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| 1 /* | |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | |
| 3 * | |
| 4 * Redistribution and use in source and binary forms, with or without | |
| 5 * modification, are permitted provided that the following conditions are | |
| 6 * met: | |
| 7 * | |
| 8 * * Redistributions of source code must retain the above copyright | |
| 9 * notice, this list of conditions and the following disclaimer. | |
| 10 * * Redistributions in binary form must reproduce the above | |
| 11 * copyright notice, this list of conditions and the following disclaimer | |
| 12 * in the documentation and/or other materials provided with the | |
| 13 * distribution. | |
| 14 * * Neither the name of Google Inc. nor the names of its | |
| 15 * contributors may be used to endorse or promote products derived from | |
| 16 * this software without specific prior written permission. | |
| 17 * | |
| 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 29 */ | |
| 30 | |
| 31 #include "config.h" | |
| 32 #include "core/rendering/RenderLazyBlock.h" | |
| 33 | |
| 34 #include "core/rendering/LayoutRepainter.h" | |
| 35 #include "core/rendering/RenderLayer.h" | |
| 36 #include "core/rendering/RenderView.h" | |
| 37 | |
| 38 namespace WebCore { | |
| 39 | |
| 40 RenderLazyBlock::RenderLazyBlock(Element* element) | |
| 41 : RenderBlock(element) | |
| 42 , m_next(0) | |
| 43 , m_previous(0) | |
| 44 , m_firstVisibleChildBox(0) | |
| 45 , m_lastVisibleChildBox(0) | |
| 46 , m_attached(false) | |
| 47 , m_isNestedLayout(false) | |
| 48 { | |
| 49 setChildrenInline(false); // All of our children must be block-level. | |
| 50 } | |
| 51 | |
| 52 RenderLazyBlock::~RenderLazyBlock() | |
| 53 { | |
| 54 ASSERT(!m_attached); | |
| 55 } | |
| 56 | |
| 57 void RenderLazyBlock::willBeDestroyed() | |
| 58 { | |
| 59 detachLazyBlock(); | |
| 60 RenderBlock::willBeDestroyed(); | |
| 61 } | |
| 62 | |
| 63 void RenderLazyBlock::willBeRemovedFromTree() | |
| 64 { | |
| 65 RenderBlock::willBeRemovedFromTree(); | |
| 66 detachLazyBlock(); | |
| 67 } | |
| 68 | |
| 69 bool RenderLazyBlock::isNested() const | |
| 70 { | |
| 71 for (RenderObject* ancestor = parent(); ancestor; ancestor = ancestor->paren
t()) { | |
| 72 if (ancestor->isRenderLazyBlock()) | |
| 73 return true; | |
| 74 } | |
| 75 return false; | |
| 76 } | |
| 77 | |
| 78 // FIXME: This method and detachLazyBlock are essentially identical to | |
| 79 // RenderQuote::attachQuote and detachQuote. We should just have a | |
| 80 // RenderTreeOrderedList that does this stuff internally. | |
| 81 void RenderLazyBlock::attachLazyBlock() | |
| 82 { | |
| 83 ASSERT(view()); | |
| 84 ASSERT(!m_attached); | |
| 85 ASSERT(!m_next && !m_previous); | |
| 86 ASSERT(isRooted()); | |
| 87 | |
| 88 if (!view()->firstLazyBlock()) { | |
| 89 view()->setFirstLazyBlock(this); | |
| 90 m_attached = true; | |
| 91 return; | |
| 92 } | |
| 93 | |
| 94 for (RenderObject* predecessor = previousInPreOrder(); predecessor; predeces
sor = predecessor->previousInPreOrder()) { | |
| 95 if (!predecessor->isRenderLazyBlock() || !toRenderLazyBlock(predecessor)
->isAttached()) | |
| 96 continue; | |
