Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(73)

Unified Diff: ash/wm/maximize_bubble_controller.cc

Issue 23498031: Move code related to the window controls to ash/wm/caption_buttons (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebased Created 7 years, 3 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « ash/wm/maximize_bubble_controller.h ('k') | ash/wm/panels/panel_frame_view.cc » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: ash/wm/maximize_bubble_controller.cc
diff --git a/ash/wm/maximize_bubble_controller.cc b/ash/wm/maximize_bubble_controller.cc
deleted file mode 100644
index 68cbfd9434daf76ec06a499289491f01238c8204..0000000000000000000000000000000000000000
--- a/ash/wm/maximize_bubble_controller.cc
+++ /dev/null
@@ -1,864 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ash/wm/maximize_bubble_controller.h"
-
-#include "ash/shell.h"
-#include "ash/shell_delegate.h"
-#include "ash/shell_window_ids.h"
-#include "ash/wm/window_animations.h"
-#include "ash/wm/workspace/frame_maximize_button.h"
-#include "base/timer/timer.h"
-#include "grit/ash_resources.h"
-#include "grit/ash_strings.h"
-#include "third_party/skia/include/core/SkPath.h"
-#include "ui/aura/window.h"
-#include "ui/base/animation/animation.h"
-#include "ui/base/l10n/l10n_util.h"
-#include "ui/base/resource/resource_bundle.h"
-#include "ui/gfx/canvas.h"
-#include "ui/gfx/path.h"
-#include "ui/gfx/screen.h"
-#include "ui/views/bubble/bubble_delegate.h"
-#include "ui/views/bubble/bubble_frame_view.h"
-#include "ui/views/controls/button/button.h"
-#include "ui/views/controls/button/image_button.h"
-#include "ui/views/controls/label.h"
-#include "ui/views/layout/box_layout.h"
-#include "ui/views/mouse_watcher.h"
-#include "ui/views/widget/widget.h"
-
-namespace {
-
-// The spacing between two buttons.
-const int kLayoutSpacing = -1;
-
-// The background color.
-const SkColor kBubbleBackgroundColor = 0xFF141414;
-
-// The text color within the bubble.
-const SkColor kBubbleTextColor = SK_ColorWHITE;
-
-// The line width of the bubble.
-const int kLineWidth = 1;
-
-// The spacing for the top and bottom of the info label.
-const int kLabelSpacing = 4;
-
-// The pixel dimensions of the arrow.
-const int kArrowHeight = 10;
-const int kArrowWidth = 20;
-
-// The animation offset in y for the bubble when appearing.
-const int kBubbleAnimationOffsetY = 5;
-
-class MaximizeBubbleBorder : public views::BubbleBorder {
- public:
- MaximizeBubbleBorder(views::View* content_view, views::View* anchor);
-
- virtual ~MaximizeBubbleBorder() {}
-
- // Get the mouse active area of the window.
- void GetMask(gfx::Path* mask);
-
- // Overridden from views::BubbleBorder to match the design specs.
- virtual gfx::Rect GetBounds(const gfx::Rect& position_relative_to,
- const gfx::Size& contents_size) const OVERRIDE;
-
- // Overridden from views::Border.
- virtual void Paint(const views::View& view, gfx::Canvas* canvas) OVERRIDE;
-
- private:
- // Note: Animations can continue after then main window frame was destroyed.
- // To avoid this problem, the owning screen metrics get extracted upon
- // creation.
- gfx::Size anchor_size_;
- gfx::Point anchor_screen_origin_;
- views::View* content_view_;
-
- DISALLOW_COPY_AND_ASSIGN(MaximizeBubbleBorder);
-};
-
-MaximizeBubbleBorder::MaximizeBubbleBorder(views::View* content_view,
- views::View* anchor)
- : views::BubbleBorder(views::BubbleBorder::TOP_RIGHT,
- views::BubbleBorder::NO_SHADOW,
- kBubbleBackgroundColor),
- anchor_size_(anchor->size()),
- anchor_screen_origin_(0, 0),
- content_view_(content_view) {
- views::View::ConvertPointToScreen(anchor, &anchor_screen_origin_);
- set_alignment(views::BubbleBorder::ALIGN_EDGE_TO_ANCHOR_EDGE);
-}
-
-void MaximizeBubbleBorder::GetMask(gfx::Path* mask) {
- gfx::Insets inset = GetInsets();
- // Note: Even though the tip could be added as activatable, it is left out
- // since it would not change the action behavior in any way plus it makes
- // more sense to keep the focus on the underlying button for clicks.
