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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/media/renderer_gpu_video_accelerator_factories.h" | 5 #include "content/renderer/media/renderer_gpu_video_accelerator_factories.h" |
6 | 6 |
7 #include <GLES2/gl2.h> | 7 #include <GLES2/gl2.h> |
8 #include <GLES2/gl2ext.h> | 8 #include <GLES2/gl2ext.h> |
9 | 9 |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
11 #include "content/child/child_thread.h" | 11 #include "content/child/child_thread.h" |
12 #include "content/common/gpu/client/gpu_channel_host.h" | 12 #include "content/common/gpu/client/gpu_channel_host.h" |
13 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h" | 13 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h" |
14 #include "gpu/command_buffer/client/gles2_implementation.h" | 14 #include "gpu/command_buffer/client/gles2_implementation.h" |
15 #include "gpu/ipc/command_buffer_proxy.h" | 15 #include "gpu/ipc/command_buffer_proxy.h" |
16 #include "third_party/skia/include/core/SkPixelRef.h" | 16 #include "third_party/skia/include/core/SkPixelRef.h" |
17 | 17 |
18 namespace content { | 18 namespace content { |
19 | 19 |
20 RendererGpuVideoAcceleratorFactories::~RendererGpuVideoAcceleratorFactories() {} | 20 RendererGpuVideoAcceleratorFactories::~RendererGpuVideoAcceleratorFactories() {} |
21 RendererGpuVideoAcceleratorFactories::RendererGpuVideoAcceleratorFactories( | 21 RendererGpuVideoAcceleratorFactories::RendererGpuVideoAcceleratorFactories( |
22 GpuChannelHost* gpu_channel_host, | 22 GpuChannelHost* gpu_channel_host, |
23 const scoped_refptr<base::MessageLoopProxy>& message_loop, | 23 const scoped_refptr<base::MessageLoopProxy>& message_loop, |
24 WebGraphicsContext3DCommandBufferImpl* context) | 24 WebGraphicsContext3DCommandBufferImpl* context) |
25 : message_loop_(message_loop), | 25 : message_loop_(message_loop), |
26 main_message_loop_(base::MessageLoopProxy::current()), | |
27 gpu_channel_host_(gpu_channel_host), | 26 gpu_channel_host_(gpu_channel_host), |
| 27 thread_safe_sender_(ChildThread::current()->thread_safe_sender()), |
28 aborted_waiter_(true, false), | 28 aborted_waiter_(true, false), |
29 message_loop_async_waiter_(false, false), | 29 message_loop_async_waiter_(false, false) { |
30 render_thread_async_waiter_(false, false) { | |
31 // |context| is only required to support HW-accelerated decode. | 30 // |context| is only required to support HW-accelerated decode. |
32 if (!context) | 31 if (!context) |
33 return; | 32 return; |
34 | 33 |
35 if (message_loop_->BelongsToCurrentThread()) { | 34 if (message_loop_->BelongsToCurrentThread()) { |
36 AsyncGetContext(context); | 35 AsyncGetContext(context); |
37 message_loop_async_waiter_.Reset(); | 36 message_loop_async_waiter_.Reset(); |
38 return; | 37 return; |
39 } | 38 } |
40 // Wait for the context to be acquired. | 39 // Wait for the context to be acquired. |
41 message_loop_->PostTask( | 40 message_loop_->PostTask( |
42 FROM_HERE, | 41 FROM_HERE, |
43 base::Bind(&RendererGpuVideoAcceleratorFactories::AsyncGetContext, | 42 base::Bind(&RendererGpuVideoAcceleratorFactories::AsyncGetContext, |
44 // Unretained to avoid ref/deref'ing |*this|, which is not yet | 43 // Unretained to avoid ref/deref'ing |*this|, which is not yet |
45 // stored in a scoped_refptr. Safe because the Wait() below | 44 // stored in a scoped_refptr. Safe because the Wait() below |
46 // keeps us alive until this task completes. | 45 // keeps us alive until this task completes. |
47 base::Unretained(this), | 46 base::Unretained(this), |
48 // OK to pass raw because the pointee is only deleted on the | 47 // OK to pass raw because the pointee is only deleted on the |
49 // compositor thread, and only as the result of a PostTask from | 48 // compositor thread, and only as the result of a PostTask from |
50 // the render thread which can only happen after this function | 49 // the render thread which can only happen after this function |
51 // returns, so our PostTask will run first. | 50 // returns, so our PostTask will run first. |
52 context)); | 51 context)); |
53 message_loop_async_waiter_.Wait(); | 52 message_loop_async_waiter_.Wait(); |
54 } | 53 } |
55 | 54 |
56 RendererGpuVideoAcceleratorFactories::RendererGpuVideoAcceleratorFactories() | 55 RendererGpuVideoAcceleratorFactories::RendererGpuVideoAcceleratorFactories() |
57 : aborted_waiter_(true, false), | 56 : aborted_waiter_(true, false), |
58 message_loop_async_waiter_(false, false), | 57 message_loop_async_waiter_(false, false) {} |
59 render_thread_async_waiter_(false, false) {} | |
60 | 58 |
61 void RendererGpuVideoAcceleratorFactories::AsyncGetContext( | 59 void RendererGpuVideoAcceleratorFactories::AsyncGetContext( |
62 WebGraphicsContext3DCommandBufferImpl* context) { | 60 WebGraphicsContext3DCommandBufferImpl* context) { |
63 context_ = context->AsWeakPtr(); | 61 context_ = context->AsWeakPtr(); |
64 if (context_.get()) { | 62 if (context_.get()) { |
