Index: content/utility/utility_main_thread.cc |
diff --git a/content/utility/utility_main_thread.cc b/content/utility/utility_main_thread.cc |
deleted file mode 100644 |
index 7d973995c59bff67ab1140d3ae83283f63b6fec1..0000000000000000000000000000000000000000 |
--- a/content/utility/utility_main_thread.cc |
+++ /dev/null |
@@ -1,50 +0,0 @@ |
-// Copyright 2013 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "content/utility/utility_main_thread.h" |
- |
-#include "content/child/child_process.h" |
-#include "content/utility/utility_thread_impl.h" |
- |
-namespace content { |
- |
-// We want to ensure there's only one utility thread running at a time, as there |
-// are many globals used in the utility process. |
-static base::LazyInstance<base::Lock> g_one_utility_thread_lock; |
- |
-UtilityMainThread::UtilityMainThread(const std::string& channel_id) |
- : Thread("Chrome_InProcUtilityThread"), channel_id_(channel_id) { |
-} |
- |
-UtilityMainThread::~UtilityMainThread() { |
- Stop(); |
-} |
- |
-void UtilityMainThread::Init() { |
- // We need to return right away or else the main thread that started us will |
- // hang. |
- base::MessageLoop::current()->PostTask( |
- FROM_HERE, |
- base::Bind(&UtilityMainThread::InitInternal, base::Unretained(this))); |
-} |
- |
-void UtilityMainThread::CleanUp() { |
- child_process_.reset(); |
- |
- // See comment in RendererMainThread. |
- SetThreadWasQuitProperly(true); |
- g_one_utility_thread_lock.Get().Release(); |
-} |
- |
-void UtilityMainThread::InitInternal() { |
- g_one_utility_thread_lock.Get().Acquire(); |
- child_process_.reset(new ChildProcess()); |
- child_process_->set_main_thread(new UtilityThreadImpl(channel_id_)); |
-} |
- |
-base::Thread* CreateUtilityMainThread(const std::string& channel_id) { |
- return new UtilityMainThread(channel_id); |
-} |
- |
-} // namespace content |