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Side by Side Diff: Source/core/dom/shadow/InsertionPoint.cpp

Issue 23133006: Merge ContentDistributor into ElementShadow (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Don't find git copies Created 7 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Google Inc. All rights reserved. 2 * Copyright (C) 2012 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 17 matching lines...) Expand all
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #include "config.h" 31 #include "config.h"
32 #include "core/dom/shadow/InsertionPoint.h" 32 #include "core/dom/shadow/InsertionPoint.h"
33 33
34 #include "HTMLNames.h" 34 #include "HTMLNames.h"
35 #include "core/dom/QualifiedName.h" 35 #include "core/dom/QualifiedName.h"
36 #include "core/dom/StaticNodeList.h" 36 #include "core/dom/StaticNodeList.h"
37 #include "core/dom/shadow/ElementShadow.h" 37 #include "core/dom/shadow/ElementShadow.h"
38 #include "core/dom/shadow/ScopeContentDistribution.h"
38 #include "core/dom/shadow/ShadowRoot.h" 39 #include "core/dom/shadow/ShadowRoot.h"
39 40
40 namespace WebCore { 41 namespace WebCore {
41 42
42 using namespace HTMLNames; 43 using namespace HTMLNames;
43 44
44 InsertionPoint::InsertionPoint(const QualifiedName& tagName, Document* document) 45 InsertionPoint::InsertionPoint(const QualifiedName& tagName, Document* document)
45 : HTMLElement(tagName, document, CreateInsertionPoint) 46 : HTMLElement(tagName, document, CreateInsertionPoint)
46 , m_registeredWithShadowRoot(false) 47 , m_registeredWithShadowRoot(false)
47 { 48 {
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243 setBooleanAttribute(reset_style_inheritanceAttr, value); 244 setBooleanAttribute(reset_style_inheritanceAttr, value);
244 } 245 }
245 246
246 InsertionPoint* resolveReprojection(const Node* projectedNode) 247 InsertionPoint* resolveReprojection(const Node* projectedNode)
247 { 248 {
248 InsertionPoint* insertionPoint = 0; 249 InsertionPoint* insertionPoint = 0;
249 const Node* current = projectedNode; 250 const Node* current = projectedNode;
250 251
251 while (current) { 252 while (current) {
252 if (ElementShadow* shadow = shadowOfParentForDistribution(current)) { 253 if (ElementShadow* shadow = shadowOfParentForDistribution(current)) {
253 if (InsertionPoint* insertedTo = shadow->distributor().findInsertion PointFor(projectedNode)) { 254 if (InsertionPoint* insertedTo = shadow->findInsertionPointFor(proje ctedNode)) {
254 current = insertedTo; 255 current = insertedTo;
255 insertionPoint = insertedTo; 256 insertionPoint = insertedTo;
256 continue; 257 continue;
257 } 258 }
258 } 259 }
259 260
260 if (Node* parent = parentNodeForDistribution(current)) { 261 if (Node* parent = parentNodeForDistribution(current)) {
261 if (InsertionPoint* insertedTo = parent->isShadowRoot() ? toShadowRo ot(parent)->insertionPoint() : 0) { 262 if (InsertionPoint* insertedTo = parent->isShadowRoot() ? toShadowRo ot(parent)->insertionPoint() : 0) {
262 current = insertedTo; 263 current = insertedTo;
263 insertionPoint = insertedTo; 264 insertionPoint = insertedTo;
264 continue; 265 continue;
265 } 266 }
266 } 267 }
267 268
268 break; 269 break;
269 } 270 }
270 271
271 return insertionPoint; 272 return insertionPoint;
272 } 273 }
273 274
274 void collectInsertionPointsWhereNodeIsDistributed(const Node* node, Vector<Inser tionPoint*, 8>& results) 275 void collectInsertionPointsWhereNodeIsDistributed(const Node* node, Vector<Inser tionPoint*, 8>& results)
275 { 276 {
276 const Node* current = node; 277 const Node* current = node;
277 while (true) { 278 while (true) {
278 if (ElementShadow* shadow = shadowOfParentForDistribution(current)) { 279 if (ElementShadow* shadow = shadowOfParentForDistribution(current)) {
279 if (InsertionPoint* insertedTo = shadow->distributor().findInsertion PointFor(node)) { 280 if (InsertionPoint* insertedTo = shadow->findInsertionPointFor(node) ) {
280 current = insertedTo; 281 current = insertedTo;
281 results.append(insertedTo); 282 results.append(insertedTo);
282 continue; 283 continue;
283 } 284 }
284 } 285 }
285 if (Node* parent = parentNodeForDistribution(current)) { 286 if (Node* parent = parentNodeForDistribution(current)) {
286 if (InsertionPoint* insertedTo = parent->isShadowRoot() ? toShadowRo ot(parent)->insertionPoint() : 0) { 287 if (InsertionPoint* insertedTo = parent->isShadowRoot() ? toShadowRo ot(parent)->insertionPoint() : 0) {
287 current = insertedTo; 288 current = insertedTo;
288 results.append(insertedTo); 289 results.append(insertedTo);
289 continue; 290 continue;
290 } 291 }
291 } 292 }
292 return; 293 return;
293 } 294 }
294 } 295 }
295 296
296 } // namespace WebCore 297 } // namespace WebCore
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