65 if (context_->makeContextCurrent()) { | 63 if (context_->makeContextCurrent()) { |
66 // Called once per media player, but is a no-op after the first one in | 64 // Called once per media player, but is a no-op after the first one in |
67 // each renderer. | 65 // each renderer. |
68 context_->insertEventMarkerEXT("GpuVDAContext3D"); | 66 context_->insertEventMarkerEXT("GpuVDAContext3D"); |
69 } | 67 } |
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356 GL_UNSIGNED_BYTE, | 354 GL_UNSIGNED_BYTE, |
357 read_pixels_bitmap_.pixelRef()->pixels()); | 355 read_pixels_bitmap_.pixelRef()->pixels()); |
358 gles2->DeleteFramebuffers(1, &fb); | 356 gles2->DeleteFramebuffers(1, &fb); |
359 gles2->DeleteTextures(1, &tmp_texture); | 357 gles2->DeleteTextures(1, &tmp_texture); |
360 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); | 358 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); |
361 message_loop_async_waiter_.Signal(); | 359 message_loop_async_waiter_.Signal(); |
362 } | 360 } |
363 | 361 |
364 base::SharedMemory* RendererGpuVideoAcceleratorFactories::CreateSharedMemory( | 362 base::SharedMemory* RendererGpuVideoAcceleratorFactories::CreateSharedMemory( |
365 size_t size) { | 363 size_t size) { |
366 if (main_message_loop_->BelongsToCurrentThread()) { | 364 return ChildThread::AllocateSharedMemory(size, thread_safe_sender_.get()); |
367 return ChildThread::current()->AllocateSharedMemory(size); | |
368 } | |
369 main_message_loop_->PostTask( | |
370 FROM_HERE, | |
371 base::Bind(&RendererGpuVideoAcceleratorFactories::AsyncCreateSharedMemory, | |
372 this, | |
373 size)); | |
374 | |
375 base::WaitableEvent* objects[] = {&aborted_waiter_, | |
376 &render_thread_async_waiter_}; | |
377 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) | |
378 return NULL; | |
379 return shared_memory_segment_.release(); | |
380 } | |
381 | |
382 void RendererGpuVideoAcceleratorFactories::AsyncCreateSharedMemory( | |
383 size_t size) { | |
384 DCHECK_EQ(base::MessageLoop::current(), | |
385 ChildThread::current()->message_loop()); | |
386 | |
387 shared_memory_segment_.reset( | |
388 ChildThread::current()->AllocateSharedMemory(size)); | |
389 render_thread_async_waiter_.Signal(); | |
390 } | 365 } |
391 | 366 |
392 scoped_refptr<base::MessageLoopProxy> | 367 scoped_refptr<base::MessageLoopProxy> |
393 RendererGpuVideoAcceleratorFactories::GetMessageLoop() { | 368 RendererGpuVideoAcceleratorFactories::GetMessageLoop() { |
394 return message_loop_; | 369 return message_loop_; |
395 } | 370 } |
396 | 371 |
397 void RendererGpuVideoAcceleratorFactories::Abort() { aborted_waiter_.Signal(); } | 372 void RendererGpuVideoAcceleratorFactories::Abort() { aborted_waiter_.Signal(); } |
398 | 373 |
399 bool RendererGpuVideoAcceleratorFactories::IsAborted() { | 374 bool RendererGpuVideoAcceleratorFactories::IsAborted() { |
400 return aborted_waiter_.IsSignaled(); | 375 return aborted_waiter_.IsSignaled(); |
401 } | 376 } |
402 | 377 |
403 scoped_refptr<RendererGpuVideoAcceleratorFactories> | 378 scoped_refptr<RendererGpuVideoAcceleratorFactories> |
404 RendererGpuVideoAcceleratorFactories::Clone() { | 379 RendererGpuVideoAcceleratorFactories::Clone() { |
405 scoped_refptr<RendererGpuVideoAcceleratorFactories> factories = | 380 scoped_refptr<RendererGpuVideoAcceleratorFactories> factories = |
406 new RendererGpuVideoAcceleratorFactories(); | 381 new RendererGpuVideoAcceleratorFactories(); |
407 factories->message_loop_ = message_loop_; | 382 factories->message_loop_ = message_loop_; |
408 factories->main_message_loop_ = main_message_loop_; | |
409 factories->gpu_channel_host_ = gpu_channel_host_; | 383 factories->gpu_channel_host_ = gpu_channel_host_; |
410 factories->context_ = context_; | 384 factories->context_ = context_; |
| 385 factories->thread_safe_sender_ = thread_safe_sender_; |
411 return factories; | 386 return factories; |
412 } | 387 } |
413 | 388 |
414 void | 389 void |
415 RendererGpuVideoAcceleratorFactories::AsyncDestroyVideoDecodeAccelerator() { | 390 RendererGpuVideoAcceleratorFactories::AsyncDestroyVideoDecodeAccelerator() { |
416 // OK to release because Destroy() will delete the VDA instance. | 391 // OK to release because Destroy() will delete the VDA instance. |
417 if (vda_) | 392 if (vda_) |
418 vda_.release()->Destroy(); | 393 vda_.release()->Destroy(); |
419 } | 394 } |
420 | 395 |
421 void | 396 void |
422 RendererGpuVideoAcceleratorFactories::AsyncDestroyVideoEncodeAccelerator() { | 397 RendererGpuVideoAcceleratorFactories::AsyncDestroyVideoEncodeAccelerator() { |
423 // OK to release because Destroy() will delete the VDA instance. | 398 // OK to release because Destroy() will delete the VDA instance. |
424 if (vea_) | 399 if (vea_) |
425 vea_.release()->Destroy(); | 400 vea_.release()->Destroy(); |
426 } | 401 } |
427 | 402 |
428 } // namespace content | 403 } // namespace content |
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