- int left = inset.left() - kLineWidth;
- int right = inset.left() + content_view_->width() + kLineWidth;
- int top = inset.top() - kLineWidth;
- int bottom = inset.top() + content_view_->height() + kLineWidth;
- mask->moveTo(left, top);
- mask->lineTo(right, top);
- mask->lineTo(right, bottom);
- mask->lineTo(left, bottom);
- mask->lineTo(left, top);
- mask->close();
-}
-
-gfx::Rect MaximizeBubbleBorder::GetBounds(
- const gfx::Rect& position_relative_to,
- const gfx::Size& contents_size) const {
- gfx::Size border_size(contents_size);
- gfx::Insets insets = GetInsets();
- border_size.Enlarge(insets.width(), insets.height());
-
- // Position the bubble to center the box on the anchor.
- int x = (-border_size.width() + anchor_size_.width()) / 2;
- // Position the bubble under the anchor, overlapping the arrow with it.
- int y = anchor_size_.height() - insets.top();
-
- gfx::Point view_origin(x + anchor_screen_origin_.x(),
- y + anchor_screen_origin_.y());
-
- return gfx::Rect(view_origin, border_size);
-}
-
-void MaximizeBubbleBorder::Paint(const views::View& view, gfx::Canvas* canvas) {
- gfx::Insets inset = GetInsets();
-
- // Draw the border line around everything.
- int y = inset.top();
- // Top
- canvas->FillRect(gfx::Rect(inset.left(),
- y - kLineWidth,
- content_view_->width(),
- kLineWidth),
- kBubbleBackgroundColor);
- // Bottom
- canvas->FillRect(gfx::Rect(inset.left(),
- y + content_view_->height(),
- content_view_->width(),
- kLineWidth),
- kBubbleBackgroundColor);
- // Left
- canvas->FillRect(gfx::Rect(inset.left() - kLineWidth,
- y - kLineWidth,
- kLineWidth,
- content_view_->height() + 2 * kLineWidth),
- kBubbleBackgroundColor);
- // Right
- canvas->FillRect(gfx::Rect(inset.left() + content_view_->width(),
- y - kLineWidth,
- kLineWidth,
- content_view_->height() + 2 * kLineWidth),
- kBubbleBackgroundColor);
-
- // Draw the arrow afterwards covering the border.
- SkPath path;
- path.incReserve(4);
- // The center of the tip should be in the middle of the button.
- int tip_x = inset.left() + content_view_->width() / 2;
- int left_base_x = tip_x - kArrowWidth / 2;
- int left_base_y = y;
- int tip_y = left_base_y - kArrowHeight;
- path.moveTo(SkIntToScalar(left_base_x), SkIntToScalar(left_base_y));
- path.lineTo(SkIntToScalar(tip_x), SkIntToScalar(tip_y));
- path.lineTo(SkIntToScalar(left_base_x + kArrowWidth),
- SkIntToScalar(left_base_y));
-
- SkPaint paint;
- paint.setStyle(SkPaint::kFill_Style);
- paint.setColor(kBubbleBackgroundColor);
- canvas->DrawPath(path, paint);
-}
-
-} // namespace
-
-namespace ash {
-
-class BubbleContentsButtonRow;
-class BubbleContentsView;
-class BubbleDialogButton;
-
-// The mouse watcher host which makes sure that the bubble does not get closed
-// while the mouse cursor is over the maximize button or the balloon content.
-// Note: This object gets destroyed when the MouseWatcher gets destroyed.
-class BubbleMouseWatcherHost: public views::MouseWatcherHost {
- public:
- explicit BubbleMouseWatcherHost(MaximizeBubbleController::Bubble* bubble)
- : bubble_(bubble) {}
- virtual ~BubbleMouseWatcherHost() {}
-
- // Implementation of MouseWatcherHost.
- virtual bool Contains(const gfx::Point& screen_point,
- views::MouseWatcherHost::MouseEventType type) OVERRIDE;
- private:
- MaximizeBubbleController::Bubble* bubble_;
-
- DISALLOW_COPY_AND_ASSIGN(BubbleMouseWatcherHost);
-};
-
-// The class which creates and manages the bubble menu element.
