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Side by Side Diff: src/gpu/gl/GrGLProgram.h

Issue 23471008: Add a requiresVertexShader method to GrGLEffect (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: brace formatting issue Created 7 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #ifndef GrGLProgram_DEFINED 9 #ifndef GrGLProgram_DEFINED
10 #define GrGLProgram_DEFINED 10 #define GrGLProgram_DEFINED
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171 * coverageStages correspond to the output of GrGLProgramDesc::Build(). 171 * coverageStages correspond to the output of GrGLProgramDesc::Build().
172 */ 172 */
173 bool genProgram(const GrEffectStage* colorStages[], const GrEffectStage* cov erageStages[]); 173 bool genProgram(const GrEffectStage* colorStages[], const GrEffectStage* cov erageStages[]);
174 174
175 GrSLConstantVec genInputColor(GrGLShaderBuilder* builder, SkString* inColor) ; 175 GrSLConstantVec genInputColor(GrGLShaderBuilder* builder, SkString* inColor) ;
176 176
177 GrSLConstantVec genInputCoverage(GrGLShaderBuilder* builder, SkString* inCov erage); 177 GrSLConstantVec genInputCoverage(GrGLShaderBuilder* builder, SkString* inCov erage);
178 178
179 void genGeometryShader(GrGLShaderBuilder::VertexBuilder* vertexBuilder) cons t; 179 void genGeometryShader(GrGLShaderBuilder::VertexBuilder* vertexBuilder) cons t;
180 180
181 // Creates a set of GrGLEffects and GrGLDrawEffects.
182 void buildGLEffects(SkTArray<EffectAndSamplers> GrGLProgram::* effectSet,
183 const GrEffectStage* stages[],
184 int count,
185 bool hasExplicitLocalCoords,
186 SkTArray<GrDrawEffect>* drawEffects,
187 bool* hasVertexShaderEffects);
188
181 // Creates a GL program ID, binds shader attributes to GL vertex attrs, and links the program 189 // Creates a GL program ID, binds shader attributes to GL vertex attrs, and links the program
182 bool bindOutputsAttribsAndLinkProgram(const GrGLShaderBuilder& builder, 190 bool bindOutputsAttribsAndLinkProgram(const GrGLShaderBuilder& builder,
183 bool bindColorOut, 191 bool bindColorOut,
184 bool bindDualSrcOut); 192 bool bindDualSrcOut);
185 193
186 // Sets the texture units for samplers 194 // Sets the texture units for samplers
187 void initSamplerUniforms(); 195 void initSamplerUniforms();
188 void initEffectSamplerUniforms(EffectAndSamplers* effect, int* texUnitIdx); 196 void initEffectSamplerUniforms(EffectAndSamplers* effect, int* texUnitIdx);
189 197
190 bool compileShaders(const GrGLShaderBuilder& builder); 198 bool compileShaders(const GrGLShaderBuilder& builder);
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224 GrGLProgramDesc fDesc; 232 GrGLProgramDesc fDesc;
225 GrGpuGL* fGpu; 233 GrGpuGL* fGpu;
226 234
227 GrGLUniformManager fUniformManager; 235 GrGLUniformManager fUniformManager;
228 UniformHandles fUniformHandles; 236 UniformHandles fUniformHandles;
229 237
230 typedef GrRefCnt INHERITED; 238 typedef GrRefCnt INHERITED;
231 }; 239 };
232 240
233 #endif 241 #endif
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