Index: gm/beziereffects.cpp |
diff --git a/gm/beziereffects.cpp b/gm/beziereffects.cpp |
index 60474da5cc4f1a92b0b38a85fb6a8efb2003dd38..19ba4e298a4596eae73324b793de5261836cb958 100644 |
--- a/gm/beziereffects.cpp |
+++ b/gm/beziereffects.cpp |
@@ -10,13 +10,16 @@ |
#include "gm.h" |
-#if SK_SUPPORT_GPU && 0 // Can be enabled when cubic effect is checked in. |
+#if SK_SUPPORT_GPU |
#include "GrContext.h" |
#include "GrPathUtils.h" |
#include "GrTest.h" |
#include "SkColorPriv.h" |
#include "SkDevice.h" |
+#include "SkGeometry.h" |
+ |
+#include "effects/GrBezierEffect.h" |
// Position & KLM line eq values. These are the vertex attributes for Bezier curves. The last value |
// of the Vec4f is ignored. |
@@ -33,15 +36,15 @@ namespace skiagm { |
/** |
* This GM directly exercises effects that draw Bezier curves in the GPU backend. |
*/ |
-class BezierEffects : public GM { |
+class BezierCubicEffects : public GM { |
public: |
- BezierEffects() { |
+ BezierCubicEffects() { |
this->setBGColor(0xFFFFFFFF); |
} |
protected: |
virtual SkString onShortName() SK_OVERRIDE { |
- return SkString("bezier_effects"); |
+ return SkString("bezier_cubic_effects"); |
} |
virtual SkISize onISize() SK_OVERRIDE { |
@@ -70,109 +73,445 @@ protected: |
float fKLM[4]; // The last value is ignored. The effect expects a vec4f. |
}; |
- static const int kNumCubics = 10; |
+ static const int kNumCubics = 15; |
SkMWCRandom rand; |
- int numCols = SkScalarCeilToInt(SkScalarSqrt(SkIntToScalar(kNumCubics))); |
- int numRows = SkScalarCeilToInt(SkIntToScalar(kNumCubics) / numCols); |
+ // Mult by 3 for each edge effect type |
+ int numCols = SkScalarCeilToInt(SkScalarSqrt(SkIntToScalar(kNumCubics*3))); |
+ int numRows = SkScalarCeilToInt(SkIntToScalar(kNumCubics*3) / numCols); |
SkScalar w = SkIntToScalar(rt->width()) / numCols; |
SkScalar h = SkIntToScalar(rt->height()) / numRows; |
int row = 0; |
int col = 0; |
for (int i = 0; i < kNumCubics; ++i) { |
- SkScalar x = SkScalarMul(col, w); |
- SkScalar y = SkScalarMul(row, h); |
- SkPoint controlPts[] = { |
- {x + rand.nextRangeF(0, w), y + rand.nextRangeF(0, h)}, |
- {x + rand.nextRangeF(0, w), y + rand.nextRangeF(0, h)}, |
- {x + rand.nextRangeF(0, w), y + rand.nextRangeF(0, h)}, |
- {x + rand.nextRangeF(0, w), y + rand.nextRangeF(0, h)} |
+ SkPoint baseControlPts[] = { |
+ {rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)}, |
+ {rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)}, |
+ {rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)}, |
+ {rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)} |
}; |
- SkPoint chopped[10]; |
- SkScalar klmEqs[9]; |
- SkScalar klmSigns[3]; |
- int cnt = GrPathUtils::chopCubicAtLoopIntersection(controlPts, |
- chopped, |
- klmEqs, |
- klmSigns, |
- controlPts); |
- |
- SkPaint ctrlPtPaint; |
- ctrlPtPaint.setColor(rand.nextU() | 0xFF000000); |
- for (int i = 0; i < 4; ++i) { |
- canvas->drawCircle(controlPts[i].fX, controlPts[i].fY, 6.f, ctrlPtPaint); |