-// It creates a 'bubble border' and the content accordingly.
-// Note: Since the SnapSizer will show animations on top of the maximize button
-// this menu gets created as a separate window and the SnapSizer will be
-// created underneath this window.
-class MaximizeBubbleController::Bubble : public views::BubbleDelegateView,
- public views::MouseWatcherListener {
- public:
- explicit Bubble(MaximizeBubbleController* owner, int appearance_delay_ms_);
- virtual ~Bubble() {}
-
- // The window of the menu under which the SnapSizer will get created.
- aura::Window* GetBubbleWindow();
-
- // Overridden from views::BubbleDelegateView.
- virtual gfx::Rect GetAnchorRect() OVERRIDE;
- virtual void AnimationProgressed(const ui::Animation* animation) OVERRIDE;
- virtual bool CanActivate() const OVERRIDE { return false; }
-
- // Overridden from views::WidgetDelegateView.
- virtual bool WidgetHasHitTestMask() const OVERRIDE;
- virtual void GetWidgetHitTestMask(gfx::Path* mask) const OVERRIDE;
-
- // Implementation of MouseWatcherListener.
- virtual void MouseMovedOutOfHost() OVERRIDE;
-
- // Implementation of MouseWatcherHost.
- virtual bool Contains(const gfx::Point& screen_point,
- views::MouseWatcherHost::MouseEventType type);
-
- // Overridden from views::View.
- virtual gfx::Size GetPreferredSize() OVERRIDE;
-
- // Overridden from views::Widget::Observer.
- virtual void OnWidgetDestroying(views::Widget* widget) OVERRIDE;
-
- // Called from the controller class to indicate that the menu should get
- // destroyed.
- virtual void ControllerRequestsCloseAndDelete();
-
- // Called from the owning class to change the menu content to the given
- // |snap_type| so that the user knows what is selected.
- void SetSnapType(SnapType snap_type);
-
- // Get the owning MaximizeBubbleController. This might return NULL in case
- // of an asynchronous shutdown.
- MaximizeBubbleController* controller() const { return owner_; }
-
- // Added for unit test: Retrieve the button for an action.
- // |state| can be either SNAP_LEFT, SNAP_RIGHT or SNAP_MINIMIZE.
- views::CustomButton* GetButtonForUnitTest(SnapType state);
-
- private:
- // True if the shut down has been initiated.
- bool shutting_down_;
-
- // Our owning class.
- MaximizeBubbleController* owner_;
-
- // The widget which contains our menu and the bubble border.
- views::Widget* bubble_widget_;
-
- // The content accessor of the menu.
- BubbleContentsView* contents_view_;
-
- // The bubble border.
- MaximizeBubbleBorder* bubble_border_;
-
- // The rectangle before the animation starts.
- gfx::Rect initial_position_;
-
- // The mouse watcher which takes care of out of window hover events.
- scoped_ptr<views::MouseWatcher> mouse_watcher_;
-
- // The fade delay - if 0 it will show / hide immediately.
- const int appearance_delay_ms_;
-
- DISALLOW_COPY_AND_ASSIGN(Bubble);
-};
-
-// A class that creates all buttons and put them into a view.
-class BubbleContentsButtonRow : public views::View,
- public views::ButtonListener {
- public:
- explicit BubbleContentsButtonRow(MaximizeBubbleController::Bubble* bubble);
-
- virtual ~BubbleContentsButtonRow() {}
-
- // Overridden from ButtonListener.
- virtual void ButtonPressed(views::Button* sender,
- const ui::Event& event) OVERRIDE;
- // Called from BubbleDialogButton.
- void ButtonHovered(BubbleDialogButton* sender);
-
- // Added for unit test: Retrieve the button for an action.
- // |state| can be either SNAP_LEFT, SNAP_RIGHT or SNAP_MINIMIZE.
- views::CustomButton* GetButtonForUnitTest(SnapType state);
-
- MaximizeBubbleController::Bubble* bubble() { return bubble_; }
-
- private:
- // Functions to add the left and right maximize / restore buttons.
- void AddMaximizeLeftButton();
- void AddMaximizeRightButton();
- void AddMinimizeButton();
-
- // The owning object which gets notifications.
- MaximizeBubbleController::Bubble* bubble_;
-
- // The created buttons for our menu.
