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Issue 23452016: Fix names of in-process threads, tidy gpu DEPS (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: deps for webview Created 7 years, 3 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/renderer_main_thread.h" 5 #include "content/renderer/in_process_renderer_thread.h"
6 6
7 #include "content/renderer/render_process.h" 7 #include "content/renderer/render_process.h"
8 #include "content/renderer/render_process_impl.h" 8 #include "content/renderer/render_process_impl.h"
9 #include "content/renderer/render_thread_impl.h" 9 #include "content/renderer/render_thread_impl.h"
10 10
11 namespace content { 11 namespace content {
12 12
13 RendererMainThread::RendererMainThread(const std::string& channel_id) 13 InProcessRendererThread::InProcessRendererThread(const std::string& channel_id)
14 : Thread("Chrome_InProcRendererThread"), channel_id_(channel_id) { 14 : Thread("Chrome_InProcRendererThread"), channel_id_(channel_id) {
15 } 15 }
16 16
17 RendererMainThread::~RendererMainThread() { 17 InProcessRendererThread::~InProcessRendererThread() {
18 Stop(); 18 Stop();
19 } 19 }
20 20
21 void RendererMainThread::Init() { 21 void InProcessRendererThread::Init() {
22 render_process_.reset(new RenderProcessImpl()); 22 render_process_.reset(new RenderProcessImpl());
23 new RenderThreadImpl(channel_id_); 23 new RenderThreadImpl(channel_id_);
24 } 24 }
25 25
26 void RendererMainThread::CleanUp() { 26 void InProcessRendererThread::CleanUp() {
27 render_process_.reset(); 27 render_process_.reset();
28 28
29 // It's a little lame to manually set this flag. But the single process 29 // It's a little lame to manually set this flag. But the single process
30 // RendererThread will receive the WM_QUIT. We don't need to assert on 30 // RendererThread will receive the WM_QUIT. We don't need to assert on
31 // this thread, so just force the flag manually. 31 // this thread, so just force the flag manually.
32 // If we want to avoid this, we could create the InProcRendererThread 32 // If we want to avoid this, we could create the InProcRendererThread
33 // directly with _beginthreadex() rather than using the Thread class. 33 // directly with _beginthreadex() rather than using the Thread class.
34 // We used to set this flag in the Init function above. However there 34 // We used to set this flag in the Init function above. However there
35 // other threads like WebThread which are created by this thread 35 // other threads like WebThread which are created by this thread
36 // which resets this flag. Please see Thread::StartWithOptions. Setting 36 // which resets this flag. Please see Thread::StartWithOptions. Setting
37 // this flag to true in Cleanup works around these problems. 37 // this flag to true in Cleanup works around these problems.
38 SetThreadWasQuitProperly(true); 38 SetThreadWasQuitProperly(true);
39 } 39 }
40 40
41 base::Thread* CreateRendererMainThread(const std::string& channel_id) { 41 base::Thread* CreateInProcessRendererThread(const std::string& channel_id) {
42 return new RendererMainThread(channel_id); 42 return new InProcessRendererThread(channel_id);
43 } 43 }
44 44
45 } // namespace content 45 } // namespace content
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