Index: ash/wm/window_selector.cc |
=================================================================== |
--- ash/wm/window_selector.cc (revision 216889) |
+++ ash/wm/window_selector.cc (working copy) |
@@ -12,273 +12,29 @@ |
#include "ash/wm/window_selector_delegate.h" |
#include "ash/wm/window_util.h" |
#include "base/memory/scoped_ptr.h" |
-#include "third_party/skia/include/core/SkColor.h" |
#include "ui/aura/client/aura_constants.h" |
-#include "ui/aura/client/screen_position_client.h" |
#include "ui/aura/root_window.h" |
#include "ui/aura/window.h" |
#include "ui/base/events/event.h" |
-#include "ui/compositor/layer_animation_observer.h" |
#include "ui/compositor/scoped_layer_animation_settings.h" |
-#include "ui/gfx/display.h" |
#include "ui/gfx/interpolated_transform.h" |
#include "ui/gfx/transform_util.h" |
-#include "ui/views/corewm/shadow_types.h" |
#include "ui/views/corewm/window_animations.h" |
-#include "ui/views/corewm/window_util.h" |
-#include "ui/views/widget/widget.h" |
namespace ash { |
namespace { |
const float kCardAspectRatio = 4.0f / 3.0f; |
-const int kWindowMargin = 30; |
+const int kWindowMargin = 20; |
const int kMinCardsMajor = 3; |
const int kOverviewTransitionMilliseconds = 100; |
-const SkColor kWindowSelectorSelectionColor = SK_ColorBLACK; |
-const float kWindowSelectorSelectionOpacity = 0.5f; |
-const int kWindowSelectorSelectionPadding = 15; |
-// Creates a copy of |window| with |recreated_layer| in the |target_root|. |
-views::Widget* CreateCopyOfWindow(aura::RootWindow* target_root, |
- aura::Window* src_window, |
- ui::Layer* recreated_layer) { |
- views::Widget* widget = new views::Widget; |
- views::Widget::InitParams params(views::Widget::InitParams::TYPE_POPUP); |
- params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; |
- params.parent = src_window->parent(); |
- params.can_activate = false; |
- params.keep_on_top = true; |
- widget->set_focus_on_creation(false); |
- widget->Init(params); |
- widget->SetVisibilityChangedAnimationsEnabled(false); |
- std::string name = src_window->name() + " (Copy)"; |
- widget->GetNativeWindow()->SetName(name); |
- views::corewm::SetShadowType(widget->GetNativeWindow(), |
- views::corewm::SHADOW_TYPE_RECTANGULAR); |
- |
- // Set the bounds in the target root window. |
- gfx::Display target_display = |
- Shell::GetScreen()->GetDisplayNearestWindow(target_root); |
- aura::client::ScreenPositionClient* screen_position_client = |
- aura::client::GetScreenPositionClient(src_window->GetRootWindow()); |
- if (screen_position_client && target_display.is_valid()) { |
- screen_position_client->SetBounds(widget->GetNativeWindow(), |
- src_window->GetBoundsInScreen(), target_display); |
- } else { |
- widget->SetBounds(src_window->GetBoundsInScreen()); |
- } |
- widget->StackAbove(src_window); |
- |
- // Move the |recreated_layer| to the newly created window. |
- recreated_layer->set_delegate(src_window->layer()->delegate()); |
- gfx::Rect layer_bounds = recreated_layer->bounds(); |
- layer_bounds.set_origin(gfx::Point(0, 0)); |
- recreated_layer->SetBounds(layer_bounds); |
- recreated_layer->SetVisible(false); |
- recreated_layer->parent()->Remove(recreated_layer); |
- |
- aura::Window* window = widget->GetNativeWindow(); |
- recreated_layer->SetVisible(true); |
- window->layer()->Add(recreated_layer); |
- window->layer()->StackAtTop(recreated_layer); |
- window->layer()->SetOpacity(1); |
- window->Show(); |
- return widget; |
-} |
- |
-// An observer which closes the widget and deletes the layer after an |
-// animation finishes. |
-class CleanupWidgetAfterAnimationObserver : public ui::LayerAnimationObserver { |
- public: |
- CleanupWidgetAfterAnimationObserver(views::Widget* widget, ui::Layer* layer); |