| 97 m_previous = toRenderLazyBlock(predecessor); | |
| 98 m_next = m_previous->m_next; | |
| 99 m_previous->m_next = this; | |
| 100 if (m_next) | |
| 101 m_next->m_previous = this; | |
| 102 break; | |
| 103 } | |
| 104 | |
| 105 if (!m_previous) { | |
| 106 m_next = view()->firstLazyBlock(); | |
| 107 view()->setFirstLazyBlock(this); | |
| 108 if (m_next) | |
| 109 m_next->m_previous = this; | |
| 110 } | |
| 111 m_attached = true; | |
| 112 | |
| 113 ASSERT(!m_next || m_next->m_attached); | |
| 114 ASSERT(!m_next || m_next->m_previous == this); | |
| 115 ASSERT(!m_previous || m_previous->m_attached); | |
| 116 ASSERT(!m_previous || m_previous->m_next == this); | |
| 117 } | |
| 118 | |
| 119 void RenderLazyBlock::detachLazyBlock() | |
| 120 { | |
| 121 ASSERT(!m_next || m_next->m_attached); | |
| 122 ASSERT(!m_previous || m_previous->m_attached); | |
| 123 if (!m_attached) | |
| 124 return; | |
| 125 if (m_previous) | |
| 126 m_previous->m_next = m_next; | |
| 127 else if (view()) | |
| 128 view()->setFirstLazyBlock(m_next); | |
| 129 if (m_next) | |
| 130 m_next->m_previous = m_previous; | |
| 131 m_attached = false; | |
| 132 m_next = 0; | |
| 133 m_previous = 0; | |
| 134 } | |
| 135 | |
| 136 void RenderLazyBlock::paintChildren(PaintInfo& paintInfo, const LayoutPoint& pai
ntOffset) | |
| 137 { | |
| 138 for (RenderBox* child = m_firstVisibleChildBox; child && child != m_lastVisi
bleChildBox; child = child->nextSiblingBox()) | |
| 139 paintChild(child, paintInfo, paintOffset); | |
| 140 } | |
| 141 | |
| 142 void RenderLazyBlock::layoutChildren(bool relayoutChildren) | |
| 143 { | |
| 144 LayoutUnit afterEdge = borderAfter() + paddingAfter() + scrollbarLogicalHeig
ht(); | |
| 145 LayoutUnit height = borderBefore() + paddingBefore(); | |
| 146 LayoutRect intersectRect = m_intersectRect; | |
| 147 | |
| 148 // FIXME: If we already have m_firstVisibleChildBox we should start there | |
| 149 // and stop when we have enough to fill the viewport. This catches the most | |
| 150 // common cases of scrolling upward or downward. | |
| 151 | |
| 152 m_firstVisibleChildBox = 0; | |
| 153 m_lastVisibleChildBox = 0; | |
| 154 | |
| 155 // FIXME: This should approximate the height so we don't actually need to wa
lk | |
| 156 // every child and can optimistically layout children until we fill the | |
| 157 // the expandedViewportRect. | |
| 158 | |
| 159 setLogicalHeight(height); | |
| 160 int childCount = 0; | |
| 161 LayoutUnit heightOfChildren = 0; | |
| 162 for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBo
x()) { | |
| 163 ++childCount; | |
| 164 updateBlockChildDirtyBitsBeforeLayout(relayoutChildren, child); | |
| 165 | |
| 166 if (relayoutChildren) | |
| 167 child->setNeedsLayout(MarkOnlyThis); | |
| 168 | |
| 169 if (child->style()->logicalHeight().isSpecified()) { | |
| 170 LogicalExtentComputedValues computedValues; | |
| 171 child->computeLogicalHeight(-1, height, computedValues); | |
| 172 child->setLogicalHeight(computedValues.m_extent); | |
| 173 heightOfChildren += computedValues.m_extent; | |
| 174 } else { | |
| 175 // FIXME: Enable guessing about height so we don't need to do layout | |
| 176 // on every non fixed height child. | |
| 177 setLogicalHeight(height); | |
