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Issue 22920003: Use ARRAYSIZE_UNSAFE to find the number of painters in shader_bench. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 7 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <stdio.h> 5 #include <stdio.h>
6 #include <stdlib.h> 6 #include <stdlib.h>
7 #include <deque> 7 #include <deque>
8 #include <ostream> 8 #include <ostream>
9 9
10 #include "base/at_exit.h" 10 #include "base/at_exit.h"
(...skipping 120 matching lines...) Expand 10 before | Expand all | Expand 10 after
131 scoped_ptr<media::Window> window(new media::Window(width, height)); 131 scoped_ptr<media::Window> window(new media::Window(width, height));
132 gfx::GLSurface* surface = 132 gfx::GLSurface* surface =
133 gfx::GLSurface::CreateViewGLSurface(window->PluginWindow()).get(); 133 gfx::GLSurface::CreateViewGLSurface(window->PluginWindow()).get();
134 gfx::GLContext* context = gfx::GLContext::CreateGLContext( 134 gfx::GLContext* context = gfx::GLContext::CreateGLContext(
135 NULL, surface, gfx::PreferDiscreteGpu).get(); 135 NULL, surface, gfx::PreferDiscreteGpu).get();
136 context->MakeCurrent(surface); 136 context->MakeCurrent(surface);
137 // This sets D3DPRESENT_INTERVAL_IMMEDIATE on Windows. 137 // This sets D3DPRESENT_INTERVAL_IMMEDIATE on Windows.
138 context->SetSwapInterval(0); 138 context->SetSwapInterval(0);
139 139
140 // Initialize and name GPU painters. 140 // Initialize and name GPU painters.
141 static const int kNumPainters = 3;
142 static const struct { 141 static const struct {
143 const char* name; 142 const char* name;
144 GPUPainter* painter; 143 GPUPainter* painter;
145 } painters[] = { 144 } painters[] = {
146 { "CPU CSC + GPU Render", new CPUColorPainter() }, 145 { "CPU CSC + GPU Render", new CPUColorPainter() },
147 { "GPU CSC/Render", new GPUColorWithLuminancePainter() }, 146 { "GPU CSC/Render", new GPUColorWithLuminancePainter() },
148 }; 147 };
149 148
150 // Run GPU painter tests. 149 // Run GPU painter tests.
151 for (int i = 0; i < kNumPainters; i++) { 150 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(painters); i++) {
152 scoped_ptr<GPUPainter> painter(painters[i].painter); 151 scoped_ptr<GPUPainter> painter(painters[i].painter);
153 painter->LoadFrames(&frames); 152 painter->LoadFrames(&frames);
154 painter->SetGLContext(surface, context); 153 painter->SetGLContext(surface, context);
155 painter->Initialize(width, height); 154 painter->Initialize(width, height);
156 printf("Running %s tests...", painters[i].name); 155 printf("Running %s tests...", painters[i].name);
157 RunTest(window.get(), painter.get()); 156 RunTest(window.get(), painter.get());
158 } 157 }
159 158
160 return 0; 159 return 0;
161 } 160 }
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