| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrBezierEffect.h" | 8 #include "GrBezierEffect.h" |
| 9 | 9 |
| 10 #include "gl/GrGLEffect.h" | 10 #include "gl/GrGLEffect.h" |
| 11 #include "gl/GrGLSL.h" | 11 #include "gl/GrGLSL.h" |
| 12 #include "GrTBackendEffectFactory.h" | 12 #include "GrTBackendEffectFactory.h" |
| 13 | 13 |
| 14 class GrGLConicEffect : public GrGLEffect { | 14 class GrGLConicEffect : public GrGLEffect { |
| 15 public: | 15 public: |
| 16 GrGLConicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 16 GrGLConicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| 17 | 17 |
| 18 virtual bool requiresVertexShader(const GrDrawEffect&) const SK_OVERRIDE { r
eturn true; } |
| 19 |
| 18 virtual void emitCode(GrGLShaderBuilder* builder, | 20 virtual void emitCode(GrGLShaderBuilder* builder, |
| 19 const GrDrawEffect& drawEffect, | 21 const GrDrawEffect& drawEffect, |
| 20 EffectKey key, | 22 EffectKey key, |
| 21 const char* outputColor, | 23 const char* outputColor, |
| 22 const char* inputColor, | 24 const char* inputColor, |
| 23 const TextureSamplerArray&) SK_OVERRIDE; | 25 const TextureSamplerArray&) SK_OVERRIDE; |
| 24 | 26 |
| 25 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); | 27 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
| 26 | 28 |
| 27 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE {} | 29 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE {} |
| (...skipping 123 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 151 } | 153 } |
| 152 | 154 |
| 153 ////////////////////////////////////////////////////////////////////////////// | 155 ////////////////////////////////////////////////////////////////////////////// |
| 154 // Quad | 156 // Quad |
| 155 ////////////////////////////////////////////////////////////////////////////// | 157 ////////////////////////////////////////////////////////////////////////////// |
| 156 | 158 |
| 157 class GrGLQuadEffect : public GrGLEffect { | 159 class GrGLQuadEffect : public GrGLEffect { |
| 158 public: | 160 public: |
| 159 GrGLQuadEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 161 GrGLQuadEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| 160 | 162 |
| 163 virtual bool requiresVertexShader(const GrDrawEffect&) const SK_OVERRIDE { r
eturn true; } |
| 164 |
| 161 virtual void emitCode(GrGLShaderBuilder* builder, | 165 virtual void emitCode(GrGLShaderBuilder* builder, |
| 162 const GrDrawEffect& drawEffect, | 166 const GrDrawEffect& drawEffect, |
| 163 EffectKey key, | 167 EffectKey key, |
| 164 const char* outputColor, | 168 const char* outputColor, |
| 165 const char* inputColor, | 169 const char* inputColor, |
| 166 const TextureSamplerArray&) SK_OVERRIDE; | 170 const TextureSamplerArray&) SK_OVERRIDE; |
| 167 | 171 |
| 168 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); | 172 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
| 169 | 173 |
| 170 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE {} | 174 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE {} |
| (...skipping 112 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 283 } | 287 } |
| 284 | 288 |
| 285 ////////////////////////////////////////////////////////////////////////////// | 289 ////////////////////////////////////////////////////////////////////////////// |
| 286 // Cubic | 290 // Cubic |
| 287 ////////////////////////////////////////////////////////////////////////////// | 291 ////////////////////////////////////////////////////////////////////////////// |
| 288 | 292 |
| 289 class GrGLCubicEffect : public GrGLEffect { | 293 class GrGLCubicEffect : public GrGLEffect { |
| 290 public: | 294 public: |
| 291 GrGLCubicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 295 GrGLCubicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| 292 | 296 |
| 297 virtual bool requiresVertexShader(const GrDrawEffect&) const SK_OVERRIDE { r
eturn true; } |
| 298 |
| 293 virtual void emitCode(GrGLShaderBuilder* builder, | 299 virtual void emitCode(GrGLShaderBuilder* builder, |
| 294 const GrDrawEffect& drawEffect, | 300 const GrDrawEffect& drawEffect, |
| 295 EffectKey key, | 301 EffectKey key, |
| 296 const char* outputColor, | 302 const char* outputColor, |
| 297 const char* inputColor, | 303 const char* inputColor, |
| 298 const TextureSamplerArray&) SK_OVERRIDE; | 304 const TextureSamplerArray&) SK_OVERRIDE; |
| 299 | 305 |
| 300 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); | 306 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
| 301 | 307 |
| 302 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE {} | 308 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE {} |
| (...skipping 114 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 417 | 423 |
| 418 GR_DEFINE_EFFECT_TEST(GrCubicEffect); | 424 GR_DEFINE_EFFECT_TEST(GrCubicEffect); |
| 419 | 425 |
| 420 GrEffectRef* GrCubicEffect::TestCreate(SkMWCRandom* random, | 426 GrEffectRef* GrCubicEffect::TestCreate(SkMWCRandom* random, |
| 421 GrContext*, | 427 GrContext*, |
| 422 const GrDrawTargetCaps& caps, | 428 const GrDrawTargetCaps& caps, |
| 423 GrTexture*[]) { | 429 GrTexture*[]) { |
| 424 const GrBezierEdgeType edgeType = static_cast<GrBezierEdgeType>(random->next
ULessThan(3)); | 430 const GrBezierEdgeType edgeType = static_cast<GrBezierEdgeType>(random->next
ULessThan(3)); |
| 425 return GrCubicEffect::Create(edgeType, caps); | 431 return GrCubicEffect::Create(edgeType, caps); |
| 426 } | 432 } |
| OLD | NEW |