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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_WM_WINDOW_SELECTOR_H_ | 5 #ifndef ASH_WM_WINDOW_SELECTOR_H_ |
6 #define ASH_WM_WINDOW_SELECTOR_H_ | 6 #define ASH_WM_WINDOW_SELECTOR_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/compiler_specific.h" | 10 #include "base/compiler_specific.h" |
11 #include "base/memory/scoped_ptr.h" | |
12 #include "base/memory/scoped_vector.h" | |
13 #include "ui/aura/window_observer.h" | 11 #include "ui/aura/window_observer.h" |
14 #include "ui/base/events/event_handler.h" | 12 #include "ui/base/events/event_handler.h" |
15 #include "ui/gfx/transform.h" | 13 #include "ui/gfx/transform.h" |
16 | 14 |
17 namespace aura { | 15 namespace aura { |
18 class RootWindow; | 16 class RootWindow; |
19 } | 17 } |
20 | 18 |
21 namespace ui { | |
22 class LocatedEvent; | |
23 } | |
24 | |
25 namespace views { | |
26 class Widget; | |
27 } | |
28 | |
29 namespace ash { | 19 namespace ash { |
30 | 20 |
31 class WindowSelectorDelegate; | 21 class WindowSelectorDelegate; |
32 class WindowSelectorWindow; | |
33 | 22 |
34 // The WindowSelector shows a grid of all of your windows and allows selecting | 23 // The WindowSelector shows a grid of all of your windows and allows selecting |
35 // a window by clicking or tapping on it (OVERVIEW mode) or by alt-tabbing to | 24 // a window by clicking or tapping on it. |
36 // it (CYCLE mode). | |
37 class WindowSelector : public ui::EventHandler, | 25 class WindowSelector : public ui::EventHandler, |
38 public aura::WindowObserver { | 26 public aura::WindowObserver { |
39 public: | 27 public: |
40 enum Direction { | |
41 FORWARD, | |
42 BACKWARD | |
43 }; | |
44 enum Mode { | |
45 CYCLE, | |
46 OVERVIEW | |
47 }; | |
48 | |
49 typedef std::vector<aura::Window*> WindowList; | 28 typedef std::vector<aura::Window*> WindowList; |
50 | 29 |
51 WindowSelector(const WindowList& windows, | 30 WindowSelector(const WindowList& windows, |
52 Mode mode, | |
53 WindowSelectorDelegate* delegate); | 31 WindowSelectorDelegate* delegate); |
54 virtual ~WindowSelector(); | 32 virtual ~WindowSelector(); |
55 | 33 |
56 // Step to the next window in |direction|. | |
57 void Step(Direction direction); | |
58 | |
59 // Select the current window. | |
60 void SelectWindow(); | |
61 | |
62 Mode mode() { return mode_; } | |
63 | |
64 // ui::EventHandler: | 34 // ui::EventHandler: |
65 virtual void OnEvent(ui::Event* event) OVERRIDE; | 35 virtual void OnEvent(ui::Event* event) OVERRIDE; |
66 virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE; | 36 virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE; |
67 virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE; | 37 virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE; |
68 | 38 |
69 // aura::WindowObserver: | 39 // aura::WindowObserver: |
70 virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE; | 40 virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE; |
71 | 41 |
72 private: | 42 private: |
73 // Returns the target of |event| or NULL if the event is not targeted at | 43 struct WindowDetails { |
74 // any of the windows in the selector. | 44 WindowDetails() : window(NULL), minimized(false) {} |
75 WindowSelectorWindow* GetEventTarget(ui::LocatedEvent* event); | |
76 | 45 |
77 // Handles a selection event for |target|. | 46 bool operator==(const aura::Window* other_window) const { |
78 void HandleSelectionEvent(WindowSelectorWindow* target); | 47 return window == other_window; |
| 48 } |
79 | 49 |
80 // Position all of the windows based on the current selection mode. | 50 // A weak pointer to the window. |
| 51 aura::Window* window; |
| 52 |
| 53 // If true, the window was minimized and this should be restored if the |
| 54 // window was not selected. |
| 55 bool minimized; |
| 56 |
| 57 // The original transform of the window before entering overview mode. |
| 58 gfx::Transform original_transform; |
| 59 }; |
| 60 |
| 61 void HandleSelectionEvent(ui::Event* event); |
81 void PositionWindows(); | 62 void PositionWindows(); |
82 // Position all of the windows from |root_window| on |root_window|. | 63 void PositionWindowsOnRoot(aura::RootWindow* root_window); |
83 void PositionWindowsFromRoot(aura::RootWindow* root_window); | |
84 // Position all of the |windows| to fit on the |root_window|. | |
85 void PositionWindowsOnRoot(aura::RootWindow* root_window, | |
86 const std::vector<WindowSelectorWindow*>& windows); | |
87 | 64 |
88 void InitializeSelectionWidget(); | 65 void SelectWindow(aura::Window*); |
89 | 66 |
90 // Updates the selection widget's location to the currently selected window. | 67 // List of weak pointers of windows to select from. |
91 // If |animate| the transition to the new location is animated. | 68 std::vector<WindowDetails> windows_; |
92 void UpdateSelectionLocation(bool animate); | |
93 | |
94 // The collection of windows in the overview wrapped by a helper class which | |
95 // restores their state and helps transform them to other root windows. | |
96 ScopedVector<WindowSelectorWindow> windows_; | |
97 | |
98 // The window selection mode. | |
99 Mode mode_; | |
100 | 69 |
101 // Weak pointer to the selector delegate which will be called when a | 70 // Weak pointer to the selector delegate which will be called when a |
102 // selection is made. | 71 // selection is made. |
103 WindowSelectorDelegate* delegate_; | 72 WindowSelectorDelegate* delegate_; |
104 | 73 |
105 // Index of the currently selected window if the mode is CYCLE. | |
106 size_t selected_window_; | |
107 | |
108 // Widget indicating which window is currently selected. | |
109 scoped_ptr<views::Widget> selection_widget_; | |
110 | |
111 // In CYCLE mode, the root window in which selection is taking place. | |
112 // NULL otherwise. | |
113 aura::RootWindow* selection_root_; | |
114 | |
115 DISALLOW_COPY_AND_ASSIGN(WindowSelector); | 74 DISALLOW_COPY_AND_ASSIGN(WindowSelector); |
116 }; | 75 }; |
117 | 76 |
118 } // namespace ash | 77 } // namespace ash |
119 | 78 |
120 #endif // ASH_WM_WINDOW_SELECTOR_H_ | 79 #endif // ASH_WM_WINDOW_SELECTOR_H_ |
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