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Side by Side Diff: ash/wm/workspace/snap_sizer.cc

Issue 23431009: Windows docking should get triggered by pressing against the screen edge (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Windows docking should get triggered by pressing against the screen edge (comments) Created 7 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/workspace/snap_sizer.h" 5 #include "ash/wm/workspace/snap_sizer.h"
6 6
7 #include <cmath> 7 #include <cmath>
8 8
9 #include "ash/ash_switches.h"
10 #include "ash/launcher/launcher.h"
9 #include "ash/screen_ash.h" 11 #include "ash/screen_ash.h"
12 #include "ash/shell.h"
13 #include "ash/shell_window_ids.h"
14 #include "ash/wm/dock/docked_window_layout_manager.h"
10 #include "ash/wm/property_util.h" 15 #include "ash/wm/property_util.h"
16 #include "ash/wm/window_properties.h"
11 #include "ash/wm/window_resizer.h" 17 #include "ash/wm/window_resizer.h"
12 #include "ash/wm/window_util.h" 18 #include "ash/wm/window_util.h"
19 #include "base/command_line.h"
13 #include "ui/aura/window.h" 20 #include "ui/aura/window.h"
14 #include "ui/gfx/screen.h" 21 #include "ui/gfx/screen.h"
15 22
16 namespace ash { 23 namespace ash {
17 namespace internal { 24 namespace internal {
18 25
19 namespace { 26 namespace {
20 27
21 // A list of ideal window width in pixel which will be used to populate the 28 // A list of ideal window width in pixel which will be used to populate the
22 // |usable_width_| list. 29 // |usable_width_| list.
23 const int kIdealWidth[] = { 1280, 1024, 768, 640 }; 30 const int kIdealWidth[] = { 1280, 1024, 768, 640 };
24 31
25 // Windows are initially snapped to the size in |usable_width_| at index 0. 32 // Windows are initially snapped to the size in |usable_width_| at index 0.
26 // The index into |usable_width_| is changed if any of the following happen: 33 // The index into |usable_width_| is changed if any of the following happen:
27 // . The user stops moving the mouse for |kDelayBeforeIncreaseMS| and then 34 // . The user stops moving the mouse for |kDelayBeforeIncreaseMS| and then
28 // moves the mouse again. 35 // moves the mouse again.
29 // . The mouse moves |kPixelsBeforeAdjust| horizontal pixels. 36 // . The mouse moves |kPixelsBeforeAdjust| horizontal pixels.
30 // . The mouse is against the edge of the screen and the mouse is moved 37 // . The mouse is against the edge of the screen and the mouse is moved
31 // |kMovesBeforeAdjust| times. 38 // |kMovesBeforeAdjust| times.
32 const int kDelayBeforeIncreaseMS = 500; 39 const int kDelayBeforeIncreaseMS = 500;
33 const int kMovesBeforeAdjust = 25; 40 const int kMovesBeforeAdjust = 25;
34 const int kPixelsBeforeAdjust = 100; 41 const int kPixelsBeforeAdjust = 100;
35 42
36 // When the smallest resolution does not fit on the screen, we take this 43 // When the smallest resolution does not fit on the screen, we take this
37 // fraction of the available space. 44 // fraction of the available space.
38 const int kMinimumScreenPercent = 90; 45 const int kMinimumScreenPercent = 90;
39 46
40 // Create the list of possible width for the current screen configuration: 47 // Create the list of possible width for the current screen configuration:
41 // Fill the |usable_width_| list with items from |kIdealWidth| which fit on 48 // Returns a list that for windows that can be snapped (|allow_snap| set)
42 // the screen and supplement it with the 'half of screen' size. Furthermore, 49 // includes items from |kIdealWidth| which fit on the screen and supplement it
43 // add an entry for 90% of the screen size if it is smaller then the biggest 50 // with the 'half of screen' size. Furthermore, add an entry for 90% of the
44 // value in the |kIdealWidth| list (to get a step between the values). 51 // screen size if it is smaller then the biggest value in the |kIdealWidth|
45 std::vector<int> BuildIdealWidthList(aura::Window* window) { 52 // list (to get a step between the values).
53 // When a window can be docked (|allow_dock| set) a zero-width is added as the
54 // last value to facilitate showing a docking guide.
