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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_ANIMATION_LINEAR_ANIMATION_H_ | 5 #ifndef UI_GFX_ANIMATION_LINEAR_ANIMATION_H_ |
6 #define UI_GFX_ANIMATION_LINEAR_ANIMATION_H_ | 6 #define UI_GFX_ANIMATION_LINEAR_ANIMATION_H_ |
7 | 7 |
8 #include "base/macros.h" | 8 #include "base/macros.h" |
9 #include "base/time/time.h" | 9 #include "base/time/time.h" |
10 #include "ui/gfx/animation/animation.h" | 10 #include "ui/gfx/animation/animation.h" |
11 | 11 |
12 namespace gfx { | 12 namespace gfx { |
13 | 13 |
14 class AnimationDelegate; | 14 class AnimationDelegate; |
15 | 15 |
16 // Linear time bounded animation. As the animation progresses AnimateToState is | 16 // Linear time bounded animation. As the animation progresses AnimateToState is |
17 // invoked. | 17 // invoked. |
18 class GFX_EXPORT LinearAnimation : public Animation { | 18 class GFX_EXPORT LinearAnimation : public Animation { |
19 public: | 19 public: |
20 // Initializes everything except the duration. | 20 // Initializes everything except the duration. |
21 // | 21 // |
22 // Caller must make sure to call SetDuration() if they use this | 22 // Caller must make sure to call SetDuration() if they use this |
23 // constructor; it is preferable to use the full one, but sometimes | 23 // constructor; it is preferable to use the full one, but sometimes |
24 // duration can change between calls to Start() and we need to | 24 // duration can change between calls to Start() and we need to |
25 // expose this interface. | 25 // expose this interface. |
26 LinearAnimation(int frame_rate, AnimationDelegate* delegate); | 26 LinearAnimation(int frame_rate, AnimationDelegate* delegate); |
27 // As above, but uses a default frame rate. | |
28 explicit LinearAnimation(AnimationDelegate* delegate); | |
tdanderson
2016/09/12 17:11:13
Nice. Maybe also call this ctor from AutoclickRing
Evan Stade
2016/09/13 02:05:14
Done.
| |
27 | 29 |
28 // Initializes all fields. | 30 // Initializes all fields. |
29 LinearAnimation(int duration, int frame_rate, AnimationDelegate* delegate); | 31 LinearAnimation(int duration, int frame_rate, AnimationDelegate* delegate); |
30 | 32 |
31 // Gets the value for the current state, according to the animation curve in | 33 // Gets the value for the current state, according to the animation curve in |
32 // use. This class provides only for a linear relationship, however subclasses | 34 // use. This class provides only for a linear relationship, however subclasses |
33 // can override this to provide others. | 35 // can override this to provide others. |
34 double GetCurrentValue() const override; | 36 double GetCurrentValue() const override; |
35 | 37 |
36 // Change the current state of the animation to |new_value|. | 38 // Change the current state of the animation to |new_value|. |
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
71 // If true, we're in end. This is used to determine if the animation should | 73 // If true, we're in end. This is used to determine if the animation should |
72 // be advanced to the end from AnimationStopped. | 74 // be advanced to the end from AnimationStopped. |
73 bool in_end_; | 75 bool in_end_; |
74 | 76 |
75 DISALLOW_COPY_AND_ASSIGN(LinearAnimation); | 77 DISALLOW_COPY_AND_ASSIGN(LinearAnimation); |
76 }; | 78 }; |
77 | 79 |
78 } // namespace gfx | 80 } // namespace gfx |
79 | 81 |
80 #endif // APP_LINEAR_ANIMATION_H_ | 82 #endif // APP_LINEAR_ANIMATION_H_ |
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