Index: content/gpu/in_process_gpu_thread.h |
diff --git a/content/gpu/gpu_main_thread.h b/content/gpu/in_process_gpu_thread.h |
similarity index 61% |
rename from content/gpu/gpu_main_thread.h |
rename to content/gpu/in_process_gpu_thread.h |
index f34f43183ae7786829a896ead41922cff5a42ead..ef6b4e17a65c4873eae777658e37ee31db2fb32a 100644 |
--- a/content/gpu/gpu_main_thread.h |
+++ b/content/gpu/in_process_gpu_thread.h |
@@ -2,8 +2,8 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#ifndef CONTENT_GPU_GPU_MAIN_THREAD_H_ |
-#define CONTENT_GPU_GPU_MAIN_THREAD_H_ |
+#ifndef CONTENT_GPU_IN_PROCESS_GPU_THREAD_H_ |
+#define CONTENT_GPU_IN_PROCESS_GPU_THREAD_H_ |
#include "base/threading/thread.h" |
#include "content/common/content_export.h" |
@@ -14,10 +14,10 @@ class GpuProcess; |
// This class creates a GPU thread (instead of a GPU process), when running |
// with --in-process-gpu or --single-process. |
-class GpuMainThread : public base::Thread { |
+class InProcessGpuThread : public base::Thread { |
public: |
- explicit GpuMainThread(const std::string& channel_id); |
- virtual ~GpuMainThread(); |
+ explicit InProcessGpuThread(const std::string& channel_id); |
+ virtual ~InProcessGpuThread(); |
protected: |
virtual void Init() OVERRIDE; |
@@ -28,11 +28,12 @@ class GpuMainThread : public base::Thread { |
// Deleted in CleanUp() on the gpu thread, so don't use smart pointers. |
GpuProcess* gpu_process_; |
- DISALLOW_COPY_AND_ASSIGN(GpuMainThread); |
+ DISALLOW_COPY_AND_ASSIGN(InProcessGpuThread); |
}; |
-CONTENT_EXPORT base::Thread* CreateGpuMainThread(const std::string& channel_id); |
+CONTENT_EXPORT base::Thread* CreateInProcessGpuThread( |
+ const std::string& channel_id); |
} // namespace content |
-#endif // CONTENT_GPU_GPU_MAIN_THREAD_H_ |
+#endif // CONTENT_GPU_IN_PROCESS_GPU_THREAD_H_ |