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Side by Side Diff: ash/wm/dock/docked_window_layout_manager.cc

Issue 23431009: Windows docking should get triggered by pressing against the screen edge (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Windows docking should get triggered by pressing against the screen edge (comments) Created 7 years, 3 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/dock/docked_window_layout_manager.h" 5 #include "ash/wm/dock/docked_window_layout_manager.h"
6 6
7 #include "ash/launcher/launcher.h" 7 #include "ash/launcher/launcher.h"
8 #include "ash/screen_ash.h" 8 #include "ash/screen_ash.h"
9 #include "ash/shelf/shelf_layout_manager.h" 9 #include "ash/shelf/shelf_layout_manager.h"
10 #include "ash/shelf/shelf_types.h" 10 #include "ash/shelf/shelf_types.h"
(...skipping 10 matching lines...) Expand all
21 #include "ui/aura/focus_manager.h" 21 #include "ui/aura/focus_manager.h"
22 #include "ui/aura/root_window.h" 22 #include "ui/aura/root_window.h"
23 #include "ui/aura/window.h" 23 #include "ui/aura/window.h"
24 #include "ui/gfx/rect.h" 24 #include "ui/gfx/rect.h"
25 25
26 namespace ash { 26 namespace ash {
27 namespace internal { 27 namespace internal {
28 28
29 // Minimum, maximum width of the dock area and a width of the gap 29 // Minimum, maximum width of the dock area and a width of the gap
30 const int DockedWindowLayoutManager::kMinDockWidth = 200; 30 const int DockedWindowLayoutManager::kMinDockWidth = 200;
31 const int DockedWindowLayoutManager::kMaxDockWidth = 450; 31 const int DockedWindowLayoutManager::kMaxDockWidth = 360;
32 const int DockedWindowLayoutManager::kMinDockGap = 2; 32 const int DockedWindowLayoutManager::kMinDockGap = 2;
33 const int kWindowIdealSpacing = 4; 33 const int kWindowIdealSpacing = 4;
34 34
35 namespace { 35 namespace {
36 36
37 const SkColor kDockBackgroundColor = SkColorSetARGB(0xff, 0x10, 0x10, 0x10); 37 const SkColor kDockBackgroundColor = SkColorSetARGB(0xff, 0x10, 0x10, 0x10);
38 const float kDockBackgroundOpacity = 0.5f; 38 const float kDockBackgroundOpacity = 0.5f;
39 39
40 class DockedBackgroundWidget : public views::Widget { 40 class DockedBackgroundWidget : public views::Widget {
41 public: 41 public:
(...skipping 158 matching lines...) Expand 10 before | Expand all | Expand 10 after
200 } 200 }
201 201
202 void DockedWindowLayoutManager::DockDraggedWindow(aura::Window* window) { 202 void DockedWindowLayoutManager::DockDraggedWindow(aura::Window* window) {
203 OnWindowDocked(window); 203 OnWindowDocked(window);
204 Relayout(); 204 Relayout();
205 } 205 }
206 206
207 void DockedWindowLayoutManager::UndockDraggedWindow() { 207 void DockedWindowLayoutManager::UndockDraggedWindow() {
208 OnWindowUndocked(); 208 OnWindowUndocked();
209 Relayout(); 209 Relayout();
210 UpdateDockBounds();
210 is_dragged_from_dock_ = false; 211 is_dragged_from_dock_ = false;
211 } 212 }
212 213
213 void DockedWindowLayoutManager::FinishDragging() { 214 void DockedWindowLayoutManager::FinishDragging() {
214 DCHECK(dragged_window_); 215 DCHECK(dragged_window_);
215 if (is_dragged_window_docked_) 216 if (is_dragged_window_docked_)
216 OnWindowUndocked(); 217 OnWindowUndocked();
217 DCHECK (!is_dragged_window_docked_); 218 DCHECK (!is_dragged_window_docked_);
218 // Stop observing a window unless it is docked container's child in which 219 // Stop observing a window unless it is docked container's child in which
219 // case it needs to keep being observed after the drag completes. 220 // case it needs to keep being observed after the drag completes.
