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Unified Diff: media/base/android/media_source_player_unittest.cc

Issue 2283493003: Delete browser MSE implementation. (Closed)
Patch Set: Actually delete MSP. Cleanse references. Remove AudioTrack usage. Created 4 years, 3 months ago
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Index: media/base/android/media_source_player_unittest.cc
diff --git a/media/base/android/media_source_player_unittest.cc b/media/base/android/media_source_player_unittest.cc
deleted file mode 100644
index 21c641e230f0b2117c09bffa342e2f3737c878e5..0000000000000000000000000000000000000000
--- a/media/base/android/media_source_player_unittest.cc
+++ /dev/null
@@ -1,2427 +0,0 @@
-// Copyright 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "media/base/android/media_source_player.h"
-
-#include <stdint.h>
-
-#include <string>
-#include <utility>
-
-#include "base/logging.h"
-#include "base/macros.h"
-#include "base/memory/ptr_util.h"
-#include "base/run_loop.h"
-#include "base/strings/stringprintf.h"
-#include "build/build_config.h"
-#include "media/base/android/audio_decoder_job.h"
-#include "media/base/android/media_codec_util.h"
-#include "media/base/android/media_drm_bridge.h"
-#include "media/base/android/media_player_manager.h"
-#include "media/base/android/media_url_interceptor.h"
-#include "media/base/android/sdk_media_codec_bridge.h"
-#include "media/base/android/video_decoder_job.h"
-#include "media/base/bind_to_current_loop.h"
-#include "media/base/decoder_buffer.h"
-#include "media/base/test_data_util.h"
-#include "media/base/timestamp_constants.h"
-#include "testing/gmock/include/gmock/gmock.h"
-#include "ui/gl/android/surface_texture.h"
-
-namespace media {
-
-const base::TimeDelta kDefaultDuration =
- base::TimeDelta::FromMilliseconds(10000);
-
-// TODO(wolenetz/qinmin): Simplify tests with more effective mock usage, and
-// fix flaky pointer-based MDJ inequality testing. See http://crbug.com/327839.
-
-// Mock of MediaPlayerManager for testing purpose.
-class MockMediaPlayerManager : public MediaPlayerManager {
- public:
- explicit MockMediaPlayerManager(base::MessageLoop* message_loop)
- : message_loop_(message_loop),
- playback_completed_(false),
- num_metadata_changes_(0),
- timestamp_updated_(false),
- allow_play_(true) {}
- ~MockMediaPlayerManager() override {}
-
- // MediaPlayerManager implementation.
- MediaResourceGetter* GetMediaResourceGetter() override { return NULL; }
- MediaUrlInterceptor* GetMediaUrlInterceptor() override { return NULL; }
- void OnTimeUpdate(int player_id,
- base::TimeDelta current_time,
- base::TimeTicks current_time_ticks) override {
- timestamp_updated_ = true;
- }
- void OnMediaMetadataChanged(int player_id,
- base::TimeDelta duration,
- int width,
- int height,
- bool success) override {
- num_metadata_changes_++;
- }
- void OnPlaybackComplete(int player_id) override {
- playback_completed_ = true;
- if (message_loop_->is_running())
- message_loop_->QuitWhenIdle();
- }
- void OnMediaInterrupted(int player_id) override {}
- void OnBufferingUpdate(int player_id, int percentage) override {}
- void OnSeekComplete(int player_id,
- const base::TimeDelta& current_time) override {}
- void OnError(int player_id, int error) override {}
- void OnVideoSizeChanged(int player_id, int width, int height) override {}
- void OnWaitingForDecryptionKey(int player_id) override {}
- MediaPlayerAndroid* GetFullscreenPlayer() override { return NULL; }
- MediaPlayerAndroid* GetPlayer(int player_id) override { return NULL; }
- void OnDecorderResourcesReleased(int player_id) {}
-
- bool RequestPlay(int player_id,
- base::TimeDelta duration,
- bool has_audio) override {
- return allow_play_;
- }
-
- bool playback_completed() const {
- return playback_completed_;
- }
-
- int num_metadata_changes() const {
- return num_metadata_changes_;
- }
-
- bool timestamp_updated() const {
- return timestamp_updated_;
- }
-
- void ResetTimestampUpdated() {
- timestamp_updated_ = false;
- }
-
- void set_allow_play(bool value) {
- allow_play_ = value;
- }
-
- private:
- base::MessageLoop* message_loop_;
- bool playback_completed_;
- // The number of metadata changes reported by the player.
- int num_metadata_changes_;
- // Playback timestamp was updated.
- bool timestamp_updated_;
- // Whether the manager will allow players that request playing.
- bool allow_play_;
-
- DISALLOW_COPY_AND_ASSIGN(MockMediaPlayerManager);
-};
-
-class MockDemuxerAndroid : public DemuxerAndroid {
- public:
- explicit MockDemuxerAndroid(base::MessageLoop* message_loop)
- : message_loop_(message_loop),
- num_data_requests_(0),
- num_seek_requests_(0),
- num_browser_seek_requests_(0) {}
- ~MockDemuxerAndroid() override {}
-
- void Initialize(DemuxerAndroidClient* client) override {}
- void RequestDemuxerData(DemuxerStream::Type type) override {
- num_data_requests_++;
- if (message_loop_->is_running())
- message_loop_->QuitWhenIdle();
- }
- void RequestDemuxerSeek(const base::TimeDelta& time_to_seek,
- bool is_browser_seek) override {
- num_seek_requests_++;
- if (is_browser_seek)
- num_browser_seek_requests_++;
- }
-
- int num_data_requests() const { return num_data_requests_; }
- int num_seek_requests() const { return num_seek_requests_; }
- int num_browser_seek_requests() const { return num_browser_seek_requests_; }
-
- private:
- base::MessageLoop* message_loop_;
-
- // The number of encoded data requests this object has seen.
- int num_data_requests_;
-
- // The number of regular and browser seek requests this object has seen.
- int num_seek_requests_;
-
- // The number of browser seek requests this object has seen.
- int num_browser_seek_requests_;
-
- DISALLOW_COPY_AND_ASSIGN(MockDemuxerAndroid);
-};
-
-class MediaSourcePlayerTest : public testing::Test {
- public:
- MediaSourcePlayerTest()
- : manager_(&message_loop_),
- demuxer_(new MockDemuxerAndroid(&message_loop_)),
- player_(0,
- &manager_,
- base::Bind(&MockMediaPlayerManager::OnDecorderResourcesReleased,
- base::Unretained(&manager_)),
- base::WrapUnique(demuxer_),
- GURL()),
- decoder_callback_hook_executed_(false),
- surface_texture_a_is_next_(true) {}
-
- ~MediaSourcePlayerTest() override {}
-
- protected:
- // Get the decoder job from the MediaSourcePlayer. The return value must not
- // be NULL.
- MediaDecoderJob* GetMediaDecoderJob(bool is_audio) {
- if (is_audio) {
- return reinterpret_cast<MediaDecoderJob*>(
- player_.audio_decoder_job_.get());
- }
- return reinterpret_cast<MediaDecoderJob*>(
- player_.video_decoder_job_.get());
- }
-
- // Get the MediaCodecBridge from the decoder job. The return value could be
- // NULL if the decoder is not yet created.
- MediaCodecBridge* GetMediaCodecBridge(bool is_audio) {
- if (is_audio)
- return player_.audio_decoder_job_->media_codec_bridge_.get();
- return player_.video_decoder_job_->media_codec_bridge_.get();
- }
-
- // Get the per-job prerolling status from the MediaSourcePlayer's job matching
- // |is_audio|. Caller must guard against NPE if the player's job is NULL.
- bool IsPrerolling(bool is_audio) {
- return GetMediaDecoderJob(is_audio)->prerolling_;
- }
-
- // Get the preroll timestamp from the MediaSourcePlayer.
- base::TimeDelta GetPrerollTimestamp() {
- return player_.preroll_timestamp_;
- }
-
- // Simulate player has reached starvation timeout.
- void TriggerPlayerStarvation() {
- player_.decoder_starvation_callback_.Cancel();
- player_.OnDecoderStarved();
- }
-
- // Release() the player.
- void ReleasePlayer() {
- EXPECT_TRUE(player_.IsPlaying());
- player_.Release();
- EXPECT_FALSE(player_.IsPlaying());
- }
-
- // Upon the next successful decode callback, post a task to call Release()
- // on the |player_|. TEST_F's do not have access to the private player
- // members, hence this helper method.
- // Prevent usage creep of MSP::set_decode_callback_for_testing() by
- // only using it for the ReleaseWithOnPrefetchDoneAlreadyPosted test.
- void OnNextTestDecodeCallbackPostTaskToReleasePlayer() {
- DCHECK_EQ(&message_loop_, base::MessageLoop::current());
- player_.set_decode_callback_for_testing(media::BindToCurrentLoop(
- base::Bind(
- &MediaSourcePlayerTest::ReleaseWithPendingPrefetchDoneVerification,
- base::Unretained(this))));
- }
-
- // Asynch test callback posted upon decode completion to verify that a pending
- // prefetch done event is not cleared across |player_|'s Release(). This helps
- // ensure the ReleaseWithOnPrefetchDoneAlreadyPosted test scenario is met.
- void ReleaseWithPendingPrefetchDoneVerification() {
- EXPECT_TRUE(player_.IsEventPending(player_.PREFETCH_DONE_EVENT_PENDING));
- ReleasePlayer();
- EXPECT_TRUE(player_.IsEventPending(player_.PREFETCH_DONE_EVENT_PENDING));
- EXPECT_FALSE(decoder_callback_hook_executed_);
- EXPECT_FALSE(GetMediaCodecBridge(true));
- decoder_callback_hook_executed_ = true;
- }
-
- DemuxerConfigs CreateAudioDemuxerConfigs(AudioCodec audio_codec,
- bool use_low_sample_rate) {
- DemuxerConfigs configs;
- configs.audio_codec = audio_codec;
- configs.audio_channels = 2;
- configs.is_audio_encrypted = false;
- configs.duration = kDefaultDuration;
-
- if (audio_codec == kCodecVorbis) {
- configs.audio_sampling_rate = use_low_sample_rate ? 11025 : 44100;
- scoped_refptr<DecoderBuffer> buffer = ReadTestDataFile(
- "vorbis-extradata");
- configs.audio_extra_data = std::vector<uint8_t>(
- buffer->data(), buffer->data() + buffer->data_size());
- return configs;
- }
-
- // Other codecs are not yet supported by this helper.
- EXPECT_EQ(audio_codec, kCodecAAC);
-
- configs.audio_sampling_rate = 48000;
- uint8_t aac_extra_data[] = {0x13, 0x10};
- configs.audio_extra_data =
- std::vector<uint8_t>(aac_extra_data, aac_extra_data + 2);
- return configs;
- }
-
- DemuxerConfigs CreateVideoDemuxerConfigs(bool use_larger_size) {
- DemuxerConfigs configs;
- configs.video_codec = kCodecVP8;
- configs.video_size =
- use_larger_size ? gfx::Size(640, 240) : gfx::Size(320, 240);
- configs.is_video_encrypted = false;
- configs.duration = kDefaultDuration;
- return configs;
- }
-
- DemuxerConfigs CreateAudioVideoDemuxerConfigs() {
- DemuxerConfigs configs = CreateAudioDemuxerConfigs(kCodecVorbis, false);
- configs.video_codec = kCodecVP8;
- configs.video_size = gfx::Size(320, 240);
- configs.is_video_encrypted = false;
- return configs;
- }
-
- DemuxerConfigs CreateDemuxerConfigs(bool have_audio, bool have_video) {
- DCHECK(have_audio || have_video);
-
- if (have_audio && !have_video)
- return CreateAudioDemuxerConfigs(kCodecVorbis, false);
-
- if (have_video && !have_audio)
- return CreateVideoDemuxerConfigs(false);
-
- return CreateAudioVideoDemuxerConfigs();
- }
-
- // Starts an audio decoder job.
- void StartAudioDecoderJob() {
- Start(CreateAudioDemuxerConfigs(kCodecVorbis, false));
- }
-
- // Starts a video decoder job.
- void StartVideoDecoderJob() {
- Start(CreateVideoDemuxerConfigs(false));
- }
-
- // Starts decoding the data.