55 std::vector<int> BuildIdealWidthList(aura::Window* window,
56 bool allow_snap,
57 bool allow_dock) {
46 std::vector<int> ideal_width_list; 58 std::vector<int> ideal_width_list;
47 gfx::Rect work_area(ScreenAsh::GetDisplayWorkAreaBoundsInParent(window)); 59 if (allow_snap) {
48 int half_size = work_area.width() / 2; 60 gfx::Rect work_area(ScreenAsh::GetDisplayWorkAreaBoundsInParent(window));
49 int maximum_width = (kMinimumScreenPercent * work_area.width()) / 100; 61 int half_size = work_area.width() / 2;
50 for (size_t i = 0; i < arraysize(kIdealWidth); i++) { 62 int maximum_width = (kMinimumScreenPercent * work_area.width()) / 100;
51 if (maximum_width >= kIdealWidth[i]) { 63 for (size_t i = 0; i < arraysize(kIdealWidth); i++) {
52 if (i && !ideal_width_list.size() && maximum_width != kIdealWidth[i]) 64 if (maximum_width >= kIdealWidth[i]) {
53 ideal_width_list.push_back(maximum_width); 65 if (i && !ideal_width_list.size() && maximum_width != kIdealWidth[i])
54 if (half_size > kIdealWidth[i]) 66 ideal_width_list.push_back(maximum_width);
55 ideal_width_list.push_back(half_size); 67 if (half_size > kIdealWidth[i])
56 if (half_size >= kIdealWidth[i]) 68 ideal_width_list.push_back(half_size);
57 half_size = 0; 69 if (half_size >= kIdealWidth[i])
58 ideal_width_list.push_back(kIdealWidth[i]); 70 half_size = 0;
71 ideal_width_list.push_back(kIdealWidth[i]);
72 }
59 } 73 }
74 if (half_size)
75 ideal_width_list.push_back(half_size);
60 } 76 }
61 if (half_size) 77 if (allow_dock)
62 ideal_width_list.push_back(half_size); 78 ideal_width_list.push_back(0);
63 79
64 return ideal_width_list; 80 return ideal_width_list;
65 } 81 }
66 82
67 } // namespace 83 } // namespace
68 84
69 SnapSizer::SnapSizer(aura::Window* window, 85 SnapSizer::SnapSizer(aura::Window* window,
70 const gfx::Point& start, 86 const gfx::Point& start,
71 Edge edge, 87 Edge edge,
72 InputType input_type) 88 InputType input_type)
73 : window_(window), 89 : window_(window),
74 edge_(edge), 90 edge_(edge),
75 time_last_update_(base::TimeTicks::Now()), 91 time_last_update_(base::TimeTicks::Now()),
76 size_index_(0), 92 size_index_(0),
77 resize_disabled_(false), 93 resize_disabled_(false),
78 num_moves_since_adjust_(0), 94 num_moves_since_adjust_(0),
79 last_adjust_x_(start.x()), 95 last_adjust_x_(start.x()),
80 last_update_x_(start.x()), 96 last_update_x_(start.x()),
81 start_x_(start.x()), 97 start_x_(start.x()),
82 input_type_(input_type), 98 input_type_(input_type) {
83 usable_width_(BuildIdealWidthList(window)) { 99 aura::Window* dock_container = Shell::GetContainer(
100 window_->GetRootWindow(), kShellWindowId_DockedContainer);
101 dock_layout_ = static_cast<DockedWindowLayoutManager*>(
102 dock_container->layout_manager());
103 bool allow_dock =
104 input_type_ == internal::SnapSizer::WORKSPACE_DRAG_INPUT &&
105 CanDockWindow(window_, edge_);
106 bool allow_snap = !allow_dock ||
107 (wm::CanSnapWindow(window_) &&
108 !dock_layout_->is_dragged_window_docked() &&
109 window->bounds().width() > DockedWindowLayoutManager::kMaxDockWidth);
110 usable_width_ = BuildIdealWidthList(window, allow_snap, allow_dock);
84 DCHECK(!usable_width_.empty()); 111 DCHECK(!usable_width_.empty());
112 UpdateDockedState();
85 target_bounds_ = GetTargetBounds(); 113 target_bounds_ = GetTargetBounds();
86 } 114 }
87 115
88 SnapSizer::~SnapSizer() { 116 SnapSizer::~SnapSizer() {
117 // Normally when a drag is completed CompleteDrag will be called making
118 // the following a no-op. updating state is necessary when a window gets
119 // snapped in and out during the drag.
120 if (dock_layout_->is_dragged_window_docked())
121 dock_layout_->UndockDraggedWindow();
89 } 122 }
90 123
91 void SnapSizer::SnapWindow(aura::Window* window, SnapSizer::Edge edge) { 124 void SnapSizer::SnapWindow(aura::Window* window, SnapSizer::Edge edge) {
92 if (!wm::CanSnapWindow(window)) 125 if (!wm::CanSnapWindow(window))
93 return; 126 return;
94 internal::SnapSizer sizer(window, gfx::Point(), edge, 127 internal::SnapSizer sizer(window, gfx::Point(), edge,
95 internal::SnapSizer::OTHER_INPUT); 128 internal::SnapSizer::OTHER_INPUT);
96 if (wm::IsWindowFullscreen(window) || wm::IsWindowMaximized(window)) { 129 if (wm::IsWindowFullscreen(window) || wm::IsWindowMaximized(window)) {
97 // Before we can set the bounds we need to restore the window. 130 // Before we can set the bounds we need to restore the window.
