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Side by Side Diff: Source/core/rendering/RenderLazyBlock.cpp

Issue 23072015: Get rid of lazy block. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 4 months ago
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1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31 #include "config.h"
32 #include "core/rendering/RenderLazyBlock.h"
33
34 #include "core/rendering/LayoutRepainter.h"
35 #include "core/rendering/RenderLayer.h"
36 #include "core/rendering/RenderView.h"
37
38 namespace WebCore {
39
40 RenderLazyBlock::RenderLazyBlock(Element* element)
41 : RenderBlock(element)
42 , m_next(0)
43 , m_previous(0)
44 , m_firstVisibleChildBox(0)
45 , m_lastVisibleChildBox(0)
46 , m_attached(false)
47 , m_isNestedLayout(false)
48 {
49 setChildrenInline(false); // All of our children must be block-level.
50 }
51
52 RenderLazyBlock::~RenderLazyBlock()
53 {
54 ASSERT(!m_attached);
55 }
56
57 void RenderLazyBlock::willBeDestroyed()
58 {
59 detachLazyBlock();
60 RenderBlock::willBeDestroyed();
61 }
62
63 void RenderLazyBlock::willBeRemovedFromTree()
64 {
65 RenderBlock::willBeRemovedFromTree();
66 detachLazyBlock();
67 }
68
69 bool RenderLazyBlock::isNested() const
70 {
71 for (RenderObject* ancestor = parent(); ancestor; ancestor = ancestor->paren t()) {
72 if (ancestor->isRenderLazyBlock())
73 return true;
74 }
75 return false;
76 }
77
78 // FIXME: This method and detachLazyBlock are essentially identical to
79 // RenderQuote::attachQuote and detachQuote. We should just have a
80 // RenderTreeOrderedList that does this stuff internally.
81 void RenderLazyBlock::attachLazyBlock()
82 {
83 ASSERT(view());
84 ASSERT(!m_attached);
85 ASSERT(!m_next && !m_previous);
86 ASSERT(isRooted());
87
88 if (!view()->firstLazyBlock()) {
89 view()->setFirstLazyBlock(this);
90 m_attached = true;
91 return;
92 }
93
94 for (RenderObject* predecessor = previousInPreOrder(); predecessor; predeces sor = predecessor->previousInPreOrder()) {
95 if (!predecessor->isRenderLazyBlock() || !toRenderLazyBlock(predecessor) ->isAttached())
96 continue;
97 m_previous = toRenderLazyBlock(predecessor);
98 m_next = m_previous->m_next;
99 m_previous->m_next = this;
100 if (m_next)
101 m_next->m_previous = this;
102 break;
103 }
104
105 if (!m_previous) {
106 m_next = view()->firstLazyBlock();
107 view()->setFirstLazyBlock(this);
108 if (m_next)
109 m_next->m_previous = this;
110 }
111 m_attached = true;
112
113 ASSERT(!m_next || m_next->m_attached);
114 ASSERT(!m_next || m_next->m_previous == this);
115 ASSERT(!m_previous || m_previous->m_attached);
116 ASSERT(!m_previous || m_previous->m_next == this);
117 }
118
119 void RenderLazyBlock::detachLazyBlock()
120 {
121 ASSERT(!m_next || m_next->m_attached);
122 ASSERT(!m_previous || m_previous->m_attached);
123 if (!m_attached)
124 return;
125 if (m_previous)
126 m_previous->m_next = m_next;
127 else if (view())
128 view()->setFirstLazyBlock(m_next);
129 if (m_next)
130 m_next->m_previous = m_previous;
131 m_attached = false;
132 m_next = 0;
133 m_previous = 0;
134 }
135
136 void RenderLazyBlock::paintChildren(PaintInfo& paintInfo, const LayoutPoint& pai ntOffset)
137 {
138 for (RenderBox* child = m_firstVisibleChildBox; child && child != m_lastVisi bleChildBox; child = child->nextSiblingBox())
139 paintChild(child, paintInfo, paintOffset);
140 }
141
142 void RenderLazyBlock::layoutChildren(bool relayoutChildren)
143 {
144 LayoutUnit afterEdge = borderAfter() + paddingAfter() + scrollbarLogicalHeig ht();
145 LayoutUnit height = borderBefore() + paddingBefore();
146 LayoutRect intersectRect = m_intersectRect;
147
148 // FIXME: If we already have m_firstVisibleChildBox we should start there
149 // and stop when we have enough to fill the viewport. This catches the most
150 // common cases of scrolling upward or downward.