+ for(int edgeType = kFillAA_GrBezierEdgeType; edgeType < 3; ++edgeType) { |
+ SkScalar x = SkScalarMul(col, w); |
+ SkScalar y = SkScalarMul(row, h); |
+ SkPoint controlPts[] = { |
+ {x + baseControlPts[0].fX, y + baseControlPts[0].fY}, |
+ {x + baseControlPts[1].fX, y + baseControlPts[1].fY}, |
+ {x + baseControlPts[2].fX, y + baseControlPts[2].fY}, |
+ {x + baseControlPts[3].fX, y + baseControlPts[3].fY} |
+ }; |
+ SkPoint chopped[10]; |
+ SkScalar klmEqs[9]; |
+ SkScalar klmSigns[3]; |
+ int cnt = GrPathUtils::chopCubicAtLoopIntersection(controlPts, |
+ chopped, |
+ klmEqs, |
+ klmSigns); |
+ |
+ SkPaint ctrlPtPaint; |
+ ctrlPtPaint.setColor(rand.nextU() | 0xFF000000); |
+ for (int i = 0; i < 4; ++i) { |
+ canvas->drawCircle(controlPts[i].fX, controlPts[i].fY, 6.f, ctrlPtPaint); |
+ } |
+ |
+ SkPaint polyPaint; |
+ polyPaint.setColor(0xffA0A0A0); |
+ polyPaint.setStrokeWidth(0); |
+ polyPaint.setStyle(SkPaint::kStroke_Style); |
+ canvas->drawPoints(SkCanvas::kPolygon_PointMode, 4, controlPts, polyPaint); |
+ |
+ SkPaint choppedPtPaint; |
+ choppedPtPaint.setColor(~ctrlPtPaint.getColor() | 0xFF000000); |
+ |
+ for (int c = 0; c < cnt; ++c) { |
+ SkPoint* pts = chopped + 3 * c; |
+ |
+ for (int i = 0; i < 4; ++i) { |
+ canvas->drawCircle(pts[i].fX, pts[i].fY, 3.f, choppedPtPaint); |
+ } |
+ |
+ SkRect bounds; |
+ bounds.set(pts, 4); |
+ |
+ SkPaint boundsPaint; |
+ boundsPaint.setColor(0xff808080); |
+ boundsPaint.setStrokeWidth(0); |
+ boundsPaint.setStyle(SkPaint::kStroke_Style); |
+ canvas->drawRect(bounds, boundsPaint); |
+ |
+ Vertex verts[4]; |
+ verts[0].fPosition.setRectFan(bounds.fLeft, bounds.fTop, |
+ bounds.fRight, bounds.fBottom, |
+ sizeof(Vertex)); |
+ for (int v = 0; v < 4; ++v) { |
+ verts[v].fKLM[0] = eval_line(verts[v].fPosition, klmEqs + 0, klmSigns[c]); |
+ verts[v].fKLM[1] = eval_line(verts[v].fPosition, klmEqs + 3, klmSigns[c]); |
+ verts[v].fKLM[2] = eval_line(verts[v].fPosition, klmEqs + 6, 1.f); |
+ } |
+ |
+ GrTestTarget tt; |
+ context->getTestTarget(&tt); |
+ if (NULL == tt.target()) { |
+ continue; |
+ } |
+ GrDrawState* drawState = tt.target()->drawState(); |
+ drawState->setVertexAttribs<kAttribs>(2); |
+ |
+ SkAutoTUnref<GrEffectRef> effect(GrCubicEffect::Create( |
+ GrBezierEdgeType(edgeType), *tt.target()->caps())); |
+ if (!effect) { |
+ continue; |
+ } |
+ drawState->addCoverageEffect(effect, 1); |
+ drawState->setRenderTarget(rt); |
+ drawState->setColor(0xff000000); |
+ |
+ tt.target()->setVertexSourceToArray(verts, 4); |
+ tt.target()->setIndexSourceToBuffer(context->getQuadIndexBuffer()); |
+ tt.target()->drawIndexed(kTriangleFan_GrPrimitiveType, 0, 0, 4, 6); |
+ } |
+ ++col; |
+ if (numCols == col) { |
+ col = 0; |
+ ++row; |
+ } |
} |
+ } |
+ } |
- SkPaint polyPaint; |
- polyPaint.setColor(0xffA0A0A0); |
- polyPaint.setStrokeWidth(0); |
- polyPaint.setStyle(SkPaint::kStroke_Style); |
- canvas->drawPoints(SkCanvas::kPolygon_PointMode, 4, controlPts, polyPaint); |