- void Start(const DemuxerConfigs& configs) {
- EXPECT_EQ(demuxer_->num_data_requests(), 0);
- player_.OnDemuxerConfigsAvailable(configs);
- player_.Start();
-
- EXPECT_TRUE(player_.IsPlaying());
- int expected_num_requests = (player_.HasAudio() ? 1 : 0) +
- (player_.HasVideo() ? 1 : 0);
- EXPECT_EQ(expected_num_requests, demuxer_->num_data_requests());
- }
-
- // Resumes decoding the data. Verifies player behavior relative to
- // |expect_player_requests_audio_data| and
- // |expect_player_requests_video_data|.
- void Resume(bool expect_player_requests_audio_data,
- bool expect_player_requests_video_data) {
- EXPECT_FALSE(player_.IsPlaying());
- EXPECT_TRUE(player_.HasVideo() || player_.HasAudio());
- int original_num_data_requests = demuxer_->num_data_requests();
- int expected_request_delta =
- (expect_player_requests_audio_data ? 1 : 0) +
- (expect_player_requests_video_data ? 1 : 0);
-
- player_.Start();
-
- EXPECT_TRUE(player_.IsPlaying());
- EXPECT_EQ(original_num_data_requests + expected_request_delta,
- demuxer_->num_data_requests());
- }
-
- // Keeps decoding audio data until the decoder starts to output samples.
- // Gives up if no audio output after decoding 10 frames.
- void DecodeAudioDataUntilOutputBecomesAvailable() {
- EXPECT_TRUE(player_.IsPlaying());
- base::TimeDelta current_time = player_.GetCurrentTime();
- base::TimeDelta start_timestamp = current_time;
- for (int i = 0; i < 10; ++i) {
- manager_.ResetTimestampUpdated();
- player_.OnDemuxerDataAvailable(
- CreateReadFromDemuxerAckForAudio(i > 3 ? 3 : i));
- WaitForAudioDecodeDone();
- base::TimeDelta new_current_time = player_.GetCurrentTime();
- EXPECT_LE(current_time.InMilliseconds(),
- new_current_time.InMilliseconds());
- current_time = new_current_time;
- if (manager_.timestamp_updated()) {
- // TODO(qinmin): the current time is from the decoder thread and it does
- // not take the delay from posting the task into consideration.
- // http://crbug.com/421616.
- EXPECT_LE(start_timestamp.InMillisecondsF(),
- new_current_time.InMillisecondsF());
- return;
- }
- }
- EXPECT_TRUE(false);
- }
-
- AccessUnit CreateAccessUnitWithData(bool is_audio, int audio_packet_id,
- bool use_large_size_video) {
- AccessUnit unit;
-
- unit.status = DemuxerStream::kOk;
- scoped_refptr<DecoderBuffer> buffer;
- if (is_audio) {
- buffer = ReadTestDataFile(
- base::StringPrintf("vorbis-packet-%d", audio_packet_id));
- } else {
- buffer = ReadTestDataFile(
- use_large_size_video ? "vp8-I-frame-640x240" : "vp8-I-frame-320x240");
- }
- unit.data = std::vector<uint8_t>(buffer->data(),
- buffer->data() + buffer->data_size());
-
- if (is_audio) {
- // Vorbis needs 4 extra bytes padding on Android to decode properly. Check
- // NuMediaExtractor.cpp in Android source code.
- uint8_t padding[4] = {0xff, 0xff, 0xff, 0xff};
- unit.data.insert(unit.data.end(), padding, padding + 4);
- }
-
- return unit;
- }
-
- DemuxerData CreateReadFromDemuxerAckForAudio(int packet_id) {
- DemuxerData data;
- data.type = DemuxerStream::AUDIO;
- data.access_units.resize(1);
- data.access_units[0] = CreateAccessUnitWithData(true, packet_id, false);
-
- return data;
- }
-
- DemuxerData CreateReadFromDemuxerAckForVideo(bool use_large_size) {
- DemuxerData data;
- data.type = DemuxerStream::VIDEO;
- data.access_units.resize(1);
- data.access_units[0] = CreateAccessUnitWithData(false, 0, use_large_size);
- return data;
- }
-
- DemuxerData CreateEOSAck(bool is_audio) {
- DemuxerData data;
- data.type = is_audio ? DemuxerStream::AUDIO : DemuxerStream::VIDEO;
- data.access_units.resize(1);
- data.access_units[0].status = DemuxerStream::kOk;
- data.access_units[0].is_end_of_stream = true;
- return data;
- }
-
- DemuxerData CreateAbortedAck(bool is_audio) {
- DemuxerData data;
- data.type = is_audio ? DemuxerStream::AUDIO : DemuxerStream::VIDEO;
- data.access_units.resize(1);
- data.access_units[0].status = DemuxerStream::kAborted;
- return data;
- }
-
- bool HasData(bool is_audio) {
- return GetMediaDecoderJob(is_audio)->HasData();
- }
-
- // Helper method for use at test start. It starts an audio decoder job and
- // immediately feeds it some data to decode. Then, without letting the decoder
- // job complete a decode cycle, it also starts player SeekTo(). Upon return,
- // the player should not yet have sent the DemuxerSeek IPC request, though
- // seek event should be pending. The audio decoder job will also still be
- // decoding.
- void StartAudioDecoderJobAndSeekToWhileDecoding(
- const base::TimeDelta& seek_time) {
- EXPECT_FALSE(GetMediaCodecBridge(true));
- EXPECT_FALSE(player_.IsPlaying());
- EXPECT_EQ(0, demuxer_->num_data_requests());
- EXPECT_EQ(0.0, GetPrerollTimestamp().InMillisecondsF());
- EXPECT_EQ(player_.GetCurrentTime(), GetPrerollTimestamp());
- StartAudioDecoderJob();
- EXPECT_FALSE(GetMediaDecoderJob(true)->is_decoding());
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0));
- EXPECT_EQ(2, demuxer_->num_data_requests());
- EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding());
- player_.SeekTo(seek_time);
- EXPECT_EQ(0.0, GetPrerollTimestamp().InMillisecondsF());
- EXPECT_EQ(0, demuxer_->num_seek_requests());
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0));
- }
-
- // Seek, including simulated receipt of |kAborted| read between SeekTo() and
- // OnDemuxerSeekDone(). Use this helper method only when the player already
- // has created the media codec bridge. Exactly one request for more data is
- // expected following the seek, so use this helper for players with only audio
- // or only video.
- void SeekPlayerWithAbort(bool is_audio, const base::TimeDelta& seek_time) {
- int original_num_seeks = demuxer_->num_seek_requests();
- int original_num_data_requests = demuxer_->num_data_requests();
-
- // Initiate a seek. Skip the round-trip of requesting seek from renderer.
- // Instead behave as if the renderer has asked us to seek.
- player_.SeekTo(seek_time);
-
- // Verify that the seek does not occur until previously outstanding data
- // request is satisfied.
- EXPECT_EQ(original_num_seeks, demuxer_->num_seek_requests());
-
- // Simulate seeking causes the demuxer to abort the outstanding read
- // caused by the seek.
- player_.OnDemuxerDataAvailable(CreateAbortedAck(is_audio));
-
- // Wait for the decode job to finish so we can process the seek request.
- WaitForDecodeDone(is_audio, !is_audio);
-
- // Verify that the seek is requested.
- EXPECT_EQ(original_num_seeks + 1, demuxer_->num_seek_requests());
-
- // Send back the seek done notification. This should trigger the player to
- // call OnReadFromDemuxer() again.
- EXPECT_EQ(original_num_data_requests, demuxer_->num_data_requests());
- player_.OnDemuxerSeekDone(kNoTimestamp);
- EXPECT_EQ(original_num_data_requests + 1, demuxer_->num_data_requests());
-
- // No other seek should have been requested.
- EXPECT_EQ(original_num_seeks + 1, demuxer_->num_seek_requests());
- }
-
- // Preroll the decoder job to |target_timestamp|. The first access unit
- // to decode will have a timestamp equal to |start_timestamp|.
- // |is_clock_manager| indicates whether the decoder serves as the clock
- // manager for the player.
- // TODO(qinmin): Add additional test cases for out-of-order decodes.
- // See http://crbug.com/331421.
- void PrerollDecoderToTime(bool is_audio,
- const base::TimeDelta& start_timestamp,
- const base::TimeDelta& target_timestamp,
- bool is_clock_manager) {
- // For streams with both audio and video, it is possible that audio rolls
- // past the |target_timestamp|. As a result, the current time may be larger
- // than the |target_timestamp| for video as it may not be the clock manager.
- EXPECT_TRUE(!is_clock_manager ||
- target_timestamp == player_.GetCurrentTime());
- // |start_timestamp| must be smaller than |target_timestamp|.
- EXPECT_LE(start_timestamp, target_timestamp);
- DemuxerData data = is_audio ? CreateReadFromDemuxerAckForAudio(1) :
- CreateReadFromDemuxerAckForVideo(false);
- int current_timestamp = start_timestamp.InMilliseconds();
-
- // Send some data with access unit timestamps before the |target_timestamp|,
- // and continue sending the data until preroll finishes.
- // This simulates the common condition that AUs received after browser
- // seek begin with timestamps before the seek target, and don't
- // immediately complete preroll.
- while (IsPrerolling(is_audio)) {
- data.access_units[0].timestamp =
- base::TimeDelta::FromMilliseconds(current_timestamp);
- player_.OnDemuxerDataAvailable(data);
- EXPECT_TRUE(GetMediaDecoderJob(is_audio)->is_decoding());
- EXPECT_TRUE(GetMediaCodecBridge(is_audio));
- EXPECT_TRUE(!is_clock_manager ||
- target_timestamp == player_.GetCurrentTime());
- current_timestamp += 30;
- WaitForDecodeDone(is_audio, !is_audio);
- }
- EXPECT_LE(target_timestamp, player_.GetCurrentTime());
- }
-
- DemuxerData CreateReadFromDemuxerAckWithConfigChanged(
- bool is_audio,
- int config_unit_index,
- const DemuxerConfigs& configs) {
- DemuxerData data;
- data.type = is_audio ? DemuxerStream::AUDIO : DemuxerStream::VIDEO;
- data.access_units.resize(config_unit_index + 1);
-
- for (int i = 0; i < config_unit_index; ++i)
- data.access_units[i] = CreateAccessUnitWithData(is_audio, i, false);
-
- data.access_units[config_unit_index].status = DemuxerStream::kConfigChanged;
- data.demuxer_configs.resize(1);
- data.demuxer_configs[0] = configs;
- return data;
- }
-
- // Valid only for video-only player tests. If |trigger_with_release_start| is
- // true, triggers the browser seek with a Release() + video data received +
- // Start() with a new surface. If false, triggers the browser seek by
- // setting a new video surface after beginning decode of received video data.
- // Such data receipt causes possibility that an I-frame is not next, and
- // browser seek results once decode completes and surface change processing
- // begins.
- void BrowserSeekPlayer(bool trigger_with_release_start) {
- int expected_num_data_requests = demuxer_->num_data_requests() + 2;
- int expected_num_seek_requests = demuxer_->num_seek_requests();
- int expected_num_browser_seek_requests =
- demuxer_->num_browser_seek_requests();
-
- CreateNextTextureAndSetVideoSurface();
- StartVideoDecoderJob();
- if (trigger_with_release_start) {
- // Consume the first frame, so that the next VideoDecoderJob will not
- // inherit the I-frame from the previous decoder.
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo(false));
- ReleasePlayer();
- WaitForVideoDecodeDone();
-
- // Simulate demuxer's response to the video data request. The data will be
- // passed to the next MediaCodecBridge.
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo(false));
- EXPECT_FALSE(GetMediaCodecBridge(false));
- EXPECT_FALSE(player_.IsPlaying());
- EXPECT_EQ(expected_num_seek_requests, demuxer_->num_seek_requests());
-
- CreateNextTextureAndSetVideoSurface();
- Resume(false, false);
- EXPECT_FALSE(GetMediaCodecBridge(false));
-
- // Run the message loop so that prefetch will complete.
- while (expected_num_seek_requests == demuxer_->num_seek_requests())
- base::RunLoop().RunUntilIdle();
- } else {
- // Simulate demuxer's response to the video data request.
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo(false));
-
- // While the decoder is decoding, trigger a browser seek by changing
- // surface. Demuxer does not know of browser seek in advance, so no
- // |kAborted| data is required (though |kAborted| can certainly occur for
- // any pending read in reality due to renderer preparing for a regular
- // seek).