220 if (dragged_window_->parent() != dock_container_) 221 if (dragged_window_->parent() != dock_container_) {
221 dragged_window_->RemoveObserver(this); 222 dragged_window_->RemoveObserver(this);
223 if (last_active_window_ == dragged_window_)
224 last_active_window_ = NULL;
225 }
222 dragged_window_ = NULL; 226 dragged_window_ = NULL;
227 dragged_bounds_ = gfx::Rect();
223 Relayout(); 228 Relayout();
224 UpdateDockBounds(); 229 UpdateDockBounds();
225 } 230 }
226 231
227 void DockedWindowLayoutManager::SetLauncher(ash::Launcher* launcher) { 232 void DockedWindowLayoutManager::SetLauncher(ash::Launcher* launcher) {
228 DCHECK(!launcher_); 233 DCHECK(!launcher_);
229 DCHECK(!shelf_layout_manager_); 234 DCHECK(!shelf_layout_manager_);
230 launcher_ = launcher; 235 launcher_ = launcher;
231 if (launcher_->shelf_widget()) { 236 if (launcher_->shelf_widget()) {
232 shelf_layout_manager_ = ash::internal::ShelfLayoutManager::ForLauncher( 237 shelf_layout_manager_ = ash::internal::ShelfLayoutManager::ForLauncher(
233 launcher_->shelf_widget()->GetNativeWindow()); 238 launcher_->shelf_widget()->GetNativeWindow());
234 WillChangeVisibilityState(shelf_layout_manager_->visibility_state()); 239 WillChangeVisibilityState(shelf_layout_manager_->visibility_state());
235 shelf_layout_manager_->AddObserver(this); 240 shelf_layout_manager_->AddObserver(this);
236 } 241 }
237 } 242 }
238 243
239 DockedAlignment DockedWindowLayoutManager::GetAlignmentOfWindow( 244 DockedAlignment DockedWindowLayoutManager::GetAlignmentOfWindow(
240 const aura::Window* window) const { 245 const aura::Window* window) const {
241 const gfx::Rect& bounds(window->GetBoundsInScreen()); 246 const gfx::Rect& bounds(window->GetBoundsInScreen());
242 const gfx::Rect docked_bounds = dock_container_->GetBoundsInScreen();
243 247
244 // Do not allow docking if a window is vertically maximized (as is the case 248 // Test overlap with an existing docked area first.
245 // when it is snapped). 249 if (docked_bounds_.Intersects(bounds) &&
246 const gfx::Rect work_area = 250 alignment_ != DOCKED_ALIGNMENT_NONE) {
247 Shell::GetScreen()->GetDisplayNearestWindow(dock_container_).work_area(); 251 // A window is being added to other docked windows (on the same side).
248 if (bounds.y() == work_area.y() && bounds.height() == work_area.height()) 252 return alignment_;
249 return DOCKED_ALIGNMENT_NONE; 253 }
250 254
251 // Do not allow docking on the same side as launcher shelf. 255 const gfx::Rect container_bounds = dock_container_->GetBoundsInScreen();
252 ShelfAlignment shelf_alignment = SHELF_ALIGNMENT_BOTTOM; 256 if (bounds.x() <= container_bounds.x() &&
253 if (launcher_) 257 bounds.right() > container_bounds.x()) {
254 shelf_alignment = launcher_->alignment();
255
256 if (bounds.x() == docked_bounds.x() &&
257 shelf_alignment != SHELF_ALIGNMENT_LEFT) {
258 return DOCKED_ALIGNMENT_LEFT; 258 return DOCKED_ALIGNMENT_LEFT;
259 } 259 } else if (bounds.x() < container_bounds.right() &&
260 if (bounds.right() == docked_bounds.right() && 260 bounds.right() >= container_bounds.right()) {
261 shelf_alignment != SHELF_ALIGNMENT_RIGHT) {
262 return DOCKED_ALIGNMENT_RIGHT; 261 return DOCKED_ALIGNMENT_RIGHT;
263 } 262 }
264 return DOCKED_ALIGNMENT_NONE; 263 return DOCKED_ALIGNMENT_NONE;
265 } 264 }
266 265
267 DockedAlignment DockedWindowLayoutManager::CalculateAlignment() const { 266 DockedAlignment DockedWindowLayoutManager::CalculateAlignment() const {
268 // Find a child that is not being dragged and is not a popup. 267 // Find a child that is not being dragged and is not a popup.
