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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "net/socket/tcp_server_socket_win.h" | |
6 | |
7 #include <mstcpip.h> | |
8 | |
9 #include "net/base/ip_endpoint.h" | |
10 #include "net/base/net_errors.h" | |
11 #include "net/base/net_util.h" | |
12 #include "net/base/winsock_init.h" | |
13 #include "net/base/winsock_util.h" | |
14 #include "net/socket/socket_net_log_params.h" | |
15 #include "net/socket/tcp_client_socket.h" | |
16 | |
17 namespace net { | |
18 | |
19 TCPServerSocketWin::TCPServerSocketWin(net::NetLog* net_log, | |
20 const net::NetLog::Source& source) | |
21 : socket_(INVALID_SOCKET), | |
22 socket_event_(WSA_INVALID_EVENT), | |
23 accept_socket_(NULL), | |
24 net_log_(BoundNetLog::Make(net_log, NetLog::SOURCE_SOCKET)) { | |
25 net_log_.BeginEvent(NetLog::TYPE_SOCKET_ALIVE, | |
26 source.ToEventParametersCallback()); | |
27 EnsureWinsockInit(); | |
28 } | |
29 | |
30 TCPServerSocketWin::~TCPServerSocketWin() { | |
31 Close(); | |
32 net_log_.EndEvent(NetLog::TYPE_SOCKET_ALIVE); | |
33 } | |
34 | |
35 int TCPServerSocketWin::Listen(const IPEndPoint& address, int backlog) { | |
36 DCHECK(CalledOnValidThread()); | |
37 DCHECK_GT(backlog, 0); | |
38 DCHECK_EQ(socket_, INVALID_SOCKET); | |
39 DCHECK_EQ(socket_event_, WSA_INVALID_EVENT); | |
40 | |
41 socket_event_ = WSACreateEvent(); | |
42 if (socket_event_ == WSA_INVALID_EVENT) { | |
43 PLOG(ERROR) << "WSACreateEvent()"; | |
44 return ERR_FAILED; | |
45 } | |
46 | |
47 socket_ = socket(address.GetSockAddrFamily(), SOCK_STREAM, IPPROTO_TCP); | |
48 if (socket_ == INVALID_SOCKET) { | |
49 PLOG(ERROR) << "socket() returned an error"; | |
50 return MapSystemError(WSAGetLastError()); | |
51 } | |
52 | |
53 if (SetNonBlocking(socket_)) { | |
54 int result = MapSystemError(WSAGetLastError()); | |
55 Close(); | |
56 return result; | |
57 } | |
58 | |
59 int result = SetSocketOptions(); | |
60 if (result != OK) { | |
61 Close(); | |
62 return result; | |
63 } | |
64 | |
65 SockaddrStorage storage; | |
66 if (!address.ToSockAddr(storage.addr, &storage.addr_len)) { | |
67 Close(); | |
68 return ERR_ADDRESS_INVALID; | |
69 } | |
70 | |
71 result = bind(socket_, storage.addr, storage.addr_len); | |
72 if (result < 0) { | |
73 PLOG(ERROR) << "bind() returned an error"; | |
74 result = MapSystemError(WSAGetLastError()); | |
75 Close(); | |
76 return result; | |
77 } | |
78 | |
79 result = listen(socket_, backlog); | |
80 if (result < 0) { | |
81 PLOG(ERROR) << "listen() returned an error"; | |
82 result = MapSystemError(WSAGetLastError()); | |
83 Close(); | |
84 return result; | |
85 } | |
86 | |
87 return OK; | |
88 } | |
89 | |
90 int TCPServerSocketWin::GetLocalAddress(IPEndPoint* address) const { | |
91 DCHECK(CalledOnValidThread()); | |
92 DCHECK(address); | |
93 | |
94 SockaddrStorage storage; | |
95 if (getsockname(socket_, storage.addr, &storage.addr_len)) | |
96 return MapSystemError(WSAGetLastError()); | |
97 if (!address->FromSockAddr(storage.addr, storage.addr_len)) | |
98 return ERR_FAILED; | |
99 | |
100 return OK; | |
101 } | |
102 | |
103 int TCPServerSocketWin::Accept( | |
104 scoped_ptr<StreamSocket>* socket, const CompletionCallback& callback) { | |
105 DCHECK(CalledOnValidThread()); | |
106 DCHECK(socket); | |
107 DCHECK(!callback.is_null()); | |
108 DCHECK(accept_callback_.is_null()); | |
109 | |
110 net_log_.BeginEvent(NetLog::TYPE_TCP_ACCEPT); | |
111 | |
112 int result = AcceptInternal(socket); | |
113 | |
114 if (result == ERR_IO_PENDING) { | |
115 // Start watching | |
116 WSAEventSelect(socket_, socket_event_, FD_ACCEPT); | |
117 accept_watcher_.StartWatching(socket_event_, this); | |
118 | |
119 accept_socket_ = socket; | |
120 accept_callback_ = callback; | |
