Index: content/utility/in_process_utility_thread.cc |
diff --git a/content/utility/utility_main_thread.cc b/content/utility/in_process_utility_thread.cc |
similarity index 66% |
rename from content/utility/utility_main_thread.cc |
rename to content/utility/in_process_utility_thread.cc |
index 7d973995c59bff67ab1140d3ae83283f63b6fec1..8859e518216264fbb9c1b46f9e732caa55e63b2b 100644 |
--- a/content/utility/utility_main_thread.cc |
+++ b/content/utility/in_process_utility_thread.cc |
@@ -2,7 +2,7 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#include "content/utility/utility_main_thread.h" |
+#include "content/utility/in_process_utility_thread.h" |
#include "content/child/child_process.h" |
#include "content/utility/utility_thread_impl.h" |
@@ -13,23 +13,24 @@ namespace content { |
// are many globals used in the utility process. |
static base::LazyInstance<base::Lock> g_one_utility_thread_lock; |
-UtilityMainThread::UtilityMainThread(const std::string& channel_id) |
+InProcessUtilityThread::InProcessUtilityThread(const std::string& channel_id) |
: Thread("Chrome_InProcUtilityThread"), channel_id_(channel_id) { |
} |
-UtilityMainThread::~UtilityMainThread() { |
+InProcessUtilityThread::~InProcessUtilityThread() { |
Stop(); |
} |
-void UtilityMainThread::Init() { |
+void InProcessUtilityThread::Init() { |
// We need to return right away or else the main thread that started us will |
// hang. |
base::MessageLoop::current()->PostTask( |
FROM_HERE, |
- base::Bind(&UtilityMainThread::InitInternal, base::Unretained(this))); |
+ base::Bind(&InProcessUtilityThread::InitInternal, |
+ base::Unretained(this))); |
} |
-void UtilityMainThread::CleanUp() { |
+void InProcessUtilityThread::CleanUp() { |
child_process_.reset(); |
// See comment in RendererMainThread. |
@@ -37,14 +38,14 @@ void UtilityMainThread::CleanUp() { |
g_one_utility_thread_lock.Get().Release(); |
} |
-void UtilityMainThread::InitInternal() { |
+void InProcessUtilityThread::InitInternal() { |
g_one_utility_thread_lock.Get().Acquire(); |
child_process_.reset(new ChildProcess()); |
child_process_->set_main_thread(new UtilityThreadImpl(channel_id_)); |
} |
-base::Thread* CreateUtilityMainThread(const std::string& channel_id) { |
- return new UtilityMainThread(channel_id); |
+base::Thread* CreateInProcessUtilityThread(const std::string& channel_id) { |
+ return new InProcessUtilityThread(channel_id); |
} |
} // namespace content |