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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGpuGL_DEFINED | 8 #ifndef GrGpuGL_DEFINED |
9 #define GrGpuGL_DEFINED | 9 #define GrGpuGL_DEFINED |
10 | 10 |
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110 // GrGpu overrides | 110 // GrGpu overrides |
111 virtual void onResetContext(uint32_t resetBits) SK_OVERRIDE; | 111 virtual void onResetContext(uint32_t resetBits) SK_OVERRIDE; |
112 | 112 |
113 virtual GrTexture* onCreateTexture(const GrTextureDesc& desc, | 113 virtual GrTexture* onCreateTexture(const GrTextureDesc& desc, |
114 const void* srcData, | 114 const void* srcData, |
115 size_t rowBytes) SK_OVERRIDE; | 115 size_t rowBytes) SK_OVERRIDE; |
116 virtual GrVertexBuffer* onCreateVertexBuffer(uint32_t size, | 116 virtual GrVertexBuffer* onCreateVertexBuffer(uint32_t size, |
117 bool dynamic) SK_OVERRIDE; | 117 bool dynamic) SK_OVERRIDE; |
118 virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size, | 118 virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size, |
119 bool dynamic) SK_OVERRIDE; | 119 bool dynamic) SK_OVERRIDE; |
120 virtual GrPath* onCreatePath(const SkPath&) SK_OVERRIDE; | 120 virtual GrPath* onCreatePath(const SkPath&, const SkStrokeRec& stroke) SK_OV ERRIDE; |
121 virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVER RIDE; | 121 virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVER RIDE; |
122 virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTarge tDesc&) SK_OVERRIDE; | 122 virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTarge tDesc&) SK_OVERRIDE; |
123 virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt, | 123 virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt, |
124 int width, | 124 int width, |
125 int height) SK_OVERRIDE; | 125 int height) SK_OVERRIDE; |
126 virtual bool attachStencilBufferToRenderTarget( | 126 virtual bool attachStencilBufferToRenderTarget( |
127 GrStencilBuffer* sb, | 127 GrStencilBuffer* sb, |
128 GrRenderTarget* rt) SK_OVERRIDE; | 128 GrRenderTarget* rt) SK_OVERRIDE; |
129 | 129 |
130 virtual void onClear(const SkIRect* rect, GrColor color) SK_OVERRIDE; | 130 virtual void onClear(const SkIRect* rect, GrColor color) SK_OVERRIDE; |
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141 virtual bool onWriteTexturePixels(GrTexture* texture, | 141 virtual bool onWriteTexturePixels(GrTexture* texture, |
142 int left, int top, int width, int height, | 142 int left, int top, int width, int height, |
143 GrPixelConfig config, const void* buffer, | 143 GrPixelConfig config, const void* buffer, |
144 size_t rowBytes) SK_OVERRIDE; | 144 size_t rowBytes) SK_OVERRIDE; |
145 | 145 |
146 virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE; | 146 virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE; |
147 | 147 |
148 virtual void onGpuDraw(const DrawInfo&) SK_OVERRIDE; | 148 virtual void onGpuDraw(const DrawInfo&) SK_OVERRIDE; |
149 | 149 |
150 virtual void onGpuStencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE; | 150 virtual void onGpuStencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE; |
151 virtual void onGpuFillPath(const GrPath*, SkPath::FillType) SK_OVERRIDE; | 151 virtual void onGpuDrawPath(const GrPath*, const SkStrokeRec& stroke, SkPath: :FillType) SK_OVERRIDE; |
bsalomon
2013/09/19 18:14:48
Since the GrPath is now specific to the stroking,
Kimmo Kinnunen
2013/10/08 12:15:36
Done.
| |
152 | 152 |
153 virtual void clearStencil() SK_OVERRIDE; | 153 virtual void clearStencil() SK_OVERRIDE; |
154 virtual void clearStencilClip(const SkIRect& rect, | 154 virtual void clearStencilClip(const SkIRect& rect, |
155 bool insideClip) SK_OVERRIDE; | 155 bool insideClip) SK_OVERRIDE; |
156 virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCop y) SK_OVERRIDE; | 156 virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCop y) SK_OVERRIDE; |
157 | 157 |
158 // binds texture unit in GL | 158 // binds texture unit in GL |
159 void setTextureUnit(int unitIdx); | 159 void setTextureUnit(int unitIdx); |
160 | 160 |
161 // Sets up vertex attribute pointers and strides. On return indexOffsetInByt es gives the offset | 161 // Sets up vertex attribute pointers and strides. On return indexOffsetInByt es gives the offset |
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445 ///@} | 445 ///@} |
446 | 446 |
447 // we record what stencil format worked last time to hopefully exit early | 447 // we record what stencil format worked last time to hopefully exit early |
448 // from our loop that tries stencil formats and calls check fb status. | 448 // from our loop that tries stencil formats and calls check fb status. |
449 int fLastSuccessfulStencilFmtIdx; | 449 int fLastSuccessfulStencilFmtIdx; |
450 | 450 |
451 typedef GrGpu INHERITED; | 451 typedef GrGpu INHERITED; |
452 }; | 452 }; |
453 | 453 |
454 #endif | 454 #endif |
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