269 // If such exists the current alignment is returned - even if some of the 268 // If such exists the current alignment is returned - even if some of the
270 // children are hidden or minimized (so they can be restored without losing 269 // children are hidden or minimized (so they can be restored without losing
271 // the docked state). 270 // the docked state).
(...skipping 265 matching lines...) Expand 10 before | Expand all | Expand 10 after
537 active_window = dragged_window_; 536 active_window = dragged_window_;
538 } 537 }
539 538
540 // Calculate free space or overlap. 539 // Calculate free space or overlap.
541 gfx::Display display = Shell::GetScreen()->GetDisplayNearestWindow( 540 gfx::Display display = Shell::GetScreen()->GetDisplayNearestWindow(
542 dock_container_); 541 dock_container_);
543 const gfx::Rect work_area = display.work_area(); 542 const gfx::Rect work_area = display.work_area();
544 int available_room = work_area.height(); 543 int available_room = work_area.height();
545 for (aura::Window::Windows::const_iterator iter = visible_windows.begin(); 544 for (aura::Window::Windows::const_iterator iter = visible_windows.begin();
546 iter != visible_windows.end(); ++iter) { 545 iter != visible_windows.end(); ++iter) {
547 available_room -= (*iter)->bounds().height(); 546 int height = (*iter)->bounds().height();
547 available_room -= height;
548 } 548 }
549 const int num_windows = visible_windows.size(); 549 const int num_windows = visible_windows.size();
550 const float delta = (float)available_room / 550 const float delta = (float)available_room /
551 ((available_room > 0 || num_windows <= 1) ? 551 ((available_room > 0 || num_windows <= 1) ?
552 num_windows + 1 : num_windows - 1); 552 num_windows + 1 : num_windows - 1);
553 float y_pos = work_area.y() + ((available_room > 0) ? delta : 0); 553 float y_pos = work_area.y() + ((available_room > 0) ? delta : 0);
554 554
555 // Sort windows by their center positions and fan out overlapping 555 // Sort windows by their center positions and fan out overlapping
556 // windows. 556 // windows.
557 std::sort(visible_windows.begin(), 557 std::sort(visible_windows.begin(),
558 visible_windows.end(), 558 visible_windows.end(),
559 CompareWindowPos(is_dragged_from_dock_ ? dragged_window_ : NULL, 559 CompareWindowPos(is_dragged_from_dock_ ? dragged_window_ : NULL,
560 delta)); 560 delta));
561 is_dragged_from_dock_ = true; 561 is_dragged_from_dock_ = true;
562 for (aura::Window::Windows::const_iterator iter = visible_windows.begin(); 562 for (aura::Window::Windows::const_iterator iter = visible_windows.begin();
563 iter != visible_windows.end(); ++iter) { 563 iter != visible_windows.end(); ++iter) {
564 aura::Window* window = *iter; 564 aura::Window* window = *iter;
565 gfx::Rect bounds = window->GetBoundsInScreen(); 565 gfx::Rect bounds = window->GetBoundsInScreen();
566 566
567 DockedAlignment alignment = alignment_;
568 if (alignment == DOCKED_ALIGNMENT_NONE && window == dragged_window_) {
569 alignment = GetAlignmentOfWindow(window);
570 if (alignment == DOCKED_ALIGNMENT_NONE)
571 bounds.set_size(gfx::Size());
572 }
573
574 // Restrict width.