98 // Restoring the window will set the window to its restored bounds. 131 // Restoring the window will set the window to its restored bounds.
(...skipping 30 matching lines...) Expand all
129 std::min(pixels_before_adjust, 162 std::min(pixels_before_adjust,
130 (workspace_bounds.width() - start_x_) / 10); 163 (workspace_bounds.width() - start_x_) / 10);
131 } 164 }
132 } 165 }
133 if (std::abs(location.x() - last_adjust_x_) >= pixels_before_adjust || 166 if (std::abs(location.x() - last_adjust_x_) >= pixels_before_adjust ||
134 (along_edge && num_moves_since_adjust_ >= kMovesBeforeAdjust)) { 167 (along_edge && num_moves_since_adjust_ >= kMovesBeforeAdjust)) {
135 ChangeBounds(location.x(), 168 ChangeBounds(location.x(),
136 CalculateIncrement(location.x(), last_adjust_x_)); 169 CalculateIncrement(location.x(), last_adjust_x_));
137 } 170 }
138 } 171 }
172 UpdateDockedState();
139 last_update_x_ = location.x(); 173 last_update_x_ = location.x();
140 time_last_update_ = base::TimeTicks::Now(); 174 time_last_update_ = base::TimeTicks::Now();
141 } 175 }
142 176
143 gfx::Rect SnapSizer::GetSnapBounds(const gfx::Rect& bounds) { 177 gfx::Rect SnapSizer::GetSnapBounds(const gfx::Rect& bounds) {
144 int current = 0; 178 int current = 0;
145 if (!resize_disabled_) { 179 if (!resize_disabled_) {
146 for (current = usable_width_.size() - 1; current >= 0; current--) { 180 for (current = usable_width_.size() - 1; current >= 0; current--) {
147 gfx::Rect target = GetTargetBoundsForSize(current); 181 gfx::Rect target = GetTargetBoundsForSize(current);
148 if (target == bounds) { 182 if (target == bounds) {
149 ++current; 183 ++current;
150 break; 184 break;
151 } 185 }
152 } 186 }
153 } 187 }
154 return GetTargetBoundsForSize(current % usable_width_.size()); 188 return GetTargetBoundsForSize(current % usable_width_.size());
155 } 189 }
156 190
157 void SnapSizer::SelectDefaultSizeAndDisableResize() { 191 void SnapSizer::SelectDefaultSizeAndDisableResize() {
158 resize_disabled_ = true; 192 resize_disabled_ = true;
159 size_index_ = 0; 193 size_index_ = 0;
194 UpdateDockedState();
160 target_bounds_ = GetTargetBounds(); 195 target_bounds_ = GetTargetBounds();
161 } 196 }
162 197
163 gfx::Rect SnapSizer::GetTargetBoundsForSize(size_t size_index) const { 198 gfx::Rect SnapSizer::GetTargetBoundsForSize(size_t size_index) const {
164 gfx::Rect work_area(ScreenAsh::GetDisplayWorkAreaBoundsInParent(window_)); 199 gfx::Rect work_area(ScreenAsh::GetDisplayWorkAreaBoundsInParent(window_));
165 int y = work_area.y(); 200 int y = work_area.y();
166 // We don't align to the bottom of the grid as the launcher may not 201 // We don't align to the bottom of the grid as the launcher may not
167 // necessarily align to the grid (happens when auto-hidden). 202 // necessarily align to the grid (happens when auto-hidden).
168 int max_y = work_area.bottom(); 203 int max_y = work_area.bottom();
169 int width = 0; 204 int width = 0;
170 if (resize_disabled_) { 205 if (resize_disabled_) {
171 // Make sure that we keep the size of the window smaller then a certain 206 // Make sure that we keep the size of the window smaller then a certain
172 // fraction of the screen space. 207 // fraction of the screen space.
