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Side by Side Diff: src/gpu/GrAAConvexPathRenderer.cpp

Issue 23034003: Fix repeated point quads/cubics in convex pr and update convexpaths GM (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Update for Rob's comments Created 7 years, 4 months ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "GrAAConvexPathRenderer.h" 9 #include "GrAAConvexPathRenderer.h"
10 10
11 #include "GrContext.h" 11 #include "GrContext.h"
12 #include "GrDrawState.h" 12 #include "GrDrawState.h"
13 #include "GrDrawTargetCaps.h" 13 #include "GrDrawTargetCaps.h"
14 #include "GrEffect.h" 14 #include "GrEffect.h"
15 #include "GrPathUtils.h" 15 #include "GrPathUtils.h"
16 #include "GrTBackendEffectFactory.h" 16 #include "GrTBackendEffectFactory.h"
17 #include "SkString.h" 17 #include "SkString.h"
18 #include "SkStrokeRec.h" 18 #include "SkStrokeRec.h"
19 #include "SkTrace.h" 19 #include "SkTrace.h"
20 20
21 #include "gl/GrGLEffect.h" 21 #include "gl/GrGLEffect.h"
22 #include "gl/GrGLSL.h" 22 #include "gl/GrGLSL.h"
23 23
24 GrAAConvexPathRenderer::GrAAConvexPathRenderer() { 24 GrAAConvexPathRenderer::GrAAConvexPathRenderer() {
25 } 25 }
26 26
27 namespace {
28
29 struct Segment { 27 struct Segment {
30 enum { 28 enum {
31 // These enum values are assumed in member functions below. 29 // These enum values are assumed in member functions below.
32 kLine = 0, 30 kLine = 0,
33 kQuad = 1, 31 kQuad = 1,
34 } fType; 32 } fType;
35 33
36 // line uses one pt, quad uses 2 pts 34 // line uses one pt, quad uses 2 pts
37 GrPoint fPts[2]; 35 GrPoint fPts[2];
38 // normal to edge ending at each pt 36 // normal to edge ending at each pt
(...skipping 11 matching lines...) Expand all
50 return fPts[fType]; 48 return fPts[fType];
51 }; 49 };
52 const SkPoint& endNorm() const { 50 const SkPoint& endNorm() const {
53 GR_STATIC_ASSERT(0 == kLine && 1 == kQuad); 51 GR_STATIC_ASSERT(0 == kLine && 1 == kQuad);
54 return fNorms[fType]; 52 return fNorms[fType];
55 }; 53 };
56 }; 54 };
57 55
58 typedef SkTArray<Segment, true> SegmentArray; 56 typedef SkTArray<Segment, true> SegmentArray;
59 57
60 void center_of_mass(const SegmentArray& segments, SkPoint* c) { 58 static void center_of_mass(const SegmentArray& segments, SkPoint* c) {
61 SkScalar area = 0; 59 SkScalar area = 0;
62 SkPoint center = {0, 0}; 60 SkPoint center = {0, 0};
63 int count = segments.count(); 61 int count = segments.count();
64 SkPoint p0 = {0, 0}; 62 SkPoint p0 = {0, 0};
65 if (count > 2) { 63 if (count > 2) {
66 // We translate the polygon so that the first point is at the origin. 64 // We translate the polygon so that the first point is at the origin.
67 // This avoids some precision issues with small area polygons far away 65 // This avoids some precision issues with small area polygons far away
68 // from the origin. 66 // from the origin.
69 p0 = segments[0].endPt(); 67 p0 = segments[0].endPt();
70 SkPoint pi; 68 SkPoint pi;
(...skipping 30 matching lines...) Expand all
101 area *= 3; 99 area *= 3;
102 area = SkScalarDiv(SK_Scalar1, area); 100 area = SkScalarDiv(SK_Scalar1, area);
103 center.fX = SkScalarMul(center.fX, area); 101 center.fX = SkScalarMul(center.fX, area);
104 center.fY = SkScalarMul(center.fY, area); 102 center.fY = SkScalarMul(center.fY, area);
105 // undo the translate of p0 to the origin. 103 // undo the translate of p0 to the origin.
