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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrAARectRenderer.h" | 8 #include "GrAARectRenderer.h" |
| 9 #include "GrRefCnt.h" | 9 #include "GrRefCnt.h" |
| 10 #include "GrGpu.h" | 10 #include "GrGpu.h" |
| (...skipping 26 matching lines...) Expand all Loading... |
| 37 | 37 |
| 38 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { | 38 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { |
| 39 return GrTBackendEffectFactory<GrAlignedRectEffect>::getInstance(); | 39 return GrTBackendEffectFactory<GrAlignedRectEffect>::getInstance(); |
| 40 } | 40 } |
| 41 | 41 |
| 42 class GLEffect : public GrGLEffect { | 42 class GLEffect : public GrGLEffect { |
| 43 public: | 43 public: |
| 44 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) | 44 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) |
| 45 : INHERITED (factory) {} | 45 : INHERITED (factory) {} |
| 46 | 46 |
| 47 virtual bool requiresVertexShader(const GrDrawEffect&) const SK_OVERRIDE
{ return true; } |
| 48 |
| 47 virtual void emitCode(GrGLShaderBuilder* builder, | 49 virtual void emitCode(GrGLShaderBuilder* builder, |
| 48 const GrDrawEffect& drawEffect, | 50 const GrDrawEffect& drawEffect, |
| 49 EffectKey key, | 51 EffectKey key, |
| 50 const char* outputColor, | 52 const char* outputColor, |
| 51 const char* inputColor, | 53 const char* inputColor, |
| 52 const TextureSamplerArray& samplers) SK_OVERRIDE { | 54 const TextureSamplerArray& samplers) SK_OVERRIDE { |
| 53 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex
Builder(); | 55 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex
Builder(); |
| 54 SkASSERT(NULL != vertexBuilder); | 56 SkASSERT(NULL != vertexBuilder); |
| 55 | 57 |
| 56 // setup the varying for the Axis aligned rect effect | 58 // setup the varying for the Axis aligned rect effect |
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| 157 | 159 |
| 158 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { | 160 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { |
| 159 return GrTBackendEffectFactory<GrRectEffect>::getInstance(); | 161 return GrTBackendEffectFactory<GrRectEffect>::getInstance(); |
| 160 } | 162 } |
| 161 | 163 |
| 162 class GLEffect : public GrGLEffect { | 164 class GLEffect : public GrGLEffect { |
| 163 public: | 165 public: |
| 164 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) | 166 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) |
| 165 : INHERITED (factory) {} | 167 : INHERITED (factory) {} |
| 166 | 168 |
| 169 virtual bool requiresVertexShader(const GrDrawEffect&) const SK_OVERRIDE
{ return true; } |
| 170 |
| 167 virtual void emitCode(GrGLShaderBuilder* builder, | 171 virtual void emitCode(GrGLShaderBuilder* builder, |
| 168 const GrDrawEffect& drawEffect, | 172 const GrDrawEffect& drawEffect, |
| 169 EffectKey key, | 173 EffectKey key, |
| 170 const char* outputColor, | 174 const char* outputColor, |
| 171 const char* inputColor, | 175 const char* inputColor, |
| 172 const TextureSamplerArray& samplers) SK_OVERRIDE { | 176 const TextureSamplerArray& samplers) SK_OVERRIDE { |
| 173 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex
Builder(); | 177 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex
Builder(); |
| 174 SkASSERT(NULL != vertexBuilder); | 178 SkASSERT(NULL != vertexBuilder); |
| 175 | 179 |
| 176 // setup the varying for the center point and the unit vector | 180 // setup the varying for the center point and the unit vector |
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| 809 // can't call mapRect for devInside since it calls sort | 813 // can't call mapRect for devInside since it calls sort |
| 810 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2)
; | 814 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2)
; |
| 811 | 815 |
| 812 if (devInside.isEmpty()) { | 816 if (devInside.isEmpty()) { |
| 813 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside, use
VertexCoverage); | 817 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside, use
VertexCoverage); |
| 814 return; | 818 return; |
| 815 } | 819 } |
| 816 | 820 |
| 817 this->geometryStrokeAARect(gpu, target, devOutside, devInside, useVertexCove
rage); | 821 this->geometryStrokeAARect(gpu, target, devOutside, devInside, useVertexCove
rage); |
| 818 } | 822 } |
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