151
152 m_firstVisibleChildBox = 0;
153 m_lastVisibleChildBox = 0;
154
155 // FIXME: This should approximate the height so we don't actually need to wa lk
156 // every child and can optimistically layout children until we fill the
157 // the expandedViewportRect.
158
159 setLogicalHeight(height);
160 int childCount = 0;
161 LayoutUnit heightOfChildren = 0;
162 for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBo x()) {
163 ++childCount;
164 updateBlockChildDirtyBitsBeforeLayout(relayoutChildren, child);
165
166 if (relayoutChildren)
167 child->setNeedsLayout(MarkOnlyThis);
168
169 if (child->style()->logicalHeight().isSpecified()) {
170 LogicalExtentComputedValues computedValues;
171 child->computeLogicalHeight(-1, height, computedValues);
172 child->setLogicalHeight(computedValues.m_extent);
173 heightOfChildren += computedValues.m_extent;
174 } else {
175 // FIXME: Enable guessing about height so we don't need to do layout
176 // on every non fixed height child.
177 setLogicalHeight(height);
178 setLogicalTopForChild(child, height);
179 if (heightOfChildren && child->needsLayout())
180 child->setLogicalHeight(heightOfChildren / childCount);
181 else
182 child->layoutIfNeeded();
183 heightOfChildren += child->logicalHeight();
184 }
185
186 intersectRect.setHeight(child->logicalHeight());
187
188 if (m_expandedViewportRect.intersects(enclosingIntRect(intersectRect))) {
189 if (!m_firstVisibleChildBox)
190 m_firstVisibleChildBox = child;
191 m_lastVisibleChildBox = child->nextSiblingBox();
192 setLogicalHeight(height);
193 setLogicalTopForChild(child, height);
194 child->layoutIfNeeded();
195 // FIXME: Track how far off our estimated height is from the actual height,
196 // and adjust the scrollbars accordingly.
197 }
198
199 intersectRect.setY(intersectRect.y() + child->logicalHeight());
200 height += child->logicalHeight();
201 }
202
203 setLogicalHeight(height + afterEdge);
204
205 updateLogicalHeight();
206 }
207
208 void RenderLazyBlock::layoutBlock(bool relayoutChildren, LayoutUnit pageLogicalH eight)
209 {
210 ASSERT(needsLayout());
211
212 if (!m_attached)
213 attachLazyBlock();
214
215 // FIXME: We should adjust the style to disallow columns too.
216 ASSERT(!hasColumns());
217
218 LayoutRepainter repainter(*this, checkForRepaintDuringLayout());
219 LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasTransfo rm() || hasReflection() || style()->isFlippedBlocksWritingMode());
220
221 // FIXME: The compositor can instead give us a list of rects it thinks
222 // are important.
223 IntRect expandedViewportRect = view()->frameView()->visibleContentRect(Scrol lableArea::IncludeScrollbars);
224 expandedViewportRect.move(-4000, -4000);
225 expandedViewportRect.expand(8000, 8000);
226
227 // FIXME: We probably want a RenderGeometryMap instead since we need to hand le
228 // rotation of the RenderLazyBlock and other transforms.
229 Vector<FloatQuad> quads;
230 enclosingBoxModelObject()->absoluteQuads(quads);
231 LayoutRect intersectRect = quads[0].enclosingBoundingBox();
232 if (hasOverflowClip())
233 intersectRect.move(-scrolledContentOffset());
234
235 // Avoid doing work inside the nested layout if we know everything is correc t already.
236 if (!m_isNestedLayout || m_intersectRect != intersectRect || m_expandedViewp ortRect != expandedViewportRect) {
237 m_intersectRect = intersectRect;
238 m_expandedViewportRect = expandedViewportRect;
239 layoutChildren(relayoutChildren || updateLogicalWidthAndColumnWidth());
240 }
241
242 statePusher.pop();
243 updateLayerTransform();
244 updateScrollInfoAfterLayout();
245 repainter.repaintAfterLayout();
246
247 m_isNestedLayout = false;
248 clearNeedsLayout();
249 }
250
251 } // namespace WebCore
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