106 *c = center + p0; 104 *c = center + p0;
107 } 105 }
108 GrAssert(!SkScalarIsNaN(c->fX) && !SkScalarIsNaN(c->fY)); 106 GrAssert(!SkScalarIsNaN(c->fX) && !SkScalarIsNaN(c->fY));
109 } 107 }
110 108
111 void compute_vectors(SegmentArray* segments, 109 static void compute_vectors(SegmentArray* segments,
112 SkPoint* fanPt, 110 SkPoint* fanPt,
113 SkPath::Direction dir, 111 SkPath::Direction dir,
114 int* vCount, 112 int* vCount,
115 int* iCount) { 113 int* iCount) {
116 center_of_mass(*segments, fanPt); 114 center_of_mass(*segments, fanPt);
117 int count = segments->count(); 115 int count = segments->count();
118 116
119 // Make the normals point towards the outside 117 // Make the normals point towards the outside
120 GrPoint::Side normSide; 118 GrPoint::Side normSide;
121 if (dir == SkPath::kCCW_Direction) { 119 if (dir == SkPath::kCCW_Direction) {
122 normSide = GrPoint::kRight_Side; 120 normSide = GrPoint::kRight_Side;
123 } else { 121 } else {
124 normSide = GrPoint::kLeft_Side; 122 normSide = GrPoint::kLeft_Side;
125 } 123 }
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
170 kInitial, 168 kInitial,
171 kPoint, 169 kPoint,
172 kLine, 170 kLine,
173 kNonDegenerate 171 kNonDegenerate
174 } fStage; 172 } fStage;
175 GrPoint fFirstPoint; 173 GrPoint fFirstPoint;
176 GrVec fLineNormal; 174 GrVec fLineNormal;
177 SkScalar fLineC; 175 SkScalar fLineC;
178 }; 176 };
179 177
180 void update_degenerate_test(DegenerateTestData* data, const GrPoint& pt) { 178 static const SkScalar kClose = (SK_Scalar1 / 16);
181 static const SkScalar TOL = (SK_Scalar1 / 16); 179 static const SkScalar kCloseSqd = SkScalarMul(kClose, kClose);
182 static const SkScalar TOL_SQD = SkScalarMul(TOL, TOL);
183 180
181 static void update_degenerate_test(DegenerateTestData* data, const GrPoint& pt) {
184 switch (data->fStage) { 182 switch (data->fStage) {
185 case DegenerateTestData::kInitial: 183 case DegenerateTestData::kInitial:
186 data->fFirstPoint = pt; 184 data->fFirstPoint = pt;
187 data->fStage = DegenerateTestData::kPoint; 185 data->fStage = DegenerateTestData::kPoint;
188 break; 186 break;
189 case DegenerateTestData::kPoint: 187 case DegenerateTestData::kPoint:
190 if (pt.distanceToSqd(data->fFirstPoint) > TOL_SQD) { 188 if (pt.distanceToSqd(data->fFirstPoint) > kCloseSqd) {
191 data->fLineNormal = pt - data->fFirstPoint; 189 data->fLineNormal = pt - data->fFirstPoint;
192 data->fLineNormal.normalize(); 190 data->fLineNormal.normalize();
193 data->fLineNormal.setOrthog(data->fLineNormal); 191 data->fLineNormal.setOrthog(data->fLineNormal);
194 data->fLineC = -data->fLineNormal.dot(data->fFirstPoint); 192 data->fLineC = -data->fLineNormal.dot(data->fFirstPoint);
195 data->fStage = DegenerateTestData::kLine; 193 data->fStage = DegenerateTestData::kLine;
196 } 194 }
197 break; 195 break;
198 case DegenerateTestData::kLine: 196 case DegenerateTestData::kLine:
199 if (SkScalarAbs(data->fLineNormal.dot(pt) + data->fLineC) > TOL) { 197 if (SkScalarAbs(data->fLineNormal.dot(pt) + data->fLineC) > kClose) {
200 data->fStage = DegenerateTestData::kNonDegenerate; 198 data->fStage = DegenerateTestData::kNonDegenerate;
201 } 199 }
202 case DegenerateTestData::kNonDegenerate: 200 case DegenerateTestData::kNonDegenerate:
203 break; 201 break;
204 default: 202 default:
205 GrCrash("Unexpected degenerate test stage."); 203 GrCrash("Unexpected degenerate test stage.");
206 } 204 }
207 } 205 }