- |
- virtual void OnLayerAnimationEnded( |
- ui::LayerAnimationSequence* sequence) OVERRIDE; |
- virtual void OnLayerAnimationAborted( |
- ui::LayerAnimationSequence* sequence) OVERRIDE; |
- virtual void OnLayerAnimationScheduled( |
- ui::LayerAnimationSequence* sequence) OVERRIDE; |
- |
- protected: |
- virtual ~CleanupWidgetAfterAnimationObserver(); |
- |
- private: |
- views::Widget* widget_; |
- ui::Layer* layer_; |
- |
- DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver); |
-}; |
- |
-CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver( |
- views::Widget* widget, |
- ui::Layer* layer) |
- : widget_(widget), |
- layer_(layer) { |
- widget_->GetNativeWindow()->layer()->GetAnimator()->AddObserver(this); |
-} |
- |
-void CleanupWidgetAfterAnimationObserver::OnLayerAnimationEnded( |
- ui::LayerAnimationSequence* sequence) { |
- delete this; |
-} |
- |
-void CleanupWidgetAfterAnimationObserver::OnLayerAnimationAborted( |
- ui::LayerAnimationSequence* sequence) { |
- delete this; |
-} |
- |
-void CleanupWidgetAfterAnimationObserver::OnLayerAnimationScheduled( |
- ui::LayerAnimationSequence* sequence) { |
-} |
- |
-CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() { |
- widget_->GetNativeWindow()->layer()->GetAnimator()->RemoveObserver(this); |
- widget_->Close(); |
- widget_ = NULL; |
- if (layer_) { |
- views::corewm::DeepDeleteLayers(layer_); |
- layer_ = NULL; |
- } |
-} |
- |
-// The animation settings used for window selector animations. |
-class WindowSelectorAnimationSettings |
- : public ui::ScopedLayerAnimationSettings { |
- public: |
- WindowSelectorAnimationSettings(aura::Window* window) : |
- ui::ScopedLayerAnimationSettings(window->layer()->GetAnimator()) { |
- SetPreemptionStrategy( |
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
- SetTransitionDuration( |
- base::TimeDelta::FromMilliseconds(kOverviewTransitionMilliseconds)); |
- } |
- |
- virtual ~WindowSelectorAnimationSettings() { |
- } |
-}; |
- |
-} // namespace |
- |
-// TODO(flackr): Split up into separate file under subdirectory in ash/wm. |
-class WindowSelectorWindow { |
- public: |
- explicit WindowSelectorWindow(aura::Window* window); |
- virtual ~WindowSelectorWindow(); |
- |
- aura::Window* window() { return window_; } |
- const aura::Window* window() const { return window_; } |
- |
- // Returns true if this window selector window contains the |target|. This is |
- // used to determine if an event targetted this window. |
- bool Contains(const aura::Window* target) const; |
- |
- // Restores this window on exit rather than returning it to a minimized state |
- // if it was minimized on entering overview mode. |
- void RestoreWindowOnExit(); |
- |
- // Informs the WindowSelectorWindow that the window being watched was |
- // destroyed. This resets the internal window pointer to avoid calling |
- // anything on the window at destruction time. |
- void OnWindowDestroyed(); |
- |
- // Applies a transform to the window to fit within |target_bounds| while |
- // maintaining its aspect ratio. |
- void TransformToFitBounds(aura::RootWindow* root_window, |
- const gfx::Rect& target_bounds); |
- |
- gfx::Rect bounds() { return fit_bounds_; } |
- |
- private: |
- // A weak pointer to the real window in the overview. |
- aura::Window* window_; |
- |
- // A copy of the window used to transition the window to another root. |
- views::Widget* window_copy_; |
- |
- // A weak pointer to a deep copy of the window's layers. |
- ui::Layer* layer_; |
- |
- // If true, the window was minimized and should be restored if the window |
- // was not selected. |
- bool minimized_; |
- |
- // The original transform of the window before entering overview mode. |
