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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLEffect_DEFINED | 8 #ifndef GrGLEffect_DEFINED |
9 #define GrGLEffect_DEFINED | 9 #define GrGLEffect_DEFINED |
10 | 10 |
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44 // the number of bits in EffectKey available to GenKey | 44 // the number of bits in EffectKey available to GenKey |
45 kEffectKeyBits = GrBackendEffectFactory::kEffectKeyBits, | 45 kEffectKeyBits = GrBackendEffectFactory::kEffectKeyBits, |
46 }; | 46 }; |
47 | 47 |
48 typedef GrGLShaderBuilder::TextureSamplerArray TextureSamplerArray; | 48 typedef GrGLShaderBuilder::TextureSamplerArray TextureSamplerArray; |
49 | 49 |
50 GrGLEffect(const GrBackendEffectFactory&); | 50 GrGLEffect(const GrBackendEffectFactory&); |
51 | 51 |
52 virtual ~GrGLEffect(); | 52 virtual ~GrGLEffect(); |
53 | 53 |
| 54 /** Called when GrGLProgram is about to create its GrGLShaderBuilder. When p
ossible, effects |
| 55 should handle programs that don't have a vertex shader. But if an effect
requires special |
| 56 vertex processing that can't be accomplished with the fixed pipeline, it
can override this |
| 57 method and return true to guarantee the GrGLShaderBuilder in emitCode ha
s a VertexBuilder. |
| 58 */ |
| 59 virtual bool requiresVertexShader(const GrDrawEffect&) const { return false;
} |
| 60 |
54 /** Called when the program stage should insert its code into the shaders. T
he code in each | 61 /** Called when the program stage should insert its code into the shaders. T
he code in each |
55 shader will be in its own block ({}) and so locally scoped names will no
t collide across | 62 shader will be in its own block ({}) and so locally scoped names will no
t collide across |
56 stages. | 63 stages. |
57 | 64 |
58 @param builder Interface used to emit code in the shaders. | 65 @param builder Interface used to emit code in the shaders. |
59 @param drawEffect A wrapper on the effect that generated this program
stage. | 66 @param drawEffect A wrapper on the effect that generated this program
stage. |
60 @param key The key that was computed by GenKey() from the gener
ating GrEffect. | 67 @param key The key that was computed by GenKey() from the gener
ating GrEffect. |
61 Only the bits indicated by GrBackendEffectFactory::k
EffectKeyBits are | 68 Only the bits indicated by GrBackendEffectFactory::k
EffectKeyBits are |
62 guaranteed to match the value produced by GenKey(); | 69 guaranteed to match the value produced by GenKey(); |
63 @param outputColor A predefined vec4 in the FS in which the stage shoul
d place its output | 70 @param outputColor A predefined vec4 in the FS in which the stage shoul
d place its output |
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90 const char* name() const { return fFactory.name(); } | 97 const char* name() const { return fFactory.name(); } |
91 | 98 |
92 static EffectKey GenTextureKey(const GrDrawEffect&, const GrGLCaps&); | 99 static EffectKey GenTextureKey(const GrDrawEffect&, const GrGLCaps&); |
93 static EffectKey GenAttribKey(const GrDrawEffect& stage); | 100 static EffectKey GenAttribKey(const GrDrawEffect& stage); |
94 | 101 |
95 protected: | 102 protected: |
96 const GrBackendEffectFactory& fFactory; | 103 const GrBackendEffectFactory& fFactory; |
97 }; | 104 }; |
98 | 105 |
99 #endif | 106 #endif |
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