Index: Source/core/rendering/RenderBlockLineLayout.cpp |
diff --git a/Source/core/rendering/RenderBlockLineLayout.cpp b/Source/core/rendering/RenderBlockLineLayout.cpp |
index 7bc7485b1b51a5d8ef5fbb74b6f5dc76e06797ed..0317ecf875e1fb5ef5e2d700a422304d73e3f0bc 100644 |
--- a/Source/core/rendering/RenderBlockLineLayout.cpp |
+++ b/Source/core/rendering/RenderBlockLineLayout.cpp |
@@ -112,7 +112,7 @@ public: |
float availableWidth() const { return m_availableWidth; } |
void updateAvailableWidth(LayoutUnit minimumHeight = 0); |
- void shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject*); |
+ void shrinkAvailableWidthForNewFloatIfNeeded(FloatingObject*); |
void addUncommittedWidth(float delta) { m_uncommittedWidth += delta; } |
void commit() |
{ |
@@ -158,7 +158,7 @@ inline void LineWidth::updateAvailableWidth(LayoutUnit replacedHeight) |
computeAvailableWidthFromLeftAndRight(); |
} |
-inline void LineWidth::shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject* newFloat) |
+inline void LineWidth::shrinkAvailableWidthForNewFloatIfNeeded(FloatingObject* newFloat) |
{ |
LayoutUnit height = m_block->logicalHeight(); |
if (height < newFloat->logicalTop(m_block->isHorizontalWritingMode()) || height >= newFloat->logicalBottom(m_block->isHorizontalWritingMode())) |
@@ -170,12 +170,12 @@ inline void LineWidth::shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::Floa |
// based on the margin box. In order to do this, we need to walk back through the floating object list to find |
// the first previous float that is on the same side as our newFloat. |
ShapeOutsideInfo* previousShapeOutsideInfo = 0; |
- const RenderBlock::FloatingObjectSet& floatingObjectSet = m_block->m_floatingObjects->set(); |
- RenderBlock::FloatingObjectSetIterator it = floatingObjectSet.end(); |
- RenderBlock::FloatingObjectSetIterator begin = floatingObjectSet.begin(); |
+ const FloatingObjectSet& floatingObjectSet = m_block->m_floatingObjects->set(); |
+ FloatingObjectSetIterator it = floatingObjectSet.end(); |
+ FloatingObjectSetIterator begin = floatingObjectSet.begin(); |
while (it != begin) { |
--it; |
- RenderBlock::FloatingObject* previousFloat = *it; |
+ FloatingObject* previousFloat = *it; |
if (previousFloat != newFloat && previousFloat->type() == newFloat->type()) { |
previousShapeOutsideInfo = previousFloat->renderer()->shapeOutsideInfo(); |
if (previousShapeOutsideInfo) { |
@@ -189,7 +189,7 @@ inline void LineWidth::shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::Floa |
if (shapeOutsideInfo) |
shapeOutsideInfo->computeSegmentsForContainingBlockLine(m_block->logicalHeight(), newFloat->logicalTop(m_block->isHorizontalWritingMode()), logicalHeightForLine(m_block, m_isFirstLine)); |
- if (newFloat->type() == RenderBlock::FloatingObject::FloatLeft) { |
+ if (newFloat->type() == FloatingObject::FloatLeft) { |
float newLeft = newFloat->logicalRight(m_block->isHorizontalWritingMode()); |
if (previousShapeOutsideInfo) |
newLeft -= previousShapeOutsideInfo->rightSegmentMarginBoxDelta(); |
@@ -1443,8 +1443,8 @@ public: |
RootInlineBox* endLine() const { return m_endLine; } |
void setEndLine(RootInlineBox* line) { m_endLine = line; } |
- RenderBlock::FloatingObject* lastFloat() const { return m_lastFloat; } |
- void setLastFloat(RenderBlock::FloatingObject* lastFloat) { m_lastFloat = lastFloat; } |
+ FloatingObject* lastFloat() const { return m_lastFloat; } |
+ void setLastFloat(FloatingObject* lastFloat) { m_lastFloat = lastFloat; } |
Vector<RenderBlock::FloatWithRect>& floats() { return m_floats; } |
@@ -1459,7 +1459,7 @@ public: |
private: |
Vector<RenderBlock::FloatWithRect> m_floats; |
- RenderBlock::FloatingObject* m_lastFloat; |
+ FloatingObject* m_lastFloat; |
RootInlineBox* m_endLine; |
LineInfo m_lineInfo; |
unsigned m_floatIndex; |