| Index: content/renderer/renderer_main_thread.cc
|
| diff --git a/content/renderer/renderer_main_thread.cc b/content/renderer/renderer_main_thread.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..c6704c83c5d38263c7c2c6f53e6154371f21803b
|
| --- /dev/null
|
| +++ b/content/renderer/renderer_main_thread.cc
|
| @@ -0,0 +1,45 @@
|
| +// Copyright 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "content/renderer/renderer_main_thread.h"
|
| +
|
| +#include "content/renderer/render_process.h"
|
| +#include "content/renderer/render_process_impl.h"
|
| +#include "content/renderer/render_thread_impl.h"
|
| +
|
| +namespace content {
|
| +
|
| +RendererMainThread::RendererMainThread(const std::string& channel_id)
|
| + : Thread("Chrome_InProcRendererThread"), channel_id_(channel_id) {
|
| +}
|
| +
|
| +RendererMainThread::~RendererMainThread() {
|
| + Stop();
|
| +}
|
| +
|
| +void RendererMainThread::Init() {
|
| + render_process_.reset(new RenderProcessImpl());
|
| + new RenderThreadImpl(channel_id_);
|
| +}
|
| +
|
| +void RendererMainThread::CleanUp() {
|
| + render_process_.reset();
|
| +
|
| + // It's a little lame to manually set this flag. But the single process
|
| + // RendererThread will receive the WM_QUIT. We don't need to assert on
|
| + // this thread, so just force the flag manually.
|
| + // If we want to avoid this, we could create the InProcRendererThread
|
| + // directly with _beginthreadex() rather than using the Thread class.
|
| + // We used to set this flag in the Init function above. However there
|
| + // other threads like WebThread which are created by this thread
|
| + // which resets this flag. Please see Thread::StartWithOptions. Setting
|
| + // this flag to true in Cleanup works around these problems.
|
| + SetThreadWasQuitProperly(true);
|
| +}
|
| +
|
| +base::Thread* CreateRendererMainThread(const std::string& channel_id) {
|
| + return new RendererMainThread(channel_id);
|
| +}
|
| +
|
| +} // namespace content
|
|
|