OLD | NEW |
| (Empty) |
1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "content/renderer/renderer_main_thread.h" | |
6 | |
7 #include "content/renderer/render_process.h" | |
8 #include "content/renderer/render_process_impl.h" | |
9 #include "content/renderer/render_thread_impl.h" | |
10 | |
11 namespace content { | |
12 | |
13 RendererMainThread::RendererMainThread(const std::string& channel_id) | |
14 : Thread("Chrome_InProcRendererThread"), channel_id_(channel_id) { | |
15 } | |
16 | |
17 RendererMainThread::~RendererMainThread() { | |
18 Stop(); | |
19 } | |
20 | |
21 void RendererMainThread::Init() { | |
22 render_process_.reset(new RenderProcessImpl()); | |
23 new RenderThreadImpl(channel_id_); | |
24 } | |
25 | |
26 void RendererMainThread::CleanUp() { | |
27 render_process_.reset(); | |
28 | |
29 // It's a little lame to manually set this flag. But the single process | |
30 // RendererThread will receive the WM_QUIT. We don't need to assert on | |
31 // this thread, so just force the flag manually. | |
32 // If we want to avoid this, we could create the InProcRendererThread | |
33 // directly with _beginthreadex() rather than using the Thread class. | |
34 // We used to set this flag in the Init function above. However there | |
35 // other threads like WebThread which are created by this thread | |
36 // which resets this flag. Please see Thread::StartWithOptions. Setting | |
37 // this flag to true in Cleanup works around these problems. | |
38 SetThreadWasQuitProperly(true); | |
39 } | |
40 | |
41 base::Thread* CreateRendererMainThread(const std::string& channel_id) { | |
42 return new RendererMainThread(channel_id); | |
43 } | |
44 | |
45 } // namespace content | |
OLD | NEW |