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1 /* | |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions are | |
6 * met: | |
7 * | |
8 * * Redistributions of source code must retain the above copyright | |
9 * notice, this list of conditions and the following disclaimer. | |
10 * * Redistributions in binary form must reproduce the above | |
11 * copyright notice, this list of conditions and the following disclaimer | |
12 * in the documentation and/or other materials provided with the | |
13 * distribution. | |
14 * * Neither the name of Google Inc. nor the names of its | |
15 * contributors may be used to endorse or promote products derived from | |
16 * this software without specific prior written permission. | |
17 * | |
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
29 */ | |
30 | |
31 #include "config.h" | |
32 #include "core/rendering/RenderLazyBlock.h" | |
33 | |
34 #include "core/rendering/LayoutRepainter.h" | |
35 #include "core/rendering/RenderLayer.h" | |
36 #include "core/rendering/RenderView.h" | |
37 | |
38 namespace WebCore { | |
39 | |
40 RenderLazyBlock::RenderLazyBlock(Element* element) | |
41 : RenderBlock(element) | |
42 , m_next(0) | |
43 , m_previous(0) | |
44 , m_firstVisibleChildBox(0) | |
45 , m_lastVisibleChildBox(0) | |
46 , m_attached(false) | |
47 , m_isNestedLayout(false) | |
48 { | |
49 setChildrenInline(false); // All of our children must be block-level. | |
50 } | |
51 | |
52 RenderLazyBlock::~RenderLazyBlock() | |
53 { | |
54 ASSERT(!m_attached); | |
55 } | |
56 | |
57 void RenderLazyBlock::willBeDestroyed() | |
58 { | |
59 detachLazyBlock(); | |
60 RenderBlock::willBeDestroyed(); | |
61 } | |
62 | |
63 void RenderLazyBlock::willBeRemovedFromTree() | |
64 { | |
65 RenderBlock::willBeRemovedFromTree(); | |
66 detachLazyBlock(); | |
67 } | |
68 | |
69 bool RenderLazyBlock::isNested() const | |
70 { | |
71 for (RenderObject* ancestor = parent(); ancestor; ancestor = ancestor->paren
t()) { | |
72 if (ancestor->isRenderLazyBlock()) | |
73 return true; | |
74 } | |
75 return false; | |
76 } | |
77 | |
78 // FIXME: This method and detachLazyBlock are essentially identical to | |
79 // RenderQuote::attachQuote and detachQuote. We should just have a | |
80 // RenderTreeOrderedList that does this stuff internally. | |
81 void RenderLazyBlock::attachLazyBlock() | |
82 { | |
83 ASSERT(view()); | |
84 ASSERT(!m_attached); | |
85 ASSERT(!m_next && !m_previous); | |
86 ASSERT(isRooted()); | |
87 | |
88 if (!view()->firstLazyBlock()) { | |
89 view()->setFirstLazyBlock(this); | |
90 m_attached = true; | |
91 return; | |
92 } | |
93 | |
94 for (RenderObject* predecessor = previousInPreOrder(); predecessor; predeces
sor = predecessor->previousInPreOrder()) { | |
95 if (!predecessor->isRenderLazyBlock() || !toRenderLazyBlock(predecessor)
->isAttached()) | |
96 continue; | |
97 m_previous = toRenderLazyBlock(predecessor); | |
98 m_next = m_previous->m_next; | |
99 m_previous->m_next = this; | |
100 if (m_next) | |
101 m_next->m_previous = this; | |
102 break; | |
103 } | |
104 | |
105 if (!m_previous) { | |
106 m_next = view()->firstLazyBlock(); | |
107 view()->setFirstLazyBlock(this); | |
108 if (m_next) | |
109 m_next->m_previous = this; | |
110 } | |
111 m_attached = true; | |
112 | |
113 ASSERT(!m_next || m_next->m_attached); | |
114 ASSERT(!m_next || m_next->m_previous == this); | |
115 ASSERT(!m_previous || m_previous->m_attached); | |
116 ASSERT(!m_previous || m_previous->m_next == this); | |
117 } | |
118 | |
119 void RenderLazyBlock::detachLazyBlock() | |
120 { | |
121 ASSERT(!m_next || m_next->m_attached); | |
122 ASSERT(!m_previous || m_previous->m_attached); | |
123 if (!m_attached) | |
124 return; | |
125 if (m_previous) | |
126 m_previous->m_next = m_next; | |
127 else if (view()) | |
128 view()->setFirstLazyBlock(m_next); | |
129 if (m_next) | |
130 m_next->m_previous = m_previous; | |
131 m_attached = false; | |
132 m_next = 0; | |
133 m_previous = 0; | |
134 } | |
135 | |
136 void RenderLazyBlock::paintChildren(PaintInfo& paintInfo, const LayoutPoint& pai
ntOffset) | |
137 { | |
138 for (RenderBox* child = m_firstVisibleChildBox; child && child != m_lastVisi
bleChildBox; child = child->nextSiblingBox()) | |
139 paintChild(child, paintInfo, paintOffset); | |
140 } | |
141 | |
142 void RenderLazyBlock::layoutChildren(bool relayoutChildren) | |
143 { | |
144 LayoutUnit afterEdge = borderAfter() + paddingAfter() + scrollbarLogicalHeig
ht(); | |