- CreateNextTextureAndSetVideoSurface();
-
- // Browser seek should not begin until decoding has completed.
- EXPECT_TRUE(GetMediaCodecBridge(false));
- EXPECT_EQ(expected_num_seek_requests, demuxer_->num_seek_requests());
-
- // Wait for the media codec bridge to finish decoding and be reset pending
- // the browser seek.
- WaitForVideoDecodeDone();
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo(false));
- }
-
- // Only one browser seek should have been initiated, and no further data
- // should have been requested.
- expected_num_seek_requests++;
- expected_num_browser_seek_requests++;
- EXPECT_EQ(expected_num_seek_requests, demuxer_->num_seek_requests());
- EXPECT_EQ(expected_num_browser_seek_requests,
- demuxer_->num_browser_seek_requests());
- EXPECT_EQ(expected_num_data_requests, demuxer_->num_data_requests());
- }
-
- // Creates a new media codec bridge and feeds it data ending with a
- // |kConfigChanged| access unit. If |config_unit_in_prefetch| is true, sends
- // feeds the config change AU in response to the job's first read request
- // (prefetch). If false, regular data is fed and decoded prior to feeding the
- // config change AU in response to the second data request (after prefetch
- // completed). |config_unit_index| controls which access unit is
- // |kConfigChanged|. If |enable_adaptive_playback| is true, config change will
- // not cause the decoder to recreate the media codec bridge. Otherwise, the
- // decoder has to drain all its data before recreating the new codec.
- void SendConfigChangeToDecoder(bool is_audio,
- bool config_unit_in_prefetch,
- int config_unit_index,
- bool enable_adaptive_playback) {
- EXPECT_FALSE(GetMediaCodecBridge(is_audio));
- if (is_audio) {
- StartAudioDecoderJob();
- } else {
- CreateNextTextureAndSetVideoSurface();
- StartVideoDecoderJob();
- }
-
- int expected_num_data_requests = demuxer_->num_data_requests();
- // Feed and decode a standalone access unit so the player exits prefetch.
- if (!config_unit_in_prefetch) {
- if (is_audio) {
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0));
- } else {
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo(false));
- EnableAdaptiveVideoPlayback(enable_adaptive_playback);
- }
-
- WaitForDecodeDone(is_audio, !is_audio);
-
- // We should have completed the prefetch phase at this point.
- expected_num_data_requests++;
- EXPECT_EQ(expected_num_data_requests, demuxer_->num_data_requests());
- }
-
- DemuxerConfigs configs = is_audio ?
- CreateAudioDemuxerConfigs(kCodecVorbis, true) :
- CreateVideoDemuxerConfigs(true);
- // Feed and decode access units with data for any units prior to
- // |config_unit_index|, and a |kConfigChanged| unit at that index.
- // Player should prepare to reconfigure the decoder job, and should request
- // new demuxer configs.
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckWithConfigChanged(
- is_audio, config_unit_index, configs));
-
- expected_num_data_requests++;
- EXPECT_EQ(expected_num_data_requests, demuxer_->num_data_requests());
- if (is_audio)
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0));
- else
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo(true));
-
- // If the adaptive playback setting was not passed to the MediaCodecBridge
- // earlier, do it here.
- if (config_unit_in_prefetch && !is_audio)
- EnableAdaptiveVideoPlayback(enable_adaptive_playback);
- }
-
- // Send a config change to the decoder job and drain the decoder so that the
- // config change is processed.
- void StartConfigChange(bool is_audio,
- bool config_unit_in_prefetch,
- int config_unit_index,
- bool enable_adaptive_playback) {
- SendConfigChangeToDecoder(is_audio, config_unit_in_prefetch,
- config_unit_index, enable_adaptive_playback);
-
- EXPECT_EQ(!config_unit_in_prefetch && !enable_adaptive_playback &&
- config_unit_index == 0, IsDrainingDecoder(is_audio));
- int expected_num_data_requests = demuxer_->num_data_requests();
- // Run until decoder starts to request new data.
- while (demuxer_->num_data_requests() == expected_num_data_requests)
- base::RunLoop().RunUntilIdle();
- EXPECT_FALSE(IsDrainingDecoder(is_audio));
- }
-
- void EnableAdaptiveVideoPlayback(bool enable) {
- EXPECT_TRUE(GetMediaCodecBridge(false));
- static_cast<VideoCodecBridge*>(GetMediaCodecBridge(false))->
- set_adaptive_playback_supported_for_testing(
- enable ? 1 : 0);
- }
-
- void CreateNextTextureAndSetVideoSurface() {
- gl::SurfaceTexture* surface_texture;
- if (surface_texture_a_is_next_) {
- surface_texture_a_ = gl::SurfaceTexture::Create(next_texture_id_++);
- surface_texture = surface_texture_a_.get();
- } else {
- surface_texture_b_ = gl::SurfaceTexture::Create(next_texture_id_++);
- surface_texture = surface_texture_b_.get();
- }
-
- surface_texture_a_is_next_ = !surface_texture_a_is_next_;
- gl::ScopedJavaSurface surface = gl::ScopedJavaSurface(surface_texture);
- player_.SetVideoSurface(std::move(surface));
- }
-
- // Wait for one or both of the jobs to complete decoding. Media codec bridges
- // are assumed to exist for any stream whose decode completion is awaited.
- void WaitForDecodeDone(bool wait_for_audio, bool wait_for_video) {
- DCHECK(wait_for_audio || wait_for_video);
- while ((wait_for_audio && GetMediaCodecBridge(true) &&
- GetMediaDecoderJob(true)->HasData() &&
- GetMediaDecoderJob(true)->is_decoding()) ||
- (wait_for_video && GetMediaCodecBridge(false) &&
- GetMediaDecoderJob(false)->HasData() &&
- GetMediaDecoderJob(false)->is_decoding())) {
- base::RunLoop().RunUntilIdle();
- }
- }
-
- void WaitForAudioDecodeDone() {
- WaitForDecodeDone(true, false);
- }
-
- void WaitForVideoDecodeDone() {
- WaitForDecodeDone(false, true);
- }
-
- void WaitForAudioVideoDecodeDone() {
- WaitForDecodeDone(true, true);
- }
-
- // If |send_eos| is true, generates EOS for the stream corresponding to
- // |eos_for_audio|. Verifies that playback completes and no further data
- // is requested.
- // If |send_eos| is false, then it is assumed that caller previously arranged
- // for player to receive EOS for each stream, but the player has not yet
- // decoded all of them. In this case, |eos_for_audio| is ignored.
- void VerifyPlaybackCompletesOnEOSDecode(bool send_eos, bool eos_for_audio) {
- int original_num_data_requests = demuxer_->num_data_requests();
- if (send_eos)
- player_.OnDemuxerDataAvailable(CreateEOSAck(eos_for_audio));
- EXPECT_FALSE(manager_.playback_completed());
- base::RunLoop().Run();
- EXPECT_TRUE(manager_.playback_completed());
- EXPECT_EQ(original_num_data_requests, demuxer_->num_data_requests());
- }
-
- void VerifyCompletedPlaybackResumesOnSeekPlusStart(bool have_audio,
- bool have_video) {
- DCHECK(have_audio || have_video);
-
- EXPECT_TRUE(manager_.playback_completed());
-
- player_.SeekTo(base::TimeDelta());
- player_.OnDemuxerSeekDone(kNoTimestamp);
- Resume(have_audio, have_video);
- }
-
- // Starts the appropriate decoder jobs according to |have_audio| and
- // |have_video|. Then starts seek during decode of EOS or non-EOS according to
- // |eos_audio| and |eos_video|. Simulates seek completion and verifies that
- // playback never completed. |eos_{audio,video}| is ignored if the
- // corresponding |have_{audio,video}| is false.
- void VerifySeekDuringEOSDecodePreventsPlaybackCompletion(bool have_audio,
- bool have_video,
- bool eos_audio,
- bool eos_video) {
- DCHECK(have_audio || have_video);
-
- if (have_video)
- CreateNextTextureAndSetVideoSurface();
-
- Start(CreateDemuxerConfigs(have_audio, have_video));
-
- if (have_audio)
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0));
-
- if (have_video)
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo(false));
-
- // Run until more data is requested a number of times equal to the number of
- // media types configured. Since prefetching may be in progress, we cannot
- // reliably expect Run() to complete until we have sent demuxer data for all
- // configured media types, above.
- WaitForDecodeDone(have_audio, have_video);
-
- // Simulate seek while decoding EOS or non-EOS for the appropriate
- // stream(s).
- if (have_audio) {
- if (eos_audio)
- player_.OnDemuxerDataAvailable(CreateEOSAck(true));
- else
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(1));
- }
-
- if (have_video) {
- if (eos_video)
- player_.OnDemuxerDataAvailable(CreateEOSAck(false));
- else
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo(false));
- }
-
- player_.SeekTo(base::TimeDelta());
- EXPECT_EQ(0, demuxer_->num_seek_requests());
- WaitForDecodeDone(have_audio, have_video);
- EXPECT_EQ(1, demuxer_->num_seek_requests());
-
- player_.OnDemuxerSeekDone(kNoTimestamp);
- EXPECT_FALSE(manager_.playback_completed());
- }
-
- base::TimeTicks StartTimeTicks() {
- return player_.start_time_ticks_;
- }
-
- bool IsRequestingDemuxerData(bool is_audio) {
- return GetMediaDecoderJob(is_audio)->is_requesting_demuxer_data_;
- }
-
- bool IsDrainingDecoder(bool is_audio) {
- return GetMediaDecoderJob(is_audio)->drain_decoder_;
- }
-
- protected:
- base::MessageLoop message_loop_;
- MockMediaPlayerManager manager_;
- MockDemuxerAndroid* demuxer_; // Owned by |player_|.
- MediaSourcePlayer player_;
-
- // Track whether a possibly async decoder callback test hook has run.
- bool decoder_callback_hook_executed_;
-
- // We need to keep the surface texture while the decoder is actively decoding.
- // Otherwise, it may trigger unexpected crashes on some devices. To switch
- // surfaces, tests need to create a new surface texture without releasing
- // their previous one. In CreateNextTextureAndSetVideoSurface(), we toggle
- // between two surface textures, only replacing the N-2 texture. Assumption is
- // that no more than N-1 texture is in use by decoder when
- // CreateNextTextureAndSetVideoSurface() is called.
- scoped_refptr<gl::SurfaceTexture> surface_texture_a_;
- scoped_refptr<gl::SurfaceTexture> surface_texture_b_;
- bool surface_texture_a_is_next_;
- int next_texture_id_;
-
- DISALLOW_COPY_AND_ASSIGN(MediaSourcePlayerTest);
-};
-
-TEST_F(MediaSourcePlayerTest, StartAudioDecoderWithValidConfig) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test audio codec will be created when valid configs and data are passed to
- // the audio decoder job.
- StartAudioDecoderJob();
- EXPECT_EQ(0, demuxer_->num_seek_requests());
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0));
- EXPECT_TRUE(GetMediaCodecBridge(true));
-}
-
-TEST_F(MediaSourcePlayerTest, StartAudioDecoderWithInvalidConfig) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test audio decoder job will not be created when failed to start the codec.
- DemuxerConfigs configs = CreateAudioDemuxerConfigs(kCodecVorbis, false);
- // Replace with invalid |audio_extra_data|
- configs.audio_extra_data.clear();
- uint8_t invalid_codec_data[] = {0x00, 0xff, 0xff, 0xff, 0xff};
- configs.audio_extra_data.insert(configs.audio_extra_data.begin(),
- invalid_codec_data, invalid_codec_data + 4);
- Start(configs);
-
- // Decoder is not created after data is received.
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0));
- EXPECT_FALSE(GetMediaCodecBridge(true));
-}
-
-TEST_F(MediaSourcePlayerTest, StartVideoCodecWithValidSurface) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test video codec will not be created until data is received.
- StartVideoDecoderJob();
-
- // Set both an initial and a later video surface without receiving any
- // demuxed data yet.
- CreateNextTextureAndSetVideoSurface();
- EXPECT_FALSE(GetMediaCodecBridge(false));
- CreateNextTextureAndSetVideoSurface();
- EXPECT_FALSE(GetMediaCodecBridge(false));
-
- // No seeks, even on setting surface, should have occurred. (Browser seeks can
- // occur on setting surface, but only after previously receiving video data.)