121 } | |
122 | |
123 return result; | |
124 } | |
125 | |
126 int TCPServerSocketWin::SetSocketOptions() { | |
127 // On Windows, a bound end point can be hijacked by another process by | |
128 // setting SO_REUSEADDR. Therefore a Windows-only option SO_EXCLUSIVEADDRUSE | |
129 // was introduced in Windows NT 4.0 SP4. If the socket that is bound to the | |
130 // end point has SO_EXCLUSIVEADDRUSE enabled, it is not possible for another | |
131 // socket to forcibly bind to the end point until the end point is unbound. | |
132 // It is recommend that all server applications must use SO_EXCLUSIVEADDRUSE. | |
133 // MSDN: http://goo.gl/M6fjQ. | |
134 // | |
135 // Unlike on *nix, on Windows a TCP server socket can always bind to an end | |
136 // point in TIME_WAIT state without setting SO_REUSEADDR, therefore it is not | |
137 // needed here. | |
138 // | |
139 // SO_EXCLUSIVEADDRUSE will prevent a TCP client socket from binding to an end | |
140 // point in TIME_WAIT status. It does not have this effect for a TCP server | |
141 // socket. | |
142 | |
143 BOOL true_value = 1; | |
144 int rv = setsockopt(socket_, SOL_SOCKET, SO_EXCLUSIVEADDRUSE, | |
145 reinterpret_cast<const char*>(&true_value), | |
146 sizeof(true_value)); | |
147 if (rv < 0) | |
148 return MapSystemError(errno); | |
149 return OK; | |
150 } | |
151 | |
152 int TCPServerSocketWin::AcceptInternal(scoped_ptr<StreamSocket>* socket) { | |
153 SockaddrStorage storage; | |
154 int new_socket = accept(socket_, storage.addr, &storage.addr_len); | |
155 if (new_socket < 0) { | |
156 int net_error = MapSystemError(WSAGetLastError()); | |
157 if (net_error != ERR_IO_PENDING) | |
158 net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_ACCEPT, net_error); | |
159 return net_error; | |
160 } | |
161 | |
162 IPEndPoint address; | |
163 if (!address.FromSockAddr(storage.addr, storage.addr_len)) { | |
164 NOTREACHED(); | |
165 if (closesocket(new_socket) < 0) | |
166 PLOG(ERROR) << "closesocket"; | |
167 net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_ACCEPT, ERR_FAILED); | |
168 return ERR_FAILED; | |
169 } | |
170 scoped_ptr<TCPClientSocket> tcp_socket(new TCPClientSocket( | |
171 AddressList(address), | |
172 net_log_.net_log(), net_log_.source())); | |
173 int adopt_result = tcp_socket->AdoptSocket(new_socket); | |
174 if (adopt_result != OK) { | |
175 if (closesocket(new_socket) < 0) | |
176 PLOG(ERROR) << "closesocket"; | |
177 net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_ACCEPT, adopt_result); | |
178 return adopt_result; | |
179 } | |
180 socket->reset(tcp_socket.release()); | |
181 net_log_.EndEvent(NetLog::TYPE_TCP_ACCEPT, | |
182 CreateNetLogIPEndPointCallback(&address)); | |
183 return OK; | |
184 } | |
185 | |
186 void TCPServerSocketWin::Close() { | |
187 if (socket_ != INVALID_SOCKET) { | |
188 if (closesocket(socket_) < 0) | |
189 PLOG(ERROR) << "closesocket"; | |
190 socket_ = INVALID_SOCKET; | |
191 } | |
192 | |
193 if (socket_event_) { | |
194 WSACloseEvent(socket_event_); | |
195 socket_event_ = WSA_INVALID_EVENT; | |
196 } | |
197 } | |
198 | |
199 void TCPServerSocketWin::OnObjectSignaled(HANDLE object) { | |
200 WSANETWORKEVENTS ev; | |
201 if (WSAEnumNetworkEvents(socket_, socket_event_, &ev) == SOCKET_ERROR) { | |
202 PLOG(ERROR) << "WSAEnumNetworkEvents()"; | |
203 return; | |
204 } | |
205 | |
206 if (ev.lNetworkEvents & FD_ACCEPT) { | |
207 int result = AcceptInternal(accept_socket_); | |
208 if (result != ERR_IO_PENDING) { | |
209 accept_socket_ = NULL; | |
210 CompletionCallback callback = accept_callback_; | |
211 accept_callback_.Reset(); | |
212 callback.Run(result); | |
213 } | |
214 } | |
215 } | |
216 | |
217 } // namespace net | |
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