- gfx::Transform original_transform_; |
- |
- // The bounds this window is fit to. |
- gfx::Rect fit_bounds_; |
- |
- DISALLOW_COPY_AND_ASSIGN(WindowSelectorWindow); |
-}; |
- |
-WindowSelectorWindow::WindowSelectorWindow(aura::Window* window) |
- : window_(window), |
- window_copy_(NULL), |
- layer_(NULL), |
- minimized_(window->GetProperty(aura::client::kShowStateKey) == |
- ui::SHOW_STATE_MINIMIZED), |
- original_transform_(window->layer()->transform()) { |
- if (minimized_) |
- window_->Show(); |
-} |
- |
-WindowSelectorWindow::~WindowSelectorWindow() { |
- if (window_) { |
- WindowSelectorAnimationSettings animation_settings(window_); |
- gfx::Transform transform; |
- window_->SetTransform(original_transform_); |
- if (minimized_) { |
- // Setting opacity 0 and visible false ensures that the property change |
- // to SHOW_STATE_MINIMIZED will not animate the window from its original |
- // bounds to the minimized position. |
- window_->layer()->SetOpacity(0); |
- window_->layer()->SetVisible(false); |
- window_->SetProperty(aura::client::kShowStateKey, |
- ui::SHOW_STATE_MINIMIZED); |
- } |
- } |
- // If a copy of the window was created, clean it up. |
- if (window_copy_) { |
- if (window_) { |
- // If the initial window wasn't destroyed, the copy needs to be animated |
- // out. CleanupWidgetAfterAnimationObserver will destroy the widget and |
- // layer after the animation is complete. |
- new CleanupWidgetAfterAnimationObserver(window_copy_, layer_); |
- WindowSelectorAnimationSettings animation_settings( |
- window_copy_->GetNativeWindow()); |
- window_copy_->GetNativeWindow()->SetTransform(original_transform_); |
- } else { |
- window_copy_->Close(); |
- if (layer_) |
- views::corewm::DeepDeleteLayers(layer_); |
- } |
- window_copy_ = NULL; |
- layer_ = NULL; |
- } |
-} |
- |
-bool WindowSelectorWindow::Contains(const aura::Window* window) const { |
- if (window_copy_ && window_copy_->GetNativeWindow()->Contains(window)) |
- return true; |
- return window_->Contains(window); |
-} |
- |
-void WindowSelectorWindow::RestoreWindowOnExit() { |
- minimized_ = false; |
- original_transform_ = gfx::Transform(); |
-} |
- |
-void WindowSelectorWindow::OnWindowDestroyed() { |
- window_ = NULL; |
-} |
- |
-void WindowSelectorWindow::TransformToFitBounds( |
- aura::RootWindow* root_window, |
- const gfx::Rect& target_bounds) { |
- fit_bounds_ = target_bounds; |
- const gfx::Rect bounds = window_->GetBoundsInScreen(); |
+// Applies a transform to |window| to fit within |target_bounds| while |
+// maintaining its aspect ratio. |
+void TransformWindowToFitBounds(aura::Window* window, |
+ const gfx::Rect& target_bounds) { |
+ const gfx::Rect bounds = window->bounds(); |
float scale = std::min(1.0f, |
std::min(static_cast<float>(target_bounds.width()) / bounds.width(), |
static_cast<float>(target_bounds.height()) / bounds.height())); |
@@ -289,186 +45,137 @@ |
transform.Translate(target_bounds.x() - bounds.x() + offset.x(), |
target_bounds.y() - bounds.y() + offset.y()); |
transform.Scale(scale, scale); |
- if (root_window != window_->GetRootWindow()) { |
- if (!window_copy_) { |
- DCHECK(!layer_); |
- layer_ = views::corewm::RecreateWindowLayers(window_, true); |
- window_copy_ = CreateCopyOfWindow(root_window, window_, layer_); |
- } |
- WindowSelectorAnimationSettings animation_settings( |
- window_copy_->GetNativeWindow()); |
- window_copy_->GetNativeWindow()->SetTransform(transform); |
- } |
- WindowSelectorAnimationSettings animation_settings(window_); |
- window_->SetTransform(transform); |
+ // TODO(flackr): The window bounds or transform could change during overview |
+ // mode. WindowSelector should create a copy of the window so that the |
