 if (fDefaultVertexArrayAttribState.count() != attrCount) { 2574 if (fDefaultVertexArrayAttribState.count() != attrCount) {
2556 fDefaultVertexArrayAttribState.resize(attrCount); 2575 fDefaultVertexArrayAttribState.resize(attrCount);
2557 } 2576 }
2558 attribState = &fDefaultVertexArrayAttribState; 2577 attribState = &fDefaultVertexArrayAttribState;
2559 } 2578 }
2560 return attribState; 2579 return attribState;
2561 } 2580 }
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