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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrAAConvexPathRenderer.h" | 9 #include "GrAAConvexPathRenderer.h" |
10 | 10 |
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517 | 517 |
518 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { | 518 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { |
519 return GrTBackendEffectFactory<QuadEdgeEffect>::getInstance(); | 519 return GrTBackendEffectFactory<QuadEdgeEffect>::getInstance(); |
520 } | 520 } |
521 | 521 |
522 class GLEffect : public GrGLEffect { | 522 class GLEffect : public GrGLEffect { |
523 public: | 523 public: |
524 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) | 524 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) |
525 : INHERITED (factory) {} | 525 : INHERITED (factory) {} |
526 | 526 |
| 527 virtual bool requiresVertexShader(const GrDrawEffect&) const SK_OVERRIDE
{ return true; } |
| 528 |
527 virtual void emitCode(GrGLShaderBuilder* builder, | 529 virtual void emitCode(GrGLShaderBuilder* builder, |
528 const GrDrawEffect& drawEffect, | 530 const GrDrawEffect& drawEffect, |
529 EffectKey key, | 531 EffectKey key, |
530 const char* outputColor, | 532 const char* outputColor, |
531 const char* inputColor, | 533 const char* inputColor, |
532 const TextureSamplerArray& samplers) SK_OVERRIDE { | 534 const TextureSamplerArray& samplers) SK_OVERRIDE { |
533 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex
Builder(); | 535 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex
Builder(); |
534 SkASSERT(NULL != vertexBuilder); | 536 SkASSERT(NULL != vertexBuilder); |
535 | 537 |
536 const char *vsName, *fsName; | 538 const char *vsName, *fsName; |
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704 vOffset, // start vertex | 706 vOffset, // start vertex |
705 0, // start index | 707 0, // start index |
706 draw.fVertexCnt, | 708 draw.fVertexCnt, |
707 draw.fIndexCnt, | 709 draw.fIndexCnt, |
708 &devBounds); | 710 &devBounds); |
709 vOffset += draw.fVertexCnt; | 711 vOffset += draw.fVertexCnt; |
710 } | 712 } |
711 | 713 |
712 return true; | 714 return true; |
713 } | 715 } |
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