+ // displayed windows are not affected by changes happening in the background. |
+ // This will be necessary for alt-tab cycling as well, as some windows will |
+ // be coming from other displays: http://crbug.com/263481. |
+ window->SetTransform(transform); |
} |
-// A comparator for locating a given target window. |
-struct WindowSelectorWindowComparator |
- : public std::unary_function<WindowSelectorWindow*, bool> { |
- explicit WindowSelectorWindowComparator(const aura::Window* target_window) |
- : target(target_window) { |
- } |
+} // namespace |
- bool operator()(const WindowSelectorWindow* window) const { |
- return target == window->window(); |
- } |
- |
- const aura::Window* target; |
-}; |
- |
WindowSelector::WindowSelector(const WindowList& windows, |
- WindowSelector::Mode mode, |
WindowSelectorDelegate* delegate) |
- : mode_(mode), |
- delegate_(delegate), |
- selected_window_(0), |
- selection_root_(NULL) { |
+ : delegate_(delegate) { |
DCHECK(delegate_); |
for (size_t i = 0; i < windows.size(); ++i) { |
windows[i]->AddObserver(this); |
- windows_.push_back(new WindowSelectorWindow(windows[i])); |
+ WindowDetails details; |
+ details.window = windows[i]; |
+ details.minimized = windows[i]->GetProperty(aura::client::kShowStateKey) == |
+ ui::SHOW_STATE_MINIMIZED; |
+ details.original_transform = windows[i]->layer()->transform(); |
+ if (details.minimized) { |
+ windows[i]->Show(); |
+ } |
+ windows_.push_back(details); |
} |
- if (mode == WindowSelector::CYCLE) |
- selection_root_ = ash::Shell::GetActiveRootWindow(); |
PositionWindows(); |
ash::Shell::GetInstance()->AddPreTargetHandler(this); |
} |
WindowSelector::~WindowSelector() { |
for (size_t i = 0; i < windows_.size(); i++) { |
- windows_[i]->window()->RemoveObserver(this); |
+ ui::ScopedLayerAnimationSettings animation_settings( |
+ windows_[i].window->layer()->GetAnimator()); |
+ animation_settings.SetPreemptionStrategy( |
+ ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
+ animation_settings.SetTransitionDuration( |
+ base::TimeDelta::FromMilliseconds(kOverviewTransitionMilliseconds)); |
+ windows_[i].window->RemoveObserver(this); |
+ gfx::Transform transform; |
+ windows_[i].window->SetTransform(windows_[i].original_transform); |
+ if (windows_[i].minimized) { |
+ // Setting opacity 0 and visible false ensures that the property change |
+ // to SHOW_STATE_MINIMIZED will not animate the window from its original |
+ // bounds to the minimized position. |
+ windows_[i].window->layer()->SetOpacity(0); |
+ windows_[i].window->layer()->SetVisible(false); |
+ windows_[i].window->SetProperty(aura::client::kShowStateKey, |
+ ui::SHOW_STATE_MINIMIZED); |
+ } |
} |
ash::Shell::GetInstance()->RemovePreTargetHandler(this); |
} |
-void WindowSelector::Step(WindowSelector::Direction direction) { |
- DCHECK(windows_.size() > 0); |
- if (!selection_widget_) |
- InitializeSelectionWidget(); |
- selected_window_ = (selected_window_ + windows_.size() + |
- (direction == WindowSelector::FORWARD ? 1 : -1)) % windows_.size(); |
- UpdateSelectionLocation(true); |
-} |
- |
-void WindowSelector::SelectWindow() { |
- delegate_->OnWindowSelected(windows_[selected_window_]->window()); |
-} |
- |
void WindowSelector::OnEvent(ui::Event* event) { |
- ui::EventHandler::OnEvent(event); |
- |
- // If the event is targetted at any of the windows in the overview, then |
- // prevent it from propagating. |
- aura::Window* target = static_cast<aura::Window*>(event->target()); |
- for (size_t i = 0; i < windows_.size(); ++i) { |
- if (windows_[i]->Contains(target)) { |
- event->StopPropagation(); |
- break; |
- } |
- } |
+ // TODO(flackr): This will prevent anything else from working while overview |