- BubbleDialogButton* left_button_;
- BubbleDialogButton* minimize_button_;
- BubbleDialogButton* right_button_;
-
- DISALLOW_COPY_AND_ASSIGN(BubbleContentsButtonRow);
-};
-
-// A class which creates the content of the bubble: The buttons, and the label.
-class BubbleContentsView : public views::View {
- public:
- explicit BubbleContentsView(MaximizeBubbleController::Bubble* bubble);
-
- virtual ~BubbleContentsView() {}
-
- // Set the label content to reflect the currently selected |snap_type|.
- // This function can be executed through the frame maximize button as well as
- // through hover operations.
- void SetSnapType(SnapType snap_type);
-
- // Added for unit test: Retrieve the button for an action.
- // |state| can be either SNAP_LEFT, SNAP_RIGHT or SNAP_MINIMIZE.
- views::CustomButton* GetButtonForUnitTest(SnapType state) {
- return buttons_view_->GetButtonForUnitTest(state);
- }
-
- private:
- // The owning class.
- MaximizeBubbleController::Bubble* bubble_;
-
- // The object which owns all the buttons.
- BubbleContentsButtonRow* buttons_view_;
-
- // The label object which shows the user the selected action.
- views::Label* label_view_;
-
- DISALLOW_COPY_AND_ASSIGN(BubbleContentsView);
-};
-
-// The image button gets overridden to be able to capture mouse hover events.
-// The constructor also assigns all button states and
-class BubbleDialogButton : public views::ImageButton {
- public:
- explicit BubbleDialogButton(
- BubbleContentsButtonRow* button_row_listener,
- int normal_image,
- int hovered_image,
- int pressed_image);
- virtual ~BubbleDialogButton() {}
-
- // CustomButton overrides:
- virtual void OnMouseCaptureLost() OVERRIDE;
- virtual void OnMouseEntered(const ui::MouseEvent& event) OVERRIDE;
- virtual void OnMouseExited(const ui::MouseEvent& event) OVERRIDE;
- virtual bool OnMouseDragged(const ui::MouseEvent& event) OVERRIDE;
-
- private:
- // The creating class which needs to get notified in case of a hover event.
- BubbleContentsButtonRow* button_row_;
-
- DISALLOW_COPY_AND_ASSIGN(BubbleDialogButton);
-};
-
-MaximizeBubbleController::Bubble::Bubble(
- MaximizeBubbleController* owner,
- int appearance_delay_ms)
- : views::BubbleDelegateView(owner->frame_maximize_button(),
- views::BubbleBorder::TOP_RIGHT),
- shutting_down_(false),
- owner_(owner),
- bubble_widget_(NULL),
- contents_view_(NULL),
- bubble_border_(NULL),
- appearance_delay_ms_(appearance_delay_ms) {
- set_margins(gfx::Insets());
-
- // The window needs to be owned by the root so that the SnapSizer does not
- // cover it upon animation.
- aura::Window* parent = Shell::GetContainer(
- Shell::GetTargetRootWindow(),
- internal::kShellWindowId_ShelfContainer);
- set_parent_window(parent);
-
- set_notify_enter_exit_on_child(true);
- set_adjust_if_offscreen(false);
- SetPaintToLayer(true);
- set_color(kBubbleBackgroundColor);
- set_close_on_deactivate(false);
- set_background(
- views::Background::CreateSolidBackground(kBubbleBackgroundColor));
-
- SetLayoutManager(new views::BoxLayout(
- views::BoxLayout::kVertical, 0, 0, kLayoutSpacing));
-
- contents_view_ = new BubbleContentsView(this);
- AddChildView(contents_view_);
-
- // Note that the returned widget has an observer which points to our
- // functions.
- bubble_widget_ = views::BubbleDelegateView::CreateBubble(this);
- bubble_widget_->set_focus_on_creation(false);
-
- SetAlignment(views::BubbleBorder::ALIGN_EDGE_TO_ANCHOR_EDGE);
- bubble_widget_->non_client_view()->frame_view()->set_background(NULL);
-
- bubble_border_ = new MaximizeBubbleBorder(this, anchor_view());
- GetBubbleFrameView()->SetBubbleBorder(bubble_border_);
- GetBubbleFrameView()->set_background(NULL);
-
- // Recalculate size with new border.
