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Side by Side Diff: src/gpu/GrPathUtils.h

Issue 22865023: Move gpu conic calculations to GrPathUtils (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrPathUtils_DEFINED 8 #ifndef GrPathUtils_DEFINED
9 #define GrPathUtils_DEFINED 9 #define GrPathUtils_DEFINED
10 10
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90 uv->fX = sx * xy->fX + kx * xy->fY + tx; 90 uv->fX = sx * xy->fX + kx * xy->fY + tx;
91 uv->fY = ky * xy->fX + sy * xy->fY + ty; 91 uv->fY = ky * xy->fX + sy * xy->fY + ty;
92 xyPtr += STRIDE; 92 xyPtr += STRIDE;
93 uvPtr += STRIDE; 93 uvPtr += STRIDE;
94 } 94 }
95 } 95 }
96 private: 96 private:
97 float fM[6]; 97 float fM[6];
98 }; 98 };
99 99
100 // Input is 3 control points and a weight for a bezier conic. Calculates the
101 // three linear functionals (K,L,M) that represent the implicit equation of the
102 // conic, K^2 - LM.
103 //
104 // Output:
105 // K = (klm[0], klm[1], klm[2])
106 // L = (klm[3], klm[4], klm[5])
107 // M = (klm[6], klm[7], klm[8])
108 void getConicKLM(const SkPoint p[3], const SkScalar weight, SkScalar klm[9]) ;
100 109
101 // Converts a cubic into a sequence of quads. If working in device space 110 // Converts a cubic into a sequence of quads. If working in device space
102 // use tolScale = 1, otherwise set based on stretchiness of the matrix. The 111 // use tolScale = 1, otherwise set based on stretchiness of the matrix. The
103 // result is sets of 3 points in quads (TODO: share endpoints in returned 112 // result is sets of 3 points in quads (TODO: share endpoints in returned
104 // array) 113 // array)
105 // When we approximate a cubic {a,b,c,d} with a quadratic we may have to 114 // When we approximate a cubic {a,b,c,d} with a quadratic we may have to
106 // ensure that the new control point lies between the lines ab and cd. The 115 // ensure that the new control point lies between the lines ab and cd. The
107 // convex path renderer requires this. It starts with a path where all the 116 // convex path renderer requires this. It starts with a path where all the
108 // control points taken together form a convex polygon. It relies on this 117 // control points taken together form a convex polygon. It relies on this
109 // property and the quadratic approximation of cubics step cannot alter it. 118 // property and the quadratic approximation of cubics step cannot alter it.
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155 // K = (klm[0], klm[1], klm[2]) 164 // K = (klm[0], klm[1], klm[2])
156 // L = (klm[3], klm[4], klm[5]) 165 // L = (klm[3], klm[4], klm[5])
157 // M = (klm[6], klm[7], klm[8]) 166 // M = (klm[6], klm[7], klm[8])
158 // 167 //
159 // Notice that the klm lines are calculated in the same space as the input c ontrol points. 168 // Notice that the klm lines are calculated in the same space as the input c ontrol points.
160 // If you transform the points the lines will also need to be transformed. T his can be done 169 // If you transform the points the lines will also need to be transformed. T his can be done
161 // by mapping the lines with the inverse-transpose of the matrix used to map the points. 170 // by mapping the lines with the inverse-transpose of the matrix used to map the points.
162 void getCubicKLM(const SkPoint p[4], SkScalar klm[9]); 171 void getCubicKLM(const SkPoint p[4], SkScalar klm[9]);
163 }; 172 };
164 #endif 173 #endif
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