+private: |
+ typedef GM INHERITED; |
+}; |
+ |
+////////////////////////////////////////////////////////////////////////////// |
+ |
+/** |
+ * This GM directly exercises effects that draw Bezier curves in the GPU backend. |
+ */ |
+class BezierConicEffects : public GM { |
+public: |
+ BezierConicEffects() { |
+ this->setBGColor(0xFFFFFFFF); |
+ } |
- SkPaint choppedPtPaint; |
- choppedPtPaint.setColor(~ctrlPtPaint.getColor() | 0xFF000000); |
+protected: |
+ virtual SkString onShortName() SK_OVERRIDE { |
+ return SkString("bezier_conic_effects"); |
+ } |
- for (int c = 0; c < cnt; ++c) { |
- SkPoint* pts = chopped + 3 * c; |
+ virtual SkISize onISize() SK_OVERRIDE { |
+ return make_isize(800, 800); |
+ } |
- for (int i = 0; i < 4; ++i) { |
- canvas->drawCircle(pts[i].fX, pts[i].fY, 3.f, choppedPtPaint); |
- } |
+ virtual uint32_t onGetFlags() const SK_OVERRIDE { |
+ // This is a GPU-specific GM. |
+ return kGPUOnly_Flag; |
+ } |
+ |
+ |
+ virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { |
+ SkDevice* device = canvas->getTopDevice(); |
+ GrRenderTarget* rt = device->accessRenderTarget(); |
+ if (NULL == rt) { |
+ return; |
+ } |
+ GrContext* context = rt->getContext(); |
+ if (NULL == context) { |
+ return; |
+ } |
+ |
+ struct Vertex { |
+ SkPoint fPosition; |
+ float fKLM[4]; // The last value is ignored. The effect expects a vec4f. |
+ }; |
- SkRect bounds; |
- bounds.set(pts, 4); |
- |
- SkPaint boundsPaint; |
- boundsPaint.setColor(0xff808080); |
- boundsPaint.setStrokeWidth(0); |
- boundsPaint.setStyle(SkPaint::kStroke_Style); |
- canvas->drawRect(bounds, boundsPaint); |
- |
- Vertex verts[4]; |
- verts[0].fPosition.setRectFan(bounds.fLeft, bounds.fTop, |
- bounds.fRight, bounds.fBottom, |
- sizeof(Vertex)); |
- for (int v = 0; v < 4; ++v) { |
- verts[v].fKLM[0] = eval_line(verts[v].fPosition, klmEqs + 0, klmSigns[c]); |
- verts[v].fKLM[1] = eval_line(verts[v].fPosition, klmEqs + 3, klmSigns[c]); |
- verts[v].fKLM[2] = eval_line(verts[v].fPosition, klmEqs + 6, 1.f); |
+ static const int kNumConics = 10; |
+ SkMWCRandom rand; |
+ |
+ // Mult by 3 for each edge effect type |
+ int numCols = SkScalarCeilToInt(SkScalarSqrt(SkIntToScalar(kNumConics*3))); |
+ int numRows = SkScalarCeilToInt(SkIntToScalar(kNumConics*3) / numCols); |
+ SkScalar w = SkIntToScalar(rt->width()) / numCols; |
+ SkScalar h = SkIntToScalar(rt->height()) / numRows; |
+ int row = 0; |
+ int col = 0; |
+ |
+ for (int i = 0; i < kNumConics; ++i) { |
+ SkPoint baseControlPts[] = { |
+ {rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)}, |
+ {rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)}, |
+ {rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)} |
+ }; |
+ SkScalar weight = rand.nextRangeF(0.f, 2.f); |
+ for(int edgeType = kFillAA_GrBezierEdgeType; edgeType < 3; ++edgeType) { |
+ SkScalar x = SkScalarMul(col, w); |
+ SkScalar y = SkScalarMul(row, h); |
+ SkPoint controlPts[] = { |