173 int minimum_size = (kMinimumScreenPercent * work_area.width()) / 100; 208 int minimum_size = (kMinimumScreenPercent * work_area.width()) / 100;
174 width = std::max(std::min(minimum_size, 1024), work_area.width() / 2); 209 width = std::max(std::min(minimum_size, 1024), work_area.width() / 2);
175 } else { 210 } else {
176 DCHECK(size_index < usable_width_.size()); 211 DCHECK(size_index < usable_width_.size());
177 width = usable_width_[size_index]; 212 width = usable_width_[size_index];
178 } 213 }
179 214
215 if (width == 0) {
216 return ScreenAsh::ConvertRectFromScreen(window_->parent(),
217 dock_layout_->dragged_bounds());
218 }
219
180 if (edge_ == LEFT_EDGE) { 220 if (edge_ == LEFT_EDGE) {
181 int x = work_area.x(); 221 int x = work_area.x();
182 int mid_x = x + width; 222 int mid_x = x + width;
183 return gfx::Rect(x, y, mid_x - x, max_y - y); 223 return gfx::Rect(x, y, mid_x - x, max_y - y);
184 } 224 }
185 int max_x = work_area.right(); 225 int max_x = work_area.right();
186 int x = max_x - width; 226 int x = max_x - width;
187 return gfx::Rect(x , y, max_x - x, max_y - y); 227 return gfx::Rect(x , y, max_x - x, max_y - y);
188 } 228 }
189 229
230 bool SnapSizer::ShouldDockWindow() const {
231 // TODO(varkha): use dedicated state.
232 return (usable_width_[size_index_] == 0);
233 }
234
235 // static
236 bool SnapSizer::CanDockWindow(aura::Window* window, SnapSizer::Edge edge) {
237 if (!CommandLine::ForCurrentProcess()->HasSwitch(
238 switches::kAshEnableDockedWindows)) {
239 return false;
240 }
241 // Cannot dock on the other size from an existing dock.
242 aura::Window* dock_container = Shell::GetContainer(
243 window->GetRootWindow(), kShellWindowId_DockedContainer);
244 DockedWindowLayoutManager* dock_layout =
245 static_cast<DockedWindowLayoutManager*>(dock_container->layout_manager());
246 const DockedAlignment alignment = dock_layout->CalculateAlignment();
247 if ((edge == LEFT_EDGE && alignment == DOCKED_ALIGNMENT_RIGHT) ||
248 (edge == RIGHT_EDGE && alignment == DOCKED_ALIGNMENT_LEFT)) {
249 return false;
250 }
251
252 // Do not allow docking on the same side as launcher shelf.
253 Launcher* shelf = Launcher::ForWindow(window);
254 if (shelf &&
255 ((edge == LEFT_EDGE && shelf->alignment() == SHELF_ALIGNMENT_LEFT) ||
256 (edge == RIGHT_EDGE && shelf->alignment() == SHELF_ALIGNMENT_RIGHT))) {
257 return false;
258 }
259 return true;
260 }
261
190 int SnapSizer::CalculateIncrement(int x, int reference_x) const { 262 int SnapSizer::CalculateIncrement(int x, int reference_x) const {
191 if (AlongEdge(x)) 263 if (AlongEdge(x))
192 return 1; 264 return 1;
193 if (x == reference_x) 265 if (x == reference_x)
194 return 0; 266 return 0;
195 if (edge_ == LEFT_EDGE) { 267 if (edge_ == LEFT_EDGE) {
196 if (x < reference_x) 268 if (x < reference_x)
197 return 1; 269 return 1;
198 return -1; 270 return -1;
199 } 271 }
(...skipping 12 matching lines...) Expand all
212 } 284 }
213 num_moves_since_adjust_ = 0; 285 num_moves_since_adjust_ = 0;
214 last_adjust_x_ = x; 286 last_adjust_x_ = x;
215 } 287 }
216 288
217 gfx::Rect SnapSizer::GetTargetBounds() const { 289 gfx::Rect SnapSizer::GetTargetBounds() const {
218 return GetTargetBoundsForSize(size_index_); 290 return GetTargetBoundsForSize(size_index_);
219 } 291 }
220 292
221 bool SnapSizer::AlongEdge(int x) const { 293 bool SnapSizer::AlongEdge(int x) const {
222 gfx::Rect area(ScreenAsh::GetDisplayBoundsInParent(window_)); 294 gfx::Rect area(ScreenAsh::GetDisplayWorkAreaBoundsInParent(window_));
223 return (x <= area.x()) || (x >= area.right() - 1); 295 return (x <= area.x()) || (x >= area.right() - 1);
224 } 296 }
225 297
298 void SnapSizer::UpdateDockedState() {
299 if (ShouldDockWindow() &&
300 dock_layout_->GetAlignmentOfWindow(window_) != DOCKED_ALIGNMENT_NONE) {
301 if (!dock_layout_->is_dragged_window_docked())
302 dock_layout_->DockDraggedWindow(window_);
303 target_bounds_ = GetTargetBounds();
304 } else {
305 if (dock_layout_->is_dragged_window_docked())
306 dock_layout_->UndockDraggedWindow();
307 }
308 }
309
226 } // namespace internal 310 } // namespace internal
227 } // namespace ash 311 } // namespace ash
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