- EXPECT_EQ(0, demuxer_->num_seek_requests());
-
- // Send the first input chunk and verify that decoder will be created.
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo(false));
- EXPECT_TRUE(GetMediaCodecBridge(false));
- WaitForVideoDecodeDone();
-}
-
-TEST_F(MediaSourcePlayerTest, StartVideoCodecWithInvalidSurface) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test video codec will not be created when surface is invalid.
- scoped_refptr<gl::SurfaceTexture> surface_texture(
- gl::SurfaceTexture::Create(0));
- gl::ScopedJavaSurface surface(surface_texture.get());
- StartVideoDecoderJob();
-
- // Release the surface texture.
- surface_texture = NULL;
- player_.SetVideoSurface(std::move(surface));
-
- // Player should not seek the demuxer on setting initial surface.
- EXPECT_EQ(0, demuxer_->num_seek_requests());
- EXPECT_EQ(1, demuxer_->num_data_requests());
-
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo(false));
- EXPECT_FALSE(GetMediaCodecBridge(false));
-}
-
-TEST_F(MediaSourcePlayerTest, ReadFromDemuxerAfterSeek) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test decoder job will resend a ReadFromDemuxer request after seek.
- StartAudioDecoderJob();
- SeekPlayerWithAbort(true, base::TimeDelta());
-}
-
-TEST_F(MediaSourcePlayerTest, SetSurfaceWhileSeeking) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test SetVideoSurface() will not cause an extra seek while the player is
- // waiting for demuxer to indicate seek is done.
- player_.OnDemuxerConfigsAvailable(
- CreateVideoDemuxerConfigs(false));
-
- // Initiate a seek. Skip requesting element seek of renderer.
- // Instead behave as if the renderer has asked us to seek.
- player_.SeekTo(base::TimeDelta());
- EXPECT_EQ(1, demuxer_->num_seek_requests());
-
- CreateNextTextureAndSetVideoSurface();
- EXPECT_EQ(1, demuxer_->num_seek_requests());
- player_.Start();
-
- // Send the seek done notification. The player should start requesting data.
- player_.OnDemuxerSeekDone(kNoTimestamp);
- EXPECT_FALSE(GetMediaCodecBridge(false));
- EXPECT_EQ(1, demuxer_->num_data_requests());
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo(false));
- EXPECT_TRUE(GetMediaCodecBridge(false));
-
- // Reconfirm exactly 1 seek request has been made of demuxer, and that it
- // was not a browser seek request.
- EXPECT_EQ(1, demuxer_->num_seek_requests());
- EXPECT_EQ(0, demuxer_->num_browser_seek_requests());
- WaitForVideoDecodeDone();
-}
-
-TEST_F(MediaSourcePlayerTest, ChangeMultipleSurfaceWhileDecoding) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test MediaSourcePlayer can switch multiple surfaces during decoding.
- CreateNextTextureAndSetVideoSurface();
- StartVideoDecoderJob();
- EXPECT_EQ(0, demuxer_->num_seek_requests());
-
- // Send the first input chunk.
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo(false));
-
- // While the decoder is decoding, change multiple surfaces. Pass an empty
- // surface first.
- gl::ScopedJavaSurface empty_surface;
- player_.SetVideoSurface(std::move(empty_surface));
- // Next, pass a new non-empty surface.
- CreateNextTextureAndSetVideoSurface();
-
- // Wait for the media codec bridge to finish decoding and be reset pending a
- // browser seek.
- WaitForVideoDecodeDone();
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo(false));
-
- // Only one browser seek should have been initiated. No further data request
- // should have been processed on |message_loop_| before surface change event
- // became pending, above.
- EXPECT_EQ(1, demuxer_->num_browser_seek_requests());
- EXPECT_EQ(2, demuxer_->num_data_requests());
-
- // Simulate browser seek is done and confirm player requests more data for new
- // video codec.
- player_.OnDemuxerSeekDone(player_.GetCurrentTime());
- EXPECT_FALSE(GetMediaCodecBridge(false));
- EXPECT_EQ(3, demuxer_->num_data_requests());
- EXPECT_EQ(1, demuxer_->num_seek_requests());
-
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo(false));
- EXPECT_TRUE(GetMediaCodecBridge(false));
- WaitForVideoDecodeDone();
-}
-
-TEST_F(MediaSourcePlayerTest, SetEmptySurfaceAndStarveWhileDecoding) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test player pauses if an empty surface is passed.
- CreateNextTextureAndSetVideoSurface();
- StartVideoDecoderJob();
- EXPECT_EQ(1, demuxer_->num_data_requests());
-
- // Send the first input chunk.
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo(false));
-
- // While the decoder is decoding, pass an empty surface.
- gl::ScopedJavaSurface empty_surface;
- player_.SetVideoSurface(std::move(empty_surface));
- // Let the player starve. However, it should not issue any new data request in
- // this case.
- TriggerPlayerStarvation();
- // Wait for the media codec bridge to finish decoding and be reset.
- while (GetMediaDecoderJob(false)->is_decoding())
- base::RunLoop().RunUntilIdle();
-
- // No further seek or data requests should have been received since the
- // surface is empty.
- EXPECT_EQ(0, demuxer_->num_browser_seek_requests());
- EXPECT_EQ(2, demuxer_->num_data_requests());
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo(false));
-
- // Playback resumes once a non-empty surface is passed.
- CreateNextTextureAndSetVideoSurface();
- EXPECT_EQ(0, demuxer_->num_browser_seek_requests());
- while(demuxer_->num_browser_seek_requests() != 1)
- base::RunLoop().RunUntilIdle();
- WaitForVideoDecodeDone();
-}
-
-TEST_F(MediaSourcePlayerTest, ReleaseVideoDecoderResourcesWhileDecoding) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test that if video decoder is released while decoding, the resources will
- // not be immediately released.
- CreateNextTextureAndSetVideoSurface();
- StartVideoDecoderJob();
- ReleasePlayer();
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo(false));
-
- // Recreate the video decoder.
- CreateNextTextureAndSetVideoSurface();
- player_.Start();
- while (!GetMediaDecoderJob(false)->is_decoding())
- base::RunLoop().RunUntilIdle();
- EXPECT_EQ(0, demuxer_->num_browser_seek_requests());
- ReleasePlayer();
- // Wait for the media codec bridge to finish decoding and be reset.
- while (GetMediaDecoderJob(false)->is_decoding())
- base::RunLoop().RunUntilIdle();
-}
-
-TEST_F(MediaSourcePlayerTest, AudioOnlyStartAfterSeekFinish) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test audio decoder job will not start until pending seek event is handled.
- DemuxerConfigs configs = CreateAudioDemuxerConfigs(kCodecVorbis, false);
- player_.OnDemuxerConfigsAvailable(configs);
-
- // Initiate a seek. Skip requesting element seek of renderer.
- // Instead behave as if the renderer has asked us to seek.
- player_.SeekTo(base::TimeDelta());
- EXPECT_EQ(1, demuxer_->num_seek_requests());
-
- player_.Start();
- EXPECT_EQ(0, demuxer_->num_data_requests());
-
- // Sending back the seek done notification.
- player_.OnDemuxerSeekDone(kNoTimestamp);
- EXPECT_FALSE(GetMediaCodecBridge(true));
- EXPECT_EQ(1, demuxer_->num_data_requests());
-
- // Reconfirm exactly 1 seek request has been made of demuxer.
- EXPECT_EQ(1, demuxer_->num_seek_requests());
-
- // Decoder is created after data is received.
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0));
- EXPECT_TRUE(GetMediaCodecBridge(true));
-}
-
-TEST_F(MediaSourcePlayerTest, VideoOnlyStartAfterSeekFinish) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test video decoder job will not start until pending seek event is handled.
- CreateNextTextureAndSetVideoSurface();
- DemuxerConfigs configs = CreateVideoDemuxerConfigs(false);
- player_.OnDemuxerConfigsAvailable(configs);
-
- // Initiate a seek. Skip requesting element seek of renderer.
- // Instead behave as if the renderer has asked us to seek.
- player_.SeekTo(base::TimeDelta());
- EXPECT_EQ(1, demuxer_->num_seek_requests());
-
- player_.Start();
- EXPECT_EQ(0, demuxer_->num_data_requests());
-
- // Sending back the seek done notification.
- player_.OnDemuxerSeekDone(kNoTimestamp);
- EXPECT_FALSE(GetMediaCodecBridge(false));
- EXPECT_EQ(1, demuxer_->num_data_requests());
-
- // Reconfirm exactly 1 seek request has been made of demuxer.
- EXPECT_EQ(1, demuxer_->num_seek_requests());
-
- // Decoder is created after data is received.
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo(false));
- EXPECT_TRUE(GetMediaCodecBridge(false));
- WaitForVideoDecodeDone();
-}
-
-TEST_F(MediaSourcePlayerTest, StartImmediatelyAfterPause) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test that if the decoding job is not fully stopped after Pause(),
- // calling Start() will be a noop.
- StartAudioDecoderJob();
-
- MediaDecoderJob* decoder_job = GetMediaDecoderJob(true);
- EXPECT_FALSE(GetMediaDecoderJob(true)->is_decoding());
-
- // Sending data to player.
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0));
- EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding());
- EXPECT_EQ(2, demuxer_->num_data_requests());
-
- // Decoder job will not immediately stop after Pause() since it is
- // running on another thread.
- player_.Pause(true);
- EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding());
-
- // Nothing happens when calling Start() again.
- player_.Start();
- // Verify that Start() will not destroy and recreate the media codec bridge.
- EXPECT_EQ(decoder_job, GetMediaDecoderJob(true));
-
- while (GetMediaDecoderJob(true)->is_decoding())
- base::RunLoop().RunUntilIdle();
- // The decoder job should finish and wait for data.
- EXPECT_EQ(2, demuxer_->num_data_requests());
- EXPECT_TRUE(IsRequestingDemuxerData(true));
-}
-
-TEST_F(MediaSourcePlayerTest, DecoderJobsCannotStartWithoutAudio) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test that when Start() is called, video decoder job will wait for audio
- // decoder job before start decoding the data.
- CreateNextTextureAndSetVideoSurface();
- Start(CreateAudioVideoDemuxerConfigs());
- MediaDecoderJob* audio_decoder_job = GetMediaDecoderJob(true);
- MediaDecoderJob* video_decoder_job = GetMediaDecoderJob(false);
-
- EXPECT_FALSE(audio_decoder_job->is_decoding());
- EXPECT_FALSE(video_decoder_job->is_decoding());
-
- // Sending video data to player, video decoder should not start.
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo(false));
- EXPECT_FALSE(video_decoder_job->is_decoding());
-
- // Sending audio data to player, both decoders should start now.
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0));
- EXPECT_TRUE(audio_decoder_job->is_decoding());
- EXPECT_TRUE(video_decoder_job->is_decoding());
-
- // No seeks should have occurred.
- EXPECT_EQ(0, demuxer_->num_seek_requests());
- WaitForVideoDecodeDone();
-}
-
-TEST_F(MediaSourcePlayerTest, StartTimeTicksResetAfterDecoderUnderruns) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test start time ticks will reset after decoder job underruns.
- StartAudioDecoderJob();
-
- DecodeAudioDataUntilOutputBecomesAvailable();
-
- // The decoder job should finish prerolling and start prefetching.
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(3));
- base::TimeTicks previous = StartTimeTicks();
-
- // Let the decoder starve.
- TriggerPlayerStarvation();
- WaitForAudioDecodeDone();
- EXPECT_TRUE(StartTimeTicks() == previous);
-
- // Send new data to the decoder so it can finish prefetching. This should
- // reset the start time ticks.
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(3));
- EXPECT_TRUE(StartTimeTicks() != previous);
-
- base::TimeTicks current = StartTimeTicks();
- EXPECT_LE(0, (current - previous).InMillisecondsF());
-}
-
-TEST_F(MediaSourcePlayerTest, V_SecondAccessUnitIsEOSAndResumePlayAfterSeek) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test MediaSourcePlayer can replay video after input EOS is reached.
- CreateNextTextureAndSetVideoSurface();
- StartVideoDecoderJob();
-
- // Send the first input chunk.
