| Index: content/utility/utility_main_thread.cc
|
| diff --git a/content/utility/utility_main_thread.cc b/content/utility/utility_main_thread.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..7d973995c59bff67ab1140d3ae83283f63b6fec1
|
| --- /dev/null
|
| +++ b/content/utility/utility_main_thread.cc
|
| @@ -0,0 +1,50 @@
|
| +// Copyright 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "content/utility/utility_main_thread.h"
|
| +
|
| +#include "content/child/child_process.h"
|
| +#include "content/utility/utility_thread_impl.h"
|
| +
|
| +namespace content {
|
| +
|
| +// We want to ensure there's only one utility thread running at a time, as there
|
| +// are many globals used in the utility process.
|
| +static base::LazyInstance<base::Lock> g_one_utility_thread_lock;
|
| +
|
| +UtilityMainThread::UtilityMainThread(const std::string& channel_id)
|
| + : Thread("Chrome_InProcUtilityThread"), channel_id_(channel_id) {
|
| +}
|
| +
|
| +UtilityMainThread::~UtilityMainThread() {
|
| + Stop();
|
| +}
|
| +
|
| +void UtilityMainThread::Init() {
|
| + // We need to return right away or else the main thread that started us will
|
| + // hang.
|
| + base::MessageLoop::current()->PostTask(
|
| + FROM_HERE,
|
| + base::Bind(&UtilityMainThread::InitInternal, base::Unretained(this)));
|
| +}
|
| +
|
| +void UtilityMainThread::CleanUp() {
|
| + child_process_.reset();
|
| +
|
| + // See comment in RendererMainThread.
|
| + SetThreadWasQuitProperly(true);
|
| + g_one_utility_thread_lock.Get().Release();
|
| +}
|
| +
|
| +void UtilityMainThread::InitInternal() {
|
| + g_one_utility_thread_lock.Get().Acquire();
|
| + child_process_.reset(new ChildProcess());
|
| + child_process_->set_main_thread(new UtilityThreadImpl(channel_id_));
|
| +}
|
| +
|
| +base::Thread* CreateUtilityMainThread(const std::string& channel_id) {
|
| + return new UtilityMainThread(channel_id);
|
| +}
|
| +
|
| +} // namespace content
|
|
|