+ // mode is active. This should only stop events from being sent to the windows |
+ // in the overview but still allow interaction with the launcher / tray and |
+ // hotkeys http://crbug.com/264289. |
+ EventHandler::OnEvent(event); |
+ event->StopPropagation(); |
} |
void WindowSelector::OnMouseEvent(ui::MouseEvent* event) { |
if (event->type() != ui::ET_MOUSE_RELEASED) |
return; |
- WindowSelectorWindow* target = GetEventTarget(event); |
- if (!target) |
+ aura::Window* target = static_cast<aura::Window*>(event->target()); |
+ if (!target->HitTest(event->location())) |
return; |
- HandleSelectionEvent(target); |
+ HandleSelectionEvent(event); |
} |
void WindowSelector::OnGestureEvent(ui::GestureEvent* event) { |
if (event->type() != ui::ET_GESTURE_TAP) |
return; |
- WindowSelectorWindow* target = GetEventTarget(event); |
- if (!target) |
- return; |
- |
- HandleSelectionEvent(target); |
+ HandleSelectionEvent(event); |
} |
void WindowSelector::OnWindowDestroyed(aura::Window* window) { |
- ScopedVector<WindowSelectorWindow>::iterator iter = |
- std::find_if(windows_.begin(), windows_.end(), |
- WindowSelectorWindowComparator(window)); |
+ std::vector<WindowDetails>::iterator iter = |
+ std::find(windows_.begin(), windows_.end(), window); |
DCHECK(iter != windows_.end()); |
- size_t deleted_index = iter - windows_.begin(); |
- (*iter)->OnWindowDestroyed(); |
windows_.erase(iter); |
if (windows_.empty()) { |
delegate_->OnSelectionCanceled(); |
return; |
} |
- if (selected_window_ >= deleted_index) { |
- if (selected_window_ > deleted_index) |
- selected_window_--; |
- selected_window_ = selected_window_ % windows_.size(); |
- UpdateSelectionLocation(true); |
- } |
PositionWindows(); |
} |
-WindowSelectorWindow* WindowSelector::GetEventTarget(ui::LocatedEvent* event) { |
+void WindowSelector::HandleSelectionEvent(ui::Event* event) { |
aura::Window* target = static_cast<aura::Window*>(event->target()); |
- // If the target window doesn't actually contain the event location (i.e. |
- // mouse down over the window and mouse up elsewhere) then do not select the |
- // window. |
- if (!target->HitTest(event->location())) |
- return NULL; |
for (size_t i = 0; i < windows_.size(); i++) { |
- if (windows_[i]->Contains(target)) |
- return windows_[i]; |
+ if (windows_[i].window->Contains(target)) { |
+ // The selected window should not be minimized when window selection is |
+ // ended. |
+ windows_[i].minimized = false; |
+ windows_[i].original_transform = gfx::Transform(); |
+ |
+ // The delegate may delete the WindowSelector, assume the object may no |
+ // longer valid after calling this. |
+ delegate_->OnWindowSelected(windows_[i].window); |
+ return; |
+ } |
} |
- return NULL; |
} |
-void WindowSelector::HandleSelectionEvent(WindowSelectorWindow* target) { |
- // The selected window should not be minimized when window selection is |
- // ended. |
- target->RestoreWindowOnExit(); |
- delegate_->OnWindowSelected(target->window()); |
-} |
- |
void WindowSelector::PositionWindows() { |
- if (selection_root_) { |
- DCHECK_EQ(mode_, CYCLE); |
- std::vector<WindowSelectorWindow*> windows; |
- for (size_t i = 0; i < windows_.size(); ++i) |
- windows.push_back(windows_[i]); |
- PositionWindowsOnRoot(selection_root_, windows); |
- } else { |
- DCHECK_EQ(mode_, OVERVIEW); |
- Shell::RootWindowList root_window_list = Shell::GetAllRootWindows(); |
- for (size_t i = 0; i < root_window_list.size(); ++i) |
- PositionWindowsFromRoot(root_window_list[i]); |
+ Shell::RootWindowList root_window_list = Shell::GetAllRootWindows(); |
+ for (size_t i = 0; i < root_window_list.size(); ++i) { |
+ PositionWindowsOnRoot(root_window_list[i]); |
} |
} |