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo(false));
- WaitForVideoDecodeDone();
-
- VerifyPlaybackCompletesOnEOSDecode(true, false);
- VerifyCompletedPlaybackResumesOnSeekPlusStart(false, true);
-}
-
-TEST_F(MediaSourcePlayerTest, A_FirstAccessUnitIsEOSAndResumePlayAfterSeek) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test decode of audio EOS buffer without any prior decode. See also
- // http://b/11696552.
- // Also tests that seeking+Start() after completing audio playback resumes
- // playback.
- Start(CreateAudioDemuxerConfigs(kCodecAAC, false));
- VerifyPlaybackCompletesOnEOSDecode(true, true);
- VerifyCompletedPlaybackResumesOnSeekPlusStart(true, false);
-}
-
-TEST_F(MediaSourcePlayerTest, V_FirstAccessUnitAfterSeekIsEOS) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test decode of video EOS buffer, just after seeking, without any prior
- // decode (other than the simulated |kAborted| resulting from the seek
- // process.)
- CreateNextTextureAndSetVideoSurface();
- StartVideoDecoderJob();
- SeekPlayerWithAbort(false, base::TimeDelta());
- VerifyPlaybackCompletesOnEOSDecode(true, false);
-}
-
-TEST_F(MediaSourcePlayerTest, A_FirstAccessUnitAfterSeekIsEOS) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test decode of audio EOS buffer, just after seeking, without any prior
- // decode (other than the simulated |kAborted| resulting from the seek
- // process.) See also http://b/11696552.
- Start(CreateAudioDemuxerConfigs(kCodecAAC, false));
- SeekPlayerWithAbort(true, base::TimeDelta());
- VerifyPlaybackCompletesOnEOSDecode(true, true);
-}
-
-TEST_F(MediaSourcePlayerTest, AV_PlaybackCompletionAcrossConfigChange) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test that if one stream (audio) has completed decode of EOS and the other
- // stream (video) processes config change, that subsequent video EOS completes
- // A/V playback.
- // Also tests that seeking+Start() after completing playback resumes playback.
- CreateNextTextureAndSetVideoSurface();
- Start(CreateAudioVideoDemuxerConfigs());
-
- player_.OnDemuxerDataAvailable(CreateEOSAck(true)); // Audio EOS
- DemuxerConfigs configs = CreateVideoDemuxerConfigs(true);
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckWithConfigChanged(
- false, 0, configs)); // Video |kConfigChanged| as first unit.
-
- WaitForAudioVideoDecodeDone();
-
- EXPECT_EQ(3, demuxer_->num_data_requests());
-
- // At no time after completing audio EOS decode, above, should the
- // audio decoder job resume decoding. Send and decode video EOS.
- VerifyPlaybackCompletesOnEOSDecode(true, false);
- VerifyCompletedPlaybackResumesOnSeekPlusStart(true, true);
-}
-
-TEST_F(MediaSourcePlayerTest, VA_PlaybackCompletionAcrossConfigChange) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test that if one stream (video) has completed decode of EOS and the other
- // stream (audio) processes config change, that subsequent audio EOS completes
- // A/V playback.
- // Also tests that seeking+Start() after completing playback resumes playback.
- CreateNextTextureAndSetVideoSurface();
- Start(CreateAudioVideoDemuxerConfigs());
-
- player_.OnDemuxerDataAvailable(CreateEOSAck(false)); // Video EOS
- // Audio |kConfigChanged| as first unit.
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckWithConfigChanged(
- true, 0, CreateAudioDemuxerConfigs(kCodecVorbis, false)));
-
- WaitForAudioVideoDecodeDone();
-
- EXPECT_EQ(3, demuxer_->num_data_requests());
-
- // At no time after completing video EOS decode, above, should the
- // video decoder job resume decoding. Send and decode audio EOS.
- VerifyPlaybackCompletesOnEOSDecode(true, true);
- VerifyCompletedPlaybackResumesOnSeekPlusStart(true, true);
-}
-
-TEST_F(MediaSourcePlayerTest, AV_NoPrefetchForFinishedVideoOnAudioStarvation) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test that if one stream (video) has completed decode of EOS, prefetch
- // resulting from player starvation occurs only for the other stream (audio),
- // and responding to that prefetch with EOS completes A/V playback, even if
- // another starvation occurs during the latter EOS's decode.
- CreateNextTextureAndSetVideoSurface();
- Start(CreateAudioVideoDemuxerConfigs());
-
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0));
- player_.OnDemuxerDataAvailable(CreateEOSAck(false)); // Video EOS
-
- // Wait until video EOS is processed and more data (assumed to be audio) is
- // requested.
- WaitForAudioVideoDecodeDone();
- EXPECT_EQ(3, demuxer_->num_data_requests());
-
- // Simulate decoder underrun to trigger prefetch while still decoding audio.
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(1));
- EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding() &&
- !GetMediaDecoderJob(false)->is_decoding());
- TriggerPlayerStarvation();
-
- // Complete the audio decode that was in progress when simulated player
- // starvation was triggered.
- WaitForAudioDecodeDone();
- EXPECT_EQ(4, demuxer_->num_data_requests());
- player_.OnDemuxerDataAvailable(CreateEOSAck(true)); // Audio EOS
- EXPECT_FALSE(GetMediaDecoderJob(false)->is_decoding());
- EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding());
-
- // Simulate another decoder underrun to trigger prefetch while decoding EOS.
- TriggerPlayerStarvation();
- VerifyPlaybackCompletesOnEOSDecode(false, true /* ignored */);
-}
-
-TEST_F(MediaSourcePlayerTest, V_StarvationDuringEOSDecode) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test that video-only playback completes without further data requested when
- // starvation occurs during EOS decode.
- CreateNextTextureAndSetVideoSurface();
- StartVideoDecoderJob();
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo(false));
- WaitForVideoDecodeDone();
-
- // Simulate decoder underrun to trigger prefetch while decoding EOS.
- player_.OnDemuxerDataAvailable(CreateEOSAck(false)); // Video EOS
- EXPECT_TRUE(GetMediaDecoderJob(false)->is_decoding());
- TriggerPlayerStarvation();
- VerifyPlaybackCompletesOnEOSDecode(false, false /* ignored */);
-}
-
-TEST_F(MediaSourcePlayerTest, A_StarvationDuringEOSDecode) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test that audio-only playback completes without further data requested when
- // starvation occurs during EOS decode.
- StartAudioDecoderJob();
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0));
- WaitForAudioDecodeDone();
-
- // Simulate decoder underrun to trigger prefetch while decoding EOS.
- player_.OnDemuxerDataAvailable(CreateEOSAck(true)); // Audio EOS
- EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding());
- TriggerPlayerStarvation();
- VerifyPlaybackCompletesOnEOSDecode(false, true /* ignored */);
-}
-
-TEST_F(MediaSourcePlayerTest, AV_SeekDuringEOSDecodePreventsCompletion) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test that seek supercedes audio+video playback completion on simultaneous
- // audio and video EOS decode, if SeekTo() occurs during these EOS decodes.
- VerifySeekDuringEOSDecodePreventsPlaybackCompletion(true, true, true, true);
-}
-
-TEST_F(MediaSourcePlayerTest, AV_SeekDuringAudioEOSDecodePreventsCompletion) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test that seek supercedes audio+video playback completion on simultaneous
- // audio EOS and video non-EOS decode, if SeekTo() occurs during these
- // decodes.
- VerifySeekDuringEOSDecodePreventsPlaybackCompletion(true, true, true, false);
-}
-
-TEST_F(MediaSourcePlayerTest, AV_SeekDuringVideoEOSDecodePreventsCompletion) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test that seek supercedes audio+video playback completion on simultaneous
- // audio non-EOS and video EOS decode, if SeekTo() occurs during these
- // decodes.
- VerifySeekDuringEOSDecodePreventsPlaybackCompletion(true, true, false, true);
-}
-
-TEST_F(MediaSourcePlayerTest, V_SeekDuringEOSDecodePreventsCompletion) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test that seek supercedes video-only playback completion on EOS decode, if
- // SeekTo() occurs during EOS decode.
- VerifySeekDuringEOSDecodePreventsPlaybackCompletion(false, true, false, true);
-}
-
-TEST_F(MediaSourcePlayerTest, A_SeekDuringEOSDecodePreventsCompletion) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test that seek supercedes audio-only playback completion on EOS decode, if
- // SeekTo() occurs during EOS decode.
- VerifySeekDuringEOSDecodePreventsPlaybackCompletion(true, false, true, false);
-}
-
-TEST_F(MediaSourcePlayerTest, NoRequestForDataAfterAbort) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test that the decoder will not request new data after receiving an aborted
- // access unit.
- StartAudioDecoderJob();
-
- // Send an aborted access unit.
- player_.OnDemuxerDataAvailable(CreateAbortedAck(true));
- EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding());
- WaitForAudioDecodeDone();
-
- // No request will be sent for new data.
- EXPECT_EQ(1, demuxer_->num_data_requests());
-
- // No seek requests should have occurred.
- EXPECT_EQ(0, demuxer_->num_seek_requests());
-}
-
-TEST_F(MediaSourcePlayerTest, DemuxerDataArrivesAfterRelease) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test that the decoder should not crash if demuxer data arrives after
- // Release().
- StartAudioDecoderJob();
-
- ReleasePlayer();
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0));
-
- // The media codec bridge should have been released.
- EXPECT_FALSE(player_.IsPlaying());
-
- // No further data should have been requested.
- EXPECT_EQ(1, demuxer_->num_data_requests());
-
- // No seek requests should have occurred.
- EXPECT_EQ(0, demuxer_->num_seek_requests());
-}
-
-TEST_F(MediaSourcePlayerTest, BrowserSeek_RegularSeekPendsBrowserSeekDone) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test that a browser seek, once started, delays a newly arrived regular
- // SeekTo() request's demuxer seek until the browser seek is done.
- BrowserSeekPlayer(false);
-
- // Simulate renderer requesting a regular seek while browser seek in progress.
- player_.SeekTo(base::TimeDelta());
-
- // Simulate browser seek is done. Confirm player requests the regular seek,
- // still has no video codec configured, and has not requested any
- // further data since the surface change event became pending in
- // BrowserSeekPlayer().
- EXPECT_EQ(1, demuxer_->num_seek_requests());
- player_.OnDemuxerSeekDone(base::TimeDelta());
- EXPECT_EQ(2, demuxer_->num_seek_requests());
- EXPECT_EQ(1, demuxer_->num_browser_seek_requests());
-
- // Simulate regular seek is done and confirm player requests more data for
- // new video codec.
- player_.OnDemuxerSeekDone(kNoTimestamp);
- EXPECT_FALSE(GetMediaCodecBridge(false));
- EXPECT_EQ(3, demuxer_->num_data_requests());
- EXPECT_EQ(2, demuxer_->num_seek_requests());
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo(false));
- EXPECT_TRUE(GetMediaCodecBridge(false));
- WaitForVideoDecodeDone();
-}
-
-TEST_F(MediaSourcePlayerTest, BrowserSeek_InitialReleaseAndStart) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test that no browser seek is requested if player Release() + Start() occurs
- // prior to receiving any data.
- CreateNextTextureAndSetVideoSurface();
- StartVideoDecoderJob();
- ReleasePlayer();
-
- // Pass a new non-empty surface.
- CreateNextTextureAndSetVideoSurface();
-
- player_.Start();
-
- // No data request is issued since there is still one pending.
- EXPECT_EQ(1, demuxer_->num_data_requests());
- EXPECT_FALSE(GetMediaCodecBridge(false));
-
- // No browser seek is needed.
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo(false));
- EXPECT_EQ(0, demuxer_->num_browser_seek_requests());
- EXPECT_EQ(2, demuxer_->num_data_requests());
- WaitForVideoDecodeDone();
-}
-
-TEST_F(MediaSourcePlayerTest, BrowserSeek_MidStreamReleaseAndStart) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test that one browser seek is requested if player Release() + Start(), with
- // video data received between Release() and Start().
- BrowserSeekPlayer(true);
-
- // Simulate browser seek is done and confirm player requests more data.
- player_.OnDemuxerSeekDone(base::TimeDelta());
- EXPECT_EQ(3, demuxer_->num_data_requests());
- EXPECT_EQ(1, demuxer_->num_seek_requests());
-}
-
-TEST_F(MediaSourcePlayerTest, NoBrowserSeekWithKeyFrameInCache) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test that browser seek is not needed if a key frame is found in data
- // cache.
