Index: content/utility/utility_main_thread.cc |
diff --git a/content/utility/utility_main_thread.cc b/content/utility/utility_main_thread.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..7d973995c59bff67ab1140d3ae83283f63b6fec1 |
--- /dev/null |
+++ b/content/utility/utility_main_thread.cc |
@@ -0,0 +1,50 @@ |
+// Copyright 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "content/utility/utility_main_thread.h" |
+ |
+#include "content/child/child_process.h" |
+#include "content/utility/utility_thread_impl.h" |
+ |
+namespace content { |
+ |
+// We want to ensure there's only one utility thread running at a time, as there |
+// are many globals used in the utility process. |
+static base::LazyInstance<base::Lock> g_one_utility_thread_lock; |
+ |
+UtilityMainThread::UtilityMainThread(const std::string& channel_id) |
+ : Thread("Chrome_InProcUtilityThread"), channel_id_(channel_id) { |
+} |
+ |
+UtilityMainThread::~UtilityMainThread() { |
+ Stop(); |
+} |
+ |
+void UtilityMainThread::Init() { |
+ // We need to return right away or else the main thread that started us will |
+ // hang. |
+ base::MessageLoop::current()->PostTask( |
+ FROM_HERE, |
+ base::Bind(&UtilityMainThread::InitInternal, base::Unretained(this))); |
+} |
+ |
+void UtilityMainThread::CleanUp() { |
+ child_process_.reset(); |
+ |
+ // See comment in RendererMainThread. |
+ SetThreadWasQuitProperly(true); |
+ g_one_utility_thread_lock.Get().Release(); |
+} |
+ |
+void UtilityMainThread::InitInternal() { |
+ g_one_utility_thread_lock.Get().Acquire(); |
+ child_process_.reset(new ChildProcess()); |
+ child_process_->set_main_thread(new UtilityThreadImpl(channel_id_)); |
+} |
+ |
+base::Thread* CreateUtilityMainThread(const std::string& channel_id) { |
+ return new UtilityMainThread(channel_id); |
+} |
+ |
+} // namespace content |