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Side by Side Diff: src/gpu/GrAARectRenderer.cpp

Issue 23471008: Add a requiresVertexShader method to GrGLEffect (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: brace formatting issue Created 7 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrAARectRenderer.h" 8 #include "GrAARectRenderer.h"
9 #include "GrRefCnt.h" 9 #include "GrRefCnt.h"
10 #include "GrGpu.h" 10 #include "GrGpu.h"
(...skipping 26 matching lines...) Expand all
37 37
38 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { 38 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
39 return GrTBackendEffectFactory<GrAlignedRectEffect>::getInstance(); 39 return GrTBackendEffectFactory<GrAlignedRectEffect>::getInstance();
40 } 40 }
41 41
42 class GLEffect : public GrGLEffect { 42 class GLEffect : public GrGLEffect {
43 public: 43 public:
44 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) 44 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
45 : INHERITED (factory) {} 45 : INHERITED (factory) {}
46 46
47 virtual bool requiresVertexShader(const GrDrawEffect&) const SK_OVERRIDE { return true; }
48
47 virtual void emitCode(GrGLShaderBuilder* builder, 49 virtual void emitCode(GrGLShaderBuilder* builder,
48 const GrDrawEffect& drawEffect, 50 const GrDrawEffect& drawEffect,
49 EffectKey key, 51 EffectKey key,
50 const char* outputColor, 52 const char* outputColor,
51 const char* inputColor, 53 const char* inputColor,
52 const TextureSamplerArray& samplers) SK_OVERRIDE { 54 const TextureSamplerArray& samplers) SK_OVERRIDE {
53 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex Builder(); 55 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex Builder();
54 SkASSERT(NULL != vertexBuilder); 56 SkASSERT(NULL != vertexBuilder);
55 57
56 // setup the varying for the Axis aligned rect effect 58 // setup the varying for the Axis aligned rect effect
(...skipping 100 matching lines...) Expand 10 before | Expand all | Expand 10 after
157 159
158 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { 160 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
159 return GrTBackendEffectFactory<GrRectEffect>::getInstance(); 161 return GrTBackendEffectFactory<GrRectEffect>::getInstance();
160 } 162 }
161 163
162 class GLEffect : public GrGLEffect { 164 class GLEffect : public GrGLEffect {
163 public: 165 public:
164 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) 166 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
165 : INHERITED (factory) {} 167 : INHERITED (factory) {}
166 168
169 virtual bool requiresVertexShader(const GrDrawEffect&) const SK_OVERRIDE { return true; }
170
167 virtual void emitCode(GrGLShaderBuilder* builder, 171 virtual void emitCode(GrGLShaderBuilder* builder,
168 const GrDrawEffect& drawEffect, 172 const GrDrawEffect& drawEffect,
169 EffectKey key, 173 EffectKey key,
170 const char* outputColor, 174 const char* outputColor,
171 const char* inputColor, 175 const char* inputColor,
172 const TextureSamplerArray& samplers) SK_OVERRIDE { 176 const TextureSamplerArray& samplers) SK_OVERRIDE {
173 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex Builder(); 177 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex Builder();
174 SkASSERT(NULL != vertexBuilder); 178 SkASSERT(NULL != vertexBuilder);
175 179
176 // setup the varying for the center point and the unit vector 180 // setup the varying for the center point and the unit vector
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809 // can't call mapRect for devInside since it calls sort 813 // can't call mapRect for devInside since it calls sort
810 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2) ; 814 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2) ;
811 815
812 if (devInside.isEmpty()) { 816 if (devInside.isEmpty()) {
813 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside, use VertexCoverage); 817 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside, use VertexCoverage);
814 return; 818 return;
815 } 819 }
816 820
817 this->geometryStrokeAARect(gpu, target, devOutside, devInside, useVertexCove rage); 821 this->geometryStrokeAARect(gpu, target, devOutside, devInside, useVertexCove rage);
818 } 822 }
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