- CreateNextTextureAndSetVideoSurface();
- StartVideoDecoderJob();
- DemuxerData data = CreateReadFromDemuxerAckForVideo(false);
- data.access_units[0].is_key_frame = true;
-
- // Simulate demuxer's response to the video data request.
- player_.OnDemuxerDataAvailable(data);
-
- // Trigger decoder recreation later by changing surfaces.
- CreateNextTextureAndSetVideoSurface();
-
- // Wait for the media codec bridge to finish decoding and be reset.
- WaitForVideoDecodeDone();
- EXPECT_FALSE(HasData(false));
-
- // Send a non key frame to decoder so that decoder can continue. This will
- // not trigger any browser seeks as the previous key frame is still in the
- // buffer.
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo(false));
- WaitForVideoDecodeDone();
- EXPECT_EQ(0, demuxer_->num_browser_seek_requests());
-}
-
-TEST_F(MediaSourcePlayerTest, PrerollAudioAfterSeek) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test decoder job will preroll the media to the seek position.
- StartAudioDecoderJob();
-
- SeekPlayerWithAbort(true, base::TimeDelta::FromMilliseconds(100));
- EXPECT_TRUE(IsPrerolling(true));
- PrerollDecoderToTime(
- true, base::TimeDelta(), base::TimeDelta::FromMilliseconds(100), true);
-}
-
-TEST_F(MediaSourcePlayerTest, PrerollVideoAfterSeek) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test decoder job will preroll the media to the seek position.
- CreateNextTextureAndSetVideoSurface();
- StartVideoDecoderJob();
-
- SeekPlayerWithAbort(false, base::TimeDelta::FromMilliseconds(100));
- EXPECT_TRUE(IsPrerolling(false));
- PrerollDecoderToTime(
- false, base::TimeDelta(), base::TimeDelta::FromMilliseconds(100), true);
-}
-
-TEST_F(MediaSourcePlayerTest, SeekingAfterCompletingPrerollRestartsPreroll) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test decoder job will begin prerolling upon seek, when it was not
- // prerolling prior to the seek.
- StartAudioDecoderJob();
- MediaDecoderJob* decoder_job = GetMediaDecoderJob(true);
- EXPECT_TRUE(IsPrerolling(true));
-
- // Complete the initial preroll by feeding data to the decoder.
- DecodeAudioDataUntilOutputBecomesAvailable();
- EXPECT_FALSE(IsPrerolling(true));
-
- SeekPlayerWithAbort(true, base::TimeDelta::FromMilliseconds(500));
-
- // Prerolling should have begun again.
- EXPECT_TRUE(IsPrerolling(true));
- EXPECT_EQ(500.0, GetPrerollTimestamp().InMillisecondsF());
-
- // Send data at and after the seek position. Prerolling should complete.
- for (int i = 0; i < 4; ++i) {
- DemuxerData data = CreateReadFromDemuxerAckForAudio(i);
- data.access_units[0].timestamp = base::TimeDelta::FromMilliseconds(
- 500 + 30 * (i - 1));
- player_.OnDemuxerDataAvailable(data);
- EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding());
- WaitForAudioDecodeDone();
- }
- EXPECT_LT(500.0, player_.GetCurrentTime().InMillisecondsF());
- EXPECT_FALSE(IsPrerolling(true));
-
- // Throughout this test, we should have not re-created the media codec bridge,
- // so IsPrerolling() transition from false to true was not due to constructor
- // initialization. It was due to BeginPrerolling().
- EXPECT_EQ(decoder_job, GetMediaDecoderJob(true));
-}
-
-TEST_F(MediaSourcePlayerTest, PrerollContinuesAcrossReleaseAndStart) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test decoder job will resume media prerolling if interrupted by Release()
- // and Start().
- StartAudioDecoderJob();
-
- base::TimeDelta target_timestamp = base::TimeDelta::FromMilliseconds(100);
- SeekPlayerWithAbort(true, target_timestamp);
- EXPECT_TRUE(IsPrerolling(true));
- EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF());
-
- // Send some data before the seek position.
- // Test uses 'large' number of iterations because decoder job may not get
- // MEDIA_CODEC_OK output status until after a few dequeue output attempts.
- // This allows decoder status to stabilize prior to AU timestamp reaching
- // the preroll target.
- DemuxerData data;
- for (int i = 0; i < 10; ++i) {
- data = CreateReadFromDemuxerAckForAudio(3);
- data.access_units[0].timestamp = base::TimeDelta::FromMilliseconds(i * 10);
- if (i == 1) {
- // While still prerolling, Release() and Start() the player.
- ReleasePlayer();
- // The decoder is still decoding and will not be immediately released.
- EXPECT_TRUE(GetMediaCodecBridge(true));
- Resume(false, false);
- } else {
- player_.OnDemuxerDataAvailable(data);
- EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding());
- WaitForAudioDecodeDone();
- }
- EXPECT_TRUE(IsPrerolling(true));
- }
- EXPECT_EQ(100.0, player_.GetCurrentTime().InMillisecondsF());
- EXPECT_TRUE(IsPrerolling(true));
-
- // Send data after the seek position.
- PrerollDecoderToTime(true, target_timestamp, target_timestamp, true);
-}
-
-// Flaky on Android: crbug.com/419122.
-#if defined(OS_ANDROID)
-#define MAYBE_PrerollContinuesAcrossConfigChange \
- DISABLED_PrerollContinuesAcrossConfigChange
-#else
-#define MAYBE_PrerollContinuesAcrossConfigChange \
- PrerollContinuesAcrossConfigChange
-#endif
-TEST_F(MediaSourcePlayerTest, MAYBE_PrerollContinuesAcrossConfigChange) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test decoder job will resume media prerolling if interrupted by
- // |kConfigChanged| and OnDemuxerConfigsAvailable().
- StartAudioDecoderJob();
-
- SeekPlayerWithAbort(true, base::TimeDelta::FromMilliseconds(100));
- EXPECT_TRUE(IsPrerolling(true));
- EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF());
-
- DemuxerConfigs configs = CreateAudioDemuxerConfigs(kCodecVorbis, true);
-
- // In response to data request, simulate that demuxer signals config change by
- // sending an AU with |kConfigChanged|.
- DemuxerData data = CreateReadFromDemuxerAckWithConfigChanged(
- true, 0, configs);
- player_.OnDemuxerDataAvailable(data);
-
- PrerollDecoderToTime(
- true, base::TimeDelta(), base::TimeDelta::FromMilliseconds(100), true);
-}
-
-TEST_F(MediaSourcePlayerTest, PrerollContinuesAfterUnchangedConfigs) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test decoder job will resume media prerolling if interrupted by a config
- // change access unit with unchanged configs.
- StartAudioDecoderJob();
-
- SeekPlayerWithAbort(true, base::TimeDelta::FromMilliseconds(100));
- EXPECT_TRUE(IsPrerolling(true));
- EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF());
-
- DemuxerConfigs configs = CreateAudioDemuxerConfigs(kCodecVorbis, false);
-
- // In response to data request, simulate that demuxer signals config change by
- // sending an AU with |kConfigChanged|.
- DemuxerData data = CreateReadFromDemuxerAckWithConfigChanged(
- true, 0, configs);
- player_.OnDemuxerDataAvailable(data);
- PrerollDecoderToTime(
- true, base::TimeDelta(), base::TimeDelta::FromMilliseconds(100), true);
-}
-
-TEST_F(MediaSourcePlayerTest, AudioPrerollFinishesBeforeVideo) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test that after audio finishes prerolling, it will wait for video to finish
- // prerolling before advancing together.
- CreateNextTextureAndSetVideoSurface();
- Start(CreateAudioVideoDemuxerConfigs());
-
- // Initiate a seek.
- base::TimeDelta seek_position = base::TimeDelta::FromMilliseconds(100);
- player_.SeekTo(seek_position);
- player_.OnDemuxerDataAvailable(CreateAbortedAck(true));
- player_.OnDemuxerDataAvailable(CreateAbortedAck(false));
- WaitForDecodeDone(true, true);
-
- // Verify that the seek is requested.
- EXPECT_EQ(1, demuxer_->num_seek_requests());
- player_.OnDemuxerSeekDone(kNoTimestamp);
- EXPECT_EQ(4, demuxer_->num_data_requests());
- EXPECT_EQ(player_.GetCurrentTime().InMillisecondsF(), 100.0);
- EXPECT_EQ(GetPrerollTimestamp().InMillisecondsF(), 100.0);
-
- // Send both audio and video data to finish prefetching.
- base::TimeDelta seek_ack_position = base::TimeDelta::FromMilliseconds(70);
- DemuxerData audio_data = CreateReadFromDemuxerAckForAudio(0);
- audio_data.access_units[0].timestamp = seek_ack_position;
- DemuxerData video_data = CreateReadFromDemuxerAckForVideo(false);
- video_data.access_units[0].timestamp = seek_ack_position;
- player_.OnDemuxerDataAvailable(audio_data);
- player_.OnDemuxerDataAvailable(video_data);
- WaitForAudioDecodeDone();
- WaitForVideoDecodeDone();
-
- // Send audio data at and after the seek position. Audio should finish
- // prerolling and stop decoding.
- EXPECT_EQ(6, demuxer_->num_data_requests());
- PrerollDecoderToTime(true, seek_position, seek_position, true);
- EXPECT_FALSE(GetMediaDecoderJob(true)->is_decoding());
- EXPECT_FALSE(IsPrerolling(true));
- EXPECT_TRUE(IsPrerolling(false));
-
- // Send video data to let video finish prerolling.
- PrerollDecoderToTime(false, seek_position, seek_position, false);
- EXPECT_FALSE(IsPrerolling(false));
-
- // Both audio and video decoders should start decoding again.
- player_.OnDemuxerDataAvailable(audio_data);
- player_.OnDemuxerDataAvailable(video_data);
- EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding());
- EXPECT_TRUE(GetMediaDecoderJob(false)->is_decoding());
-}
-
-TEST_F(MediaSourcePlayerTest, SimultaneousAudioVideoConfigChange) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test that the player allows simultaneous audio and video config change,
- // such as might occur during OnPrefetchDone() if next access unit for both
- // audio and video jobs is |kConfigChanged|.
- CreateNextTextureAndSetVideoSurface();
- Start(CreateAudioVideoDemuxerConfigs());
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0));
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo(false));
- EXPECT_TRUE(GetMediaCodecBridge(true));
- EXPECT_TRUE(GetMediaCodecBridge(false));
- EnableAdaptiveVideoPlayback(false);
- WaitForAudioVideoDecodeDone();
-
- // If audio or video hasn't finished prerolling, let them finish it.
- if (IsPrerolling(true))
- PrerollDecoderToTime(true, base::TimeDelta(), base::TimeDelta(), true);
- if (IsPrerolling(false))
- PrerollDecoderToTime(false, base::TimeDelta(), base::TimeDelta(), false);
- int expected_num_data_requests = demuxer_->num_data_requests();
-
- // Simulate audio |kConfigChanged| prefetched as standalone access unit.
- DemuxerConfigs audio_configs = CreateAudioDemuxerConfigs(kCodecVorbis, true);
- player_.OnDemuxerDataAvailable(
- CreateReadFromDemuxerAckWithConfigChanged(true, 0, audio_configs));
-
- // Simulate video |kConfigChanged| prefetched as standalone access unit.
- player_.OnDemuxerDataAvailable(
- CreateReadFromDemuxerAckWithConfigChanged(
- false, 0, CreateVideoDemuxerConfigs(true)));
- EXPECT_EQ(expected_num_data_requests + 2, demuxer_->num_data_requests());
- EXPECT_TRUE(IsDrainingDecoder(true));
- EXPECT_TRUE(IsDrainingDecoder(false));
-
- // Waiting for decoder to finish draining.
- while (IsDrainingDecoder(true) || IsDrainingDecoder(false))
- base::RunLoop().RunUntilIdle();
-}
-
-TEST_F(MediaSourcePlayerTest,
- SimultaneousAudioVideoConfigChangeWithAdaptivePlayback) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test that the player allows simultaneous audio and video config change with
- // adaptive video playback enabled.