- SizeToContents();
-
- if (!appearance_delay_ms_)
- GetWidget()->Show();
- else
- StartFade(true);
-
- ash::Shell::GetInstance()->delegate()->RecordUserMetricsAction(
- ash::UMA_WINDOW_MAXIMIZE_BUTTON_SHOW_BUBBLE);
-
- mouse_watcher_.reset(new views::MouseWatcher(
- new BubbleMouseWatcherHost(this),
- this));
- mouse_watcher_->Start();
-}
-
-bool BubbleMouseWatcherHost::Contains(
- const gfx::Point& screen_point,
- views::MouseWatcherHost::MouseEventType type) {
- return bubble_->Contains(screen_point, type);
-}
-
-aura::Window* MaximizeBubbleController::Bubble::GetBubbleWindow() {
- return bubble_widget_ ? bubble_widget_->GetNativeWindow() : NULL;
-}
-
-gfx::Rect MaximizeBubbleController::Bubble::GetAnchorRect() {
- if (!owner_)
- return gfx::Rect();
-
- gfx::Rect anchor_rect =
- owner_->frame_maximize_button()->GetBoundsInScreen();
- return anchor_rect;
-}
-
-void MaximizeBubbleController::Bubble::AnimationProgressed(
- const ui::Animation* animation) {
- // First do everything needed for the fade by calling the base function.
- BubbleDelegateView::AnimationProgressed(animation);
- // When fading in we are done.
- if (!shutting_down_)
- return;
- // Upon fade out an additional shift is required.
- int shift = animation->CurrentValueBetween(kBubbleAnimationOffsetY, 0);
- gfx::Rect rect = initial_position_;
-
- rect.set_y(rect.y() + shift);
- bubble_widget_->GetNativeWindow()->SetBounds(rect);
-}
-
-bool MaximizeBubbleController::Bubble::WidgetHasHitTestMask() const {
- return bubble_border_ != NULL;
-}
-
-void MaximizeBubbleController::Bubble::GetWidgetHitTestMask(
- gfx::Path* mask) const {
- DCHECK(mask);
- DCHECK(bubble_border_);
- bubble_border_->GetMask(mask);
-}
-
-void MaximizeBubbleController::Bubble::MouseMovedOutOfHost() {
- if (!owner_ || shutting_down_)
- return;
- // When we leave the bubble, we might be still be in gesture mode or over
- // the maximize button. So only close if none of the other cases apply.
- if (!owner_->frame_maximize_button()->is_snap_enabled()) {
- gfx::Point screen_location = Shell::GetScreen()->GetCursorScreenPoint();
- if (!owner_->frame_maximize_button()->GetBoundsInScreen().Contains(
- screen_location)) {
- owner_->RequestDestructionThroughOwner();
- }
- }
-}
-
-bool MaximizeBubbleController::Bubble::Contains(
- const gfx::Point& screen_point,
- views::MouseWatcherHost::MouseEventType type) {
- if (!owner_ || shutting_down_)
- return false;
- bool inside_button =
- owner_->frame_maximize_button()->GetBoundsInScreen().Contains(
- screen_point);
- if (!owner_->frame_maximize_button()->is_snap_enabled() && inside_button) {
- SetSnapType(controller()->maximize_type() == FRAME_STATE_FULL ?
- SNAP_RESTORE : SNAP_MAXIMIZE);
- return true;
- }
- // Check if either a gesture is taking place (=> bubble stays no matter what
- // the mouse does) or the mouse is over the maximize button or the bubble
- // content.
- return (owner_->frame_maximize_button()->is_snap_enabled() ||
- inside_button ||
- contents_view_->GetBoundsInScreen().Contains(screen_point));
-}
-
-gfx::Size MaximizeBubbleController::Bubble::GetPreferredSize() {
- return contents_view_->GetPreferredSize();
-}
-
-void MaximizeBubbleController::Bubble::OnWidgetDestroying(
- views::Widget* widget) {
- if (bubble_widget_ == widget) {
- mouse_watcher_->Stop();
-
- if (owner_) {
- // If the bubble destruction was triggered by some other external
- // influence then ourselves, the owner needs to be informed that the menu
- // is gone.
- shutting_down_ = true;
- owner_->RequestDestructionThroughOwner();
- owner_ = NULL;
- }
- }
- BubbleDelegateView::OnWidgetDestroying(widget);
-}
-
-void MaximizeBubbleController::Bubble::ControllerRequestsCloseAndDelete() {
- // This only gets called from the owning base class once it is deleted.