+ {x + baseControlPts[0].fX, y + baseControlPts[0].fY}, |
+ {x + baseControlPts[1].fX, y + baseControlPts[1].fY}, |
+ {x + baseControlPts[2].fX, y + baseControlPts[2].fY} |
+ }; |
+ SkConic dst[4]; |
+ SkScalar klmEqs[9]; |
+ int cnt = chop_conic(controlPts, dst, weight); |
+ GrPathUtils::getConicKLM(controlPts, weight, klmEqs); |
+ |
+ SkPaint ctrlPtPaint; |
+ ctrlPtPaint.setColor(rand.nextU() | 0xFF000000); |
+ for (int i = 0; i < 3; ++i) { |
+ canvas->drawCircle(controlPts[i].fX, controlPts[i].fY, 6.f, ctrlPtPaint); |
} |
- GrTestTarget tt; |
- context->getTestTarget(&tt); |
- if (NULL == tt.target()) { |
- continue; |
+ SkPaint polyPaint; |
+ polyPaint.setColor(0xffA0A0A0); |
+ polyPaint.setStrokeWidth(0); |
+ polyPaint.setStyle(SkPaint::kStroke_Style); |
+ canvas->drawPoints(SkCanvas::kPolygon_PointMode, 3, controlPts, polyPaint); |
+ |
+ SkPaint choppedPtPaint; |
+ choppedPtPaint.setColor(~ctrlPtPaint.getColor() | 0xFF000000); |
+ |
+ for (int c = 0; c < cnt; ++c) { |
+ SkPoint* pts = dst[c].fPts; |
+ for (int i = 0; i < 3; ++i) { |
+ canvas->drawCircle(pts[i].fX, pts[i].fY, 3.f, choppedPtPaint); |
+ } |
+ |
+ SkRect bounds; |
+ //SkPoint bPts[] = {{0.f, 0.f}, {800.f, 800.f}}; |
+ //bounds.set(bPts, 2); |
+ bounds.set(pts, 3); |
+ |
+ SkPaint boundsPaint; |
+ boundsPaint.setColor(0xff808080); |
+ boundsPaint.setStrokeWidth(0); |
+ boundsPaint.setStyle(SkPaint::kStroke_Style); |
+ canvas->drawRect(bounds, boundsPaint); |
+ |
+ Vertex verts[4]; |
+ verts[0].fPosition.setRectFan(bounds.fLeft, bounds.fTop, |
+ bounds.fRight, bounds.fBottom, |
+ sizeof(Vertex)); |
+ for (int v = 0; v < 4; ++v) { |
+ verts[v].fKLM[0] = eval_line(verts[v].fPosition, klmEqs + 0, 1.f); |
+ verts[v].fKLM[1] = eval_line(verts[v].fPosition, klmEqs + 3, 1.f); |
+ verts[v].fKLM[2] = eval_line(verts[v].fPosition, klmEqs + 6, 1.f); |
+ } |
+ |
+ GrTestTarget tt; |
+ context->getTestTarget(&tt); |
+ if (NULL == tt.target()) { |
+ continue; |
+ } |
+ GrDrawState* drawState = tt.target()->drawState(); |
+ drawState->setVertexAttribs<kAttribs>(2); |
+ |
+ SkAutoTUnref<GrEffectRef> effect(GrConicEffect::Create( |
+ GrBezierEdgeType(edgeType), *tt.target()->caps())); |
+ if (!effect) { |
+ continue; |
+ } |
+ drawState->addCoverageEffect(effect, 1); |
+ drawState->setRenderTarget(rt); |
+ drawState->setColor(0xff000000); |
+ |
+ tt.target()->setVertexSourceToArray(verts, 4); |
+ tt.target()->setIndexSourceToBuffer(context->getQuadIndexBuffer()); |
+ tt.target()->drawIndexed(kTriangleFan_GrPrimitiveType, 0, 0, 4, 6); |
} |
- GrDrawState* drawState = tt.target()->drawState(); |
- drawState->setVertexAttribs<kAttribs>(2); |
- SkAutoTUnref<GrEffectRef> effect(HairCubicEdgeEffect::Create()); |
- if (!effect) { |
- continue; |
+ ++col; |
+ if (numCols == col) { |
+ col = 0; |
+ ++row; |
} |
- drawState->addCoverageEffect(effect, 1); |
- drawState->setRenderTarget(rt); |
- drawState->setColor(0xff000000); |
+ } |
+ } |
+ } |
- tt.target()->setVertexSourceToArray(verts, 4); |