145 LayoutUnit height = borderBefore() + paddingBefore(); | |
146 LayoutRect intersectRect = m_intersectRect; | |
147 | |
148 // FIXME: If we already have m_firstVisibleChildBox we should start there | |
149 // and stop when we have enough to fill the viewport. This catches the most | |
150 // common cases of scrolling upward or downward. | |
151 | |
152 m_firstVisibleChildBox = 0; | |
153 m_lastVisibleChildBox = 0; | |
154 | |
155 // FIXME: This should approximate the height so we don't actually need to wa
lk | |
156 // every child and can optimistically layout children until we fill the | |
157 // the expandedViewportRect. | |
158 | |
159 setLogicalHeight(height); | |
160 int childCount = 0; | |
161 LayoutUnit heightOfChildren = 0; | |
162 for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBo
x()) { | |
163 ++childCount; | |
164 updateBlockChildDirtyBitsBeforeLayout(relayoutChildren, child); | |
165 | |
166 if (relayoutChildren) | |
167 child->setNeedsLayout(MarkOnlyThis); | |
168 | |
169 if (child->style()->logicalHeight().isSpecified()) { | |
170 LogicalExtentComputedValues computedValues; | |
171 child->computeLogicalHeight(-1, height, computedValues); | |
172 child->setLogicalHeight(computedValues.m_extent); | |
173 heightOfChildren += computedValues.m_extent; | |
174 } else { | |
175 // FIXME: Enable guessing about height so we don't need to do layout | |
176 // on every non fixed height child. | |
177 setLogicalHeight(height); | |
178 setLogicalTopForChild(child, height); | |
179 if (heightOfChildren && child->needsLayout()) | |
180 child->setLogicalHeight(heightOfChildren / childCount); | |
181 else | |
182 child->layoutIfNeeded(); | |
183 heightOfChildren += child->logicalHeight(); | |
184 } | |
185 | |
186 intersectRect.setHeight(child->logicalHeight()); | |
187 | |
188 if (m_expandedViewportRect.intersects(enclosingIntRect(intersectRect)))
{ | |
189 if (!m_firstVisibleChildBox) | |
190 m_firstVisibleChildBox = child; | |
191 m_lastVisibleChildBox = child->nextSiblingBox(); | |
192 setLogicalHeight(height); | |
193 setLogicalTopForChild(child, height); | |
194 child->layoutIfNeeded(); | |
195 // FIXME: Track how far off our estimated height is from the actual
height, | |
196 // and adjust the scrollbars accordingly. | |
197 } | |
198 | |
199 intersectRect.setY(intersectRect.y() + child->logicalHeight()); | |
200 height += child->logicalHeight(); | |
201 } | |
202 | |
203 setLogicalHeight(height + afterEdge); | |
204 | |
205 updateLogicalHeight(); | |
206 } | |
207 | |
208 void RenderLazyBlock::layoutBlock(bool relayoutChildren, LayoutUnit pageLogicalH
eight) | |
209 { | |
210 ASSERT(needsLayout()); | |
211 | |
212 if (!m_attached) | |
213 attachLazyBlock(); | |
214 | |
215 // FIXME: We should adjust the style to disallow columns too. | |
216 ASSERT(!hasColumns()); | |
217 | |
218 LayoutRepainter repainter(*this, checkForRepaintDuringLayout()); | |
219 LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasTransfo
rm() || hasReflection() || style()->isFlippedBlocksWritingMode()); | |
220 | |
221 // FIXME: The compositor can instead give us a list of rects it thinks | |
222 // are important. | |
223 IntRect expandedViewportRect = view()->frameView()->visibleContentRect(Scrol
lableArea::IncludeScrollbars); | |
224 expandedViewportRect.move(-4000, -4000); | |
225 expandedViewportRect.expand(8000, 8000); | |
226 | |
227 // FIXME: We probably want a RenderGeometryMap instead since we need to hand
le | |
228 // rotation of the RenderLazyBlock and other transforms. | |
229 Vector<FloatQuad> quads; | |
230 enclosingBoxModelObject()->absoluteQuads(quads); | |
231 LayoutRect intersectRect = quads[0].enclosingBoundingBox(); | |
232 if (hasOverflowClip()) | |
233 intersectRect.move(-scrolledContentOffset()); | |
234 | |
235 // Avoid doing work inside the nested layout if we know everything is correc
t already. | |
236 if (!m_isNestedLayout || m_intersectRect != intersectRect || m_expandedViewp
ortRect != expandedViewportRect) { | |
237 m_intersectRect = intersectRect; | |
238 m_expandedViewportRect = expandedViewportRect; | |
239 layoutChildren(relayoutChildren || updateLogicalWidthAndColumnWidth()); | |
240 } | |
241 | |
242 statePusher.pop(); | |
243 updateLayerTransform(); | |
244 updateScrollInfoAfterLayout(); | |
245 repainter.repaintAfterLayout(); | |
246 | |
247 m_isNestedLayout = false; | |
248 clearNeedsLayout(); | |
249 } | |
250 | |
251 } // namespace WebCore | |
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