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Side by Side Diff: Source/bindings/v8/ScriptPromiseResolver.h

Issue 23479016: Introduce Promise mapping to the IDL generator (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 7 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 14 matching lines...) Expand all
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #ifndef ScriptPromiseResolver_h 31 #ifndef ScriptPromiseResolver_h
32 #define ScriptPromiseResolver_h 32 #define ScriptPromiseResolver_h
33 33
34 #include "bindings/v8/ScopedPersistent.h" 34 #include "bindings/v8/ScopedPersistent.h"
35 #include "bindings/v8/ScriptObject.h" 35 #include "bindings/v8/ScriptPromise.h"
36 #include "bindings/v8/ScriptState.h" 36 #include "bindings/v8/ScriptState.h"
37 #include "bindings/v8/ScriptValue.h" 37 #include "bindings/v8/ScriptValue.h"
38 #include "wtf/RefPtr.h" 38 #include "wtf/RefPtr.h"
39 39
40 #include <v8.h> 40 #include <v8.h>
41 41
42 namespace WebCore { 42 namespace WebCore {
43 43
44 class ScriptExecutionContext; 44 class ScriptExecutionContext;
45 45
46 // ScriptPromiseResolver is a class for accessing PromiseResolver methods 46 // ScriptPromiseResolver is a class for accessing PromiseResolver methods
47 // (fulfill / resolve / reject) from C++ world. 47 // (fulfill / resolve / reject) from C++ world.
48 // ScriptPromiseResolver holds a Promise and a PromiseResolver. 48 // ScriptPromiseResolver holds a Promise and a PromiseResolver.
49 // All methods of this class must be called from the main thread. 49 // All methods of this class must be called from the main thread.
50 // Here is a typical usage: 50 // Here is a typical usage:
51 // 1. Create a ScriptPromiseResolver. 51 // 1. Create a ScriptPromiseResolver.
52 // 2. Pass the promise object of the holder to a JavaScript program 52 // 2. Pass the promise object of the holder to a JavaScript program
53 // (such as XMLHttpRequest return value). 53 // (such as XMLHttpRequest return value).
54 // 3. Detach the promise object if you no long need it. 54 // 3. Detach the promise object if you no long need it.
55 // 4. Call fulfill or reject when the operation completes or 55 // 4. Call fulfill or reject when the operation completes or
56 // the operation fails respectively. 56 // the operation fails respectively.
57 // 57 //
58 // Most methods including constructors must be called within a v8 context. 58 // Most methods including constructors must be called within a v8 context.
59 // To use ScriptPromiseResolver out of a v8 context the caller must 59 // To use ScriptPromiseResolver out of a v8 context the caller must
60 // enter a v8 context, for example by using ScriptScope and ScriptState. 60 // enter a v8 context, for example by using ScriptScope and ScriptState.
61 // 61 //
62 class ScriptPromiseResolver : public RefCounted<ScriptPromiseResolver> { 62 class ScriptPromiseResolver {
yhirano 2013/09/02 11:58:17 Can ScriptPromiseResolver be a subclass of ScriptV
63 WTF_MAKE_NONCOPYABLE(ScriptPromiseResolver);
64 public: 63 public:
65 static PassRefPtr<ScriptPromiseResolver> create(ScriptExecutionContext*); 64 ScriptPromiseResolver();
66 static PassRefPtr<ScriptPromiseResolver> create(); 65 explicit ScriptPromiseResolver(ScriptValue resolver);
66 ScriptPromiseResolver(v8::Handle<v8::Value> resolver, v8::Isolate*);
67
68 static ScriptPromiseResolver create(ScriptExecutionContext*);
69 static ScriptPromiseResolver create();
67 70
68 // A ScriptPromiseResolver should be fulfilled / resolved / rejected before 71 // A ScriptPromiseResolver should be fulfilled / resolved / rejected before
69 // its destruction. 72 // its destruction.
70 // A ScriptPromiseResolver can be destructed safely without 73 // A ScriptPromiseResolver can be destructed safely without
71 // entering a v8 context. 74 // entering a v8 context.
72 ~ScriptPromiseResolver(); 75 ~ScriptPromiseResolver();
73 76
74 // Detach the promise object and reject the resolver object with undefined. 77 // Detach the promise object and reject the resolver object with undefined.
75 void detach(); 78 void detach();
76 79
77 // Detach the promise object. 80 // Detach the promise object.
78 void detachPromise() { m_promise.clear(); } 81 void detachPromise() { m_promise.clear(); }
79 82
80 // Return true if the following conditions are met: 83 // Return true if the following conditions are met:
81 // - The resolver object is not detached. 84 // - The resolver object is not detached.
82 // - The resolver's promise object is in pending state. 85 // - The resolver's promise object is in pending state.
83 // - The resolver's resolved flag is not set. 86 // - The resolver's resolved flag is not set.
