| Index: src/gpu/GrDrawTarget.h
|
| diff --git a/src/gpu/GrDrawTarget.h b/src/gpu/GrDrawTarget.h
|
| index 93f776c74f601054bd227517a09e4af48a4d853b..58cbe61aba04a7191a3a2f13b316f2532937ce97 100644
|
| --- a/src/gpu/GrDrawTarget.h
|
| +++ b/src/gpu/GrDrawTarget.h
|
| @@ -328,10 +328,10 @@ public:
|
| void stencilPath(const GrPath*, const SkStrokeRec& stroke, SkPath::FillType fill);
|
|
|
| /**
|
| - * Fills a path. Fill must not be a hairline. It will respect the HW
|
| + * Draws a path. Fill must not be a hairline. It will respect the HW
|
| * antialias flag on the draw state (if possible in the 3D API).
|
| */
|
| - void fillPath(const GrPath*, const SkStrokeRec& stroke, SkPath::FillType fill);
|
| + void drawPath(const GrPath*, const SkStrokeRec& stroke, SkPath::FillType fill);
|
|
|
| /**
|
| * Helper function for drawing rects. It performs a geometry src push and pop
|
| @@ -839,7 +839,7 @@ private:
|
| const SkRect* localRect,
|
| const SkMatrix* localMatrix);
|
| virtual void onStencilPath(const GrPath*, const SkStrokeRec& stroke, SkPath::FillType fill) = 0;
|
| - virtual void onFillPath(const GrPath*, const SkStrokeRec& stroke, SkPath::FillType fill) = 0;
|
| + virtual void onDrawPath(const GrPath*, const SkStrokeRec& stroke, SkPath::FillType fill) = 0;
|
|
|
| // helpers for reserving vertex and index space.
|
| bool reserveVertexSpace(size_t vertexSize,
|
|
|