-void WindowSelector::PositionWindowsFromRoot(aura::RootWindow* root_window) { |
- std::vector<WindowSelectorWindow*> windows; |
+void WindowSelector::PositionWindowsOnRoot(aura::RootWindow* root_window) { |
+ gfx::Size window_size; |
+ gfx::Rect total_bounds = ScreenAsh::GetDisplayWorkAreaBoundsInParent( |
+ Shell::GetContainer(root_window, |
+ internal::kShellWindowId_DefaultContainer)); |
+ |
+ std::vector<WindowDetails> windows; |
for (size_t i = 0; i < windows_.size(); ++i) { |
- if (windows_[i]->window()->GetRootWindow() == root_window) |
+ if (windows_[i].window->GetRootWindow() == root_window) |
windows.push_back(windows_[i]); |
} |
- PositionWindowsOnRoot(root_window, windows); |
-} |
- |
-void WindowSelector::PositionWindowsOnRoot( |
- aura::RootWindow* root_window, |
- const std::vector<WindowSelectorWindow*>& windows) { |
if (windows.empty()) |
return; |
- gfx::Size window_size; |
- gfx::Rect total_bounds = ScreenAsh::ConvertRectToScreen(root_window, |
- ScreenAsh::GetDisplayWorkAreaBoundsInParent( |
- Shell::GetContainer(root_window, |
- internal::kShellWindowId_DefaultContainer))); |
- |
// Find the minimum number of windows per row that will fit all of the |
// windows on screen. |
size_t columns = std::max( |
@@ -488,6 +195,12 @@ |
int y_offset = total_bounds.y() + (total_bounds.height() - |
rows * window_size.height()) / 2; |
for (size_t i = 0; i < windows.size(); ++i) { |
+ ui::ScopedLayerAnimationSettings animation_settings( |
+ windows[i].window->layer()->GetAnimator()); |
+ animation_settings.SetPreemptionStrategy( |
+ ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
+ animation_settings.SetTransitionDuration( |
+ base::TimeDelta::FromMilliseconds(kOverviewTransitionMilliseconds)); |
gfx::Transform transform; |
int column = i % columns; |
int row = i / columns; |
@@ -496,49 +209,8 @@ |
window_size.width(), |
window_size.height()); |
target_bounds.Inset(kWindowMargin, kWindowMargin); |
- windows[i]->TransformToFitBounds(root_window, target_bounds); |
+ TransformWindowToFitBounds(windows[i].window, target_bounds); |
} |
} |
-void WindowSelector::InitializeSelectionWidget() { |
- selection_widget_.reset(new views::Widget); |
- views::Widget::InitParams params; |
- params.type = views::Widget::InitParams::TYPE_POPUP; |
- params.can_activate = false; |
- params.keep_on_top = false; |
- params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; |
- params.opacity = views::Widget::InitParams::OPAQUE_WINDOW; |
- params.parent = Shell::GetContainer( |
- selection_root_, |
- internal::kShellWindowId_DefaultContainer); |
- params.accept_events = false; |
- selection_widget_->set_focus_on_creation(false); |
- selection_widget_->Init(params); |
- views::View* content_view = new views::View; |
- content_view->set_background( |
- views::Background::CreateSolidBackground(kWindowSelectorSelectionColor)); |
- selection_widget_->SetContentsView(content_view); |
- UpdateSelectionLocation(false); |
- selection_widget_->GetNativeWindow()->parent()->StackChildAtBottom( |
- selection_widget_->GetNativeWindow()); |
- selection_widget_->Show(); |
- selection_widget_->GetNativeWindow()->layer()->SetOpacity( |
- kWindowSelectorSelectionOpacity); |
-} |
- |
-void WindowSelector::UpdateSelectionLocation(bool animate) { |
- if (!selection_widget_) |
- return; |
- gfx::Rect target_bounds = windows_[selected_window_]->bounds(); |
- target_bounds.Inset(-kWindowSelectorSelectionPadding, |
- -kWindowSelectorSelectionPadding); |
- if (animate) { |
- WindowSelectorAnimationSettings animation_settings( |
- selection_widget_->GetNativeWindow()); |
- selection_widget_->SetBounds(target_bounds); |
- } else { |
- selection_widget_->SetBounds(target_bounds); |
- } |
-} |
- |
} // namespace ash |