Index: src/gpu/GrAAHairLinePathRenderer.cpp |
diff --git a/src/gpu/GrAAHairLinePathRenderer.cpp b/src/gpu/GrAAHairLinePathRenderer.cpp |
index 2b5f3cc0557806f3db842225d992cec955a76348..f8c47d829ef5a4054657f54a7f21fd8284db0536 100644 |
--- a/src/gpu/GrAAHairLinePathRenderer.cpp |
+++ b/src/gpu/GrAAHairLinePathRenderer.cpp |
@@ -600,72 +600,29 @@ void bloat_quad(const SkPoint qpts[3], const SkMatrix* toDevice, |
} |
} |
-// Input: |
-// Three control points: p[0], p[1], p[2] and weight: w |
-// Output: |
-// Let: |
-// l = (2*w * (y1 - y0), 2*w * (x0 - x1), 2*w * (x1*y0 - x0*y1)) |
-// m = (2*w * (y2 - y1), 2*w * (x1 - x2), 2*w * (x2*y1 - x1*y2)) |
-// k = (y2 - y0, x0 - x2, (x2 - x0)*y0 - (y2 - y0)*x0 ) |
-void calc_conic_klm(const SkPoint p[3], const SkScalar weight, |
- SkScalar k[3], SkScalar l[3], SkScalar m[3]) { |
- const SkScalar w2 = 2 * weight; |
- l[0] = w2 * (p[1].fY - p[0].fY); |
- l[1] = w2 * (p[0].fX - p[1].fX); |
- l[2] = w2 * (p[1].fX * p[0].fY - p[0].fX * p[1].fY); |
- |
- m[0] = w2 * (p[2].fY - p[1].fY); |
- m[1] = w2 * (p[1].fX - p[2].fX); |
- m[2] = w2 * (p[2].fX * p[1].fY - p[1].fX * p[2].fY); |
- |
- k[0] = p[2].fY - p[0].fY; |
- k[1] = p[0].fX - p[2].fX; |
- k[2] = (p[2].fX - p[0].fX) * p[0].fY - (p[2].fY - p[0].fY) * p[0].fX; |
- |
- // scale the max absolute value of coeffs to 10 |
- SkScalar scale = 0.0f; |
- for (int i = 0; i < 3; ++i) { |
- scale = SkMaxScalar(scale, SkScalarAbs(k[i])); |
- scale = SkMaxScalar(scale, SkScalarAbs(l[i])); |
- scale = SkMaxScalar(scale, SkScalarAbs(m[i])); |
- } |
- SkASSERT(scale > 0); |
- scale /= 10.0f; |
- k[0] /= scale; |
- k[1] /= scale; |
- k[2] /= scale; |
- l[0] /= scale; |
- l[1] /= scale; |
- l[2] /= scale; |
- m[0] /= scale; |
- m[1] /= scale; |
- m[2] /= scale; |
-} |
- |
// Equations based off of Loop-Blinn Quadratic GPU Rendering |
// Input Parametric: |
// P(t) = (P0*(1-t)^2 + 2*w*P1*t*(1-t) + P2*t^2) / (1-t)^2 + 2*w*t*(1-t) + t^2) |
// Output Implicit: |
// f(x, y, w) = f(P) = K^2 - LM |
// K = dot(k, P), L = dot(l, P), M = dot(m, P) |
-// k, l, m are calculated in function calc_conic_klm |
-void set_conic_coeffs(const SkPoint p[3], BezierVertex verts[kVertsPerQuad], const float weight) { |
- SkScalar k[3]; |
- SkScalar l[3]; |
- SkScalar m[3]; |
+// k, l, m are calculated in function GrPathUtils::getConicKLM |
+void set_conic_coeffs(const SkPoint p[3], BezierVertex verts[kVertsPerQuad], |
+ const SkScalar weight) { |
+ SkScalar klm[9]; |
- calc_conic_klm(p, weight, k, l, m); |
+ GrPathUtils::getConicKLM(p, weight, klm); |
for (int i = 0; i < kVertsPerQuad; ++i) { |
const SkPoint pnt = verts[i].fPos; |
- verts[i].fConic.fK = pnt.fX * k[0] + pnt.fY * k[1] + k[2]; |
- verts[i].fConic.fL = pnt.fX * l[0] + pnt.fY * l[1] + l[2]; |
- verts[i].fConic.fM = pnt.fX * m[0] + pnt.fY * m[1] + m[2]; |
+ verts[i].fConic.fK = pnt.fX * klm[0] + pnt.fY * klm[1] + klm[2]; |
+ verts[i].fConic.fL = pnt.fX * klm[3] + pnt.fY * klm[4] + klm[5]; |
+ verts[i].fConic.fM = pnt.fX * klm[6] + pnt.fY * klm[7] + klm[8]; |
} |
} |
void add_conics(const SkPoint p[3], |
- float weight, |
+ const SkScalar weight, |
const SkMatrix* toDevice, |
const SkMatrix* toSrc, |
BezierVertex** vert, |