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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/software_renderer.h" | 5 #include "cc/output/software_renderer.h" |
6 | 6 |
7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
8 #include "cc/base/math_util.h" | 8 #include "cc/base/math_util.h" |
9 #include "cc/output/compositor_frame.h" | 9 #include "cc/output/compositor_frame.h" |
10 #include "cc/output/compositor_frame_ack.h" | 10 #include "cc/output/compositor_frame_ack.h" |
11 #include "cc/output/compositor_frame_metadata.h" | 11 #include "cc/output/compositor_frame_metadata.h" |
12 #include "cc/output/copy_output_request.h" | 12 #include "cc/output/copy_output_request.h" |
13 #include "cc/output/output_surface.h" | 13 #include "cc/output/output_surface.h" |
14 #include "cc/output/software_output_device.h" | 14 #include "cc/output/software_output_device.h" |
15 #include "cc/quads/checkerboard_draw_quad.h" | 15 #include "cc/quads/checkerboard_draw_quad.h" |
16 #include "cc/quads/debug_border_draw_quad.h" | 16 #include "cc/quads/debug_border_draw_quad.h" |
17 #include "cc/quads/picture_draw_quad.h" | 17 #include "cc/quads/picture_draw_quad.h" |
18 #include "cc/quads/render_pass_draw_quad.h" | 18 #include "cc/quads/render_pass_draw_quad.h" |
19 #include "cc/quads/solid_color_draw_quad.h" | 19 #include "cc/quads/solid_color_draw_quad.h" |
20 #include "cc/quads/texture_draw_quad.h" | 20 #include "cc/quads/texture_draw_quad.h" |
21 #include "cc/quads/tile_draw_quad.h" | 21 #include "cc/quads/tile_draw_quad.h" |
22 #include "skia/ext/opacity_draw_filter.h" | 22 #include "skia/ext/opacity_draw_filter.h" |
23 #include "third_party/skia/include/core/SkCanvas.h" | 23 #include "third_party/skia/include/core/SkCanvas.h" |
24 #include "third_party/skia/include/core/SkColor.h" | 24 #include "third_party/skia/include/core/SkColor.h" |
| 25 #include "third_party/skia/include/core/SkImageFilter.h" |
25 #include "third_party/skia/include/core/SkMatrix.h" | 26 #include "third_party/skia/include/core/SkMatrix.h" |
26 #include "third_party/skia/include/core/SkShader.h" | 27 #include "third_party/skia/include/core/SkShader.h" |
27 #include "third_party/skia/include/effects/SkLayerRasterizer.h" | 28 #include "third_party/skia/include/effects/SkLayerRasterizer.h" |
28 #include "ui/gfx/rect_conversions.h" | 29 #include "ui/gfx/rect_conversions.h" |
29 #include "ui/gfx/skia_util.h" | 30 #include "ui/gfx/skia_util.h" |
30 #include "ui/gfx/transform.h" | 31 #include "ui/gfx/transform.h" |
31 | 32 |
32 namespace cc { | 33 namespace cc { |
33 | 34 |
34 namespace { | 35 namespace { |
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547 EnsureBackbuffer(); | 548 EnsureBackbuffer(); |
548 else | 549 else |
549 DiscardBackbuffer(); | 550 DiscardBackbuffer(); |
550 } | 551 } |
551 | 552 |
552 void SoftwareRenderer::SetDiscardBackBufferWhenNotVisible(bool discard) { | 553 void SoftwareRenderer::SetDiscardBackBufferWhenNotVisible(bool discard) { |
553 // The software renderer always discards the backbuffer when not visible. | 554 // The software renderer always discards the backbuffer when not visible. |
554 } | 555 } |
555 | 556 |
556 } // namespace cc | 557 } // namespace cc |
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