- if (shutting_down_)
- return;
- shutting_down_ = true;
- owner_ = NULL;
-
- // Close the widget asynchronously after the hide animation is finished.
- initial_position_ = bubble_widget_->GetNativeWindow()->bounds();
- if (!appearance_delay_ms_)
- bubble_widget_->CloseNow();
- else
- StartFade(false);
-}
-
-void MaximizeBubbleController::Bubble::SetSnapType(SnapType snap_type) {
- if (contents_view_)
- contents_view_->SetSnapType(snap_type);
-}
-
-views::CustomButton* MaximizeBubbleController::Bubble::GetButtonForUnitTest(
- SnapType state) {
- return contents_view_->GetButtonForUnitTest(state);
-}
-
-BubbleContentsButtonRow::BubbleContentsButtonRow(
- MaximizeBubbleController::Bubble* bubble)
- : bubble_(bubble),
- left_button_(NULL),
- minimize_button_(NULL),
- right_button_(NULL) {
- SetLayoutManager(new views::BoxLayout(
- views::BoxLayout::kHorizontal, 0, 0, kLayoutSpacing));
- set_background(
- views::Background::CreateSolidBackground(kBubbleBackgroundColor));
-
- if (base::i18n::IsRTL()) {
- AddMaximizeRightButton();
- AddMinimizeButton();
- AddMaximizeLeftButton();
- } else {
- AddMaximizeLeftButton();
- AddMinimizeButton();
- AddMaximizeRightButton();
- }
-}
-
-// Overridden from ButtonListener.
-void BubbleContentsButtonRow::ButtonPressed(views::Button* sender,
- const ui::Event& event) {
- // While shutting down, the connection to the owner might already be broken.
- if (!bubble_->controller())
- return;
- if (sender == left_button_)
- bubble_->controller()->OnButtonClicked(
- bubble_->controller()->maximize_type() == FRAME_STATE_SNAP_LEFT ?
- SNAP_RESTORE : SNAP_LEFT);
- else if (sender == minimize_button_)
- bubble_->controller()->OnButtonClicked(SNAP_MINIMIZE);
- else if (sender == right_button_)
- bubble_->controller()->OnButtonClicked(
- bubble_->controller()->maximize_type() == FRAME_STATE_SNAP_RIGHT ?
- SNAP_RESTORE : SNAP_RIGHT);
- else
- NOTREACHED() << "Unknown button pressed.";
-}
-
-// Called from BubbleDialogButton.
-void BubbleContentsButtonRow::ButtonHovered(BubbleDialogButton* sender) {
- // While shutting down, the connection to the owner might already be broken.
- if (!bubble_->controller())
- return;
- if (sender == left_button_)
- bubble_->controller()->OnButtonHover(
- bubble_->controller()->maximize_type() == FRAME_STATE_SNAP_LEFT ?
- SNAP_RESTORE : SNAP_LEFT);
- else if (sender == minimize_button_)
- bubble_->controller()->OnButtonHover(SNAP_MINIMIZE);
- else if (sender == right_button_)
- bubble_->controller()->OnButtonHover(
- bubble_->controller()->maximize_type() == FRAME_STATE_SNAP_RIGHT ?
