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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "GrAAConvexPathRenderer.h" | 9 #include "GrAAConvexPathRenderer.h" |
| 10 | 10 |
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| 517 | 517 |
| 518 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { | 518 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { |
| 519 return GrTBackendEffectFactory<QuadEdgeEffect>::getInstance(); | 519 return GrTBackendEffectFactory<QuadEdgeEffect>::getInstance(); |
| 520 } | 520 } |
| 521 | 521 |
| 522 class GLEffect : public GrGLEffect { | 522 class GLEffect : public GrGLEffect { |
| 523 public: | 523 public: |
| 524 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) | 524 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) |
| 525 : INHERITED (factory) {} | 525 : INHERITED (factory) {} |
| 526 | 526 |
| 527 virtual bool requiresVertexShader(const GrDrawEffect&) const SK_OVERRIDE
{ return true; } |
| 528 |
| 527 virtual void emitCode(GrGLShaderBuilder* builder, | 529 virtual void emitCode(GrGLShaderBuilder* builder, |
| 528 const GrDrawEffect& drawEffect, | 530 const GrDrawEffect& drawEffect, |
| 529 EffectKey key, | 531 EffectKey key, |
| 530 const char* outputColor, | 532 const char* outputColor, |
| 531 const char* inputColor, | 533 const char* inputColor, |
| 532 const TextureSamplerArray& samplers) SK_OVERRIDE { | 534 const TextureSamplerArray& samplers) SK_OVERRIDE { |
| 533 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex
Builder(); | 535 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex
Builder(); |
| 534 SkASSERT(NULL != vertexBuilder); | 536 SkASSERT(NULL != vertexBuilder); |
| 535 | 537 |
| 536 const char *vsName, *fsName; | 538 const char *vsName, *fsName; |
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| 704 vOffset, // start vertex | 706 vOffset, // start vertex |
| 705 0, // start index | 707 0, // start index |
| 706 draw.fVertexCnt, | 708 draw.fVertexCnt, |
| 707 draw.fIndexCnt, | 709 draw.fIndexCnt, |
| 708 &devBounds); | 710 &devBounds); |
| 709 vOffset += draw.fVertexCnt; | 711 vOffset += draw.fVertexCnt; |
| 710 } | 712 } |
| 711 | 713 |
| 712 return true; | 714 return true; |
| 713 } | 715 } |
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