- CreateNextTextureAndSetVideoSurface();
- Start(CreateAudioVideoDemuxerConfigs());
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0));
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo(false));
- EXPECT_EQ(4, demuxer_->num_data_requests());
- EXPECT_TRUE(GetMediaCodecBridge(true));
- EXPECT_TRUE(GetMediaCodecBridge(false));
- EnableAdaptiveVideoPlayback(true);
- WaitForAudioVideoDecodeDone();
-
- // If audio or video hasn't finished prerolling, let them finish it.
- if (IsPrerolling(true))
- PrerollDecoderToTime(true, base::TimeDelta(), base::TimeDelta(), true);
- if (IsPrerolling(false))
- PrerollDecoderToTime(false, base::TimeDelta(), base::TimeDelta(), false);
- int expected_num_data_requests = demuxer_->num_data_requests();
-
- // Simulate audio |kConfigChanged| prefetched as standalone access unit.
- DemuxerConfigs audio_configs = CreateAudioDemuxerConfigs(kCodecVorbis, true);
- player_.OnDemuxerDataAvailable(
- CreateReadFromDemuxerAckWithConfigChanged(true, 0, audio_configs));
-
- // Simulate video |kConfigChanged| prefetched as standalone access unit.
- player_.OnDemuxerDataAvailable(
- CreateReadFromDemuxerAckWithConfigChanged(
- false, 0, CreateVideoDemuxerConfigs(true)));
- EXPECT_EQ(expected_num_data_requests + 2, demuxer_->num_data_requests());
- EXPECT_TRUE(IsDrainingDecoder(true));
- EXPECT_FALSE(IsDrainingDecoder(false));
-
- // Waiting for audio decoder to finish draining.
- while (IsDrainingDecoder(true))
- base::RunLoop().RunUntilIdle();
-}
-
-TEST_F(MediaSourcePlayerTest, DemuxerConfigRequestedIfInPrefetchUnit0) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test that the player detects need for and requests demuxer configs if
- // the |kConfigChanged| unit is the very first unit in the set of units
- // received in OnDemuxerDataAvailable() ostensibly while
- // |PREFETCH_DONE_EVENT_PENDING|.
- StartConfigChange(true, true, 0, false);
- WaitForAudioDecodeDone();
-}
-
-TEST_F(MediaSourcePlayerTest, DemuxerConfigRequestedIfInPrefetchUnit1) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test that the player detects need for and requests demuxer configs if
- // the |kConfigChanged| unit is not the first unit in the set of units
- // received in OnDemuxerDataAvailable() ostensibly while
- // |PREFETCH_DONE_EVENT_PENDING|.
- StartConfigChange(true, true, 1, false);
- WaitForAudioDecodeDone();
-}
-
-TEST_F(MediaSourcePlayerTest, DemuxerConfigRequestedIfInUnit0AfterPrefetch) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test that the player detects need for and requests demuxer configs if
- // the |kConfigChanged| unit is the very first unit in the set of units
- // received in OnDemuxerDataAvailable() from data requested ostensibly while
- // not prefetching.
- StartConfigChange(true, false, 0, false);
- WaitForAudioDecodeDone();
-}
-
-TEST_F(MediaSourcePlayerTest, DemuxerConfigRequestedIfInUnit1AfterPrefetch) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test that the player detects need for and requests demuxer configs if
- // the |kConfigChanged| unit is not the first unit in the set of units
- // received in OnDemuxerDataAvailable() from data requested ostensibly while
- // not prefetching.
- StartConfigChange(true, false, 1, false);
- WaitForAudioDecodeDone();
-}
-
-TEST_F(MediaSourcePlayerTest, BrowserSeek_PrerollAfterBrowserSeek) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test decoder job will preroll the media to the actual seek position
- // resulting from a browser seek.
- BrowserSeekPlayer(false);
-
- // Simulate browser seek is done, but to a later time than was requested.
- EXPECT_LT(player_.GetCurrentTime().InMillisecondsF(), 100);
- player_.OnDemuxerSeekDone(base::TimeDelta::FromMilliseconds(100));
- // Because next AU is not I-frame, MediaCodecBridge will not be recreated.
- EXPECT_FALSE(GetMediaCodecBridge(false));
- EXPECT_EQ(100.0, player_.GetCurrentTime().InMillisecondsF());
- EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF());
- EXPECT_EQ(3, demuxer_->num_data_requests());
-
- PrerollDecoderToTime(
- false, base::TimeDelta(), base::TimeDelta::FromMilliseconds(100), true);
-}
-
-TEST_F(MediaSourcePlayerTest, VideoDemuxerConfigChange) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test that video config change notification results in creating a new
- // video codec without any browser seek.
- StartConfigChange(false, true, 1, false);
-
- // New video codec should have been created and configured, without any
- // browser seek.
- EXPECT_TRUE(GetMediaCodecBridge(false));
- EXPECT_EQ(3, demuxer_->num_data_requests());
- EXPECT_EQ(0, demuxer_->num_seek_requests());
- WaitForVideoDecodeDone();
-}
-
-TEST_F(MediaSourcePlayerTest, VideoDemuxerConfigChangeWithAdaptivePlayback) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test that if codec supports adaptive playback, no new codec should be
- // created beyond the one used to decode the prefetch media data prior to
- // the kConfigChanged.
- StartConfigChange(false, true, 1, true);
-
- // No browser seek should be needed.
- EXPECT_TRUE(GetMediaCodecBridge(false));
- EXPECT_EQ(3, demuxer_->num_data_requests());
- EXPECT_EQ(0, demuxer_->num_seek_requests());
- WaitForVideoDecodeDone();
-}
-
-TEST_F(MediaSourcePlayerTest, DecoderDrainInterruptedBySeek) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test if a decoder is being drained while receiving a seek request, draining
- // is canceled.
- SendConfigChangeToDecoder(true, false, 0, false);
- EXPECT_TRUE(IsDrainingDecoder(true));
-
- player_.SeekTo(base::TimeDelta::FromMilliseconds(100));
- WaitForAudioDecodeDone();
- EXPECT_FALSE(IsDrainingDecoder(true));
- player_.OnDemuxerSeekDone(kNoTimestamp);
-
- EXPECT_EQ(1, demuxer_->num_seek_requests());
- EXPECT_EQ(4, demuxer_->num_data_requests());
-}
-
-TEST_F(MediaSourcePlayerTest, DecoderDrainInterruptedByRelease) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test if a decoder is being drained while receiving a release request,
- // draining is canceled.
- SendConfigChangeToDecoder(true, false, 0, false);
- EXPECT_TRUE(IsDrainingDecoder(true));
-
- ReleasePlayer();
- WaitForAudioDecodeDone();
- EXPECT_EQ(3, demuxer_->num_data_requests());
- EXPECT_FALSE(IsDrainingDecoder(true));
-
- EXPECT_FALSE(GetMediaCodecBridge(true));
- EXPECT_FALSE(player_.IsPlaying());
-
- player_.Start();
- EXPECT_TRUE(player_.IsPlaying());
- EXPECT_EQ(3, demuxer_->num_data_requests());
-}
-
-TEST_F(MediaSourcePlayerTest, DecoderDrainInterruptedBySurfaceChange) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test if a video decoder is being drained while surface changes, draining
- // is canceled.
- SendConfigChangeToDecoder(false, false, 0, false);
- EXPECT_TRUE(IsDrainingDecoder(false));
-
- CreateNextTextureAndSetVideoSurface();
- WaitForVideoDecodeDone();
-
- EXPECT_FALSE(IsDrainingDecoder(false));
- EXPECT_TRUE(player_.IsPlaying());
-
- // The frame after the config change should always be an iframe, so no browser
- // seek is needed when recreating the video decoder due to surface change.
- EXPECT_TRUE(GetMediaCodecBridge(false));
- EXPECT_EQ(4, demuxer_->num_data_requests());
- EXPECT_EQ(0, demuxer_->num_seek_requests());
-}
-
-TEST_F(MediaSourcePlayerTest,
- BrowserSeek_DecoderStarvationWhilePendingSurfaceChange) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test video decoder starvation while handling a pending surface change
- // should not cause any crashes.
- CreateNextTextureAndSetVideoSurface();
- StartVideoDecoderJob();
- DemuxerData data = CreateReadFromDemuxerAckForVideo(false);
- player_.OnDemuxerDataAvailable(data);
-
- // Trigger a surface change and decoder starvation.
- CreateNextTextureAndSetVideoSurface();
- TriggerPlayerStarvation();
- WaitForVideoDecodeDone();
- EXPECT_EQ(0, demuxer_->num_browser_seek_requests());
-
- // Surface change should trigger a seek.
- player_.OnDemuxerDataAvailable(data);
- EXPECT_EQ(1, demuxer_->num_browser_seek_requests());
- player_.OnDemuxerSeekDone(base::TimeDelta());
- // After seek is done, prefetch is handled first. MediaCodecBridge is not
- // created at this moment.
- EXPECT_FALSE(GetMediaCodecBridge(false));
-
- // A new data request should be sent.
- EXPECT_EQ(3, demuxer_->num_data_requests());
-}
-
-TEST_F(MediaSourcePlayerTest, ReleaseWithOnPrefetchDoneAlreadyPosted) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test if OnPrefetchDone() had already been posted before and is executed
- // after Release(), then player does not DCHECK. This test is fragile to
- // change to MediaDecoderJob::Prefetch() implementation; it assumes task
- // is posted to run |prefetch_cb| if the job already HasData().
- // TODO(wolenetz): Remove MSP::set_decode_callback_for_testing() if this test
- // becomes obsolete. See http://crbug.com/304234.
- StartAudioDecoderJob();
-
- // Escape the original prefetch by decoding a single access unit.
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0));
- WaitForAudioDecodeDone();
-
- // Prime the job with a few more access units, so that a later prefetch,
- // triggered by starvation to simulate decoder underrun, can trivially
- // post task to run OnPrefetchDone().
- player_.OnDemuxerDataAvailable(
- CreateReadFromDemuxerAckWithConfigChanged(
- true, 4, CreateAudioDemuxerConfigs(kCodecVorbis, false)));
- EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding());
-
- // Simulate decoder underrun, so trivial prefetch starts while still decoding.
- // The prefetch and posting of OnPrefetchDone() will not occur until next
- // MediaDecoderCallBack() occurs.
- TriggerPlayerStarvation();
-
- // Upon the next successful decode callback, post a task to call Release() on
- // the |player_|, such that the trivial OnPrefetchDone() task posting also
- // occurs and should execute after the Release().
- OnNextTestDecodeCallbackPostTaskToReleasePlayer();
-
- WaitForAudioDecodeDone();
- EXPECT_TRUE(decoder_callback_hook_executed_);
-
- EXPECT_EQ(3, demuxer_->num_data_requests());
-
- // Player should not request any new data since the access units haven't
- // been fully decoded yet.
- Resume(false, false);
-}
-
-TEST_F(MediaSourcePlayerTest, SeekToThenReleaseThenDemuxerSeekAndDone) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test if Release() occurs after SeekTo(), but the DemuxerSeek IPC request
- // has not yet been sent, then the seek request is sent after Release(). Also,
- // test if OnDemuxerSeekDone() occurs prior to next Start(), then the player
- // will resume correct post-seek preroll upon Start().
- StartAudioDecoderJobAndSeekToWhileDecoding(
- base::TimeDelta::FromMilliseconds(100));
- ReleasePlayer();
- EXPECT_EQ(0, demuxer_->num_seek_requests());
- WaitForAudioDecodeDone();
- EXPECT_EQ(1, demuxer_->num_seek_requests());
-
- player_.OnDemuxerSeekDone(kNoTimestamp);
- EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF());
- EXPECT_FALSE(GetMediaCodecBridge(true));
- EXPECT_FALSE(player_.IsPlaying());
-
- // Player should begin prefetch and resume preroll upon Start().
- EXPECT_EQ(2, demuxer_->num_data_requests());
- Resume(true, false);
- EXPECT_TRUE(IsPrerolling(true));
- EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF());
-
- // No further seek should have been requested since Release(), above.
- EXPECT_EQ(1, demuxer_->num_seek_requests());
-}
-
-TEST_F(MediaSourcePlayerTest, SeekToThenReleaseThenDemuxerSeekThenStart) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test if Release() occurs after SeekTo(), but the DemuxerSeek IPC request
- // has not yet been sent, then the seek request is sent after Release(). Also,
- // test if OnDemuxerSeekDone() does not occur until after the next Start(),
- // then the player remains pending seek done until (and resumes correct
- // post-seek preroll after) OnDemuxerSeekDone().