- tt.target()->setIndexSourceToBuffer(context->getQuadIndexBuffer()); |
- tt.target()->drawIndexed(kTriangleFan_GrPrimitiveType, 0, 0, 4, 6); |
+private: |
+ // Uses the max curvature function for quads to estimate |
+ // where to chop the conic. If the max curvature is not |
+ // found along the curve segment it will return 1 and |
+ // dst[0] is the original conic. If it returns 2 the dst[0] |
+ // and dst[1] are the two new conics. |
+ int split_conic(const SkPoint src[3], SkConic dst[2], const SkScalar weight) { |
+ SkScalar t = SkFindQuadMaxCurvature(src); |
+ if (t == 0) { |
+ if (dst) { |
+ dst[0].set(src, weight); |
} |
- ++col; |
- if (numCols == col) { |
- col = 0; |
- ++row; |
+ return 1; |
+ } else { |
+ if (dst) { |
+ SkConic conic; |
+ conic.set(src, weight); |
+ conic.chopAt(t, dst); |
} |
+ return 2; |
} |
} |
-private: |
+ // Calls split_conic on the entire conic and then once more on each subsection. |
+ // Most cases will result in either 1 conic (chop point is not within t range) |
+ // or 3 points (split once and then one subsection is split again). |
+ int chop_conic(const SkPoint src[3], SkConic dst[4], const SkScalar weight) { |
+ SkConic dstTemp[2]; |
+ int conicCnt = split_conic(src, dstTemp, weight); |
+ if (2 == conicCnt) { |
+ int conicCnt2 = split_conic(dstTemp[0].fPts, dst, dstTemp[0].fW); |
+ conicCnt = conicCnt2 + split_conic(dstTemp[1].fPts, &dst[conicCnt2], dstTemp[1].fW); |
+ } else { |
+ dst[0] = dstTemp[0]; |
+ } |
+ return conicCnt; |
+ } |
+ |
typedef GM INHERITED; |
}; |
////////////////////////////////////////////////////////////////////////////// |
+/** |
+ * This GM directly exercises effects that draw Bezier quad curves in the GPU backend. |
+ */ |
+class BezierQuadEffects : public GM { |
+public: |
+ BezierQuadEffects() { |
+ this->setBGColor(0xFFFFFFFF); |
+ } |
+ |
+protected: |
+ virtual SkString onShortName() SK_OVERRIDE { |
+ return SkString("bezier_quad_effects"); |
+ } |
+ |
+ virtual SkISize onISize() SK_OVERRIDE { |
+ return make_isize(800, 800); |
+ } |
+ |
+ virtual uint32_t onGetFlags() const SK_OVERRIDE { |
+ // This is a GPU-specific GM. |
+ return kGPUOnly_Flag; |
+ } |
+ |
+ |
+ virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { |
+ SkDevice* device = canvas->getTopDevice(); |
+ GrRenderTarget* rt = device->accessRenderTarget(); |
+ if (NULL == rt) { |
+ return; |
+ } |
+ GrContext* context = rt->getContext(); |
+ if (NULL == context) { |
+ return; |
+ } |
+ |
+ struct Vertex { |
+ SkPoint fPosition; |
+ float fUV[4]; // The last two values are ignored. The effect expects a vec4f. |
+ }; |
+ |
+ static const int kNumQuads = 5; |
+ SkMWCRandom rand; |
+ |
+ int numCols = SkScalarCeilToInt(SkScalarSqrt(SkIntToScalar(kNumQuads*3))); |
+ int numRows = SkScalarCeilToInt(SkIntToScalar(kNumQuads*3) / numCols); |
+ SkScalar w = SkIntToScalar(rt->width()) / numCols; |
+ SkScalar h = SkIntToScalar(rt->height()) / numRows; |