84 bool isPending() const; 87 bool isPending() const;
85 88
86 ScriptObject promise() 89 ScriptPromise promise()
87 { 90 {
88 ASSERT(v8::Context::InContext()); 91 ASSERT(v8::Context::InContext());
89 return ScriptObject(ScriptState::current(), m_promise.newLocal(m_isolate )); 92 return m_promise;
90 } 93 }
91 94
92 // Fulfill with a C++ object which can be converted to a v8 object by toV8. 95 // Fulfill with a C++ object which can be converted to a v8 object by toV8.
93 template<typename T> 96 template<typename T>
94 inline void fulfill(PassRefPtr<T>); 97 inline void fulfill(PassRefPtr<T>);
95 // Resolve with a C++ object which can be converted to a v8 object by toV8. 98 // Resolve with a C++ object which can be converted to a v8 object by toV8.
96 template<typename T> 99 template<typename T>
97 inline void resolve(PassRefPtr<T>); 100 inline void resolve(PassRefPtr<T>);
98 // Reject with a C++ object which can be converted to a v8 object by toV8. 101 // Reject with a C++ object which can be converted to a v8 object by toV8.
99 template<typename T> 102 template<typename T>
100 inline void reject(PassRefPtr<T>); 103 inline void reject(PassRefPtr<T>);
101 104
102 void fulfill(ScriptValue); 105 void fulfill(ScriptValue);
103 void resolve(ScriptValue); 106 void resolve(ScriptValue);
104 void reject(ScriptValue); 107 void reject(ScriptValue);
105 108
109 bool isObject() const
110 {
111 return m_resolver.isObject();
112 }
113
114 bool isNull() const
115 {
116 return m_resolver.isNull();
117 }
118
119 bool isUndefinedOrNull() const
120 {
121 return m_resolver.isUndefined() || m_resolver.isNull();
122 }
123
124 v8::Handle<v8::Value> v8Value() const
125 {
126 return m_resolver.v8Value();
127 }
128
106 private: 129 private:
107 ScriptPromiseResolver(v8::Handle<v8::Object> creationContext, v8::Isolate*); 130 ScriptPromiseResolver(v8::Handle<v8::Value> resolver, v8::Handle<v8::Value> promise, v8::Isolate*);
108 void fulfill(v8::Handle<v8::Value>); 131 void fulfill(v8::Handle<v8::Value>);
109 void resolve(v8::Handle<v8::Value>); 132 void resolve(v8::Handle<v8::Value>);
110 void reject(v8::Handle<v8::Value>); 133 void reject(v8::Handle<v8::Value>);
111 134
112 v8::Isolate* m_isolate; 135 v8::Isolate* m_isolate;
113 ScopedPersistent<v8::Object> m_promise; 136 ScriptPromise m_promise;
114 ScopedPersistent<v8::Object> m_resolver; 137 ScriptValue m_resolver;
haraken 2013/09/02 21:44:21 Won't these cause memory leaks? Specifically, how
yusukesuzuki 2013/09/03 01:52:40 ScriptPromiseResolver is not a native class of DOM
haraken 2013/09/03 02:12:19 Sorry, actually I'm not a best reviewer here since
yusukesuzuki 2013/09/03 03:57:45 Right. This case causes memory leaks. For example,
115 bool isPendingInternal() const; 138 bool isPendingInternal() const;
116 }; 139 };
117 140
118 template<typename T> 141 template<typename T>
119 void ScriptPromiseResolver::fulfill(PassRefPtr<T> value) 142 void ScriptPromiseResolver::fulfill(PassRefPtr<T> value)
120 { 143 {
121 ASSERT(v8::Context::InContext()); 144 ASSERT(v8::Context::InContext());
122 fulfill(toV8(value.get(), v8::Object::New(), m_isolate)); 145 fulfill(toV8(value.get(), v8::Object::New(), m_isolate));
123 } 146 }
124 147
125 template<typename T> 148 template<typename T>
126 void ScriptPromiseResolver::resolve(PassRefPtr<T> value) 149 void ScriptPromiseResolver::resolve(PassRefPtr<T> value)
127 { 150 {
128 ASSERT(v8::Context::InContext()); 151 ASSERT(v8::Context::InContext());
129 resolve(toV8(value.get(), v8::Object::New(), m_isolate)); 152 resolve(toV8(value.get(), v8::Object::New(), m_isolate));
130 } 153 }
131 154
132 template<typename T> 155 template<typename T>
133 void ScriptPromiseResolver::reject(PassRefPtr<T> value) 156 void ScriptPromiseResolver::reject(PassRefPtr<T> value)
134 { 157 {
135 ASSERT(v8::Context::InContext()); 158 ASSERT(v8::Context::InContext());
136 reject(toV8(value.get(), v8::Object::New(), m_isolate)); 159 reject(toV8(value.get(), v8::Object::New(), m_isolate));
137 } 160 }
138 161
139 } // namespace WebCore 162 } // namespace WebCore
140 163
141 164
142 #endif // ScriptPromiseResolver_h 165 #endif // ScriptPromiseResolver_h
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