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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/gpu/gpu_main_thread.h" | 5 #include "content/gpu/in_process_gpu_thread.h" |
6 | 6 |
7 #include "content/gpu/gpu_child_thread.h" | 7 #include "content/gpu/gpu_child_thread.h" |
8 #include "content/gpu/gpu_process.h" | 8 #include "content/gpu/gpu_process.h" |
9 | 9 |
10 namespace content { | 10 namespace content { |
11 | 11 |
12 GpuMainThread::GpuMainThread(const std::string& channel_id) | 12 InProcessGpuThread::InProcessGpuThread(const std::string& channel_id) |
13 : base::Thread("Chrome_InProcGpuThread"), | 13 : base::Thread("Chrome_InProcGpuThread"), |
14 channel_id_(channel_id), | 14 channel_id_(channel_id), |
15 gpu_process_(NULL) { | 15 gpu_process_(NULL) { |
16 } | 16 } |
17 | 17 |
18 GpuMainThread::~GpuMainThread() { | 18 InProcessGpuThread::~InProcessGpuThread() { |
19 Stop(); | 19 Stop(); |
20 } | 20 } |
21 | 21 |
22 void GpuMainThread::Init() { | 22 void InProcessGpuThread::Init() { |
23 gpu_process_ = new GpuProcess(); | 23 gpu_process_ = new GpuProcess(); |
24 // The process object takes ownership of the thread object, so do not | 24 // The process object takes ownership of the thread object, so do not |
25 // save and delete the pointer. | 25 // save and delete the pointer. |
26 gpu_process_->set_main_thread(new GpuChildThread(channel_id_)); | 26 gpu_process_->set_main_thread(new GpuChildThread(channel_id_)); |
27 } | 27 } |
28 | 28 |
29 void GpuMainThread::CleanUp() { | 29 void InProcessGpuThread::CleanUp() { |
30 delete gpu_process_; | 30 delete gpu_process_; |
31 } | 31 } |
32 | 32 |
33 base::Thread* CreateGpuMainThread(const std::string& channel_id) { | 33 base::Thread* CreateInProcessGpuThread(const std::string& channel_id) { |
34 return new GpuMainThread(channel_id); | 34 return new InProcessGpuThread(channel_id); |
35 } | 35 } |
36 | 36 |
37 } // namespace content | 37 } // namespace content |
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