- SNAP_RESTORE : SNAP_RIGHT);
- else
- bubble_->controller()->OnButtonHover(SNAP_NONE);
-}
-
-views::CustomButton* BubbleContentsButtonRow::GetButtonForUnitTest(
- SnapType state) {
- switch (state) {
- case SNAP_LEFT:
- return left_button_;
- case SNAP_MINIMIZE:
- return minimize_button_;
- case SNAP_RIGHT:
- return right_button_;
- default:
- NOTREACHED();
- return NULL;
- }
-}
-
-void BubbleContentsButtonRow::AddMaximizeLeftButton() {
- if (bubble_->controller()->maximize_type() == FRAME_STATE_SNAP_LEFT) {
- left_button_ = new BubbleDialogButton(
- this,
- IDR_AURA_WINDOW_POSITION_LEFT_RESTORE,
- IDR_AURA_WINDOW_POSITION_LEFT_RESTORE_H,
- IDR_AURA_WINDOW_POSITION_LEFT_RESTORE_P);
- } else {
- left_button_ = new BubbleDialogButton(
- this,
- IDR_AURA_WINDOW_POSITION_LEFT,
- IDR_AURA_WINDOW_POSITION_LEFT_H,
- IDR_AURA_WINDOW_POSITION_LEFT_P);
- }
-}
-
-void BubbleContentsButtonRow::AddMaximizeRightButton() {
- if (bubble_->controller()->maximize_type() == FRAME_STATE_SNAP_RIGHT) {
- right_button_ = new BubbleDialogButton(
- this,
- IDR_AURA_WINDOW_POSITION_RIGHT_RESTORE,
- IDR_AURA_WINDOW_POSITION_RIGHT_RESTORE_H,
- IDR_AURA_WINDOW_POSITION_RIGHT_RESTORE_P);
- } else {
- right_button_ = new BubbleDialogButton(
- this,
- IDR_AURA_WINDOW_POSITION_RIGHT,
- IDR_AURA_WINDOW_POSITION_RIGHT_H,
- IDR_AURA_WINDOW_POSITION_RIGHT_P);
- }
-}
-
-void BubbleContentsButtonRow::AddMinimizeButton() {
- minimize_button_ = new BubbleDialogButton(
- this,
- IDR_AURA_WINDOW_POSITION_MIDDLE,
- IDR_AURA_WINDOW_POSITION_MIDDLE_H,
- IDR_AURA_WINDOW_POSITION_MIDDLE_P);
-}
-
-BubbleContentsView::BubbleContentsView(
- MaximizeBubbleController::Bubble* bubble)
- : bubble_(bubble),
- buttons_view_(NULL),
- label_view_(NULL) {
- SetLayoutManager(new views::BoxLayout(
- views::BoxLayout::kVertical, 0, 0, kLayoutSpacing));
- set_background(
- views::Background::CreateSolidBackground(kBubbleBackgroundColor));
-
- buttons_view_ = new BubbleContentsButtonRow(bubble);
- AddChildView(buttons_view_);
-
- label_view_ = new views::Label();
- SetSnapType(SNAP_NONE);
- label_view_->SetBackgroundColor(kBubbleBackgroundColor);
- label_view_->SetEnabledColor(kBubbleTextColor);
- label_view_->set_border(views::Border::CreateEmptyBorder(
- kLabelSpacing, 0, kLabelSpacing, 0));
- AddChildView(label_view_);
-}
-
-// Set the label content to reflect the currently selected |snap_type|.
-// This function can be executed through the frame maximize button as well as
-// through hover operations.
-void BubbleContentsView::SetSnapType(SnapType snap_type) {
- if (!bubble_->controller())
- return;
-
- ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
- int id = 0;
- switch (snap_type) {
- case SNAP_LEFT:
- id = IDS_ASH_SNAP_WINDOW_LEFT;
- break;
- case SNAP_RIGHT:
- id = IDS_ASH_SNAP_WINDOW_RIGHT;
- break;
- case SNAP_MAXIMIZE:
- DCHECK_NE(FRAME_STATE_FULL, bubble_->controller()->maximize_type());
- id = IDS_ASH_MAXIMIZE_WINDOW;
- break;
- case SNAP_MINIMIZE:
- id = IDS_ASH_MINIMIZE_WINDOW;
- break;
- case SNAP_RESTORE:
- DCHECK_NE(FRAME_STATE_NONE, bubble_->controller()->maximize_type());
- id = IDS_ASH_RESTORE_WINDOW;
- break;
- default:
- // If nothing is selected, we automatically select the click operation.
- id = bubble_->controller()->maximize_type() == FRAME_STATE_FULL ?
- IDS_ASH_RESTORE_WINDOW : IDS_ASH_MAXIMIZE_WINDOW;
- break;
- }
- label_view_->SetText(rb.GetLocalizedString(id));
-}
-
-MaximizeBubbleController::MaximizeBubbleController(
- FrameMaximizeButton* frame_maximize_button,
- MaximizeBubbleFrameState maximize_type,
- int appearance_delay_ms)
- : frame_maximize_button_(frame_maximize_button),
- bubble_(NULL),
- maximize_type_(maximize_type),
- appearance_delay_ms_(appearance_delay_ms) {
- // Create the task which will create the bubble delayed.
