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Unified Diff: ash/wm/dock/docked_window_layout_manager.cc

Issue 23431009: Windows docking should get triggered by pressing against the screen edge (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Windows docking should get triggered by pressing against the screen edge (rebase) Created 7 years, 3 months ago
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Index: ash/wm/dock/docked_window_layout_manager.cc
diff --git a/ash/wm/dock/docked_window_layout_manager.cc b/ash/wm/dock/docked_window_layout_manager.cc
index 36998df309179e3113ec83e016e32ce7f570c16a..80fd69af1bebafe6d78b5cdcd06fd0965925e191 100644
--- a/ash/wm/dock/docked_window_layout_manager.cc
+++ b/ash/wm/dock/docked_window_layout_manager.cc
@@ -28,7 +28,7 @@ namespace internal {
// Minimum, maximum width of the dock area and a width of the gap
const int DockedWindowLayoutManager::kMinDockWidth = 200;
-const int DockedWindowLayoutManager::kMaxDockWidth = 450;
+const int DockedWindowLayoutManager::kMaxDockWidth = 360;
const int DockedWindowLayoutManager::kMinDockGap = 2;
const int kWindowIdealSpacing = 4;
@@ -207,6 +207,7 @@ void DockedWindowLayoutManager::DockDraggedWindow(aura::Window* window) {
void DockedWindowLayoutManager::UndockDraggedWindow() {
OnWindowUndocked();
Relayout();
+ UpdateDockBounds();
is_dragged_from_dock_ = false;
}
@@ -217,9 +218,13 @@ void DockedWindowLayoutManager::FinishDragging() {
DCHECK (!is_dragged_window_docked_);
// Stop observing a window unless it is docked container's child in which
// case it needs to keep being observed after the drag completes.
- if (dragged_window_->parent() != dock_container_)
+ if (dragged_window_->parent() != dock_container_) {
dragged_window_->RemoveObserver(this);
+ if (last_active_window_ == dragged_window_)
+ last_active_window_ = NULL;
+ }
dragged_window_ = NULL;
+ dragged_bounds_ = gfx::Rect();
Relayout();
UpdateDockBounds();
}
@@ -239,26 +244,20 @@ void DockedWindowLayoutManager::SetLauncher(ash::Launcher* launcher) {
DockedAlignment DockedWindowLayoutManager::GetAlignmentOfWindow(
const aura::Window* window) const {
const gfx::Rect& bounds(window->GetBoundsInScreen());
- const gfx::Rect docked_bounds = dock_container_->GetBoundsInScreen();
-
- // Do not allow docking if a window is vertically maximized (as is the case
- // when it is snapped).
- const gfx::Rect work_area =
- Shell::GetScreen()->GetDisplayNearestWindow(dock_container_).work_area();
- if (bounds.y() == work_area.y() && bounds.height() == work_area.height())
- return DOCKED_ALIGNMENT_NONE;
- // Do not allow docking on the same side as launcher shelf.
- ShelfAlignment shelf_alignment = SHELF_ALIGNMENT_BOTTOM;
- if (launcher_)
- shelf_alignment = launcher_->alignment();
+ // Test overlap with an existing docked area first.
+ if (docked_bounds_.Intersects(bounds) &&
+ alignment_ != DOCKED_ALIGNMENT_NONE) {
+ // A window is being added to other docked windows (on the same side).
+ return alignment_;
+ }
- if (bounds.x() == docked_bounds.x() &&
- shelf_alignment != SHELF_ALIGNMENT_LEFT) {
+ const gfx::Rect container_bounds = dock_container_->GetBoundsInScreen();
+ if (bounds.x() <= container_bounds.x() &&
+ bounds.right() > container_bounds.x()) {
return DOCKED_ALIGNMENT_LEFT;
- }
- if (bounds.right() == docked_bounds.right() &&
- shelf_alignment != SHELF_ALIGNMENT_RIGHT) {
+ } else if (bounds.x() < container_bounds.right() &&
+ bounds.right() >= container_bounds.right()) {
return DOCKED_ALIGNMENT_RIGHT;
}
return DOCKED_ALIGNMENT_NONE;
@@ -544,7 +543,8 @@ void DockedWindowLayoutManager::Relayout() {
int available_room = work_area.height();
for (aura::Window::Windows::const_iterator iter = visible_windows.begin();
iter != visible_windows.end(); ++iter) {
- available_room -= (*iter)->bounds().height();
+ int height = (*iter)->bounds().height();
flackr 2013/09/10 17:59:44 nit: Storing height is unnecessary for now.
varkha 2013/09/10 21:49:35 Done.
+ available_room -= height;
}
const int num_windows = visible_windows.size();
const float delta = (float)available_room /
@@ -564,6 +564,17 @@ void DockedWindowLayoutManager::Relayout() {
aura::Window* window = *iter;
gfx::Rect bounds = window->GetBoundsInScreen();
+ DockedAlignment alignment = alignment_;
+ if (alignment == DOCKED_ALIGNMENT_NONE && window == dragged_window_) {
+ alignment = GetAlignmentOfWindow(window);
+ if (alignment == DOCKED_ALIGNMENT_NONE)
+ bounds.set_size(gfx::Size());
+ }
+
+ // Restrict width.
+ if (bounds.width() > kMaxDockWidth)
+ bounds.set_width(kMaxDockWidth);
+
// Fan out windows evenly distributing the overlap or remaining free space.
bounds.set_y(std::max(work_area.y(),
std::min(work_area.bottom() - bounds.height(),
@@ -572,7 +583,7 @@ void DockedWindowLayoutManager::Relayout() {
// All docked windows other than the one currently dragged remain stuck
// to the screen edge.
- switch (alignment_) {
+ switch (alignment) {
case DOCKED_ALIGNMENT_LEFT:
bounds.set_x(dock_bounds.x());
break;
@@ -586,6 +597,8 @@ void DockedWindowLayoutManager::Relayout() {
dragged_bounds_ = bounds;
continue;
}
+ // If the following asserts it is probably because not all the children
+ // have been removed when dock was closed.
DCHECK_NE(alignment_, DOCKED_ALIGNMENT_NONE);
// Keep the dock at least kMinDockWidth when all windows in it overhang.
docked_width_ = std::min(kMaxDockWidth,

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