| Index: src/gpu/GrAAHairLinePathRenderer.cpp
|
| diff --git a/src/gpu/GrAAHairLinePathRenderer.cpp b/src/gpu/GrAAHairLinePathRenderer.cpp
|
| index 2b5f3cc0557806f3db842225d992cec955a76348..f8c47d829ef5a4054657f54a7f21fd8284db0536 100644
|
| --- a/src/gpu/GrAAHairLinePathRenderer.cpp
|
| +++ b/src/gpu/GrAAHairLinePathRenderer.cpp
|
| @@ -600,72 +600,29 @@ void bloat_quad(const SkPoint qpts[3], const SkMatrix* toDevice,
|
| }
|
| }
|
|
|
| -// Input:
|
| -// Three control points: p[0], p[1], p[2] and weight: w
|
| -// Output:
|
| -// Let:
|
| -// l = (2*w * (y1 - y0), 2*w * (x0 - x1), 2*w * (x1*y0 - x0*y1))
|
| -// m = (2*w * (y2 - y1), 2*w * (x1 - x2), 2*w * (x2*y1 - x1*y2))
|
| -// k = (y2 - y0, x0 - x2, (x2 - x0)*y0 - (y2 - y0)*x0 )
|
| -void calc_conic_klm(const SkPoint p[3], const SkScalar weight,
|
| - SkScalar k[3], SkScalar l[3], SkScalar m[3]) {
|
| - const SkScalar w2 = 2 * weight;
|
| - l[0] = w2 * (p[1].fY - p[0].fY);
|
| - l[1] = w2 * (p[0].fX - p[1].fX);
|
| - l[2] = w2 * (p[1].fX * p[0].fY - p[0].fX * p[1].fY);
|
| -
|
| - m[0] = w2 * (p[2].fY - p[1].fY);
|
| - m[1] = w2 * (p[1].fX - p[2].fX);
|
| - m[2] = w2 * (p[2].fX * p[1].fY - p[1].fX * p[2].fY);
|
| -
|
| - k[0] = p[2].fY - p[0].fY;
|
| - k[1] = p[0].fX - p[2].fX;
|
| - k[2] = (p[2].fX - p[0].fX) * p[0].fY - (p[2].fY - p[0].fY) * p[0].fX;
|
| -
|
| - // scale the max absolute value of coeffs to 10
|
| - SkScalar scale = 0.0f;
|
| - for (int i = 0; i < 3; ++i) {
|
| - scale = SkMaxScalar(scale, SkScalarAbs(k[i]));
|
| - scale = SkMaxScalar(scale, SkScalarAbs(l[i]));
|
| - scale = SkMaxScalar(scale, SkScalarAbs(m[i]));
|
| - }
|
| - SkASSERT(scale > 0);
|
| - scale /= 10.0f;
|
| - k[0] /= scale;
|
| - k[1] /= scale;
|
| - k[2] /= scale;
|
| - l[0] /= scale;
|
| - l[1] /= scale;
|
| - l[2] /= scale;
|
| - m[0] /= scale;
|
| - m[1] /= scale;
|
| - m[2] /= scale;
|
| -}
|
| -
|
| // Equations based off of Loop-Blinn Quadratic GPU Rendering
|
| // Input Parametric:
|
| // P(t) = (P0*(1-t)^2 + 2*w*P1*t*(1-t) + P2*t^2) / (1-t)^2 + 2*w*t*(1-t) + t^2)
|
| // Output Implicit:
|
| // f(x, y, w) = f(P) = K^2 - LM
|
| // K = dot(k, P), L = dot(l, P), M = dot(m, P)
|
| -// k, l, m are calculated in function calc_conic_klm
|
| -void set_conic_coeffs(const SkPoint p[3], BezierVertex verts[kVertsPerQuad], const float weight) {
|
| - SkScalar k[3];
|
| - SkScalar l[3];
|
| - SkScalar m[3];
|
| +// k, l, m are calculated in function GrPathUtils::getConicKLM
|
| +void set_conic_coeffs(const SkPoint p[3], BezierVertex verts[kVertsPerQuad],
|
| + const SkScalar weight) {
|
| + SkScalar klm[9];
|
|
|
| - calc_conic_klm(p, weight, k, l, m);
|
| + GrPathUtils::getConicKLM(p, weight, klm);
|
|
|
| for (int i = 0; i < kVertsPerQuad; ++i) {
|
| const SkPoint pnt = verts[i].fPos;
|
| - verts[i].fConic.fK = pnt.fX * k[0] + pnt.fY * k[1] + k[2];
|
| - verts[i].fConic.fL = pnt.fX * l[0] + pnt.fY * l[1] + l[2];
|
| - verts[i].fConic.fM = pnt.fX * m[0] + pnt.fY * m[1] + m[2];
|
| + verts[i].fConic.fK = pnt.fX * klm[0] + pnt.fY * klm[1] + klm[2];
|
| + verts[i].fConic.fL = pnt.fX * klm[3] + pnt.fY * klm[4] + klm[5];
|
| + verts[i].fConic.fM = pnt.fX * klm[6] + pnt.fY * klm[7] + klm[8];
|
| }
|
| }
|
|
|
| void add_conics(const SkPoint p[3],
|
| - float weight,
|
| + const SkScalar weight,
|
| const SkMatrix* toDevice,
|
| const SkMatrix* toSrc,
|
| BezierVertex** vert,
|
|
|