- StartAudioDecoderJobAndSeekToWhileDecoding(
- base::TimeDelta::FromMilliseconds(100));
- ReleasePlayer();
- EXPECT_EQ(0, demuxer_->num_seek_requests());
-
- // Player should not prefetch upon Start() nor create the media codec bridge,
- // due to awaiting DemuxerSeekDone.
- EXPECT_EQ(2, demuxer_->num_data_requests());
- Resume(false, false);
-
- WaitForAudioDecodeDone();
- EXPECT_EQ(1, demuxer_->num_seek_requests());
- player_.OnDemuxerSeekDone(kNoTimestamp);
- EXPECT_TRUE(GetMediaDecoderJob(true));
- EXPECT_TRUE(IsPrerolling(true));
- EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF());
- EXPECT_EQ(3, demuxer_->num_data_requests());
-
- // No further seek should have been requested since Release(), above.
- EXPECT_EQ(1, demuxer_->num_seek_requests());
-}
-
-TEST_F(MediaSourcePlayerTest, SeekToThenDemuxerSeekThenReleaseThenSeekDone) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test if Release() occurs after a SeekTo()'s subsequent DemuxerSeek IPC
- // request and OnDemuxerSeekDone() arrives prior to the next Start(), then the
- // player will resume correct post-seek preroll upon Start().
- StartAudioDecoderJobAndSeekToWhileDecoding(
- base::TimeDelta::FromMilliseconds(100));
- WaitForAudioDecodeDone();
- EXPECT_EQ(1, demuxer_->num_seek_requests());
-
- ReleasePlayer();
- player_.OnDemuxerSeekDone(kNoTimestamp);
- EXPECT_FALSE(player_.IsPlaying());
- EXPECT_FALSE(GetMediaCodecBridge(true));
- EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF());
-
- // Player should begin prefetch and resume preroll upon Start().
- EXPECT_EQ(2, demuxer_->num_data_requests());
- Resume(true, false);
- EXPECT_TRUE(IsPrerolling(true));
- EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF());
-
- // No further seek should have been requested since before Release(), above.
- EXPECT_EQ(1, demuxer_->num_seek_requests());
-}
-
-TEST_F(MediaSourcePlayerTest, SeekToThenReleaseThenStart) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test if Release() occurs after a SeekTo()'s subsequent DemuxerSeeK IPC
- // request and OnDemuxerSeekDone() does not occur until after the next
- // Start(), then the player remains pending seek done until (and resumes
- // correct post-seek preroll after) OnDemuxerSeekDone().
- StartAudioDecoderJobAndSeekToWhileDecoding(
- base::TimeDelta::FromMilliseconds(100));
- WaitForAudioDecodeDone();
- EXPECT_EQ(1, demuxer_->num_seek_requests());
-
- ReleasePlayer();
- EXPECT_EQ(2, demuxer_->num_data_requests());
- Resume(false, false);
-
- player_.OnDemuxerSeekDone(kNoTimestamp);
- EXPECT_FALSE(GetMediaCodecBridge(true));
- EXPECT_TRUE(IsPrerolling(true));
- EXPECT_EQ(100.0, GetPrerollTimestamp().InMillisecondsF());
- EXPECT_EQ(3, demuxer_->num_data_requests());
-
- // No further seek should have been requested since before Release(), above.
- EXPECT_EQ(1, demuxer_->num_seek_requests());
-}
-
-TEST_F(MediaSourcePlayerTest, ConfigChangedThenReleaseThenStart) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test if Release() occurs after |kConfigChanged| is processed, new data
- // requested of demuxer, and the requested data arrive before the next
- // Start(), then the player starts to decode the new data without any seek.
- StartConfigChange(true, true, 0, false);
- ReleasePlayer();
-
- EXPECT_TRUE(GetMediaCodecBridge(true));
- EXPECT_FALSE(player_.IsPlaying());
- EXPECT_EQ(3, demuxer_->num_data_requests());
- player_.OnDemuxerDataAvailable(
- CreateReadFromDemuxerAckWithConfigChanged(
- true, 4, CreateAudioDemuxerConfigs(kCodecVorbis, false)));
- WaitForAudioDecodeDone();
- EXPECT_FALSE(GetMediaCodecBridge(true));
-
- // Player should resume upon Start(), even without further configs supplied.
- player_.Start();
- EXPECT_TRUE(player_.IsPlaying());
- EXPECT_EQ(3, demuxer_->num_data_requests());
- EXPECT_EQ(0, demuxer_->num_seek_requests());
- WaitForAudioDecodeDone();
-}
-
-TEST_F(MediaSourcePlayerTest, BrowserSeek_ThenReleaseThenDemuxerSeekDone) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test that Release() after a browser seek's DemuxerSeek IPC request has been
- // sent behaves similar to a regular seek: if OnDemuxerSeekDone() occurs
- // before the next Start()+SetVideoSurface(), then the player will resume
- // correct post-seek preroll upon Start()+SetVideoSurface().
- BrowserSeekPlayer(false);
- base::TimeDelta expected_preroll_timestamp = player_.GetCurrentTime();
- ReleasePlayer();
-
- player_.OnDemuxerSeekDone(expected_preroll_timestamp);
- EXPECT_FALSE(player_.IsPlaying());
- EXPECT_FALSE(GetMediaCodecBridge(false));
- EXPECT_EQ(expected_preroll_timestamp, GetPrerollTimestamp());
-
- // Player should begin prefetch and resume preroll upon Start().
- EXPECT_EQ(2, demuxer_->num_data_requests());
- CreateNextTextureAndSetVideoSurface();
- Resume(false, true);
- EXPECT_TRUE(IsPrerolling(false));
- EXPECT_EQ(expected_preroll_timestamp, GetPrerollTimestamp());
- EXPECT_EQ(expected_preroll_timestamp, player_.GetCurrentTime());
-
- // No further seek should have been requested since BrowserSeekPlayer().
- EXPECT_EQ(1, demuxer_->num_seek_requests());
-}
-
-TEST_F(MediaSourcePlayerTest, BrowserSeek_ThenReleaseThenStart) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test that Release() after a browser seek's DemuxerSeek IPC request has been
- // sent behaves similar to a regular seek: if OnDemuxerSeekDone() does not
- // occur until after the next Start()+SetVideoSurface(), then the player
- // remains pending seek done until (and resumes correct post-seek preroll
- // after) OnDemuxerSeekDone().
- BrowserSeekPlayer(false);
- base::TimeDelta expected_preroll_timestamp = player_.GetCurrentTime();
- ReleasePlayer();
-
- EXPECT_EQ(2, demuxer_->num_data_requests());
- CreateNextTextureAndSetVideoSurface();
- Resume(false, false);
-
- player_.OnDemuxerSeekDone(expected_preroll_timestamp);
- // Prefetch takes place first, and the decoder is not created yet.
- EXPECT_FALSE(GetMediaCodecBridge(false));
- EXPECT_TRUE(IsPrerolling(false));
- EXPECT_EQ(expected_preroll_timestamp, GetPrerollTimestamp());
- EXPECT_EQ(expected_preroll_timestamp, player_.GetCurrentTime());
- EXPECT_EQ(3, demuxer_->num_data_requests());
-
- // No further seek should have been requested since BrowserSeekPlayer().
- EXPECT_EQ(1, demuxer_->num_seek_requests());
-
- // Decoder will be created once data is received.
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForVideo(false));
- EXPECT_TRUE(GetMediaCodecBridge(false));
- WaitForVideoDecodeDone();
-}
-
-// TODO(xhwang): Once we add tests to cover DrmBridge, update this test to
-// also verify that the job is successfully created if SetDrmBridge(), Start()
-// and eventually OnMediaCrypto() occur. This would increase test coverage of
-// http://crbug.com/313470 and allow us to remove inspection of internal player
-// pending event state. See http://crbug.com/313860.
-TEST_F(MediaSourcePlayerTest, SurfaceChangeClearedEvenIfMediaCryptoAbsent) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test that |SURFACE_CHANGE_EVENT_PENDING| is not pending after
- // SetVideoSurface() for a player configured for encrypted video, when the
- // player has not yet received media crypto.
- DemuxerConfigs configs = CreateVideoDemuxerConfigs(false);
- configs.is_video_encrypted = true;
-
- player_.OnDemuxerConfigsAvailable(configs);
- CreateNextTextureAndSetVideoSurface();
- EXPECT_FALSE(GetMediaCodecBridge(false));
-}
-
-TEST_F(MediaSourcePlayerTest, CurrentTimeUpdatedWhileDecoderStarved) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test that current time is updated while decoder is starved.
- StartAudioDecoderJob();
- DecodeAudioDataUntilOutputBecomesAvailable();
-
- // Trigger starvation while the decoder is decoding.
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(3));
- manager_.ResetTimestampUpdated();
- TriggerPlayerStarvation();
- WaitForAudioDecodeDone();
-
- // Current time should be updated.
- EXPECT_TRUE(manager_.timestamp_updated());
-}
-
-TEST_F(MediaSourcePlayerTest, CurrentTimeKeepsIncreasingAfterConfigChange) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- // Test current time keep on increasing after audio config change.
- // Test that current time is updated while decoder is starved.
- StartAudioDecoderJob();
-
- DecodeAudioDataUntilOutputBecomesAvailable();
-
- DemuxerConfigs configs = CreateAudioDemuxerConfigs(kCodecVorbis, true);
- DemuxerData data = CreateReadFromDemuxerAckWithConfigChanged(
- true, 0, configs);
- player_.OnDemuxerDataAvailable(data);
- WaitForAudioDecodeDone();
- DecodeAudioDataUntilOutputBecomesAvailable();
-}
-
-TEST_F(MediaSourcePlayerTest, VideoMetadataChangeAfterConfigChange) {
- // crbug.com/604602 and crbug.com/597836
- SKIP_TEST_IF_VP8_DECODER_IS_NOT_SUPPORTED();
-
- // Test that after a config change, metadata change will be happen
- // after decoder is drained.
- StartConfigChange(false, true, 2, false);
- EXPECT_EQ(1, manager_.num_metadata_changes());
- EXPECT_FALSE(IsDrainingDecoder(false));
-
- // Create video data with new resolutions.
- DemuxerData data = CreateReadFromDemuxerAckForVideo(true);
-
- // Wait for the metadata change.
- while(manager_.num_metadata_changes() == 1) {
- player_.OnDemuxerDataAvailable(data);
- WaitForVideoDecodeDone();
- }
- EXPECT_EQ(2, manager_.num_metadata_changes());
- WaitForVideoDecodeDone();
-}
-
-TEST_F(MediaSourcePlayerTest, RequestPlayDeniedDontPlay_Audio) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- EXPECT_EQ(demuxer_->num_data_requests(), 0);
- player_.OnDemuxerConfigsAvailable(CreateDemuxerConfigs(true, false));
-
- manager_.set_allow_play(false);
- player_.Start();
- EXPECT_FALSE(player_.IsPlaying());
-}
-
-TEST_F(MediaSourcePlayerTest, RequestPlayDeniedDontPlay_Video) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- EXPECT_EQ(demuxer_->num_data_requests(), 0);
- player_.OnDemuxerConfigsAvailable(CreateDemuxerConfigs(false, true));
-
- manager_.set_allow_play(false);
- player_.Start();
- EXPECT_FALSE(player_.IsPlaying());
-}
-
-TEST_F(MediaSourcePlayerTest, RequestPlayDeniedDontPlay_AV) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- EXPECT_EQ(demuxer_->num_data_requests(), 0);
- player_.OnDemuxerConfigsAvailable(CreateDemuxerConfigs(true, true));
-
- manager_.set_allow_play(false);
- player_.Start();
- EXPECT_FALSE(player_.IsPlaying());
-}
-
-TEST_F(MediaSourcePlayerTest, RequestPlayGrantedPlays) {
- SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
-
- EXPECT_EQ(demuxer_->num_data_requests(), 0);
- player_.OnDemuxerConfigsAvailable(CreateDemuxerConfigs(true, true));
-
- manager_.set_allow_play(true);
- player_.Start();
- EXPECT_TRUE(player_.IsPlaying());
-}
-
-} // namespace media

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