575 if (bounds.width() > kMaxDockWidth)
576 bounds.set_width(kMaxDockWidth);
577
567 // Fan out windows evenly distributing the overlap or remaining free space. 578 // Fan out windows evenly distributing the overlap or remaining free space.
568 bounds.set_y(std::max(work_area.y(), 579 bounds.set_y(std::max(work_area.y(),
569 std::min(work_area.bottom() - bounds.height(), 580 std::min(work_area.bottom() - bounds.height(),
570 static_cast<int>(y_pos + 0.5)))); 581 static_cast<int>(y_pos + 0.5))));
571 y_pos += bounds.height() + delta; 582 y_pos += bounds.height() + delta;
572 583
573 // All docked windows other than the one currently dragged remain stuck 584 // All docked windows other than the one currently dragged remain stuck
574 // to the screen edge. 585 // to the screen edge.
575 switch (alignment_) { 586 switch (alignment) {
576 case DOCKED_ALIGNMENT_LEFT: 587 case DOCKED_ALIGNMENT_LEFT:
577 bounds.set_x(dock_bounds.x()); 588 bounds.set_x(dock_bounds.x());
578 break; 589 break;
579 case DOCKED_ALIGNMENT_RIGHT: 590 case DOCKED_ALIGNMENT_RIGHT:
580 bounds.set_x(dock_bounds.right() - bounds.width()); 591 bounds.set_x(dock_bounds.right() - bounds.width());
581 break; 592 break;
582 case DOCKED_ALIGNMENT_NONE: 593 case DOCKED_ALIGNMENT_NONE:
583 break; 594 break;
584 } 595 }
585 if (window == dragged_window_) { 596 if (window == dragged_window_) {
586 dragged_bounds_ = bounds; 597 dragged_bounds_ = bounds;
587 continue; 598 continue;
588 } 599 }
600 // If the following asserts it is probably because not all the children
601 // have been removed when dock was closed.
589 DCHECK_NE(alignment_, DOCKED_ALIGNMENT_NONE); 602 DCHECK_NE(alignment_, DOCKED_ALIGNMENT_NONE);
590 // Keep the dock at least kMinDockWidth when all windows in it overhang. 603 // Keep the dock at least kMinDockWidth when all windows in it overhang.
591 docked_width_ = std::min(kMaxDockWidth, 604 docked_width_ = std::min(kMaxDockWidth,
592 std::max(docked_width_, 605 std::max(docked_width_,
593 bounds.width() > kMaxDockWidth ? 606 bounds.width() > kMaxDockWidth ?
594 kMinDockWidth : bounds.width())); 607 kMinDockWidth : bounds.width()));
595 bounds = ScreenAsh::ConvertRectFromScreen(dock_container_, bounds); 608 bounds = ScreenAsh::ConvertRectFromScreen(dock_container_, bounds);
596 SetChildBoundsDirect(window, bounds); 609 SetChildBoundsDirect(window, bounds);
597 } 610 }
598 UpdateStacking(active_window); 611 UpdateStacking(active_window);
(...skipping 87 matching lines...) Expand 10 before | Expand all | Expand 10 after
686 699
687 void DockedWindowLayoutManager::OnKeyboardBoundsChanging( 700 void DockedWindowLayoutManager::OnKeyboardBoundsChanging(
688 const gfx::Rect& keyboard_bounds) { 701 const gfx::Rect& keyboard_bounds) {
689 // This bounds change will have caused a change to the Shelf which does not 702 // This bounds change will have caused a change to the Shelf which does not
690 // propagate automatically to this class, so manually recalculate bounds. 703 // propagate automatically to this class, so manually recalculate bounds.
691 UpdateDockBounds(); 704 UpdateDockBounds();
692 } 705 }
693 706
694 } // namespace internal 707 } // namespace internal
695 } // namespace ash 708 } // namespace ash
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