+ int row = 0; |
+ int col = 0; |
+ |
+ for (int i = 0; i < kNumQuads; ++i) { |
+ SkPoint baseControlPts[] = { |
+ {rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)}, |
+ {rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)}, |
+ {rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)} |
+ }; |
+ for(int edgeType = kFillAA_GrBezierEdgeType; edgeType < 3; ++edgeType) { |
+ SkScalar x = SkScalarMul(col, w); |
+ SkScalar y = SkScalarMul(row, h); |
+ SkPoint controlPts[] = { |
+ {x + baseControlPts[0].fX, y + baseControlPts[0].fY}, |
+ {x + baseControlPts[1].fX, y + baseControlPts[1].fY}, |
+ {x + baseControlPts[2].fX, y + baseControlPts[2].fY} |
+ }; |
+ SkPoint chopped[5]; |
+ int cnt = SkChopQuadAtMaxCurvature(controlPts, chopped); |
+ |
+ SkPaint ctrlPtPaint; |
+ ctrlPtPaint.setColor(rand.nextU() | 0xFF000000); |
+ for (int i = 0; i < 3; ++i) { |
+ canvas->drawCircle(controlPts[i].fX, controlPts[i].fY, 6.f, ctrlPtPaint); |
+ } |
+ |
+ SkPaint polyPaint; |
+ polyPaint.setColor(0xffA0A0A0); |
+ polyPaint.setStrokeWidth(0); |
+ polyPaint.setStyle(SkPaint::kStroke_Style); |
+ canvas->drawPoints(SkCanvas::kPolygon_PointMode, 3, controlPts, polyPaint); |
+ |
+ SkPaint choppedPtPaint; |
+ choppedPtPaint.setColor(~ctrlPtPaint.getColor() | 0xFF000000); |
+ |
+ for (int c = 0; c < cnt; ++c) { |
+ SkPoint* pts = chopped + 2 * c; |
+ |
+ for (int i = 0; i < 3; ++i) { |
+ canvas->drawCircle(pts[i].fX, pts[i].fY, 3.f, choppedPtPaint); |
+ } |
+ |
+ SkRect bounds; |
+ bounds.set(pts, 3); |
+ |
+ SkPaint boundsPaint; |
+ boundsPaint.setColor(0xff808080); |
+ boundsPaint.setStrokeWidth(0); |
+ boundsPaint.setStyle(SkPaint::kStroke_Style); |
+ canvas->drawRect(bounds, boundsPaint); |
+ |
+ Vertex verts[4]; |
+ verts[0].fPosition.setRectFan(bounds.fLeft, bounds.fTop, |
+ bounds.fRight, bounds.fBottom, |
+ sizeof(Vertex)); |
+ |
+ GrPathUtils::QuadUVMatrix DevToUV(pts); |
+ DevToUV.apply<4, sizeof(Vertex), sizeof(GrPoint)>(verts); |
+ |
+ GrTestTarget tt; |
+ context->getTestTarget(&tt); |
+ if (NULL == tt.target()) { |
+ continue; |
+ } |
+ GrDrawState* drawState = tt.target()->drawState(); |
+ drawState->setVertexAttribs<kAttribs>(2); |
+ SkAutoTUnref<GrEffectRef> effect(GrQuadEffect::Create( |
+ GrBezierEdgeType(edgeType), *tt.target()->caps())); |
+ if (!effect) { |
+ continue; |
+ } |
+ drawState->addCoverageEffect(effect, 1); |
+ drawState->setRenderTarget(rt); |
+ drawState->setColor(0xff000000); |
+ |
+ tt.target()->setVertexSourceToArray(verts, 4); |
+ tt.target()->setIndexSourceToBuffer(context->getQuadIndexBuffer()); |
+ tt.target()->drawIndexed(kTriangles_GrPrimitiveType, 0, 0, 4, 6); |
+ } |
+ ++col; |
+ if (numCols == col) { |
+ col = 0; |
+ ++row; |
+ } |
+ } |
+ } |
+ } |
+ |
+private: |
+ typedef GM INHERITED; |
+}; |
-DEF_GM( return SkNEW(BezierEffects); ) |
+DEF_GM( return SkNEW(BezierCubicEffects); ) |
+DEF_GM( return SkNEW(BezierConicEffects); ) |
+DEF_GM( return SkNEW(BezierQuadEffects); ) |
} |