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Side by Side Diff: src/gpu/gl/GrGpuGL.cpp

Issue 22912007: Change comments about sized internal formats (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGpuGL.h" 9 #include "GrGpuGL.h"
10 #include "GrGLStencilBuffer.h" 10 #include "GrGLStencilBuffer.h"
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603 // 565 is not a sized internal format on desktop GL. So on desktop with 603 // 565 is not a sized internal format on desktop GL. So on desktop with
604 // 565 we always use an unsized internal format to let the system pick 604 // 565 we always use an unsized internal format to let the system pick
605 // the best sized format to convert the 565 data to. Since TexStorage 605 // the best sized format to convert the 565 data to. Since TexStorage
606 // only allows sized internal formats we will instead use TexImage2D. 606 // only allows sized internal formats we will instead use TexImage2D.
607 useTexStorage = desc.fConfig != kRGB_565_GrPixelConfig; 607 useTexStorage = desc.fConfig != kRGB_565_GrPixelConfig;
608 } 608 }
609 609
610 GrGLenum internalFormat; 610 GrGLenum internalFormat;
611 GrGLenum externalFormat; 611 GrGLenum externalFormat;
612 GrGLenum externalType; 612 GrGLenum externalType;
613 // glTexStorage requires sized internal formats on both desktop and ES. ES 613 // glTexStorage requires sized internal formats on both desktop and ES. ES2 requires an unsized
614 // glTexImage requires an unsized format. 614 // format for glTexImage, unlike ES3 and desktop. However, we allow the driv er to decide the
615 // size of the internal format whenever possible and so only use a sized int ernal format when
616 // using texture storage.
615 if (!this->configToGLFormats(dataConfig, useTexStorage, &internalFormat, 617 if (!this->configToGLFormats(dataConfig, useTexStorage, &internalFormat,
616 &externalFormat, &externalType)) { 618 &externalFormat, &externalType)) {
617 return false; 619 return false;
618 } 620 }
619 621
620 if (!isNewTexture && GR_GL_PALETTE8_RGBA8 == internalFormat) { 622 if (!isNewTexture && GR_GL_PALETTE8_RGBA8 == internalFormat) {
621 // paletted textures cannot be updated 623 // paletted textures cannot be updated
622 return false; 624 return false;
623 } 625 }
624 626
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802 // If we are using multisampling we will create two FBOS. We render to one a nd then resolve to 804 // If we are using multisampling we will create two FBOS. We render to one a nd then resolve to
803 // the texture bound to the other. The exception is the IMG multisample exte nsion. With this 805 // the texture bound to the other. The exception is the IMG multisample exte nsion. With this
804 // extension the texture is multisampled when rendered to and then auto-reso lves it when it is 806 // extension the texture is multisampled when rendered to and then auto-reso lves it when it is
805 // rendered from. 807 // rendered from.
806 if (desc->fSampleCnt > 0 && this->glCaps().usesMSAARenderBuffers()) { 808 if (desc->fSampleCnt > 0 && this->glCaps().usesMSAARenderBuffers()) {
807 GL_CALL(GenFramebuffers(1, &desc->fRTFBOID)); 809 GL_CALL(GenFramebuffers(1, &desc->fRTFBOID));
808 GL_CALL(GenRenderbuffers(1, &desc->fMSColorRenderbufferID)); 810 GL_CALL(GenRenderbuffers(1, &desc->fMSColorRenderbufferID));
809 if (!desc->fRTFBOID || 811 if (!desc->fRTFBOID ||
810 !desc->fMSColorRenderbufferID || 812 !desc->fMSColorRenderbufferID ||
811 !this->configToGLFormats(desc->fConfig, 813 !this->configToGLFormats(desc->fConfig,
812 // GLES requires sized internal formats 814 // ES2 and ES3 require sized internal forma ts for rb storage.
813 kES_GrGLBinding == this->glBinding(), 815 kES_GrGLBinding == this->glBinding(),
814 &msColorFormat, 816 &msColorFormat,
815 NULL, 817 NULL,
816 NULL)) { 818 NULL)) {
817 goto FAILED; 819 goto FAILED;
818 } 820 }
819 } else { 821 } else {
820 desc->fRTFBOID = desc->fTexFBOID; 822 desc->fRTFBOID = desc->fTexFBOID;
821 } 823 }
822 824
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2552 this->setVertexArrayID(gpu, 0); 2554 this->setVertexArrayID(gpu, 0);
2553 } 2555 }
2554 int attrCount = gpu->glCaps().maxVertexAttributes(); 2556 int attrCount = gpu->glCaps().maxVertexAttributes();
2555 if (fDefaultVertexArrayAttribState.count() != attrCount) { 2557 if (fDefaultVertexArrayAttribState.count() != attrCount) {
2556 fDefaultVertexArrayAttribState.resize(attrCount); 2558 fDefaultVertexArrayAttribState.resize(attrCount);
2557 } 2559 }
2558 attribState = &fDefaultVertexArrayAttribState; 2560 attribState = &fDefaultVertexArrayAttribState;
2559 } 2561 }
2560 return attribState; 2562 return attribState;
2561 } 2563 }
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