208 206
209 inline bool get_direction(const SkPath& path, const SkMatrix& m, SkPath::Directi on* dir) { 207 static inline bool get_direction(const SkPath& path, const SkMatrix& m, SkPath:: Direction* dir) {
210 if (!path.cheapComputeDirection(dir)) { 208 if (!path.cheapComputeDirection(dir)) {
211 return false; 209 return false;
212 } 210 }
213 // check whether m reverses the orientation 211 // check whether m reverses the orientation
214 GrAssert(!m.hasPerspective()); 212 GrAssert(!m.hasPerspective());
215 SkScalar det2x2 = SkScalarMul(m.get(SkMatrix::kMScaleX), m.get(SkMatrix::kMS caleY)) - 213 SkScalar det2x2 = SkScalarMul(m.get(SkMatrix::kMScaleX), m.get(SkMatrix::kMS caleY)) -
216 SkScalarMul(m.get(SkMatrix::kMSkewX), m.get(SkMatrix::kMSk ewY)); 214 SkScalarMul(m.get(SkMatrix::kMSkewX), m.get(SkMatrix::kMSk ewY));
217 if (det2x2 < 0) { 215 if (det2x2 < 0) {
218 *dir = SkPath::OppositeDirection(*dir); 216 *dir = SkPath::OppositeDirection(*dir);
219 } 217 }
220 return true; 218 return true;
221 } 219 }
222 220
223 bool get_segments(const SkPath& path, 221 static inline void add_line_to_segment(const SkPoint& pt, SegmentArray* segments ) {
224 const SkMatrix& m, 222 segments->push_back();
225 SegmentArray* segments, 223 segments->back().fType = Segment::kLine;
226 SkPoint* fanPt, 224 segments->back().fPts[0] = pt;
227 int* vCount, 225 }
228 int* iCount) { 226
227 static inline void add_quad_segment(const SkPoint pts[3], SegmentArray* segments ) {
228 if (pts[0].distanceToSqd(pts[1]) < kCloseSqd || pts[1].distanceToSqd(pts[2]) < kCloseSqd) {
229 if (pts[0] != pts[2]) {
230 add_line_to_segment(pts[2], segments);
231 }
232 } else {
233 segments->push_back();
234 segments->back().fType = Segment::kQuad;
235 segments->back().fPts[0] = pts[1];
236 segments->back().fPts[1] = pts[2];
237 }
238 }
239
240 static inline void add_cubic_segments(const SkPoint pts[4],
241 SkPath::Direction dir,
242 SegmentArray* segments) {
243 SkSTArray<15, SkPoint, true> quads;
244 GrPathUtils::convertCubicToQuads(pts, SK_Scalar1, true, dir, &quads);
245 int count = quads.count();
246 for (int q = 0; q < count; q += 3) {
247 add_quad_segment(&quads[q], segments);
248 }
249 }
250
251 static bool get_segments(const SkPath& path,
252 const SkMatrix& m,
253 SegmentArray* segments,
254 SkPoint* fanPt,
255 int* vCount,
256 int* iCount) {
229 SkPath::Iter iter(path, true); 257 SkPath::Iter iter(path, true);
230 // This renderer over-emphasizes very thin path regions. We use the distance 258 // This renderer over-emphasizes very thin path regions. We use the distance
231 // to the path from the sample to compute coverage. Every pixel intersected 259 // to the path from the sample to compute coverage. Every pixel intersected
232 // by the path will be hit and the maximum distance is sqrt(2)/2. We don't 260 // by the path will be hit and the maximum distance is sqrt(2)/2. We don't
233 // notice that the sample may be close to a very thin area of the path and 261 // notice that the sample may be close to a very thin area of the path and
234 // thus should be very light. This is particularly egregious for degenerate 262 // thus should be very light. This is particularly egregious for degenerate
235 // line paths. We detect paths that are very close to a line (zero area) and 263 // line paths. We detect paths that are very close to a line (zero area) and
236 // draw nothing. 264 // draw nothing.
