Index: content/renderer/in_process_renderer_thread.h |
diff --git a/content/renderer/renderer_main_thread.h b/content/renderer/in_process_renderer_thread.h |
similarity index 60% |
rename from content/renderer/renderer_main_thread.h |
rename to content/renderer/in_process_renderer_thread.h |
index dca7cb81fb28325d30ff87895e73c1ea59c28173..bc5a5d3d2cfad30b3ccee591ef8747f1468d68ce 100644 |
--- a/content/renderer/renderer_main_thread.h |
+++ b/content/renderer/in_process_renderer_thread.h |
@@ -2,8 +2,8 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#ifndef CONTENT_RENDERER_RENDERER_MAIN_THREAD_H_ |
-#define CONTENT_RENDERER_RENDERER_MAIN_THREAD_H_ |
+#ifndef CONTENT_RENDERER_IN_PROCESS_RENDERER_THREAD_H_ |
+#define CONTENT_RENDERER_IN_PROCESS_RENDERER_THREAD_H_ |
#include <string> |
@@ -15,10 +15,10 @@ class RenderProcess; |
// This class creates the IO thread for the renderer when running in |
// single-process mode. It's not used in multi-process mode. |
-class RendererMainThread : public base::Thread { |
+class InProcessRendererThread : public base::Thread { |
public: |
- explicit RendererMainThread(const std::string& channel_id); |
- virtual ~RendererMainThread(); |
+ explicit InProcessRendererThread(const std::string& channel_id); |
+ virtual ~InProcessRendererThread(); |
protected: |
virtual void Init() OVERRIDE; |
@@ -28,12 +28,12 @@ class RendererMainThread : public base::Thread { |
std::string channel_id_; |
scoped_ptr<RenderProcess> render_process_; |
- DISALLOW_COPY_AND_ASSIGN(RendererMainThread); |
+ DISALLOW_COPY_AND_ASSIGN(InProcessRendererThread); |
}; |
-CONTENT_EXPORT base::Thread* CreateRendererMainThread( |
+CONTENT_EXPORT base::Thread* CreateInProcessRendererThread( |
const std::string& channel_id); |
} // namespace content |
-#endif // CONTENT_RENDERER_RENDERER_MAIN_THREAD_H_ |
+#endif // CONTENT_RENDERER_IN_PROCESS_RENDERER_THREAD_H_ |