| 178 setLogicalTopForChild(child, height); | |
| 179 if (heightOfChildren && child->needsLayout()) | |
| 180 child->setLogicalHeight(heightOfChildren / childCount); | |
| 181 else | |
| 182 child->layoutIfNeeded(); | |
| 183 heightOfChildren += child->logicalHeight(); | |
| 184 } | |
| 185 | |
| 186 intersectRect.setHeight(child->logicalHeight()); | |
| 187 | |
| 188 if (m_expandedViewportRect.intersects(enclosingIntRect(intersectRect)))
{ | |
| 189 if (!m_firstVisibleChildBox) | |
| 190 m_firstVisibleChildBox = child; | |
| 191 m_lastVisibleChildBox = child->nextSiblingBox(); | |
| 192 setLogicalHeight(height); | |
| 193 setLogicalTopForChild(child, height); | |
| 194 child->layoutIfNeeded(); | |
| 195 // FIXME: Track how far off our estimated height is from the actual
height, | |
| 196 // and adjust the scrollbars accordingly. | |
| 197 } | |
| 198 | |
| 199 intersectRect.setY(intersectRect.y() + child->logicalHeight()); | |
| 200 height += child->logicalHeight(); | |
| 201 } | |
| 202 | |
| 203 setLogicalHeight(height + afterEdge); | |
| 204 | |
| 205 updateLogicalHeight(); | |
| 206 } | |
| 207 | |
| 208 void RenderLazyBlock::layoutBlock(bool relayoutChildren, LayoutUnit pageLogicalH
eight) | |
| 209 { | |
| 210 ASSERT(needsLayout()); | |
| 211 | |
| 212 if (!m_attached) | |
| 213 attachLazyBlock(); | |
| 214 | |
| 215 // FIXME: We should adjust the style to disallow columns too. | |
| 216 ASSERT(!hasColumns()); | |
| 217 | |
| 218 LayoutRepainter repainter(*this, checkForRepaintDuringLayout()); | |
| 219 LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasTransfo
rm() || hasReflection() || style()->isFlippedBlocksWritingMode()); | |
| 220 | |
| 221 // FIXME: The compositor can instead give us a list of rects it thinks | |
| 222 // are important. | |
| 223 IntRect expandedViewportRect = view()->frameView()->visibleContentRect(Scrol
lableArea::IncludeScrollbars); | |
| 224 expandedViewportRect.move(-4000, -4000); | |
| 225 expandedViewportRect.expand(8000, 8000); | |
| 226 | |
| 227 // FIXME: We probably want a RenderGeometryMap instead since we need to hand
le | |
| 228 // rotation of the RenderLazyBlock and other transforms. | |
| 229 Vector<FloatQuad> quads; | |
| 230 enclosingBoxModelObject()->absoluteQuads(quads); | |
| 231 LayoutRect intersectRect = quads[0].enclosingBoundingBox(); | |
| 232 if (hasOverflowClip()) | |
| 233 intersectRect.move(-scrolledContentOffset()); | |
| 234 | |
| 235 // Avoid doing work inside the nested layout if we know everything is correc
t already. | |
| 236 if (!m_isNestedLayout || m_intersectRect != intersectRect || m_expandedViewp
ortRect != expandedViewportRect) { | |
| 237 m_intersectRect = intersectRect; | |
| 238 m_expandedViewportRect = expandedViewportRect; | |
| 239 layoutChildren(relayoutChildren || updateLogicalWidthAndColumnWidth()); | |
| 240 } | |
| 241 | |
| 242 statePusher.pop(); | |
| 243 updateLayerTransform(); | |
| 244 updateScrollInfoAfterLayout(); | |
| 245 repainter.repaintAfterLayout(); | |
| 246 | |
| 247 m_isNestedLayout = false; | |
| 248 clearNeedsLayout(); | |
| 249 } | |
| 250 | |
| 251 } // namespace WebCore | |
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