237 DegenerateTestData degenerateData; 265 DegenerateTestData degenerateData;
238 SkPath::Direction dir; 266 SkPath::Direction dir;
239 // get_direction can fail for some degenerate paths. 267 // get_direction can fail for some degenerate paths.
240 if (!get_direction(path, m, &dir)) { 268 if (!get_direction(path, m, &dir)) {
241 return false; 269 return false;
242 } 270 }
243 271
244 for (;;) { 272 for (;;) {
245 GrPoint pts[4]; 273 GrPoint pts[4];
246 SkPath::Verb verb = iter.next(pts); 274 SkPath::Verb verb = iter.next(pts);
247 switch (verb) { 275 switch (verb) {
248 case SkPath::kMove_Verb: 276 case SkPath::kMove_Verb:
249 m.mapPoints(pts, 1); 277 m.mapPoints(pts, 1);
250 update_degenerate_test(&degenerateData, pts[0]); 278 update_degenerate_test(&degenerateData, pts[0]);
251 break; 279 break;
252 case SkPath::kLine_Verb: { 280 case SkPath::kLine_Verb: {
253 m.mapPoints(pts + 1, 1); 281 m.mapPoints(&pts[1], 1);
254 update_degenerate_test(&degenerateData, pts[1]); 282 update_degenerate_test(&degenerateData, pts[1]);
255 segments->push_back(); 283 add_line_to_segment(pts[1], segments);
256 segments->back().fType = Segment::kLine;
257 segments->back().fPts[0] = pts[1];
258 break; 284 break;
259 } 285 }
260 case SkPath::kQuad_Verb: 286 case SkPath::kQuad_Verb:
261 m.mapPoints(pts + 1, 2); 287 m.mapPoints(pts, 3);
262 update_degenerate_test(&degenerateData, pts[1]); 288 update_degenerate_test(&degenerateData, pts[1]);
263 update_degenerate_test(&degenerateData, pts[2]); 289 update_degenerate_test(&degenerateData, pts[2]);
264 segments->push_back(); 290 add_quad_segment(pts, segments);
265 segments->back().fType = Segment::kQuad;
266 segments->back().fPts[0] = pts[1];
267 segments->back().fPts[1] = pts[2];
268 break; 291 break;
269 case SkPath::kCubic_Verb: { 292 case SkPath::kCubic_Verb: {
270 m.mapPoints(pts, 4); 293 m.mapPoints(pts, 4);
271 update_degenerate_test(&degenerateData, pts[1]); 294 update_degenerate_test(&degenerateData, pts[1]);
272 update_degenerate_test(&degenerateData, pts[2]); 295 update_degenerate_test(&degenerateData, pts[2]);
273 update_degenerate_test(&degenerateData, pts[3]); 296 update_degenerate_test(&degenerateData, pts[3]);
274 // unlike quads and lines, the pts[0] will also be read (in 297 add_cubic_segments(pts, dir, segments);
275 // convertCubicToQuads).
