| Index: src/gpu/GrGpu.cpp
|
| diff --git a/src/gpu/GrGpu.cpp b/src/gpu/GrGpu.cpp
|
| index ac817f1db9593481527ac79b8d1bc5daa8a82256..47c3c8952b36977b6018a8d693cc3ab69152c698 100644
|
| --- a/src/gpu/GrGpu.cpp
|
| +++ b/src/gpu/GrGpu.cpp
|
| @@ -197,10 +197,10 @@ GrIndexBuffer* GrGpu::createIndexBuffer(uint32_t size, bool dynamic) {
|
| return this->onCreateIndexBuffer(size, dynamic);
|
| }
|
|
|
| -GrPath* GrGpu::createPath(const SkPath& path) {
|
| +GrPath* GrGpu::createPath(const SkPath& path, const SkStrokeRec& stroke) {
|
| SkASSERT(this->caps()->pathRenderingSupport());
|
| this->handleDirtyContext();
|
| - return this->onCreatePath(path);
|
| + return this->onCreatePath(path, stroke);
|
| }
|
|
|
| void GrGpu::clear(const SkIRect* rect,
|
| @@ -362,18 +362,18 @@ void GrGpu::onStencilPath(const GrPath* path, const SkStrokeRec&, SkPath::FillTy
|
| this->onGpuStencilPath(path, fill);
|
| }
|
|
|
| -void GrGpu::onFillPath(const GrPath* path, const SkStrokeRec& stroke, SkPath::FillType fill) {
|
| +void GrGpu::onDrawPath(const GrPath* path, const SkStrokeRec& stroke, SkPath::FillType fill) {
|
| this->handleDirtyContext();
|
|
|
| this->drawState()->setPathStencilFillType(fill);
|
|
|
| GrDrawState::AutoRestoreEffects are;
|
| // TODO: Some blending effects require destination texture, see onDraw
|
| - if (!this->setupClipAndFlushState(kFillPath_DrawType, NULL, &are)) {
|
| + if (!this->setupClipAndFlushState(kDrawPath_DrawType, NULL, &are)) {
|
| return;
|
| }
|
|
|
| - this->onGpuFillPath(path, fill);
|
| + this->onGpuDrawPath(path, stroke, fill);
|
| }
|
|
|
| void GrGpu::finalizeReservedVertices() {
|
|
|