- base::OneShotTimer<MaximizeBubbleController>* new_timer =
- new base::OneShotTimer<MaximizeBubbleController>();
- // Note: Even if there was no delay time given, we need to have a timer.
- new_timer->Start(
- FROM_HERE,
- base::TimeDelta::FromMilliseconds(
- appearance_delay_ms_ ? appearance_delay_ms_ : 10),
- this,
- &MaximizeBubbleController::CreateBubble);
- timer_.reset(new_timer);
- if (!appearance_delay_ms_)
- CreateBubble();
-}
-
-MaximizeBubbleController::~MaximizeBubbleController() {
- // Note: The destructor only gets initiated through the owner.
- timer_.reset();
- if (bubble_) {
- bubble_->ControllerRequestsCloseAndDelete();
- bubble_ = NULL;
- }
-}
-
-void MaximizeBubbleController::SetSnapType(SnapType snap_type) {
- if (bubble_)
- bubble_->SetSnapType(snap_type);
-}
-
-aura::Window* MaximizeBubbleController::GetBubbleWindow() {
- return bubble_ ? bubble_->GetBubbleWindow() : NULL;
-}
-
-void MaximizeBubbleController::DelayCreation() {
- if (timer_.get() && timer_->IsRunning())
- timer_->Reset();
-}
-
-void MaximizeBubbleController::OnButtonClicked(SnapType snap_type) {
- frame_maximize_button_->ExecuteSnapAndCloseMenu(snap_type);
-}
-
-void MaximizeBubbleController::OnButtonHover(SnapType snap_type) {
- frame_maximize_button_->SnapButtonHovered(snap_type);
-}
-
-views::CustomButton* MaximizeBubbleController::GetButtonForUnitTest(
- SnapType state) {
- return bubble_ ? bubble_->GetButtonForUnitTest(state) : NULL;
-}
-
-void MaximizeBubbleController::RequestDestructionThroughOwner() {
- // Tell the parent to destroy us (if this didn't happen yet).
- if (timer_) {
- timer_.reset(NULL);
- // Informs the owner that the menu is gone and requests |this| destruction.
- frame_maximize_button_->DestroyMaximizeMenu();
- // Note: After this call |this| is destroyed.
- }
-}
-
-void MaximizeBubbleController::CreateBubble() {
- if (!bubble_)
- bubble_ = new Bubble(this, appearance_delay_ms_);
-
- timer_->Stop();
-}
-
-BubbleDialogButton::BubbleDialogButton(
- BubbleContentsButtonRow* button_row,
- int normal_image,
- int hovered_image,
- int pressed_image)
- : views::ImageButton(button_row),
- button_row_(button_row) {
- ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
- SetImage(views::CustomButton::STATE_NORMAL,
- rb.GetImageSkiaNamed(normal_image));
- SetImage(views::CustomButton::STATE_HOVERED,
- rb.GetImageSkiaNamed(hovered_image));
- SetImage(views::CustomButton::STATE_PRESSED,
- rb.GetImageSkiaNamed(pressed_image));
- button_row->AddChildView(this);
-}
-
-void BubbleDialogButton::OnMouseCaptureLost() {
- button_row_->ButtonHovered(NULL);
- views::ImageButton::OnMouseCaptureLost();
-}
-
-void BubbleDialogButton::OnMouseEntered(const ui::MouseEvent& event) {
- button_row_->ButtonHovered(this);
- views::ImageButton::OnMouseEntered(event);
-}
-
-void BubbleDialogButton::OnMouseExited(const ui::MouseEvent& event) {
- button_row_->ButtonHovered(NULL);
- views::ImageButton::OnMouseExited(event);
-}
-
-bool BubbleDialogButton::OnMouseDragged(const ui::MouseEvent& event) {
- if (!button_row_->bubble()->controller())
- return false;
-
- // Remove the phantom window when we leave the button.
- gfx::Point screen_location(event.location());
- View::ConvertPointToScreen(this, &screen_location);
- if (!GetBoundsInScreen().Contains(screen_location))
- button_row_->ButtonHovered(NULL);
- else
- button_row_->ButtonHovered(this);
-
- // Pass the event on to the normal handler.
- return views::ImageButton::OnMouseDragged(event);
-}
-
-} // namespace ash
« no previous file with comments | « ash/wm/maximize_bubble_controller.h ('k') | ash/wm/panels/panel_frame_view.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698