276 SkSTArray<15, SkPoint, true> quads;
277 GrPathUtils::convertCubicToQuads(pts, SK_Scalar1, true, dir, &qu ads);
278 int count = quads.count();
279 for (int q = 0; q < count; q += 3) {
280 segments->push_back();
281 segments->back().fType = Segment::kQuad;
282 segments->back().fPts[0] = quads[q + 1];
283 segments->back().fPts[1] = quads[q + 2];
284 }
285 break; 298 break;
286 }; 299 };
287 case SkPath::kDone_Verb: 300 case SkPath::kDone_Verb:
288 if (degenerateData.isDegenerate()) { 301 if (degenerateData.isDegenerate()) {
289 return false; 302 return false;
290 } else { 303 } else {
291 compute_vectors(segments, fanPt, dir, vCount, iCount); 304 compute_vectors(segments, fanPt, dir, vCount, iCount);
292 return true; 305 return true;
293 } 306 }
294 default: 307 default:
(...skipping 10 matching lines...) Expand all
305 }; 318 };
306 319
307 struct Draw { 320 struct Draw {
308 Draw() : fVertexCnt(0), fIndexCnt(0) {} 321 Draw() : fVertexCnt(0), fIndexCnt(0) {}
309 int fVertexCnt; 322 int fVertexCnt;
310 int fIndexCnt; 323 int fIndexCnt;
311 }; 324 };
312 325
313 typedef SkTArray<Draw, true> DrawArray; 326 typedef SkTArray<Draw, true> DrawArray;
314 327
315 void create_vertices(const SegmentArray& segments, 328 static void create_vertices(const SegmentArray& segments,
316 const SkPoint& fanPt, 329 const SkPoint& fanPt,
317 DrawArray* draws, 330 DrawArray* draws,
318 QuadVertex* verts, 331 QuadVertex* verts,
319 uint16_t* idxs) { 332 uint16_t* idxs) {
320 Draw* draw = &draws->push_back(); 333 Draw* draw = &draws->push_back();
321 // alias just to make vert/index assignments easier to read. 334 // alias just to make vert/index assignments easier to read.
322 int* v = &draw->fVertexCnt; 335 int* v = &draw->fVertexCnt;
323 int* i = &draw->fIndexCnt; 336 int* i = &draw->fIndexCnt;
324 337
325 int count = segments.count(); 338 int count = segments.count();
326 for (int a = 0; a < count; ++a) { 339 for (int a = 0; a < count; ++a) {
327 const Segment& sega = segments[a]; 340 const Segment& sega = segments[a];
328 int b = (a + 1) % count; 341 int b = (a + 1) % count;
329 const Segment& segb = segments[b]; 342 const Segment& segb = segments[b];
(...skipping 122 matching lines...) Expand 10 before | Expand all | Expand 10 after
452 idxs[*i + 9] = *v + 0; 465 idxs[*i + 9] = *v + 0;
453 idxs[*i + 10] = *v + 2; 466 idxs[*i + 10] = *v + 2;
454 idxs[*i + 11] = *v + 1; 467 idxs[*i + 11] = *v + 1;
455 468
456 *v += 6; 469 *v += 6;
457 *i += 12; 470 *i += 12;
458 } 471 }
459 } 472 }
460 } 473 }
461 474
462 }
463
464 /////////////////////////////////////////////////////////////////////////////// 475 ///////////////////////////////////////////////////////////////////////////////
465 476
466 /* 477 /*
467 * Quadratic specified by 0=u^2-v canonical coords. u and v are the first 478 * Quadratic specified by 0=u^2-v canonical coords. u and v are the first
468 * two components of the vertex attribute. Coverage is based on signed 479 * two components of the vertex attribute. Coverage is based on signed
469 * distance with negative being inside, positive outside. The edge is specified in 480 * distance with negative being inside, positive outside. The edge is specified in
470 * window space (y-down). If either the third or fourth component of the interpo lated 481 * window space (y-down). If either the third or fourth component of the interpo lated
471 * vertex coord is > 0 then the pixel is considered outside the edge. This is us ed to 482 * vertex coord is > 0 then the pixel is considered outside the edge. This is us ed to
472 * attempt to trim to a portion of the infinite quad. 483 * attempt to trim to a portion of the infinite quad.
473 * Requires shader derivative instruction support. 484 * Requires shader derivative instruction support.
(...skipping 203 matching lines...) Expand 10 before | Expand all | Expand 10 after
677 vOffset, // start vertex 688 vOffset, // start vertex
678 0, // start index 689 0, // start index
679 draw.fVertexCnt, 690 draw.fVertexCnt,
680 draw.fIndexCnt, 691 draw.fIndexCnt,
681 &devBounds); 692 &devBounds);
682 vOffset += draw.fVertexCnt; 693 vOffset += draw.fVertexCnt;
683 } 694 }
684 695
685 return true; 696 return true;
686 } 697 }
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